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Fix indentations (#17481)
* cbt * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * fsadffsda sad * sadfasd * jhn * dsfa * saf * safsad * sda
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@@ -42,8 +42,8 @@
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/obj/item/gun/bang/tanto
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desc = "A crude-looking open-bolt machine pistol manufactured by a multitude of arms companies, or in some cases, particularly handy individuals. \
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Owing to their low cost and relative effectiveness, weapons like these are very common all across the Spur, from the tunnels of Oran to fringe colonies along the frontier. \
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This pistol is made almost entirely from sheet metal and has cloth wrappings around the grip for shooter comfort."
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Owing to their low cost and relative effectiveness, weapons like these are very common all across the Spur, from the tunnels of Oran to fringe colonies along the frontier. \
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This pistol is made almost entirely from sheet metal and has cloth wrappings around the grip for shooter comfort."
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name = "10mm pistol"
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icon = 'icons/obj/guns/c05r.dmi'
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icon_state = "c05r"
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@@ -2,4 +2,3 @@
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name = "revolver"
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desc = "The classic Zavodskoi Interstellar .357 revolver, for when you only want to shoot once."
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fakecaliber = ".357"
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@@ -59,7 +59,7 @@
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to_chat(M, SPAN_DANGER("[src] locks up!"))
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playsound(M, 'sound/weapons/smg_empty_alarm.ogg', 30)
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var/initial_charge = power_supply.charge
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power_supply.charge = 0
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power_supply.charge = 0
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sleep(severity * 20)
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power_supply.give(initial_charge)
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update_maptext()
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@@ -160,7 +160,7 @@
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else
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icon_state = "[initial(icon_state)][icon_state_ratio]"
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item_state = "[initial(item_state)][item_state_ratio]"
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..()
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/obj/item/gun/energy/handle_post_fire()
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@@ -32,7 +32,7 @@
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/obj/item/gun/launcher/harpoon/update_icon()
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icon_state = "[initial(icon_state)]-[harpoons.len]"
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item_state = "[initial(item_state)]-[harpoons.len]"
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item_state = "[initial(item_state)]-[harpoons.len]"
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..()
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/obj/item/gun/launcher/harpoon/special_check(mob/user)
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@@ -21,8 +21,8 @@
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var/pressure_setting = 10 // Percentage of the gas in the tank used to fire the projectile.
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var/possible_pressure_amounts = list(5,10,20,25,50) // Possible pressure settings.
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var/force_divisor = 400 // Force equates to speed. Speed/5 equates to a damage multiplier for whoever you hit.
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// For reference, a fully pressurized oxy tank at 50% gas release firing a health
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// analyzer with a force_divisor of 10 hit with a damage multiplier of 3000+.
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// For reference, a fully pressurized oxy tank at 50% gas release firing a health
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// analyzer with a force_divisor of 10 hit with a damage multiplier of 3000+.
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/obj/item/gun/launcher/pneumatic/Initialize()
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. = ..()
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item_storage = new(src)
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