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Some tweaks for the runtime map (#22755)
## About PR - Adds a latejoin landmark, this was causing a runtime when `LateSpawn()` weren't able to find any (somehow missed this after the remap, oops) - Adds some sections for kitchen and disposal testing, among a few other qol changes - Removes some ancient area definitions (most of it unused) from the code. Some of these were used in the old runtime map and `vault_unique.dmm`, which is also removed in this pr since it no longer spawns
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@@ -540,7 +540,7 @@
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//Although hostile mobs instadying to turrets is fun
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//If there's no AI they'll just be hit with stunbeams all day and spam the attack logs.
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if (istype(A, /area/turret_protected) || LAZYLEN(A.turret_controls))
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if (LAZYLEN(A.turret_controls))
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continue
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if(!A.hostile_events)
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