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Fix indentations (#17481)
* cbt * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * fsadffsda sad * sadfasd * jhn * dsfa * saf * safsad * sda
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@@ -12,8 +12,10 @@
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var/destroyed_stack_amount //to specify a non-zero amount of stack to drop when destroyed
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var/health = 100 //Pretty tough. Changes sprites at 300 and 150
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var/maxhealth = 100 //Basic code functions
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/// Used for calculating some stuff related to maxhealth as it constantly changes due to e.g. barbed wire. set to 100 to avoid possible divisions by zero
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///Used for calculating some stuff related to maxhealth as it constantly changes due to e.g. barbed wire. set to 100 to avoid possible divisions by zero
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var/starting_maxhealth = 100
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var/force_level_absorption = 5 //How much force an item needs to even damage it at all.
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var/barricade_hitsound
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var/barricade_type = "barricade" //"metal", "plasteel", etc.
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