Fix indentations (#17481)

* cbt

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* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
This commit is contained in:
Fluffy
2023-10-05 10:15:58 +00:00
committed by GitHub
parent 032853824d
commit 4538e2a7cc
471 changed files with 2670 additions and 2597 deletions
+22 -22
View File
@@ -2,34 +2,34 @@
name = "GAMEMODE template"
/datum/unit_test/gamemode/required_enemies_check
name = "GAMEMODE: All modes shall have required_players and required_enemies greater than the required number of players for their antagonist types."
name = "GAMEMODE: All modes shall have required_players and required_enemies greater than the required number of players for their antagonist types."
/datum/unit_test/gamemode/required_enemies_check/start_test()
var/list/failed = list()
var/list/failed = list()
for(var/mode in subtypesof(/datum/game_mode))
var/datum/game_mode/GM = new mode
for(var/mode in subtypesof(/datum/game_mode))
var/datum/game_mode/GM = new mode
var/min_antag_count = 0
for(var/antag_type in GM.antag_tags)
var/datum/antagonist/A = all_antag_types[antag_type]
var/min_antag_count = 0
for(var/antag_type in GM.antag_tags)
var/datum/antagonist/A = all_antag_types[antag_type]
if(GM.require_all_templates)
min_antag_count += A.initial_spawn_req
else
min_antag_count = max(min_antag_count, A.initial_spawn_req)
if(GM.require_all_templates)
min_antag_count += A.initial_spawn_req
else
min_antag_count = max(min_antag_count, A.initial_spawn_req)
if(min_antag_count != GM.required_enemies)
failed += "[GM] ([GM.type]) requires [GM.required_enemies] enemies but its antagonist roles require [min_antag_count] players!"
if(min_antag_count > GM.required_players)
failed += "[GM] ([GM.type]) requires [GM.required_players] players but its antagonist roles require [min_antag_count] players!"
if(min_antag_count != GM.required_enemies)
failed += "[GM] ([GM.type]) requires [GM.required_enemies] enemies but its antagonist roles require [min_antag_count] players!"
if(min_antag_count > GM.required_players)
failed += "[GM] ([GM.type]) requires [GM.required_players] players but its antagonist roles require [min_antag_count] players!"
if(failed.len)
TEST_FAIL("Some gamemodes did not have high enough required_enemies or required_players.")
for(var/failed_message in failed)
TEST_FAIL(failed_message)
else
TEST_PASS("All gamemodes had suitable required_enemies and required_players.")
if(failed.len)
TEST_FAIL("Some gamemodes did not have high enough required_enemies or required_players.")
for(var/failed_message in failed)
TEST_FAIL(failed_message)
else
TEST_PASS("All gamemodes had suitable required_enemies and required_players.")
return 1
return 1