Fix indentations (#17481)

* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
This commit is contained in:
Fluffy
2023-10-05 10:15:58 +00:00
committed by GitHub
parent 032853824d
commit 4538e2a7cc
471 changed files with 2670 additions and 2597 deletions
@@ -61,4 +61,4 @@
/datum/matter_synth/wire
name = "Wire Synthesizer"
max_energy = 50
recharge_rate = 2
recharge_rate = 2
+12 -12
View File
@@ -151,7 +151,7 @@ Contains:
else
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.visible_message(SPAN_NOTICE("\The [user] starts treating [M]'s [affecting.name]."), \
SPAN_NOTICE("You start treating [M]'s [affecting.name]."))
SPAN_NOTICE("You start treating [M]'s [affecting.name]."))
var/used = 0
for (var/datum/wound/W in affecting.wounds)
if(W.bandaged)
@@ -163,14 +163,14 @@ Contains:
break
if (W.current_stage <= W.max_bleeding_stage)
user.visible_message(SPAN_NOTICE("\The [user] bandages \a [W.desc] on [M]'s [affecting.name]."), \
SPAN_NOTICE("You bandage \a [W.desc] on [M]'s [affecting.name]."))
SPAN_NOTICE("You bandage \a [W.desc] on [M]'s [affecting.name]."))
//H.add_side_effect("Itch")
else if (W.damage_type == BRUISE)
user.visible_message(SPAN_NOTICE("\The [user] places a bruise patch over \a [W.desc] on [M]'s [affecting.name]."), \
SPAN_NOTICE("You place a bruise patch over \a [W.desc] on [M]'s [affecting.name]."))
SPAN_NOTICE("You place a bruise patch over \a [W.desc] on [M]'s [affecting.name]."))
else
user.visible_message(SPAN_NOTICE("\The [user] places a bandaid over \a [W.desc] on [M]'s [affecting.name]."), \
SPAN_NOTICE("You place a bandaid over \a [W.desc] on [M]'s [affecting.name]."))
SPAN_NOTICE("You place a bandaid over \a [W.desc] on [M]'s [affecting.name]."))
W.bandage()
playsound(src, apply_sounds, 25)
used++
@@ -226,13 +226,13 @@ Contains:
else
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.visible_message(SPAN_NOTICE("\The [user] starts salving wounds on [M]'s [affecting.name]."), \
SPAN_NOTICE("You start salving the wounds on [M]'s [affecting.name]."))
SPAN_NOTICE("You start salving the wounds on [M]'s [affecting.name]."))
playsound(src, pick(apply_sounds), 25)
if(!do_mob(user, M, 10))
to_chat(user, SPAN_NOTICE("You must stand still to salve wounds."))
return 1
user.visible_message(SPAN_NOTICE("[user] salved wounds on [M]'s [affecting.name]."), \
SPAN_NOTICE("You salved wounds on [M]'s [affecting.name]."))
SPAN_NOTICE("You salved wounds on [M]'s [affecting.name]."))
use(1)
affecting.salve()
else
@@ -277,7 +277,7 @@ Contains:
else
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.visible_message(SPAN_NOTICE("\The [user] starts treating [M]'s [affecting.name]."), \
SPAN_NOTICE("You start treating [M]'s [affecting.name]."))
SPAN_NOTICE("You start treating [M]'s [affecting.name]."))
var/used = 0
for (var/datum/wound/W in affecting.wounds)
if (W.bandaged && W.disinfected)
@@ -289,14 +289,14 @@ Contains:
break
if (W.current_stage <= W.max_bleeding_stage)
user.visible_message(SPAN_NOTICE("\The [user] cleans \a [W.desc] on [M]'s [affecting.name] and seals the edges with bioglue."), \
SPAN_NOTICE("You clean and seal \a [W.desc] on [M]'s [affecting.name]."))
SPAN_NOTICE("You clean and seal \a [W.desc] on [M]'s [affecting.name]."))
//H.add_side_effect("Itch")
else if (W.damage_type == BRUISE)
user.visible_message(SPAN_NOTICE("\The [user] places a medical patch over \a [W.desc] on [M]'s [affecting.name]."), \
SPAN_NOTICE("You place a medical patch over \a [W.desc] on [M]'s [affecting.name]."))
SPAN_NOTICE("You place a medical patch over \a [W.desc] on [M]'s [affecting.name]."))
else
user.visible_message(SPAN_NOTICE("\The [user] smears some bioglue over \a [W.desc] on [M]'s [affecting.name]."), \
SPAN_NOTICE("You smear some bioglue over \a [W.desc] on [M]'s [affecting.name]."))
SPAN_NOTICE("You smear some bioglue over \a [W.desc] on [M]'s [affecting.name]."))
playsound(src, pick(apply_sounds), 25)
W.bandage()
W.disinfect()
@@ -349,13 +349,13 @@ Contains:
else
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.visible_message(SPAN_NOTICE("\The [user] starts salving wounds on [M]'s [affecting.name]."), \
SPAN_NOTICE("You start salving the wounds on [M]'s [affecting.name]."))
SPAN_NOTICE("You start salving the wounds on [M]'s [affecting.name]."))
playsound(src, pick(apply_sounds), 25)
if(!do_mob(user, M, 10))
to_chat(user, SPAN_NOTICE("You must stand still to salve wounds."))
return 1
user.visible_message(SPAN_NOTICE("[user] covers wounds on [M]'s [affecting.name] with regenerative membrane."), \
SPAN_NOTICE("You cover wounds on [M]'s [affecting.name] with regenerative membrane."))
SPAN_NOTICE("You cover wounds on [M]'s [affecting.name] with regenerative membrane."))
affecting.heal_damage(0,heal_burn)
use(1)
affecting.salve()
+2 -2
View File
@@ -39,7 +39,7 @@
R.updatehealth()
use(1)
user.visible_message(SPAN_NOTICE("\The [user] applied some [src] at [R]'s damaged areas."),\
SPAN_NOTICE("You apply some [src] at [R]'s damaged areas."))
SPAN_NOTICE("You apply some [src] at [R]'s damaged areas."))
else
to_chat(user, SPAN_NOTICE("All [R]'s systems are nominal."))
@@ -65,7 +65,7 @@
H.updatehealth()
use(1)
user.visible_message(SPAN_NOTICE("\The [user] applies some nanite paste at[user != M ? " \the [M]'s" : " \the [user]"] [S.name] with \the [src]."),\
SPAN_NOTICE("You apply some nanite paste at [user == M ? "your" : "[M]'s"] [S.name]."))
SPAN_NOTICE("You apply some nanite paste at [user == M ? "your" : "[M]'s"] [S.name]."))
else
to_chat(user, SPAN_NOTICE("Nothing to fix here."))
else