Merge branch 'master' into development

This commit is contained in:
skull132
2016-07-10 14:25:54 -04:00
42 changed files with 335 additions and 253 deletions
+47 -8
View File
@@ -1266,14 +1266,14 @@ datum/design/item/implant/AssembleDesignName()
..()
name = "Implantable biocircuit design ([item_name])"
/* // Removal of loyalty implants. Can't think of a way to add this to the config option.
// Removal of loyalty implants. Can't think of a way to add this to the config option.
datum/design/item/implant/loyalty
name = "loyalty"
id = "implant_loyal"
req_tech = list("materials" = 2, "biotech" = 3)
materials = list("$metal" = 7000, "$glass" = 7000)
build_path = /obj/item/weapon/implantcase/loyalty"
*/
build_path = /obj/item/weapon/implantcase/loyalty
datum/design/item/implant/chemical
name = "chemical"
@@ -1344,15 +1344,15 @@ datum/design/item/weapon/rapidsyringe
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
materials = list("$metal" = 5000, "$glass" = 1000)
build_path = /obj/item/weapon/gun/launcher/syringe/rapid
/*
datum/design/item/weapon/largecrossbow
name = "Energy Crossbow"
desc = "A weapon favoured by syndicate infiltration teams."
id = "largecrossbow"
req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow"
*/
build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow
datum/design/item/weapon/temp_gun
desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
id = "temp_gun"
@@ -1387,6 +1387,14 @@ datum/design/item/weapon/ammo_9mm
materials = list("$metal" = 3750, "$silver" = 100)
build_path = /obj/item/ammo_magazine/c9mm
datum/design/item/weapon/trod
id = "trod"
name = "tungsten rod pack"
desc = "moderately expensive superdense tungsten rods."
req_tech = list("combat" = 2, "materials" = 4)
materials = list("$metal" = 10000, "$gold" = 3750)
build_path = /obj/item/ammo_magazine/trodpack
datum/design/item/weapon/stunshell
desc = "A stunning shell for a shotgun."
id = "stunshell"
@@ -1400,13 +1408,44 @@ datum/design/item/weapon/phoronpistol
materials = list("$metal" = 5000, "$glass" = 1000, "$phoron" = 3000)
build_path = /obj/item/weapon/gun/energy/toxgun
datum/design/item/weapon/eglaive
id = "eglaive"
name = "energy glaive"
desc = "A Li'idra designed hardlight glaive reverse-engineered from schematics found amongst raider wreckages."
req_tech = list("combat" = 6, "phorontech" = 4, "materials" = 7, "syndicate" = 4,"powerstorage" = 4)
materials = list("$metal" = 10000, "$glass" = 18750, "$phoron" = 3000, "$silver" = 7500)
build_path = /obj/item/weapon/melee/energy/glaive
datum/design/item/weapon/gatlinglaser
id = "gatlinglaser"
name = "gatling laser"
desc = "A higly sophisticated rapid-fire laser weapon."
req_tech = list("combat" = 6, "phorontech" = 6, "materials" = 4, "powerstorage" = 3)
materials = list("$metal" = 18750, "$glass" = 7500, "$phoron" = 7500, "$silver" = 7500, "$diamond" = 3000)
build_path = /obj/item/weapon/gun/energy/vaurca/gatlinglaser
datum/design/item/weapon/railgun
id = "railgun"
name = "railgun"
desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect."
req_tech = list("combat" = 8, "phorontech" = 2, "materials" = 8, "magnets" = 4, "powerstorage" = 5, "syndicate" = 3)
materials = list("$metal" = 75000, "$glass" = 18750, "$phoron" = 11250, "$gold" = 7500, "$silver" = 7500)
build_path = /obj/item/weapon/gun/projectile/automatic/railgun
datum/design/item/weapon/zorablaster
id = "zorablaster"
name = "zo'ra blaster"
desc = "A personal defense weapon reverse-engineered from schematics aboard Titan Prime."
req_tech = list("combat" = 2, "phorontech" = 4, "materials" = 2)
materials = list("$metal" = 8000, "$glass" = 2000, "$phoron" = 6000)
build_path = /obj/item/weapon/gun/energy/vaurca/blaster
datum/design/item/weapon/lawgiver
desc = "A highly advanced firearm for the modern police force. It has multiple voice-activated firing modes."
id = "lawgiver"
req_tech = list("combat" = 6, "plasmatech" = 4, "bluespace" = 5, "materials" = 7)
req_tech = list("combat" = 6, "phorontech" = 4, "bluespace" = 5, "materials" = 7)
build_type = PROTOLATHE
materials = list("$metal" = 6000, "$glass" = 1000, "$uranium" = 1000, "$plasma" = 1000, "$diamond" = 3000)
materials = list("$metal" = 6000, "$glass" = 1000, "$uranium" = 1000, "$phoron" = 1000, "$diamond" = 3000)
build_path = "/obj/item/weapon/gun/energy/lawgiver"
/*This is all the station gets for producable force gloves. It's a high-risk item and thus considered contraband