Fixed some typos in traitorchan (lol).

Adjusted ninja random event to go with the new mode changes.
Due to inclusion of monkey mode, added back monkey ability to vent crawl. Identical to larva.
Brains can now suicide.
Warden now starts out with a special hat. Welcome to Hat Station 13.
Holograms should no longer be draggable by space wind.
Slight change to pulse rifle so it looks like the older sprite.
Added deathsquad armor to admin equip list.
Added tunnel clown gear to admin equip list.
Fixed minor announcement bug with respawn_character.
PDAs now redirect to Notekeeper when the code is used again with an unlocked uplink.
Added a note for built AIs to adjust camera network. Camera movement doesn't always work right without adjusting the network first.
Ninjas can now hold an extra battery in their hat and suit slots.
C4s now give a message when planted on people and are recorded in the attack log.
Fixed spelling on messaging server.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1735 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2011-06-26 21:28:23 +00:00
parent 532e8ef65d
commit 449e0b765a
33 changed files with 277 additions and 193 deletions
+7 -3
View File
@@ -363,15 +363,19 @@ Traitors and the like can also be revived with the previous role mostly intact.
var/mob/living/carbon/human/new_character = new(src)//The mob being spawned.
//Second, we check if they are an alien or monkey.
var/adj_name = copytext(G_found.name,1,7)//What is their name?
var/adj_name = copytext(G_found.real_name,1,7)//What is their name?
if(G_found.mind&&G_found.mind.special_role=="Alien")//If they have a mind, are they an alien?
adj_name="alien "
if( adj_name==("alien "||"monkey"))
if(alert("This character appears to either be an an alien or monkey. Would you like to respawn them as such?",,"Yes","No")=="Yes")//If you do.
switch(adj_name)//Let's check based on adjusted name.
if("monkey")//A monkey. Monkeys don't have a mind, so we can safely spawn them here if needed.
//TO DO: Monkeys may have a mind now. May need retooling.
var/mob/living/carbon/monkey/M = new(pick(latejoin))//Spawn a monkey at latejoin.
M.key = G_found.key//They are now a monkey. Nothing else needs doing.
M.mind = G_found.mind
if(M.mind)//If the mind is not null.
M.mind.current = M
M.key = G_found.key//They are now a monkey. Nothing else needs doing.
if("alien ")//An alien. Aliens can have a mind which can be used to determine a few things.
if(G_found.mind)
var/turf/location = xeno_spawn.len ? pick(xeno_spawn) : pick(latejoin)//Location where they will be spawned.
@@ -544,7 +548,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
call(/mob/new_player/proc/ManifestLateSpawn)(new_character)
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
call(/mob/new_player/proc/AnnounceArrival)(new_character)
call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
message_admins("\blue [admin] has respawned [player_key] as [new_character.real_name].", 1)