mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-19 03:49:10 +01:00
Merge branch 'master' into development
This commit is contained in:
@@ -329,6 +329,14 @@
|
||||
C.holder.original_mob = null
|
||||
suicide()
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||||
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||||
/mob/living/carbon/human/bst/verb/tgm()
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||||
set name = "Toggle Godmode"
|
||||
set desc = "Enable or disable god mode. For testing things that require you to be vulnerable."
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set category = "BST"
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||||
|
||||
status_flags ^= GODMODE
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||||
src << span("notice", "God mode is now [status_flags & GODMODE ? "enabled" : "disabled"]")
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//Equipment. All should have canremove set to 0
|
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//All items with a /bst need the attack_hand() proc overrided to stop people getting overpowered items.
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||||
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||||
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@@ -115,7 +115,7 @@ var/list/global/random_stock_common = list(
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"cosmetic" = 2.2,
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"suitcooler" = 1.2,
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"officechair" = 1.2,
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"booze" = 3.5,
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"booze" = 3.7,
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"plant" = 3.5,
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"bag" = 2,
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"extinguish" = 2.2,
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||||
@@ -795,7 +795,7 @@ var/list/global/random_stock_large = list(
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break
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||||
new /obj/structure/bed/chair/office/dark(T)
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if ("booze")
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if (prob(8))//Spare keg of beer
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if (prob(8))//Spare keg of beer or xuizi juice
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||||
var/turf/T = get_turf(L)
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if (!turf_clear(T))
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||||
for (var/turf/U in range(T,1))
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@@ -803,7 +803,10 @@ var/list/global/random_stock_large = list(
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||||
T = U
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break
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||||
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||||
new /obj/structure/reagent_dispensers/beerkeg(T)
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||||
if (prob(80))
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||||
new /obj/structure/reagent_dispensers/beerkeg(T)
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else
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||||
new /obj/structure/reagent_dispensers/xuizikeg(T)
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else
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||||
var/list/drinks = typesof(/obj/item/weapon/reagent_containers/food/drinks/bottle)
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drinks -= /obj/item/weapon/reagent_containers/food/drinks/bottle
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||||
@@ -1657,7 +1660,7 @@ var/list/global/random_stock_large = list(
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||||
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||||
if ("bike")
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new /obj/vehicle/bike(L)
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|
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if ("sol")
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if (prob(50))
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new /obj/structure/closet/sol/navy(L)
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@@ -241,8 +241,12 @@
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if(target_mob != H)
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H << "<span class='danger'>You inject [target_mob] with [chems_to_use] unit\s of [charge.display_name].</span>"
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target_mob << "<span class='danger'>You feel a rushing in your veins as [chems_to_use] unit\s of [charge.display_name] [chems_to_use == 1 ? "is" : "are"] injected.</span>"
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target_mob.reagents.add_reagent(charge.display_name, chems_to_use)
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||||
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if(target_mob.is_physically_disabled())
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target_mob.reagents.add_reagent(charge.display_name, chems_to_use)
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else
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target_mob << "<span class='danger'>You feel a rushing in your veins as [chems_to_use] unit\s of [charge.display_name] [chems_to_use == 1 ? "is" : "are"] injected.</span>"
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target_mob.reagents.add_reagent(charge.display_name, chems_to_use)
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charge.charges -= chems_to_use
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if(charge.charges < 0) charge.charges = 0
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@@ -21,16 +21,9 @@ datum/event/viral_infection/setup()
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viruses += D
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datum/event/viral_infection/announce()
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var/level
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if (severity == EVENT_LEVEL_MUNDANE)
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return
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else if (severity == EVENT_LEVEL_MODERATE)
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||||
level = pick("one", "two", "three", "four")
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||||
else
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level = "five"
|
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|
||||
if (severity == EVENT_LEVEL_MAJOR || prob(60))
|
||||
command_announcement.Announce("Confirmed outbreak of level [level] biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak5.ogg')
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command_announcement.Announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak5.ogg')
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datum/event/viral_infection/start()
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if(!viruses.len) return
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@@ -569,6 +569,7 @@ I said no!
