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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 21:12:24 +01:00
Fix indentations (#17481)
* cbt * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * fsadffsda sad * sadfasd * jhn * dsfa * saf * safsad * sda
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@@ -13,6 +13,6 @@
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INVOKE_ASYNC(over, TYPE_PROC_REF(/atom, MouseDrop_T), src, usr, src_location, over_location, src_control, over_control, params)
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// receive a mousedrop
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///Receive a mousedrop
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/atom/proc/MouseDrop_T(atom/dropping, mob/user, src_location, over_location, src_control, over_control, params)
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return
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return
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@@ -10,4 +10,4 @@
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var/mob/living/simple_animal/borer/B = mymob
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B.chem_hud = C
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mymob.client.screen += src.adding
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mymob.client.screen += src.adding
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@@ -12,4 +12,4 @@
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resist.layer = SCREEN_LAYER
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adding += resist
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mymob.client.screen += src.adding
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mymob.client.screen += src.adding
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@@ -27,4 +27,4 @@
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hotkeybuttons += resist
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mymob.client.screen = null
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mymob.client.screen += list(mov_intent, mymob.healths, mymob.zone_sel, resist)
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mymob.client.screen += list(mov_intent, mymob.healths, mymob.zone_sel, resist)
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@@ -11,4 +11,4 @@
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/obj/screen/borer/chemicals/Click(var/location, var/control, var/params)
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if(istype(usr, /mob/living/simple_animal/borer))
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var/mob/living/simple_animal/borer/B = usr
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to_chat(usr, SPAN_NOTICE("You have [B.chemicals]u of chemicals to use for your abilities."))
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to_chat(usr, SPAN_NOTICE("You have [B.chemicals]u of chemicals to use for your abilities."))
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@@ -33,4 +33,4 @@
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/obj/screen/vampire/suck/Click(var/location, var/control, var/params)
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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H.vampire_drain_blood()
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H.vampire_drain_blood()
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+12
-12
@@ -1,17 +1,17 @@
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// Generic damage proc (slimes and monkeys).
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///Generic damage proc (slimes and monkeys).
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/atom/proc/attack_generic(mob/user as mob)
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return 0
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// generic click on for pai
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///Generic click on for pai
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/atom/proc/attack_pai(mob/user)
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return
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/*
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Humans:
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Adds an exception for gloves, to allow special glove types like the ninja ones.
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Otherwise pretty standard.
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*/
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/**
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* Humans:
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* Adds an exception for gloves, to allow special glove types like the ninja ones.
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*
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* Otherwise pretty standard.
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*/
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/mob/living/carbon/human/UnarmedAttack(var/atom/A, var/proximity)
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if(!..())
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@@ -24,7 +24,7 @@
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var/obj/item/clothing/glasses/GS = glasses
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if(istype(G) && G.Touch(A,src,1))
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return
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else if(istype(GS) && GS.Look(A,src,1)) // for goggles
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return
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@@ -45,10 +45,10 @@
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/mob/living/carbon/human/RangedAttack(var/atom/A)
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var/obj/item/clothing/gloves/GV = gloves
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var/obj/item/clothing/glasses/GS = glasses
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if(istype(GS) && GS.Look(A,src,0)) // for goggles
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return
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if(istype(GV) && GV.Touch(A,src,0)) // for magic gloves
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return
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@@ -175,4 +175,4 @@
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/mob/living/CtrlClickOn(var/atom/A)
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. = ..()
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if(!. && a_intent == I_GRAB && length(available_maneuvers))
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. = perform_maneuver(prepared_maneuver || available_maneuvers[1], A)
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. = perform_maneuver(prepared_maneuver || available_maneuvers[1], A)
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