Fix indentations (#17481)

* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
This commit is contained in:
Fluffy
2023-10-05 12:15:58 +02:00
committed by GitHub
parent 032853824d
commit 4538e2a7cc
471 changed files with 2670 additions and 2597 deletions
@@ -2,13 +2,13 @@
name = "maze helper"
/**
* Helper handler proc
*
* This exists as an overridable method so you can do custom helper logic.
* An example of this is removing all windows on a tile.
*
* Arguments:
* * blockwise - This will be TRUE if the maze this is running on is a blockwise maze
*/
* Helper handler proc
*
* This exists as an overridable method so you can do custom helper logic.
* An example of this is removing all windows on a tile.
*
* Arguments:
* * blockwise - This will be TRUE if the maze this is running on is a blockwise maze
*/
/obj/effect/mazegen/module_helper/proc/helper_run(blockwise = FALSE, obj/effect/mazegen/host)
CRASH("spawn_loot() not overriden for [type]")
@@ -4,13 +4,13 @@
var/spawn_probability = 0
/**
* Loot spawner proc
*
* This exists as an overridable method so you can do more than just spawn objects.
* An example of this is spawning a specific mob based on a condition.
*
* Arguments:
* * T - The turf loot will be spawned on
*/
* Loot spawner proc
*
* This exists as an overridable method so you can do more than just spawn objects.
* An example of this is spawning a specific mob based on a condition.
*
* Arguments:
* * T - The turf loot will be spawned on
*/
/obj/effect/mazegen/module_loot/proc/spawn_loot(turf/T)
CRASH("spawn_loot() not overriden for [type]")