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||||
items = list()
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/slimesoup
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||||
|
||||
|
||||
/datum/recipe/boiledslimeextract
|
||||
reagents = list("water" = 5)
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||||
items = list(
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||||
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||||
@@ -1128,7 +1128,7 @@
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||||
else
|
||||
usr << "<span class='warning'>You failed to check the pulse. Try again.</span>"
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||||
|
||||
/mob/living/carbon/human/proc/set_species(var/new_species, var/default_colour)
|
||||
/mob/living/carbon/human/proc/set_species(var/new_species, var/default_colour, var/kpg=0)
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||||
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||||
if(!dna)
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if(!new_species)
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||||
@@ -1180,7 +1180,7 @@
|
||||
|
||||
species.create_organs(src)
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||||
|
||||
species.handle_post_spawn(src)
|
||||
species.handle_post_spawn(src,kpg) // should be zero by default
|
||||
|
||||
maxHealth = species.total_health
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
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||||
|
||||
#define BASE_DIZZY 100
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||||
|
||||
#define ALCOHOL_FILTRATION_RATE 0.02//The base rate at which intoxication decreases per proc. this is actually multiplied by 3 most of the time if the liver is healthy
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||||
#define ALCOHOL_FILTRATION_RATE 0.015//The base rate at which intoxication decreases per proc. this is actually multiplied by 3 most of the time if the liver is healthy
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||||
#define BASE_VOMIT_CHANCE 2
|
||||
#define VOMIT_CHANCE_SCALE 0.2//An extra 1% for every 5 units over the vomiting threshold
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||||
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||||
@@ -26,6 +26,17 @@ var/mob/living/carbon/human/alcohol_clumsy = 0
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intoxication = 0
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return
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//Godmode messes some things up, so no more BSTs getting drunk unless they toggle it off
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if (status_flags & GODMODE)
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intoxication = 0 //Zero out intoxication but don't return, let the rest of this function run to remove any residual effects
|
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slurring = 0
|
||||
confused = 0
|
||||
eye_blurry = 0
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||||
drowsyness = 0
|
||||
paralysis = 0
|
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sleeping = 0
|
||||
//Many of these parameters normally tick down in life code, but some parts of that code don't run in godmode, so this prevents a BST being stuck with blurred vision
|
||||
|
||||
if(intoxication > AE_DIZZY*SR) // Early warning
|
||||
if (dizziness == 0)
|
||||
src << "<span class='notice'>The room starts spinning!</span>"
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||||
|
||||
@@ -182,6 +182,8 @@
|
||||
if(!(sdisabilities & BLIND))
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||||
if(equipment_tint_total >= TINT_BLIND) // Covered eyes, heal faster
|
||||
eye_blurry = max(eye_blurry-2, 0)
|
||||
else
|
||||
eye_blurry = max(eye_blurry-1, 0)
|
||||
|
||||
if (disabilities & EPILEPSY)
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||||
if ((prob(1) && paralysis < 1))
|
||||
@@ -916,9 +918,6 @@
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||||
|
||||
if (intoxication)
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handle_intoxication()
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||||
else if (alcohol_clumsy)//This var is defined in intoxication.dm, its set true when alcohol has caused clumsiness
|
||||
mutations.Remove(CLUMSY)
|
||||
alcohol_clumsy = 0
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||||
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||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
|
||||
|
||||
@@ -317,13 +317,18 @@
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||||
H.verbs |= verb_path
|
||||
return
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||||
|
||||
/datum/species/proc/handle_post_spawn(var/mob/living/carbon/human/H) //Handles anything not already covered by basic species assignment.
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||||
/datum/species/proc/handle_post_spawn(var/mob/living/carbon/human/H,var/kpg = 0) //Handles anything not already covered by basic species assignment. Keepgene value should only be used by genetics.
