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Merge branch 'master' into development
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@@ -1266,14 +1266,14 @@ datum/design/item/implant/AssembleDesignName()
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..()
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name = "Implantable biocircuit design ([item_name])"
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/* // Removal of loyalty implants. Can't think of a way to add this to the config option.
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// Removal of loyalty implants. Can't think of a way to add this to the config option.
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datum/design/item/implant/loyalty
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name = "loyalty"
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id = "implant_loyal"
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req_tech = list("materials" = 2, "biotech" = 3)
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materials = list("$metal" = 7000, "$glass" = 7000)
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build_path = /obj/item/weapon/implantcase/loyalty"
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*/
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build_path = /obj/item/weapon/implantcase/loyalty
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datum/design/item/implant/chemical
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name = "chemical"
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@@ -1344,15 +1344,15 @@ datum/design/item/weapon/rapidsyringe
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req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
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materials = list("$metal" = 5000, "$glass" = 1000)
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build_path = /obj/item/weapon/gun/launcher/syringe/rapid
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/*
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datum/design/item/weapon/largecrossbow
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name = "Energy Crossbow"
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desc = "A weapon favoured by syndicate infiltration teams."
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id = "largecrossbow"
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req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
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materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
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build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow"
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*/
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build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow
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datum/design/item/weapon/temp_gun
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desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
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id = "temp_gun"
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@@ -1387,6 +1387,14 @@ datum/design/item/weapon/ammo_9mm
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materials = list("$metal" = 3750, "$silver" = 100)
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build_path = /obj/item/ammo_magazine/c9mm
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datum/design/item/weapon/trod
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id = "trod"
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name = "tungsten rod pack"
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desc = "moderately expensive superdense tungsten rods."
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req_tech = list("combat" = 2, "materials" = 4)
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materials = list("$metal" = 10000, "$gold" = 3750)
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build_path = /obj/item/ammo_magazine/trodpack
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datum/design/item/weapon/stunshell
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desc = "A stunning shell for a shotgun."
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id = "stunshell"
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@@ -1400,13 +1408,44 @@ datum/design/item/weapon/phoronpistol
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materials = list("$metal" = 5000, "$glass" = 1000, "$phoron" = 3000)
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build_path = /obj/item/weapon/gun/energy/toxgun
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datum/design/item/weapon/eglaive
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id = "eglaive"
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name = "energy glaive"
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desc = "A Li'idra designed hardlight glaive reverse-engineered from schematics found amongst raider wreckages."
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req_tech = list("combat" = 6, "phorontech" = 4, "materials" = 7, "syndicate" = 4,"powerstorage" = 4)
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materials = list("$metal" = 10000, "$glass" = 18750, "$phoron" = 3000, "$silver" = 7500)
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build_path = /obj/item/weapon/melee/energy/glaive
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datum/design/item/weapon/gatlinglaser
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id = "gatlinglaser"
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name = "gatling laser"
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desc = "A higly sophisticated rapid-fire laser weapon."
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req_tech = list("combat" = 6, "phorontech" = 6, "materials" = 4, "powerstorage" = 3)
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materials = list("$metal" = 18750, "$glass" = 7500, "$phoron" = 7500, "$silver" = 7500, "$diamond" = 3000)
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build_path = /obj/item/weapon/gun/energy/vaurca/gatlinglaser
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datum/design/item/weapon/railgun
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id = "railgun"
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name = "railgun"
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desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect."
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req_tech = list("combat" = 8, "phorontech" = 2, "materials" = 8, "magnets" = 4, "powerstorage" = 5, "syndicate" = 3)
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materials = list("$metal" = 75000, "$glass" = 18750, "$phoron" = 11250, "$gold" = 7500, "$silver" = 7500)
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build_path = /obj/item/weapon/gun/projectile/automatic/railgun
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datum/design/item/weapon/zorablaster
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id = "zorablaster"
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name = "zo'ra blaster"
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desc = "A personal defense weapon reverse-engineered from schematics aboard Titan Prime."
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req_tech = list("combat" = 2, "phorontech" = 4, "materials" = 2)
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materials = list("$metal" = 8000, "$glass" = 2000, "$phoron" = 6000)
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build_path = /obj/item/weapon/gun/energy/vaurca/blaster
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datum/design/item/weapon/lawgiver
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desc = "A highly advanced firearm for the modern police force. It has multiple voice-activated firing modes."
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id = "lawgiver"
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req_tech = list("combat" = 6, "plasmatech" = 4, "bluespace" = 5, "materials" = 7)
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req_tech = list("combat" = 6, "phorontech" = 4, "bluespace" = 5, "materials" = 7)
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build_type = PROTOLATHE
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materials = list("$metal" = 6000, "$glass" = 1000, "$uranium" = 1000, "$plasma" = 1000, "$diamond" = 3000)
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materials = list("$metal" = 6000, "$glass" = 1000, "$uranium" = 1000, "$phoron" = 1000, "$diamond" = 3000)
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build_path = "/obj/item/weapon/gun/energy/lawgiver"
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/*This is all the station gets for producable force gloves. It's a high-risk item and thus considered contraband
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