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https://github.com/Aurorastation/Aurora.3.git
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Fix indentations (#17481)
* cbt * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * fsadffsda sad * sadfasd * jhn * dsfa * saf * safsad * sda
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@@ -14,7 +14,7 @@
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place_near_main = list(1, 1)
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/obj/effect/overmap/visitable/sector/exoplanet/barren/asteroid/update_icon()
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icon_state = "asteroid[rand(1,3)]"
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icon_state = "asteroid[rand(1,3)]"
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/obj/effect/overmap/visitable/sector/exoplanet/barren/asteroid/generate_planet_image()
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skybox_image = image('icons/skybox/skybox_rock_128.dmi', "bigrock")
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@@ -18,8 +18,7 @@
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- House interiors
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- Individual custom player houses
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- Virtually unlimited terrain
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- Sharing maps between servers running different instances of the same
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game
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- Sharing maps between servers running different instances of the same game
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- Loading and saving pieces of maps for reusable room templates
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*/
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@@ -58,7 +57,7 @@
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SwapMaps_CreateFromTemplate(id)
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Create a new map by loading another map to use as a template.
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This map has id==src and will not be saved. To make it savable,
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change id with swapmap.SetID(newid).
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change id with swapmap.SetID(newid).
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SwapMaps_LoadChunk(id,turf/locorner)
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Load a swapmap as a "chunk", at a specific place. A new datum is
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created but it's not added to the list of maps to save or unload.
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@@ -79,16 +78,16 @@
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Cache an icon file by name for space-saving storage
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swapmap.New(id,x,y,z)
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Create a new map; specify id, width (x), height (y), and
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depth (z)
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Create a new map; specify id, width (x), height (y), and depth (z)
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Default size is world.maxx,world.maxy,1
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swapmap.New(id,turf1,turf2)
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Create a new map; specify id and 2 corners
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This becomes a /swapmap for one of the compiled-in maps, for
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easy saving.
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This becomes a /swapmap for one of the compiled-in maps, for easy saving.
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swapmap.New()
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Create a new map datum, but does not allocate space or assign an
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ID (used for loading).
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Create a new map datum, but does not allocate space or assign an ID (used for loading).
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swapmap.Del()
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Deletes a map but does not save
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swapmap.Save()
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@@ -100,30 +99,28 @@
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swapmap.SetID(id)
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Change the map's id and make changes to the lookup list
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swapmap.AllTurfs(z)
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Returns a block of turfs encompassing the entire map, or on just
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one z-level
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Returns a block of turfs encompassing the entire map, or on just one z-level
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z is in world coordinates; it is optional
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swapmap.Contains(turf/T)
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Returns nonzero if T is inside the map's boundaries.
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Also works for objs and mobs, but the proc is not area-safe.
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swapmap.InUse()
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Returns nonzero if a mob with a key is within the map's
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boundaries.
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Returns nonzero if a mob with a key is within the map's boundaries.
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swapmap.LoCorner(z=z1)
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Returns locate(x1,y1,z), where z=z1 if none is specified.
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swapmap.HiCorner(z=z2)
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Returns locate(x2,y2,z), where z=z2 if none is specified.
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swapmap.BuildFilledRectangle(turf/corner1,turf/corner2,item)
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Builds a filled rectangle of item from one corner turf to the
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other, on multiple z-levels if necessary. The corners may be
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specified in any order.
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Builds a filled rectangle of item from one corner turf to the other, on multiple z-levels if necessary. The corners may be specified in any order.
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item is a type path like /turf/wall or /obj/barrel{full=1}.
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swapmap.BuildRectangle(turf/corner1,turf/corner2,item)
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Builds an unfilled rectangle of item from one corner turf to
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the other, on multiple z-levels if necessary.
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Builds an unfilled rectangle of item from one corner turf to the other, on multiple z-levels if necessary.
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swapmap.BuildInTurfs(list/turfs,item)
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Builds item on all of the turfs listed. The list need not
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contain only turfs, or even only atoms.
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Builds item on all of the turfs listed. The list need not contain only turfs, or even only atoms.
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*/
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/swapmap
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