Fixes some Sol uniforms having their uniforms being unable to be rolled (#14243)

This commit is contained in:
Wowzewow (Wezzy)
2022-06-09 12:03:20 +02:00
committed by GitHub
parent cd75a5ae4e
commit 46708ab624
21 changed files with 193 additions and 182 deletions
+3 -3
View File
@@ -135,8 +135,8 @@ STOCK_ITEM_RARE(rare_clothing, 1)
/obj/item/clothing/suit/storage/vysoka/f,
/obj/item/clothing/suit/storage/vysoka,
/obj/item/clothing/under/rank/iacjumpsuit,
/obj/item/clothing/under/rank/fatigues/marine,
/obj/item/clothing/under/rank/dress/subofficer,
/obj/item/clothing/under/rank/sol/marine,
/obj/item/clothing/under/rank/sol/dress/subofficer,
/obj/item/clothing/under/dominia/lyodsuit/hoodie,
/obj/item/clothing/shoes/sandal/clogs,
/obj/item/clothing/under/lance,
@@ -150,4 +150,4 @@ STOCK_ITEM_RARE(megacorp_goods, 0.25)
var/obj/item/adv_item = pick(/obj/item/storage/backpack/service, /obj/item/device/advanced_healthanalyzer)
new adv_item(L)
STOCK_ITEM_RARE(nothing, 0)
STOCK_ITEM_RARE(nothing, 0)
+12 -24
View File
@@ -567,68 +567,56 @@
species_restricted = list(BODYTYPE_VAURCA_BREEDER)
sprite_sheets = list(BODYTYPE_VAURCA_BREEDER = 'icons/mob/species/breeder/head.dmi')
/obj/item/clothing/head/navy
/obj/item/clothing/head/sol
name = "sol navy utility cover"
desc = "A military cover issued to Sol Alliance navy members as part of their field uniform."
icon = 'icons/obj/sol_uniform.dmi'
icon = 'icons/clothing/under/uniforms/sol_uniform.dmi'
icon_state = "greyutility"
item_state = "greyutility"
contained_sprite = 1
contained_sprite = TRUE
armor = list(
melee = ARMOR_MELEE_MINOR
)
/obj/item/clothing/head/navy/marine
/obj/item/clothing/head/sol/marine
name = "sol marine utility cover"
desc = "An eight pointed cover issued to Sol Alliance marines as part of their field uniform."
icon = 'icons/obj/sol_uniform.dmi'
icon_state = "greenutility"
item_state = "greenutility"
contained_sprite = 1
/obj/item/clothing/head/navy/garrison
/obj/item/clothing/head/sol/garrison
name = "sol marine garrison cap"
desc = "A green garrison cap issued to Sol Alliance marines."
icon = 'icons/obj/sol_uniform.dmi'
icon_state = "greengarrisoncap"
item_state = "greengarrisoncap"
contained_sprite = 1
/obj/item/clothing/head/dress
/obj/item/clothing/head/sol/dress
name = "sol navy black peaked cap"
desc = "A black cap issued as part of the Sol Alliance naval officer uniforms. This one is worn by junior officers."
icon = 'icons/obj/sol_uniform.dmi'
icon_state = "whitepeakcap"
item_state = "whitepeakcap"
contained_sprite = 1
/obj/item/clothing/head/dress/marine
/obj/item/clothing/head/sol/dress/marine
name = "sol marine peaked cap"
desc = "A green cap issued as part of the Sol Alliance marine service and dress uniforms."
icon = 'icons/obj/sol_uniform.dmi'
icon_state = "whitepeakcap"
item_state = "whitepeakcap"
contained_sprite = 1
/obj/item/clothing/head/dress/officer
/obj/item/clothing/head/sol/dress/officer
name = "sol navy officer peaked cap"
desc = "A white cap issued as part of the Sol Alliance naval officer uniforms. This one is worn by senior officers."
icon = 'icons/obj/sol_uniform.dmi'
icon_state = "whitewheelcap"
item_state = "whitewheelcap"
contained_sprite = 1
/obj/item/clothing/head/dress/admiral
/obj/item/clothing/head/sol/dress/admiral
name = "sol navy admiral peaked cap"
desc = "A white cap issued as part of the Sol Alliance naval officer uniforms. This one is worn by admirals."
