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Fix indentations (#17481)
* cbt * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * fsadffsda sad * sadfasd * jhn * dsfa * saf * safsad * sda
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@@ -2,13 +2,13 @@
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name = "maze helper"
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/**
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* Helper handler proc
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*
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* This exists as an overridable method so you can do custom helper logic.
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* An example of this is removing all windows on a tile.
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*
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* Arguments:
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* * blockwise - This will be TRUE if the maze this is running on is a blockwise maze
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*/
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* Helper handler proc
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*
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* This exists as an overridable method so you can do custom helper logic.
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* An example of this is removing all windows on a tile.
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*
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* Arguments:
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* * blockwise - This will be TRUE if the maze this is running on is a blockwise maze
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*/
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/obj/effect/mazegen/module_helper/proc/helper_run(blockwise = FALSE, obj/effect/mazegen/host)
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CRASH("spawn_loot() not overriden for [type]")
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@@ -4,13 +4,13 @@
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var/spawn_probability = 0
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/**
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* Loot spawner proc
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*
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* This exists as an overridable method so you can do more than just spawn objects.
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* An example of this is spawning a specific mob based on a condition.
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*
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* Arguments:
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* * T - The turf loot will be spawned on
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*/
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* Loot spawner proc
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*
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* This exists as an overridable method so you can do more than just spawn objects.
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* An example of this is spawning a specific mob based on a condition.
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*
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* Arguments:
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* * T - The turf loot will be spawned on
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*/
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/obj/effect/mazegen/module_loot/proc/spawn_loot(turf/T)
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CRASH("spawn_loot() not overriden for [type]")
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