Fix indentations (#17481)

* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
This commit is contained in:
Fluffy
2023-10-05 12:15:58 +02:00
committed by GitHub
parent 032853824d
commit 4538e2a7cc
471 changed files with 2670 additions and 2597 deletions
@@ -30,4 +30,4 @@
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
/obj/effect/decal/cleanable/blood/xtracks
basecolor = "#05EE05"
basecolor = "#05EE05"
@@ -155,8 +155,8 @@
add_verb(user, /mob/living/carbon/human/proc/bloody_doodle)
/obj/effect/decal/cleanable/blood/splatter
random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
amount = 2
random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
amount = 2
/obj/effect/decal/cleanable/blood/drip
name = "drips of blood"
@@ -1,6 +1,6 @@
/obj/effect/overlay/bmark
name = "bullet hole"
desc = "Somebody's been shooting."
icon = 'icons/effects/effects.dmi'
layer = ABOVE_OBJ_LAYER
icon_state = "dent"
name = "bullet hole"
desc = "Somebody's been shooting."
icon = 'icons/effects/effects.dmi'
layer = ABOVE_OBJ_LAYER
icon_state = "dent"
@@ -242,4 +242,4 @@
/datum/poster/bay_68
icon_state = "tcflposter2"
name = "Tau Ceti Foreign Legion"
desc = "A TCFL recruitment poster showcasing the benefits Synthetics gain when enlisting."
desc = "A TCFL recruitment poster showcasing the benefits Synthetics gain when enlisting."
@@ -13,4 +13,4 @@
/datum/poster/tg_10
name = "Access Panel Diagram"
desc = "This poster details the internal workings of a typical airlock's access panel."
icon_state="poster10"
icon_state="poster10"
@@ -85,4 +85,4 @@
/obj/effect/projectile/impact/tesla
icon_state = "impact_lightning"
light_color = LIGHT_COLOR_CYAN
light_color = LIGHT_COLOR_CYAN
@@ -86,4 +86,4 @@
/obj/effect/projectile/muzzle/tesla
icon_state = "muzzle_lightning"
light_color = LIGHT_COLOR_CYAN
light_color = LIGHT_COLOR_CYAN
@@ -99,4 +99,4 @@
/obj/effect/projectile/tracer/tesla
name = "lightning"
icon_state = "lightning"
light_color = LIGHT_COLOR_CYAN
light_color = LIGHT_COLOR_CYAN
@@ -1,4 +1,4 @@
/obj/effect/temp_visual/blaster_effect
icon = 'icons/effects/blaster_hit.dmi'
icon_state = "blaster_hit"
duration = 6
duration = 6
@@ -2,4 +2,4 @@
icon = 'icons/effects/effects.dmi'
icon_state = "explosion"
duration = 9
layer= LIGHTING_LAYER+2
layer= LIGHTING_LAYER+2