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Converts emote("me", ...) to visible_message. (#10331)
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@@ -96,7 +96,7 @@
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H.silent += 10
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playsound(get_turf(H), 'sound/effects/noosed.ogg', 50, 1, -1)
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if(!(H.species.flags & NO_BREATHE))
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H.emote("me", 1, "gasps for air!")
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H.visible_message("<b>[H]</b> gasps for air!")
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H.losebreath += 5
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if(istype(W, /obj/item/bikehorn))
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@@ -281,7 +281,7 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now
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else
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user.whisper(replacetext(invocation," ","`"))
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if(SpI_EMOTE)
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user.emote("me", 1, invocation) //the 1 means it's for everyone in view, the me makes it an emote, and the invocation is written accordingly.
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user.visible_message("<b>[user]</b> [invocation]") //the 1 means it's for everyone in view, the me makes it an emote, and the invocation is written accordingly.
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/////////////////////
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///UPGRADING PROCS///
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