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https://github.com/Aurorastation/Aurora.3.git
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Fix indentations (#17481)
* cbt * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * fsadffsda sad * sadfasd * jhn * dsfa * saf * safsad * sda
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@@ -30,4 +30,4 @@
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random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
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/obj/effect/decal/cleanable/blood/xtracks
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basecolor = "#05EE05"
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basecolor = "#05EE05"
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@@ -155,8 +155,8 @@
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add_verb(user, /mob/living/carbon/human/proc/bloody_doodle)
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/obj/effect/decal/cleanable/blood/splatter
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random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
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amount = 2
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random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
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amount = 2
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/obj/effect/decal/cleanable/blood/drip
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name = "drips of blood"
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@@ -1,6 +1,6 @@
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/obj/effect/overlay/bmark
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name = "bullet hole"
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desc = "Somebody's been shooting."
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icon = 'icons/effects/effects.dmi'
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layer = ABOVE_OBJ_LAYER
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icon_state = "dent"
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name = "bullet hole"
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desc = "Somebody's been shooting."
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icon = 'icons/effects/effects.dmi'
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layer = ABOVE_OBJ_LAYER
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icon_state = "dent"
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@@ -242,4 +242,4 @@
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/datum/poster/bay_68
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icon_state = "tcflposter2"
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name = "Tau Ceti Foreign Legion"
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desc = "A TCFL recruitment poster showcasing the benefits Synthetics gain when enlisting."
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desc = "A TCFL recruitment poster showcasing the benefits Synthetics gain when enlisting."
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@@ -13,4 +13,4 @@
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/datum/poster/tg_10
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name = "Access Panel Diagram"
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desc = "This poster details the internal workings of a typical airlock's access panel."
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icon_state="poster10"
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icon_state="poster10"
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@@ -85,4 +85,4 @@
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/obj/effect/projectile/impact/tesla
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icon_state = "impact_lightning"
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light_color = LIGHT_COLOR_CYAN
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light_color = LIGHT_COLOR_CYAN
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@@ -86,4 +86,4 @@
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/obj/effect/projectile/muzzle/tesla
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icon_state = "muzzle_lightning"
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light_color = LIGHT_COLOR_CYAN
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light_color = LIGHT_COLOR_CYAN
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@@ -99,4 +99,4 @@
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/obj/effect/projectile/tracer/tesla
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name = "lightning"
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icon_state = "lightning"
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light_color = LIGHT_COLOR_CYAN
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light_color = LIGHT_COLOR_CYAN
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@@ -1,4 +1,4 @@
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/obj/effect/temp_visual/blaster_effect
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icon = 'icons/effects/blaster_hit.dmi'
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icon_state = "blaster_hit"
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duration = 6
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duration = 6
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@@ -2,4 +2,4 @@
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icon = 'icons/effects/effects.dmi'
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icon_state = "explosion"
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duration = 9
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layer= LIGHTING_LAYER+2
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layer= LIGHTING_LAYER+2
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