mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-06 15:32:25 +00:00
-Adding pepper spray for security officers.
-Fixed a storage bug for chemsprayers and space cleaner git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2618 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -524,6 +524,18 @@
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throw_range = 10
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origin_tech = "combat=3;materials=3;engineering=3"
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/obj/item/weapon/pepperspray
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desc = "Manufactred by UhangInc., used to blind and down an opponent quickly."
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icon = 'weapons.dmi'
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name = "pepperspray"
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icon_state = "pepperspray"
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item_state = "pepperspray"
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flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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throwforce = 3
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w_class = 2.0
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throw_speed = 2
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throw_range = 10
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/obj/item/weapon/clipboard
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name = "clipboard"
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desc = "Apply paper to this to write better. Can also hold pens."
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@@ -71,7 +71,7 @@
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if ((O.client && !( O.blinded )))
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O << text("\red [src] has been scanned by [user] with the [W]")
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else
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if (!( istype(W, /obj/item/weapon/grab) ) && !(istype(W, /obj/item/weapon/plastique)) &&!(istype(W, /obj/item/weapon/cleaner)) &&!(istype(W, /obj/item/weapon/chemsprayer)) && !(istype(W, /obj/item/weapon/plantbgone)) )
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if (!( istype(W, /obj/item/weapon/grab) ) && !(istype(W, /obj/item/weapon/plastique)) &&!(istype(W, /obj/item/weapon/cleaner)) &&!(istype(W, /obj/item/weapon/chemsprayer)) &&!(istype(W, /obj/item/weapon/pepperspray)) && !(istype(W, /obj/item/weapon/plantbgone)) )
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O << text("\red <B>[] has been hit by [] with []</B>", src, user, W)
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@@ -100,6 +100,7 @@
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/weapon/flashbang(src)
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new /obj/item/weapon/pepperspray(src)
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new /obj/item/device/flash(src)
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/weapon/gun/energy/taser(src)
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@@ -14,7 +14,7 @@ MOP
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return
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/obj/item/weapon/cleaner/afterattack(atom/A as mob|obj, mob/user as mob)
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if (istype(A, /obj/item/weapon/storage/backpack ))
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if (istype(A, /obj/item/weapon/storage ))
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return
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if (istype(A, /obj/effect/proc_holder/spell ))
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return
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@@ -91,7 +91,7 @@ MOP
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return
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/obj/item/weapon/chemsprayer/afterattack(atom/A as mob|obj, mob/user as mob)
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if (istype(A, /obj/item/weapon/storage/backpack ))
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if (istype(A, /obj/item/weapon/storage ))
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return
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if (istype(A, /obj/effect/proc_holder/spell ))
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return
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@@ -165,7 +165,95 @@ MOP
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return
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/obj/item/weapon/chemsprayer/examine()
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/obj/item/weapon/pepperspray/New()
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var/datum/reagents/R = new/datum/reagents(45)
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reagents = R
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R.my_atom = src
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R.add_reagent("condensedcapsaicin", 45)
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/obj/item/weapon/pepperspray/attack(mob/living/carbon/human/M as mob, mob/user as mob)
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return
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/obj/item/weapon/pepperspray/afterattack(atom/A as mob|obj, mob/user as mob)
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if (istype(A, /obj/item/weapon/storage ))
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return
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if (istype(A, /obj/effect/proc_holder/spell ))
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return
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else if (istype(A, /obj/structure/reagent_dispensers/peppertank) && get_dist(src,A) <= 1)
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A.reagents.trans_to(src, 45)
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user << "\blue Pepper spray refilled"
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playsound(src.loc, 'refill.ogg', 50, 1, -6)
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return
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else if (src.reagents.total_volume < 1)
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user << "\blue [src] is empty!"