icon = 'icons/obj/sol_uniform.dmi'
icon_state = "admiral_cap"
item_state = "admiral_cap"
contained_sprite = 1
/obj/item/clothing/head/helmet/sol
name = "sol combat helmet"
desc = "A woodland colored helmet made from advanced ceramic."
icon = 'icons/obj/sol_uniform.dmi'
icon = 'icons/clothing/under/uniforms/sol_uniform.dmi'
icon_state = "helmet_tac_sol"
item_state = "helmet_tac_sol"
armor = list(
@@ -638,7 +626,7 @@
energy = ARMOR_ENERGY_SMALL,
bomb = ARMOR_BOMB_PADDED
)
contained_sprite = 1
contained_sprite = TRUE
/obj/item/clothing/head/nonla
name = "non la"
+2 -2
View File
@@ -565,7 +565,7 @@
/obj/item/clothing/suit/storage/vest/sol
name = "sol heavy armor vest"
desc = "A high-quality armor vest in a deep green. It is surprisingly flexible and light, even with the added webbing and armor plating."
icon = 'icons/obj/sol_uniform.dmi'
icon = 'icons/clothing/under/uniforms/sol_uniform.dmi'
icon_state = "solwebvest"
item_state = "solwebvest"
armor = list(
@@ -575,7 +575,7 @@
energy = ARMOR_ENERGY_RESISTANT,
bomb = ARMOR_BOMB_PADDED
)
contained_sprite = 1
contained_sprite = TRUE
//All of the armor below is mostly unused
+11 -27
View File
@@ -1,77 +1,61 @@
/obj/item/clothing/under/rank/fatigues //regular sol navy uniform
/obj/item/clothing/under/rank/sol //regular sol navy uniform
name = "sol navy coveralls"
desc = "Fire-retardant naval utility coveralls, worn by Solarian naval personnel serving aboard ships and in the field."
icon = 'icons/obj/sol_uniform.dmi'
icon = 'icons/clothing/under/uniforms/sol_uniform.dmi'
icon_state = "sol_uniform"
item_state = "sol_uniform"
contained_sprite = 1
contained_sprite = TRUE
armor = list(
melee = ARMOR_MELEE_SMALL,
bullet = ARMOR_BALLISTIC_MINOR,
laser = ARMOR_LASER_MINOR
)
/obj/item/clothing/under/rank/fatigues/marine //regular sol navy marine fatigues
/obj/item/clothing/under/rank/sol/marine //regular sol navy marine fatigues
name = "sol marine fatigues"
desc = "A military uniform issued to Sol Alliance marines, to be used while in the field."
icon = 'icons/obj/sol_uniform.dmi'
icon_state = "marine_fatigue"
item_state = "marine_fatigue"
contained_sprite = 1
/obj/item/clothing/under/rank/service //navy personnel service unniform
/obj/item/clothing/under/rank/sol/service //navy personnel service uniform
name = "sol navy service uniform"
desc = "A military service uniform issued to Sol Alliance naval personnel, to be worn in environments where a utility uniform is unfitting."
icon = 'icons/obj/sol_uniform.dmi'
icon_state = "whiteservice"
item_state = "whiteservice"
contained_sprite = 1
/obj/item/clothing/under/rank/service/marine //sol marine service unniform
/obj/item/clothing/under/rank/sol/service/marine //sol marine service uniform
name = "sol marine service uniform"
desc = "A military service uniform issued to Sol Alliance marines, to be worn in environments where a utility uniform is unfitting."
icon = 'icons/obj/sol_uniform.dmi'
icon_state = "tanutility"
item_state = "tanutility"
contained_sprite = 1
/obj/item/clothing/under/rank/dress //navy personnel dress unniform
/obj/item/clothing/under/rank/sol/dress //navy personnel dress uniform
name = "sol navy dress uniform"
desc = "A fancy military dress uniform issued to Sol Alliance naval personnel, to be worn in environments where a service uniform isn't formal enough."
icon = 'icons/obj/sol_uniform.dmi'
icon_state = "sailor"
item_state = "sailor"
contained_sprite = 1
/obj/item/clothing/under/rank/dress/marine //sol marine dress unniform
/obj/item/clothing/under/rank/sol/dress/marine //sol marine dress uniform
name = "sol marine dress uniform"
desc = "A fancy military dress uniform issued to Sol Alliance marines, to be worn in environments where a service uniform isn't formal enough."
