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Tweaks the Vault as needed (#16054)
* Tweaks the Vault as needed * Connects the proper disposals * Oopsies I messed up the Changelog * f * For some reason the piping wasn't showing up? * makes the decals match * Update html/changelogs/Eyeveri_VaultTweaks.yml Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com> * Corrects the Camera tags --------- Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
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co-authored by
SleepyGemmy
parent
88cdfaba0f
commit
443b842ec0
@@ -1233,14 +1233,16 @@
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icon = 'icons/obj/coins.dmi'
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icon_state = "coin_diamond_heads"
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problist = list(
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/obj/random/telecrystals = 0.2,
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/obj/item/gun/projectile/automatic/rifle/shotgun = 0.2,
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/obj/random/melee = 0.5,
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/obj/item/gun/energy/lawgiver = 0.2,
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/obj/item/gun/projectile/automatic/terminator = 0.2,
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/obj/random/telecrystals = 0.1,
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/obj/item/gun/projectile/automatic/rifle/shotgun = 0.1,
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/obj/random/melee = 0.3,
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/obj/item/gun/energy/lawgiver = 0.1,
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/obj/item/gun/projectile/automatic/terminator = 0.1,
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/obj/item/device/personal_shield = 0.4,
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/obj/random/safe_rig = 0.5,
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/obj/item/gun/projectile/shotgun/pump/combat = 0.3
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/obj/random/safe_rig = 0.4,
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/obj/item/gun/energy/disruptorpistol/magnum = 0.3,
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/obj/item/gun/projectile/shotgun/pump/combat = 0.2,
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/obj/item/clothing/glasses/thermal = 0.5
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)
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/obj/random/highvalue/no_crystal
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@@ -1546,11 +1548,12 @@
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icon = 'icons/obj/rig_modules.dmi'
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icon_state = "breacher_rig"
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spawnlist = list(
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/obj/item/rig/combat/equipped = 1,
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/obj/item/rig/military = 0.4,
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/obj/item/rig/hazard/equipped = 1,
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/obj/item/rig/combat/equipped = 0.8,
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/obj/item/rig/military = 0.3,
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/obj/item/rig/hazard/equipped = 0.8,
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/obj/item/rig/retro/equipped = 0.8,
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/obj/item/rig/ert/security = 0.2
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/obj/item/rig/ert/security = 0.3,
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/obj/item/rig/unathi = 0.4
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)
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/obj/random/telecrystals
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name = "random telecrystals"
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