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||||
add_inherent_verbs(H)
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H.mob_bump_flag = bump_flag
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H.mob_swap_flags = swap_flags
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||||
H.mob_push_flags = push_flags
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||||
H.pass_flags = pass_flags
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||||
H.mob_size = mob_size
|
||||
if(!kpg)
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||||
if(islesserform(H))
|
||||
H.dna.SetSEState(MONKEYBLOCK,1)
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||||
else
|
||||
H.dna.SetSEState(MONKEYBLOCK,0)
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||||
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||||
/datum/species/proc/handle_death(var/mob/living/carbon/human/H, var/gibbed = 0) //Handles any species-specific death events (such as dionaea nymph spawns).
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||||
return
|
||||
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||||
@@ -60,13 +60,24 @@
|
||||
icobase = 'icons/mob/human_races/monkeys/r_farwa.dmi'
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||||
deform = 'icons/mob/human_races/monkeys/r_farwa.dmi'
|
||||
|
||||
greater_form = "Tajaran"
|
||||
greater_form = "Tajara"
|
||||
default_language = "Farwa"
|
||||
flesh_color = "#AFA59E"
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||||
base_color = "#333333"
|
||||
tail = "farwatail"
|
||||
holder_type = /obj/item/weapon/holder/monkey/farwa
|
||||
|
||||
/datum/species/monkey/tajaran/get_random_name()
|
||||
return "farwa ([rand(100,999)])" // HACK HACK HACK, oh lords of coding please forgive me!
|
||||
|
||||
/datum/species/monkey/tajaran/m_sai
|
||||
name = "M'sai Farwa"
|
||||
greater_form = "M'sai Tajara"
|
||||
|
||||
/datum/species/monkey/tajaran/zhan_khazan
|
||||
name = "Zhan-Khazan Farwa"
|
||||
greater_form = "Zhan-Khazan Tajara"
|
||||
|
||||
/datum/species/monkey/skrell
|
||||
name = "Neaera"
|
||||
short_name = "nea"
|
||||
|
||||
@@ -23,6 +23,8 @@
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||||
heat_level_2 = 360 //RaceDefault 380 Default 400
|
||||
heat_level_3 = 700 //RaceDefault 800 Default 1000
|
||||
|
||||
primitive_form = "Zhan-Khazan Farwa"
|
||||
|
||||
num_alternate_languages = 1 // Only one Extra Language
|
||||
|
||||
/datum/species/tajaran/m_sai
|
||||
@@ -48,4 +50,6 @@
|
||||
heat_level_2 = 390 //RaceDefault 380 Default 400
|
||||
heat_level_3 = 900 //RaceDefault 800 Default 1000
|
||||
|
||||
primitive_form = "M'sai Farwa"
|
||||
|
||||
secondary_langs = list(LANGUAGE_SIIK_MAAS, LANGUAGE_SIIK_TAJR, LANGUAGE_SIGN_TAJARA)
|
||||
|
||||
@@ -954,6 +954,12 @@
|
||||
gib()
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/update_canmove() // to fix lockdown issues w/ chairs
|
||||
. = ..()
|
||||
if (lockcharge)
|
||||
canmove = 0
|
||||
. = 0
|
||||
|
||||
/mob/living/silicon/robot/proc/UnlinkSelf()
|
||||
disconnect_from_ai()
|
||||
lawupdate = 0
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/carbon/human/proc/monkeyize()
|
||||
/mob/living/carbon/human/proc/monkeyize(var/kpg=0)
|
||||
if (transforming)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
@@ -11,8 +11,6 @@
|
||||
stunned = 1
|
||||
icon = null
|
||||
invisibility = 101
|
||||
for(var/t in organs)
|
||||
qdel(t)
|
||||
var/atom/movable/overlay/animation = new /atom/movable/overlay( loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
@@ -33,14 +31,55 @@
|
||||
for(var/obj/item/W in src)
|
||||
drop_from_inventory(W)
|
||||
set_species(species.primitive_form)
|
||||
dna.SetSEState(MONKEYBLOCK,1)
|
||||
dna.SetSEValueRange(MONKEYBLOCK,0xDAC, 0xFFF)
|
||||
if(!kpg)
|
||||
dna.SetSEState(MONKEYBLOCK,1)
|
||||
|
||||
src << "<B>You are now [species.name]. </B>"
|
||||
qdel(animation)
|
||||
|
||||
return src
|
||||
|
||||
/mob/living/carbon/human/proc/humanize(var/kpg=0) // we needed this a lot to be honest, why wasn't it made before?