icon = 'icons/obj/sol_uniform.dmi'
icon_state = "mahreendress"
item_state = "mahreendress"
contained_sprite = 1
/obj/item/clothing/under/rank/dress/subofficer //sol marine officer dress unniform
/obj/item/clothing/under/rank/sol/dress/subofficer //sol marine officer dress uniform
name = "sol navy junior officer uniform"
desc = "A fancy military uniform issued to lower ranking Sol Alliance navy officers. An officer in this uniform would be an Ensign, Sub-Lieutenant, or Lieutenant."
icon = 'icons/obj/sol_uniform.dmi'
icon_state = "subdress"
item_state = "subdress"
contained_sprite = 1
/obj/item/clothing/under/rank/dress/officer //sol marine officer dress unniform
/obj/item/clothing/under/rank/sol/dress/officer //sol marine officer dress uniform
name = "sol navy senior officer uniform"
desc = "A fancy military uniform issued to high ranking Sol Alliance navy officers. An officer in this uniform would be a Lieutenant Commander, Commander, or Captain."
icon = 'icons/obj/sol_uniform.dmi'
icon_state = "dress"
item_state = "dress"
contained_sprite = 1
/obj/item/clothing/under/rank/dress/admiral //admiral uniform
/obj/item/clothing/under/rank/sol/dress/admiral //admiral uniform
name = "sol navy admiral uniform"
desc = "A fancy military uniform issued to a higher member of the Sol Alliance navy. An officer in this uniform would be some form of Admiral."
icon = 'icons/obj/sol_uniform.dmi'
icon_state = "admiral_uniform"
item_state = "admiral_uniform"
contained_sprite = 1
@@ -285,7 +285,7 @@
/datum/outfit/admin/pod/fsf
name = "RescuePod - FSF Crewman"
uniform = /obj/item/clothing/under/rank/fatigues/
uniform = /obj/item/clothing/under/rank/sol/
shoes = /obj/item/clothing/shoes/jackboots
belt = /obj/item/storage/belt/military
back = /obj/item/storage/backpack/satchel_norm
@@ -305,7 +305,7 @@
)
backpack_contents = list(
/obj/item/clothing/head/navy = 1
/obj/item/clothing/head/sol = 1
)
/datum/outfit/admin/pod/fsf/get_id_assignment()
+7 -7
View File
@@ -530,9 +530,9 @@ var/list/worths = list(
/obj/item/clothing/head/bomb_hood = 200,
/obj/item/clothing/head/radiation = 250,
/obj/item/clothing/head/bio_hood = 100,
/obj/item/clothing/head/navy = 250,
/obj/item/clothing/head/dress/admiral = 1000,
/obj/item/clothing/head/dress = 350,
/obj/item/clothing/head/sol = 250,
/obj/item/clothing/head/sol/dress/admiral = 1000,
/obj/item/clothing/head/sol/dress = 350,
/obj/item/clothing/head/helmet/space/void/merc = 2000,
/obj/item/clothing/head/helmet/space/void/security = 2000,
/obj/item/clothing/head/helmet/space/void/captain = 3000,
@@ -563,10 +563,10 @@ var/list/worths = list(
/obj/item/clothing/under/rank/chief_medical_officer = 65,
/obj/item/clothing/under/rank/warden = 5,
/obj/item/clothing/under/rank/centcom = 200,
/obj/item/clothing/under/rank/fatigues = 250,
/obj/item/clothing/under/rank/service = 350,
/obj/item/clothing/under/rank/dress/admiral = 1000,
/obj/item/clothing/under/rank/dress = 450,
/obj/item/clothing/under/rank/sol = 250,
/obj/item/clothing/under/rank/sol/service = 350,
/obj/item/clothing/under/rank/sol/dress/admiral = 1000,
/obj/item/clothing/under/rank/sol/dress = 450,
/obj/item/clothing/under/rank/centcom_commander = 300,
/obj/item/clothing/under/syndicate/tacticool = 60,
/obj/item/clothing/under/syndicate = 150,