Fix indentations (#17481)

* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
This commit is contained in:
Fluffy
2023-10-05 12:15:58 +02:00
committed by GitHub
parent 032853824d
commit 4538e2a7cc
471 changed files with 2670 additions and 2597 deletions
+2 -2
View File
@@ -42,8 +42,8 @@
/obj/item/gun/bang/tanto
desc = "A crude-looking open-bolt machine pistol manufactured by a multitude of arms companies, or in some cases, particularly handy individuals. \
Owing to their low cost and relative effectiveness, weapons like these are very common all across the Spur, from the tunnels of Oran to fringe colonies along the frontier. \
This pistol is made almost entirely from sheet metal and has cloth wrappings around the grip for shooter comfort."
Owing to their low cost and relative effectiveness, weapons like these are very common all across the Spur, from the tunnels of Oran to fringe colonies along the frontier. \
This pistol is made almost entirely from sheet metal and has cloth wrappings around the grip for shooter comfort."
name = "10mm pistol"
icon = 'icons/obj/guns/c05r.dmi'
icon_state = "c05r"
@@ -2,4 +2,3 @@
name = "revolver"
desc = "The classic Zavodskoi Interstellar .357 revolver, for when you only want to shoot once."
fakecaliber = ".357"
+2 -2
View File
@@ -59,7 +59,7 @@
to_chat(M, SPAN_DANGER("[src] locks up!"))
playsound(M, 'sound/weapons/smg_empty_alarm.ogg', 30)
var/initial_charge = power_supply.charge
power_supply.charge = 0
power_supply.charge = 0
sleep(severity * 20)
power_supply.give(initial_charge)
update_maptext()
@@ -160,7 +160,7 @@
else
icon_state = "[initial(icon_state)][icon_state_ratio]"
item_state = "[initial(item_state)][item_state_ratio]"
..()
/obj/item/gun/energy/handle_post_fire()
@@ -32,7 +32,7 @@
/obj/item/gun/launcher/harpoon/update_icon()
icon_state = "[initial(icon_state)]-[harpoons.len]"
item_state = "[initial(item_state)]-[harpoons.len]"
item_state = "[initial(item_state)]-[harpoons.len]"
..()
/obj/item/gun/launcher/harpoon/special_check(mob/user)
@@ -21,8 +21,8 @@
var/pressure_setting = 10 // Percentage of the gas in the tank used to fire the projectile.
var/possible_pressure_amounts = list(5,10,20,25,50) // Possible pressure settings.
var/force_divisor = 400 // Force equates to speed. Speed/5 equates to a damage multiplier for whoever you hit.
// For reference, a fully pressurized oxy tank at 50% gas release firing a health
// analyzer with a force_divisor of 10 hit with a damage multiplier of 3000+.
// For reference, a fully pressurized oxy tank at 50% gas release firing a health
// analyzer with a force_divisor of 10 hit with a damage multiplier of 3000+.
/obj/item/gun/launcher/pneumatic/Initialize()
. = ..()
item_storage = new(src)