|
||||
if (transforming)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
drop_from_inventory(W)
|
||||
regenerate_icons()
|
||||
transforming = 1
|
||||
canmove = 0
|
||||
stunned = 1
|
||||
icon = null
|
||||
invisibility = 101
|
||||
var/atom/movable/overlay/animation = new /atom/movable/overlay( loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
flick("monkey2h", animation)
|
||||
sleep(48)
|
||||
|
||||
transforming = 0
|
||||
stunned = 0
|
||||
update_canmove()
|
||||
invisibility = initial(invisibility)
|
||||
|
||||
if(!species.greater_form) //If the creature in question has no greater form set, this is going to be messy.
|
||||
gib()
|
||||
return
|
||||
|
||||
for(var/obj/item/W in src)
|
||||
drop_from_inventory(W)
|
||||
set_species(species.greater_form)
|
||||
if(!kpg)
|
||||
dna.SetSEState(MONKEYBLOCK,0)
|
||||
|
||||
src << "<B>You are now [species.name]. </B>"
|
||||
qdel(animation)
|
||||
|
||||
return src
|
||||
|
||||
|
||||
|
||||
|
||||
/mob/new_player/AIize()
|
||||
spawning = 1
|
||||
return ..()
|
||||
|
||||
@@ -141,10 +141,13 @@
|
||||
if(is_broken())
|
||||
filter_effect -= 2
|
||||
|
||||
if (owner.intoxication)
|
||||
if (owner.intoxication > 0)
|
||||
//ALCOHOL_FILTRATION_RATE is defined in intoxication.dm
|
||||
owner.intoxication -= ALCOHOL_FILTRATION_RATE*filter_effect*PROCESS_ACCURACY//A weakened liver filters out alcohol more slowly
|
||||
owner.intoxication = max(owner.intoxication, 0)
|
||||
if (!owner.intoxication)
|
||||
//If intoxication has just been reduced to zero, this will handle removing any effects
|
||||
owner.handle_intoxication()
|
||||
|
||||
// Do some reagent processing.
|
||||
if(owner.chem_effects[CE_ALCOHOL_TOXIC])
|
||||
|
||||
@@ -117,9 +117,9 @@
|
||||
|
||||
if(alien == IS_DIONA)
|
||||
return //Diona can gain nutrients, but don't get drunk or suffer other effects
|
||||
|
||||
|
||||
if(isunathi(M))//unathi are poisoned by alcohol as well
|
||||
M.adjustToxLoss(2.5 * removed * (strength / 100))
|
||||
M.adjustToxLoss(1.5 * removed * (strength / 100))
|
||||
|
||||
var/quantity = (strength / 100) * removed
|
||||
M.intoxication += quantity
|
||||
@@ -158,6 +158,50 @@
|
||||
usr << "<span class='notice'>The solution dissolves the ink on the book.</span>"
|
||||
return
|
||||
|
||||
|
||||
//Butanol is a common alcohol that is fairly ineffective for humans and most other species, but highly intoxicating to unathi
|
||||
//Butanol duplicates a lot of code from ethanol. This is by design, it does not inherit.
|
||||
//Possible future todo: Add "alcohol" as a parent class to both ethanol and butanol
|
||||
/datum/reagent/butanol
|
||||
name = "Butanol" //Parent class for all alcoholic reagents.
|
||||
id = "butanol"
|
||||
description = "A fairly harmless alcohol that has intoxicating effects on certain species."
|
||||
reagent_state = LIQUID
|
||||
color = "#404030"
|
||||
ingest_met = 0.17 //Extremely slow metabolic rate means the liver will generally purge it faster than it can intoxicate you
|
||||
var/nutriment_factor = 0.5
|
||||
var/strength = 100 // This is the ABV of the drink
|
||||
|
||||
glass_icon_state = "glass_clear"
|
||||
glass_name = "glass of butanol"
|
||||
glass_desc = "A fairly harmless alcohol that has intoxicating effects on certain species."