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return
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playsound(src.loc, 'spray2.ogg', 50, 1, -6)
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var/Sprays[3]
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for(var/i=1, i<=3, i++) // intialize sprays
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if(src.reagents.total_volume < 1) break
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var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
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D.name = "chemicals"
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D.icon = 'chempuff.dmi'
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D.create_reagents(15)
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src.reagents.trans_to(D, 15)
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var/rgbcolor[3]
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var/finalcolor
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for(var/datum/reagent/re in D.reagents.reagent_list)
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if(!finalcolor)
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rgbcolor = GetColors(re.color)
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finalcolor = re.color
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else
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var/newcolor[3]
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var/prergbcolor[3]
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prergbcolor = rgbcolor
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newcolor = GetColors(re.color)
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rgbcolor[1] = (prergbcolor[1]+newcolor[1])/2
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rgbcolor[2] = (prergbcolor[2]+newcolor[2])/2
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rgbcolor[3] = (prergbcolor[3]+newcolor[3])/2
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finalcolor = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3])
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D.icon += finalcolor
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Sprays[i] = D
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var/direction = get_dir(src, A)
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var/turf/T = get_turf(A)
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var/turf/T1 = get_step(T,turn(direction, 90))
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var/turf/T2 = get_step(T,turn(direction, -90))
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var/list/the_targets = list(T,T1,T2)
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for(var/i=1, i<=Sprays.len, i++)
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spawn()
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var/obj/effect/decal/D = Sprays[i]
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if(!D) continue
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// Spreads the sprays a little bit
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var/turf/my_target = pick(the_targets)
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the_targets -= my_target
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for(var/j=1, j<=rand(6,8), j++)
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step_towards(D, my_target)
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D.reagents.reaction(get_turf(D))
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for(var/atom/t in get_turf(D))
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D.reagents.reaction(t)
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sleep(2)
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del(D)
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sleep(1)
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if(isrobot(user)) //Cyborgs can clean forever if they keep charged
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var/mob/living/silicon/robot/janitor = user
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janitor.cell.charge -= 20
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var/refill = src.reagents.get_master_reagent_id()
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spawn(600)
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src.reagents.add_reagent(refill, 10)
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return
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/obj/item/weapon/pepperspray/examine()
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set src in usr
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usr << text("\icon[] [] units of cleaner left!", src, src.reagents.total_volume)
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..()
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@@ -107,6 +107,7 @@
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storage_slots = 4
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can_hold = list(
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"/obj/item/weapon/flashbang",
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"/obj/item/weapon/pepperspray",
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"/obj/item/weapon/handcuffs",
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"/obj/item/device/flash",
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"/obj/item/clothing/glasses",
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@@ -1683,6 +1683,37 @@ datum
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..()
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return
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condensedcapsaicin
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name = "Condensed Capsaicin"
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id = "condensedcapsaicin"
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description = "This shit goes in pepperspray."
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reagent_state = LIQUID
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color = "#B31008" // rgb: 179, 16, 8
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reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
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if(!istype(M, /mob/living))
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return
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if(method == TOUCH)
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if(istype(M, /mob/living/carbon/human))
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if(M:wear_mask)
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M << "\red Your mask protects you from the pepperspray!"
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return
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if(M:head)
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M << "\red Your helmet protects you from the pepperspray!"
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return
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if(M:glasses)
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M << "\red Your glasses protect you from most of the pepperspray!"
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M:emote("scream")
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M.eye_blurry = max(M.eye_blurry, 1)
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return
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M:emote("scream")
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M << "\red You're sprayed directly in the eyes with pepperspray!"
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M.eye_blurry = max(M.eye_blurry, 5)
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M.eye_blind = max(M.eye_blind, 2)
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M:paralysis = max(M:paralysis, 1)
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M.drop_item()
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frostoil
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name = "Frost Oil"
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id = "frostoil"
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@@ -2733,6 +2733,18 @@
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..()
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reagents.add_reagent("fuel",1000)
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/obj/structure/reagent_dispensers/peppertank
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name = "Pepper Spray Refiller"
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desc = "Refill pepper spray canisters."
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icon = 'objects.dmi'
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icon_state = "peppertank"
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anchored = 1
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density = 0
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amount_per_transfer_from_this = 45
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New()
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..()
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reagents.add_reagent("condensedcapsaicin",1000)
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/obj/structure/reagent_dispensers/fueltank/blob_act()
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explosion(src.loc,0,1,5,7,10)
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if(src)
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@@ -1,5 +1,5 @@
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/obj/item/clothing/suit/armor
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/pepperspray,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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flags = FPRINT | TABLEPASS
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