Fix indentations (#17481)

* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
This commit is contained in:
Fluffy
2023-10-05 10:15:58 +00:00
committed by GitHub
parent 032853824d
commit 4538e2a7cc
471 changed files with 2670 additions and 2597 deletions
+6 -6
View File
@@ -8,7 +8,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS|FEET|HANDS
allowed = list(/obj/item/tank)
armor = list(
melee = ARMOR_MELEE_MAJOR,
melee = ARMOR_MELEE_MAJOR,
bullet = ARMOR_BALLISTIC_SMALL,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_RESISTANT,
@@ -78,7 +78,7 @@
/obj/item/clothing/under/chameleon/technomancer
armor = list(
melee = ARMOR_MELEE_MAJOR,
melee = ARMOR_MELEE_MAJOR,
bullet = ARMOR_BALLISTIC_SMALL,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_RESISTANT,
@@ -88,7 +88,7 @@
/obj/item/clothing/head/chameleon/technomancer
armor = list(
melee = ARMOR_MELEE_MAJOR,
melee = ARMOR_MELEE_MAJOR,
bullet = ARMOR_BALLISTIC_SMALL,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_RESISTANT,
@@ -98,7 +98,7 @@
/obj/item/clothing/shoes/chameleon/technomancer
armor = list(
melee = ARMOR_MELEE_MAJOR,
melee = ARMOR_MELEE_MAJOR,
bullet = ARMOR_BALLISTIC_SMALL,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_RESISTANT,
@@ -108,10 +108,10 @@
/obj/item/clothing/suit/chameleon/technomancer
armor = list(
melee = ARMOR_MELEE_MAJOR,
melee = ARMOR_MELEE_MAJOR,
bullet = ARMOR_BALLISTIC_SMALL,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_RESISTANT,
bomb = ARMOR_BOMB_MINOR,
rad = ARMOR_RAD_RESISTANT
)
)
@@ -63,4 +63,4 @@
wearer.nutrition = max(wearer.nutrition - 10, 0)
if(wearer.getCloneLoss())
wearer.adjustCloneLoss(-0.1)
wearer.nutrition = max(wearer.nutrition - 20, 0)
wearer.nutrition = max(wearer.nutrition - 20, 0)
@@ -8,4 +8,4 @@
name = "Explosive Implant"
desc = "A hidden implant which will explode if it hears a passphrase."
cost = 150
obj_path = /obj/item/storage/box/syndie_kit/imp_explosive
obj_path = /obj/item/storage/box/syndie_kit/imp_explosive
@@ -82,4 +82,4 @@
else
set_light(0, 0, l_color = "#000000")
..()
return
return
@@ -83,4 +83,4 @@
lightning.old_style_target(target)
lightning.fire()
visible_message("<span class='danger'>\The [src] strikes \the [target] with lightning!</span>")
playsound(src, 'sound/weapons/gaussrifle1.ogg', 75, 1)
playsound(src, 'sound/weapons/gaussrifle1.ogg', 75, 1)
+1 -1
View File
@@ -51,4 +51,4 @@
desc = "This preset includes many Aspect functions, such as Aspect Aura, Aspect Bolt, Aspect Cloud, Aspect Weapon, etc, as well as \
cheap functions beloning to each aspect, for the purposes of combining with an aspect function. This allows you to be \
very flexable, however functions made from aspect functions tend to be weaker due to this. Not recommended for beginners."
cost = 600
cost = 600
@@ -54,4 +54,4 @@
if(!L.stat) // Don't want to target dead people or SSDs.
chosen_target = L
break
return chosen_target
return chosen_target
@@ -51,4 +51,4 @@
T.hotspot_expose(500, 50, 1)
T.create_fire(fire_power)
adjust_instability(3)
adjust_instability(3)
@@ -40,4 +40,4 @@
temp_change *= cold_factor
H.bodytemperature = max(H.bodytemperature - temp_change, temp_cap)
adjust_instability(1)
adjust_instability(1)
@@ -28,7 +28,7 @@
for(var/mob/living/L in nearby_mobs)
if(is_ally(L))
continue
if(L.loc == owner)
continue
@@ -24,7 +24,7 @@
for(var/mob/living/L in nearby_mobs)
if(is_ally(L))
continue
if(L.loc == owner)
continue
@@ -43,4 +43,4 @@
to_chat(L, "<span class='danger'>You feel almost like you're melting from the inside!</span>")
adjust_instability(2)
adjust_instability(2)
@@ -39,4 +39,4 @@
if(source)
var/mob/living/L = source
if(istype(L))
L.adjust_instability(1)
L.adjust_instability(1)
@@ -45,4 +45,4 @@
if(source)
var/mob/living/L = source
if(istype(L))
L.adjust_instability(1)
L.adjust_instability(1)
@@ -18,4 +18,4 @@
instability_per_shot = 6
cooldown = 10
pre_shot_delay = 0
fire_sound = 'sound/effects/supermatter.ogg'
fire_sound = 'sound/effects/supermatter.ogg'
@@ -45,4 +45,4 @@
/obj/item/projectile/beam/lightning/attack_mob(var/mob/living/target_mob, var/distance, var/miss_modifier=0)
..()
tesla_zap(target_mob, 3, power)
return 1
return 1
@@ -86,4 +86,4 @@
to_chat(owner, "<span class='danger'>Your shield fades due being used up!</span>")
qdel(src)
return PROJECTILE_STOPPED
return FALSE
return FALSE
@@ -28,4 +28,4 @@
time_to_die = 2 MINUTES
invisibility = 101
light_range = 6
light_power = -20
light_power = -20
@@ -51,4 +51,4 @@
var/outgoing_instability = instability_power * ( 1 / (radius**2) )
L.receive_radiated_instability(outgoing_instability)
pulses_remaining--
qdel(src)
qdel(src)
@@ -38,4 +38,4 @@
var/datum/effect/system/explosion/E = new /datum/effect/system/explosion()
E.set_up(get_turf(src))
E.start()
return ..()
return ..()