|
||||
|
||||
/datum/reagent/butanol/touch_mob(var/mob/living/L, var/amount)
|
||||
if(istype(L) && strength > 40)
|
||||
L.adjust_fire_stacks((amount / 7) * (strength / 100)) //Butanol is a bit less flammable than ethanol
|
||||
|
||||
/datum/reagent/butanol/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
|
||||
M.adjustToxLoss(removed)
|
||||
return
|
||||
|
||||
/datum/reagent/butanol/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
|
||||
if(isvaurca(M))//Vaurca are damaged instead of getting nutrients, but they can still get drunk
|
||||
M.adjustToxLoss(removed * (strength / 100))
|
||||
else
|
||||
M.nutrition += nutriment_factor * removed
|
||||
|
||||
if(alien == IS_DIONA)
|
||||
return //Diona can gain nutrients, but don't get drunk or suffer other effects
|
||||
|
||||
if(isunathi(M))
|
||||
ingest_met = initial(ingest_met)*3 //Unathi digest butanol much faster
|
||||
|
||||
var/quantity = (strength / 100) * removed
|
||||
M.intoxication += quantity
|
||||
|
||||
|
||||
|
||||
|
||||
/datum/reagent/hydrazine
|
||||
name = "Hydrazine"
|
||||
id = "hydrazine"
|
||||
|
||||
@@ -787,6 +787,7 @@
|
||||
glass_desc = "No relation to a certain rap artist/ actor."
|
||||
glass_center_of_mass = list("x"=15, "y"=10)
|
||||
|
||||
|
||||
/datum/reagent/drink/coffee
|
||||
name = "Coffee"
|
||||
id = "coffee"
|
||||
@@ -1262,6 +1263,18 @@
|
||||
glass_desc = "A crystal clear glass of Griffeater gin."
|
||||
glass_center_of_mass = list("x"=16, "y"=12)
|
||||
|
||||
/datum/reagent/ethanol/victorygin
|
||||
name = "Victory Gin"
|
||||
id = "victorygin"
|
||||
description = "An oily Adhomai-based gin."
|
||||
color = "#664300"
|
||||
strength = 32
|
||||
|
||||
glass_icon_state = "ginvodkaglass"
|
||||
glass_name = "glass of gin"
|
||||
glass_desc = "It has an oily smell and doesn't taste like typical gin."
|
||||
glass_center_of_mass = list("x"=16, "y"=12)
|
||||
|
||||
//Base type for alchoholic drinks containing coffee
|
||||
/datum/reagent/ethanol/coffee
|
||||
overdose = 45
|
||||
@@ -2529,3 +2542,31 @@
|
||||
glass_icon_state = "tallblackrussian"
|
||||
glass_name = "glass of Tall Black Russian"
|
||||
glass_desc = "Just like black russian but taller."
|
||||
|
||||
|
||||
// Butanol-based alcoholic drinks
|
||||
//=====================================
|
||||
//These are mainly for unathi, and have very little (but still some) effect on other species
|
||||
|
||||
/datum/reagent/butanol/xuizijuice
|
||||
name = "Xuizi Juice"
|
||||
id = "xuizijuice"
|
||||
description = "Blended flower buds from a Moghean Xuizi cactus. Has a mild butanol content and is a staple recreational beverage in Unathi culture."
|
||||
color = "#91de47"
|
||||
strength = 5
|
||||
|
||||
glass_icon_state = "xuiziglass"
|
||||
glass_name = "glass of Xuizi Juice"
|
||||
glass_desc = "The clear green liquid smells like vanilla, tastes like water. Unathi swear it has a rich taste and texture."
|
||||
|
||||
/datum/reagent/butanol/sarezhiwine
|
||||
name = "Sarezhi Wine"
|
||||
id = "sarezhiwine"
|
||||
description = "An alcoholic beverage made from lightly fermented Sareszhi berries, considered an upper class delicacy on Moghes. Significant butanol content indicates intoxicating effects on Unathi."
