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Fix indentations (#17481)
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@@ -1,56 +1,56 @@
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/*
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-- Aurora directional lighting system, based off of /vg/lights. --
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-- Aurora directional lighting system, based off of /vg/lights. --
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Documentation is present in most of the code files.
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lighting_atom.dm -> procs/vars for tracking/managing lights attached to objects.
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lighting_turf.dm -> procs/vars for managing lighting overlays bound to turfs, tracking lights affecting said turf, and getting information about the turf's light level.
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lighting_corner.dm -> contains code for tracking per-corner lighting data.
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lighting_source.dm -> contains actual light emitter datum & core lighting calculations. Directional lights and Z-lights are implemented here.
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lighting_source_novis.dm -> Same as lighting_source.dm, but does not take visibility into account - used for sun objects.
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lighting_profiler.dm -> contains code used for the diagnostic lighting profiler (currently disabled).
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lighting_area.dm -> contains area vars/procs for managing an area's dynamic lighting state.
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lighting_verbs.dm -> contains verbs for debugging lighting.
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Documentation is present in most of the code files.
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lighting_atom.dm -> procs/vars for tracking/managing lights attached to objects.
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lighting_turf.dm -> procs/vars for managing lighting overlays bound to turfs, tracking lights affecting said turf, and getting information about the turf's light level.
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lighting_corner.dm -> contains code for tracking per-corner lighting data.
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lighting_source.dm -> contains actual light emitter datum & core lighting calculations. Directional lights and Z-lights are implemented here.
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lighting_source_novis.dm -> Same as lighting_source.dm, but does not take visibility into account - used for sun objects.
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lighting_profiler.dm -> contains code used for the diagnostic lighting profiler (currently disabled).
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lighting_area.dm -> contains area vars/procs for managing an area's dynamic lighting state.
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lighting_verbs.dm -> contains verbs for debugging lighting.
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*/
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/*
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Useful procs when using lights:
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Useful procs when using lights:
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/atom/proc/set_light(range, power, color, uv_power, angle, no_update)
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desc: Sets an atom's light emission. `set_light(FALSE)` will disable the light.
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args:
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range -> the range of the light. 1.4 is the lowest possible value here.
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power -> the power (intensity) of the light. Generally should be 1 or lower. Optional.
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color -> The hex string (#FFFFFF) color of the light. Optional.
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uv_power -> The UV power of this light. Must be between 0 and 255. Optional.
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angle -> The angle of the cone that the light should shine at (directional lighting). Behavior of lights over 180 degrees is undefined. Best to stick to using the LIGHT_ defines for this. Optional.
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no_update -> if TRUE, the light will not be updated. Useful for when making several of these calls to the same object. Optional.
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desc: Sets an atom's light emission. `set_light(FALSE)` will disable the light.
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args:
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range -> the range of the light. 1.4 is the lowest possible value here.
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power -> the power (intensity) of the light. Generally should be 1 or lower. Optional.
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color -> The hex string (#FFFFFF) color of the light. Optional.
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uv_power -> The UV power of this light. Must be between 0 and 255. Optional.
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angle -> The angle of the cone that the light should shine at (directional lighting). Behavior of lights over 180 degrees is undefined. Best to stick to using the LIGHT_ defines for this. Optional.
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no_update -> if TRUE, the light will not be updated. Useful for when making several of these calls to the same object. Optional.
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/atom/proc/set_opacity(new_opacity)
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desc: Sets an atom's opacity, updating affecting lights' visibility. Returns TRUE if opacity changed, FALSE otherwise.
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args:
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new_opacity -> the new opacity value.
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desc: Sets an atom's opacity, updating affecting lights' visibility. Returns TRUE if opacity changed, FALSE otherwise.
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args:
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new_opacity -> the new opacity value.
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/turf/proc/reconsider_lights()
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desc: Cause all lights affecting this turf to recalculate visibility.
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args: none
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desc: Cause all lights affecting this turf to recalculate visibility.
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args: none
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/turf/proc/force_update_lights()
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desc: Force all lights affecting this turf to regenerate. Slow, use reconsider_lights instead when possible.
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args: none
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desc: Force all lights affecting this turf to regenerate. Slow, use reconsider_lights instead when possible.
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args: none
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/turf/proc/get_avg_color()
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desc: Gets the average color of this tile as a hexadecimal color string. Used by cameras.
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desc: Gets the average color of this tile as a hexadecimal color string. Used by cameras.
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/turf/proc/get_lumcount(minlum = 0, maxlum = 1)
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desc: Gets the brightness of this tile. If not dynamically lit, always returns 0.5, otherwise returns the average brightness of all 4 corners, scaled between minlum and maxlum.
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args:
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minlum -> the low-bound of the scalar.
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maxlum -> the high-bound of the scalar.
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desc: Gets the brightness of this tile. If not dynamically lit, always returns 0.5, otherwise returns the average brightness of all 4 corners, scaled between minlum and maxlum.
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args:
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minlum -> the low-bound of the scalar.
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maxlum -> the high-bound of the scalar.
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/turf/proc/get_uv_lumcount(minlum = 0, maxlum = 1)
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desc: Same as above, but only considers UV light.
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args:
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minlum -> the low-bound of the scalar.
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maxlum -> the high-bound of the scalar.
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desc: Same as above, but only considers UV light.
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args:
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minlum -> the low-bound of the scalar.
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maxlum -> the high-bound of the scalar.
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*/
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@@ -194,4 +194,4 @@
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#undef QUEUE_UPDATE
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#endif
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#endif
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@@ -185,7 +185,7 @@
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/turf/proc/generate_missing_corners()
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if (!dynamic_lighting && !light_sources)
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return
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lighting_corners_initialised = TRUE
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if (!corners)
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corners = list(null, null, null, null)
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