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https://github.com/Aurorastation/Aurora.3.git
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Fix indentations (#17481)
* cbt * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * fsadffsda sad * sadfasd * jhn * dsfa * saf * safsad * sda
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@@ -8,7 +8,7 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS|FEET|HANDS
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allowed = list(/obj/item/tank)
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_SMALL,
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laser = ARMOR_LASER_PISTOL,
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energy = ARMOR_ENERGY_RESISTANT,
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@@ -78,7 +78,7 @@
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/obj/item/clothing/under/chameleon/technomancer
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_SMALL,
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laser = ARMOR_LASER_PISTOL,
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energy = ARMOR_ENERGY_RESISTANT,
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@@ -88,7 +88,7 @@
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/obj/item/clothing/head/chameleon/technomancer
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_SMALL,
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laser = ARMOR_LASER_PISTOL,
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energy = ARMOR_ENERGY_RESISTANT,
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@@ -98,7 +98,7 @@
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/obj/item/clothing/shoes/chameleon/technomancer
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_SMALL,
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laser = ARMOR_LASER_PISTOL,
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energy = ARMOR_ENERGY_RESISTANT,
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@@ -108,10 +108,10 @@
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/obj/item/clothing/suit/chameleon/technomancer
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_SMALL,
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laser = ARMOR_LASER_PISTOL,
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energy = ARMOR_ENERGY_RESISTANT,
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bomb = ARMOR_BOMB_MINOR,
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rad = ARMOR_RAD_RESISTANT
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)
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)
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@@ -63,4 +63,4 @@
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wearer.nutrition = max(wearer.nutrition - 10, 0)
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if(wearer.getCloneLoss())
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wearer.adjustCloneLoss(-0.1)
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wearer.nutrition = max(wearer.nutrition - 20, 0)
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wearer.nutrition = max(wearer.nutrition - 20, 0)
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@@ -8,4 +8,4 @@
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name = "Explosive Implant"
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desc = "A hidden implant which will explode if it hears a passphrase."
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cost = 150
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obj_path = /obj/item/storage/box/syndie_kit/imp_explosive
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obj_path = /obj/item/storage/box/syndie_kit/imp_explosive
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@@ -82,4 +82,4 @@
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else
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set_light(0, 0, l_color = "#000000")
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..()
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return
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return
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@@ -83,4 +83,4 @@
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lightning.old_style_target(target)
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lightning.fire()
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visible_message("<span class='danger'>\The [src] strikes \the [target] with lightning!</span>")
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playsound(src, 'sound/weapons/gaussrifle1.ogg', 75, 1)
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playsound(src, 'sound/weapons/gaussrifle1.ogg', 75, 1)
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@@ -51,4 +51,4 @@
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desc = "This preset includes many Aspect functions, such as Aspect Aura, Aspect Bolt, Aspect Cloud, Aspect Weapon, etc, as well as \
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cheap functions beloning to each aspect, for the purposes of combining with an aspect function. This allows you to be \
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very flexable, however functions made from aspect functions tend to be weaker due to this. Not recommended for beginners."
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cost = 600
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cost = 600
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@@ -54,4 +54,4 @@
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if(!L.stat) // Don't want to target dead people or SSDs.
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chosen_target = L
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break
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return chosen_target
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return chosen_target
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@@ -51,4 +51,4 @@
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T.hotspot_expose(500, 50, 1)
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T.create_fire(fire_power)
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adjust_instability(3)
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adjust_instability(3)
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@@ -40,4 +40,4 @@
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temp_change *= cold_factor
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H.bodytemperature = max(H.bodytemperature - temp_change, temp_cap)
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adjust_instability(1)
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adjust_instability(1)
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@@ -28,7 +28,7 @@
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for(var/mob/living/L in nearby_mobs)
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if(is_ally(L))
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continue
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if(L.loc == owner)
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continue
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@@ -24,7 +24,7 @@
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for(var/mob/living/L in nearby_mobs)
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if(is_ally(L))
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continue
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if(L.loc == owner)
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continue
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@@ -43,4 +43,4 @@
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to_chat(L, "<span class='danger'>You feel almost like you're melting from the inside!</span>")
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adjust_instability(2)
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adjust_instability(2)
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@@ -39,4 +39,4 @@
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if(source)
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var/mob/living/L = source
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if(istype(L))
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L.adjust_instability(1)
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L.adjust_instability(1)
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@@ -45,4 +45,4 @@
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if(source)
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var/mob/living/L = source
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if(istype(L))
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L.adjust_instability(1)
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L.adjust_instability(1)
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@@ -18,4 +18,4 @@
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instability_per_shot = 6
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cooldown = 10
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pre_shot_delay = 0
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fire_sound = 'sound/effects/supermatter.ogg'
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fire_sound = 'sound/effects/supermatter.ogg'
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@@ -45,4 +45,4 @@
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/obj/item/projectile/beam/lightning/attack_mob(var/mob/living/target_mob, var/distance, var/miss_modifier=0)
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..()
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tesla_zap(target_mob, 3, power)
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return 1
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return 1
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@@ -86,4 +86,4 @@
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to_chat(owner, "<span class='danger'>Your shield fades due being used up!</span>")
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qdel(src)
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return PROJECTILE_STOPPED
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return FALSE
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return FALSE
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@@ -28,4 +28,4 @@
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time_to_die = 2 MINUTES
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invisibility = 101
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light_range = 6
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light_power = -20
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light_power = -20
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@@ -51,4 +51,4 @@
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var/outgoing_instability = instability_power * ( 1 / (radius**2) )
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L.receive_radiated_instability(outgoing_instability)
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pulses_remaining--
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qdel(src)
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qdel(src)
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@@ -38,4 +38,4 @@
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var/datum/effect/system/explosion/E = new /datum/effect/system/explosion()
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E.set_up(get_turf(src))
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E.start()
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return ..()
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return ..()
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