|
||||
color = "#bf8fbc"
|
||||
strength = 20
|
||||
|
||||
glass_icon_state = "sarezhiglass"
|
||||
glass_name = "glass of Sarezhi Wine"
|
||||
glass_desc = "It tastes like flat grape soda. Is this supposed to be alcoholic?"
|
||||
|
||||
|
||||
@@ -1560,6 +1560,8 @@
|
||||
required_reagents = list("ice" = 1, "tea" = 2)
|
||||
result_amount = 3
|
||||
|
||||
|
||||
|
||||
/datum/chemical_reaction/icecoffee
|
||||
name = "Iced Coffee"
|
||||
id = "icecoffee"
|
||||
@@ -1582,6 +1584,14 @@
|
||||
catalysts = list("enzyme" = 5)
|
||||
result_amount = 10
|
||||
|
||||
/datum/chemical_reaction/butanol
|
||||
name = "Butanol"
|
||||
id = "butanol"
|
||||
result = "butanol"
|
||||
required_reagents = list("cornoil" = 10, "sugar" = 10)
|
||||
catalysts = list("enzyme" = 5)
|
||||
result_amount = 5
|
||||
|
||||
/datum/chemical_reaction/grenadine
|
||||
name = "Grenadine Syrup"
|
||||
id = "grenadine"
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
mercury spawn_reagent = "mercury"
|
||||
radium spawn_reagent = "radium"
|
||||
ethanol spawn_reagent = "ethanol"
|
||||
butanol spawn_reagent = "butanol"
|
||||
sacid spawn_reagent = "sacid"
|
||||
tungsten spawn_reagent = "tungsten"
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/radium,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/water,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/ethanol,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/butanol,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/sugar,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/sacid,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/tungsten
|
||||
|
||||
@@ -179,6 +179,15 @@
|
||||
..()
|
||||
reagents.add_reagent("gin", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/victorygin
|
||||
name = "Victory gin"
|
||||
desc = "Pour one out for Al'mari. His gun was on stun, bless his heart."
|
||||
icon_state = "victorygin"
|
||||
center_of_mass = list("x"=16, "y"=4)
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("victorygin", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey
|
||||
name = "Uncle Git's Special Reserve"
|
||||
desc = "A premium single-malt whiskey, gently matured inside the tunnels of a nuclear shelter. TUNNEL WHISKEY RULES."
|
||||
@@ -499,3 +508,25 @@
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("sbiten", 100)
|
||||
|
||||
|
||||
// Butanol-based alcoholic drinks
|
||||
//=====================================
|
||||
//These are mainly for unathi, and have very little (but still some) effect on other species
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/xuizijuice
|
||||
name = "Xuizi Juice"
|
||||
desc = "Blended flower buds from the Xuizi cactus. It smells faintly of vanilla. Bottled by the Arizi Guild for over 200 years."
|
||||
icon_state = "xuizibottle"
|
||||
center_of_mass = list("x"=16, "y"=10)
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("xuizijuice", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/sarezhiwine
|
||||
name = "Sarezhi Wine"
|
||||
desc = "A premium Moghean wine made from Sareszhi berries. Bottled by the Arizi Guild for over 200 years."
|
||||
icon_state = "sarezhibottle"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("sarezhiwine", 100)
|
||||
@@ -245,6 +245,16 @@
|
||||
..()
|
||||
reagents.add_reagent("beer",capacity)
|
||||
|
||||
/obj/structure/reagent_dispensers/xuizikeg
|
||||
name = "xuizi juice keg"
|
||||
desc = "A keg full of Xuizi juice, blended flower buds from the Moghean Xuizi cactus. The export stamp of the Arizi Guild is imprinted on the side."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "keg_xuizi"
|
||||
amount_per_transfer_from_this = 10
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("xuizijuice",capacity)
|
||||
|
||||
/obj/structure/reagent_dispensers/virusfood
|
||||
name = "Virus Food Dispenser"
|
||||
desc = "A dispenser of virus food."
|
||||
|
||||
Reference in New Issue
Block a user