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https://github.com/Aurorastation/Aurora.3.git
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Fix indentations (#17481)
* cbt * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * fsadffsda sad * sadfasd * jhn * dsfa * saf * safsad * sda
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@@ -39,8 +39,7 @@
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var/list/transplant_data
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var/list/datum/autopsy_data/autopsy_data = list()
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var/list/organ_verbs //verb that are added when you gain the organ
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var/list/trace_chemicals = list() // traces of chemicals in the organ,
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// links chemical IDs to number of ticks for which they'll stay in the blood
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var/list/trace_chemicals = list() // traces of chemicals in the organ, links chemical IDs to number of ticks for which they'll stay in the blood
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//DNA stuff.
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var/datum/dna/dna
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@@ -268,7 +268,7 @@
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owner.update_action_buttons()
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/****************************************************
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DAMAGE PROCS
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DAMAGE PROCS
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****************************************************/
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/obj/item/organ/external/proc/is_damageable(var/additional_damage = 0)
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@@ -569,7 +569,7 @@ This function completely restores a damaged organ to perfect condition.
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wounds += W
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/****************************************************
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PROCESSING & UPDATING
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PROCESSING & UPDATING
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****************************************************/
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//external organs handle brokenness a bit differently when it comes to damage. Instead brute_dam is checked inside process()
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@@ -916,7 +916,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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return "[tbrute][tburn]"
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/****************************************************
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DISMEMBERMENT
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DISMEMBERMENT
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****************************************************/
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/obj/item/organ/external/proc/post_droplimb(mob/living/carbon/human/victim)
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@@ -987,7 +987,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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M.Turn(rand(180))
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src.transform = M
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if(!clean)
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//Throw limb around.
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//Throw limb around.
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if(src && isturf(loc))
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INVOKE_ASYNC(src, TYPE_PROC_REF(/atom/movable, throw_at), get_edge_target_turf(src,pick(alldirs)), rand(1,3), 4)
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dir = 2
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@@ -1022,7 +1022,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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qdel(src)
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/****************************************************
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HELPERS
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HELPERS
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****************************************************/
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/obj/item/organ/external/proc/is_stump()
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@@ -3,7 +3,7 @@
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/obj/item/organ/external/proc/compile_icon()
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cut_overlays()
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// This is a kludge, only one icon has more than one generation of children though.
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// This is a kludge, only one icon has more than one generation of children though.
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for(var/obj/item/organ/external/organ in contents)
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if(organ.children && organ.children.len)
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for(var/obj/item/organ/external/child in organ.children)
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@@ -523,9 +523,9 @@
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parent_organ = BP_HEAD
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/obj/item/organ/internal/augment/synthetic_cords/voice
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desc = "An array of vocal cords. These appears to have been modified with a specific accent."
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organ_tag = BP_AUG_ACC_CORDS
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var/accent = ACCENT_TTS
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desc = "An array of vocal cords. These appears to have been modified with a specific accent."
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organ_tag = BP_AUG_ACC_CORDS
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var/accent = ACCENT_TTS
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/obj/item/organ/internal/augment/synthetic_cords/replaced(var/mob/living/carbon/human/target, obj/item/organ/external/affected)
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. = ..()
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@@ -1,5 +1,5 @@
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/****************************************************
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ORGAN DEFINES
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ORGAN DEFINES
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****************************************************/
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/obj/item/organ/external/chest
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@@ -325,7 +325,7 @@
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/datum/wound/bruise
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stages = list("monumental bruise" = 80, "huge bruise" = 50, "large bruise" = 30,
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"moderate bruise" = 20, "small bruise" = 10, "tiny bruise" = 5)
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"moderate bruise" = 20, "small bruise" = 10, "tiny bruise" = 5)
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bleed_threshold = 20
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max_bleeding_stage = 3 //only large bruise and above can bleed.
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autoheal_cutoff = 30
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