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Fix indentations (#17481)
* cbt * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * fsadffsda sad * sadfasd * jhn * dsfa * saf * safsad * sda
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@@ -61,7 +61,7 @@
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if(!D.stat && !D.weakened)
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A.do_attack_animation(D)
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D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
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"<span class='danger'>[A] winds you with a knee in the stomach!</span>")
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"<span class='danger'>[A] winds you with a knee in the stomach!</span>")
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D.audible_message("<b>[D]</b> gags!")
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if (!(D.species.flags & NO_BREATHE))
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D.losebreath += 3
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@@ -75,7 +75,7 @@
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if(!D.stat && !D.weakened)
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A.do_attack_animation(D)
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D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
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"<span class='danger'>[A] kicks you in the jaw!</span>")
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"<span class='danger'>[A] kicks you in the jaw!</span>")
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D.apply_damage(20, DAMAGE_BRUTE, BP_HEAD)
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D.drop_item()
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playsound(get_turf(D), "punch", 50, 1, -1)
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@@ -134,4 +134,4 @@
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#undef BACK_KICK_COMBO
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#undef STOMACH_KNEE_COMBO
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#undef HEAD_KICK_COMBO
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#undef ELBOW_DROP_COMBO
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#undef ELBOW_DROP_COMBO
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@@ -48,7 +48,7 @@
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A.do_attack_animation(D)
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var/atk_verb = pick("slices", "pinches", "chops", "bites", "claws")
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D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
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"<span class='danger'>[A] [atk_verb] you!</span>")
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"<span class='danger'>[A] [atk_verb] you!</span>")
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D.apply_damage(rand(5,15), DAMAGE_BRUTE, damage_flags = DAMAGE_FLAG_SHARP)
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playsound(get_turf(D), 'sound/weapons/slash.ogg', 25, 1, -1)
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@@ -98,4 +98,4 @@
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#undef PIERCING_STRIKE
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#undef SWIFT_BITE
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#undef CRUSHING_JAWS
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#undef CRUSHING_JAWS
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