mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-27 15:01:04 +01:00
Fixes some Sol uniforms having their uniforms being unable to be rolled (#14243)
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@@ -135,8 +135,8 @@ STOCK_ITEM_RARE(rare_clothing, 1)
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/obj/item/clothing/suit/storage/vysoka/f,
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/obj/item/clothing/suit/storage/vysoka,
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/obj/item/clothing/under/rank/iacjumpsuit,
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/obj/item/clothing/under/rank/fatigues/marine,
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/obj/item/clothing/under/rank/dress/subofficer,
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/obj/item/clothing/under/rank/sol/marine,
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/obj/item/clothing/under/rank/sol/dress/subofficer,
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/obj/item/clothing/under/dominia/lyodsuit/hoodie,
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/obj/item/clothing/shoes/sandal/clogs,
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/obj/item/clothing/under/lance,
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@@ -150,4 +150,4 @@ STOCK_ITEM_RARE(megacorp_goods, 0.25)
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var/obj/item/adv_item = pick(/obj/item/storage/backpack/service, /obj/item/device/advanced_healthanalyzer)
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new adv_item(L)
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STOCK_ITEM_RARE(nothing, 0)
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STOCK_ITEM_RARE(nothing, 0)
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@@ -567,68 +567,56 @@
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species_restricted = list(BODYTYPE_VAURCA_BREEDER)
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sprite_sheets = list(BODYTYPE_VAURCA_BREEDER = 'icons/mob/species/breeder/head.dmi')
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/obj/item/clothing/head/navy
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/obj/item/clothing/head/sol
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name = "sol navy utility cover"
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desc = "A military cover issued to Sol Alliance navy members as part of their field uniform."
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icon = 'icons/obj/sol_uniform.dmi'
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icon = 'icons/clothing/under/uniforms/sol_uniform.dmi'
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icon_state = "greyutility"
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item_state = "greyutility"
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contained_sprite = 1
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contained_sprite = TRUE
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armor = list(
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melee = ARMOR_MELEE_MINOR
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)
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/obj/item/clothing/head/navy/marine
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/obj/item/clothing/head/sol/marine
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name = "sol marine utility cover"
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desc = "An eight pointed cover issued to Sol Alliance marines as part of their field uniform."
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icon = 'icons/obj/sol_uniform.dmi'
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icon_state = "greenutility"
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item_state = "greenutility"
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contained_sprite = 1
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/obj/item/clothing/head/navy/garrison
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/obj/item/clothing/head/sol/garrison
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name = "sol marine garrison cap"
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desc = "A green garrison cap issued to Sol Alliance marines."
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icon = 'icons/obj/sol_uniform.dmi'
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icon_state = "greengarrisoncap"
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item_state = "greengarrisoncap"
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contained_sprite = 1
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/obj/item/clothing/head/dress
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/obj/item/clothing/head/sol/dress
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name = "sol navy black peaked cap"
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desc = "A black cap issued as part of the Sol Alliance naval officer uniforms. This one is worn by junior officers."
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icon = 'icons/obj/sol_uniform.dmi'
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icon_state = "whitepeakcap"
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item_state = "whitepeakcap"
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contained_sprite = 1
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/obj/item/clothing/head/dress/marine
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/obj/item/clothing/head/sol/dress/marine
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name = "sol marine peaked cap"
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desc = "A green cap issued as part of the Sol Alliance marine service and dress uniforms."
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icon = 'icons/obj/sol_uniform.dmi'
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icon_state = "whitepeakcap"
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item_state = "whitepeakcap"
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contained_sprite = 1
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/obj/item/clothing/head/dress/officer
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/obj/item/clothing/head/sol/dress/officer
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name = "sol navy officer peaked cap"
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desc = "A white cap issued as part of the Sol Alliance naval officer uniforms. This one is worn by senior officers."
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icon = 'icons/obj/sol_uniform.dmi'
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icon_state = "whitewheelcap"
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item_state = "whitewheelcap"
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contained_sprite = 1
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/obj/item/clothing/head/dress/admiral
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/obj/item/clothing/head/sol/dress/admiral
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name = "sol navy admiral peaked cap"
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desc = "A white cap issued as part of the Sol Alliance naval officer uniforms. This one is worn by admirals."
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icon = 'icons/obj/sol_uniform.dmi'
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icon_state = "admiral_cap"
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item_state = "admiral_cap"
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contained_sprite = 1
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/obj/item/clothing/head/helmet/sol
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name = "sol combat helmet"
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desc = "A woodland colored helmet made from advanced ceramic."
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icon = 'icons/obj/sol_uniform.dmi'
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icon = 'icons/clothing/under/uniforms/sol_uniform.dmi'
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icon_state = "helmet_tac_sol"
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item_state = "helmet_tac_sol"
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armor = list(
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@@ -638,7 +626,7 @@
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_PADDED
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)
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contained_sprite = 1
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contained_sprite = TRUE
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/obj/item/clothing/head/nonla
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name = "non la"
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@@ -565,7 +565,7 @@
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/obj/item/clothing/suit/storage/vest/sol
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name = "sol heavy armor vest"
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desc = "A high-quality armor vest in a deep green. It is surprisingly flexible and light, even with the added webbing and armor plating."
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icon = 'icons/obj/sol_uniform.dmi'
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icon = 'icons/clothing/under/uniforms/sol_uniform.dmi'
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icon_state = "solwebvest"
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item_state = "solwebvest"
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armor = list(
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@@ -575,7 +575,7 @@
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energy = ARMOR_ENERGY_RESISTANT,
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bomb = ARMOR_BOMB_PADDED
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)
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contained_sprite = 1
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contained_sprite = TRUE
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//All of the armor below is mostly unused
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@@ -1,77 +1,61 @@
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/obj/item/clothing/under/rank/fatigues //regular sol navy uniform
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/obj/item/clothing/under/rank/sol //regular sol navy uniform
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name = "sol navy coveralls"
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desc = "Fire-retardant naval utility coveralls, worn by Solarian naval personnel serving aboard ships and in the field."
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icon = 'icons/obj/sol_uniform.dmi'
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icon = 'icons/clothing/under/uniforms/sol_uniform.dmi'
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icon_state = "sol_uniform"
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item_state = "sol_uniform"
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contained_sprite = 1
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contained_sprite = TRUE
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armor = list(
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melee = ARMOR_MELEE_SMALL,
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bullet = ARMOR_BALLISTIC_MINOR,
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laser = ARMOR_LASER_MINOR
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)
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/obj/item/clothing/under/rank/fatigues/marine //regular sol navy marine fatigues
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/obj/item/clothing/under/rank/sol/marine //regular sol navy marine fatigues
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name = "sol marine fatigues"
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desc = "A military uniform issued to Sol Alliance marines, to be used while in the field."
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icon = 'icons/obj/sol_uniform.dmi'
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icon_state = "marine_fatigue"
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item_state = "marine_fatigue"
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contained_sprite = 1
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/obj/item/clothing/under/rank/service //navy personnel service unniform
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/obj/item/clothing/under/rank/sol/service //navy personnel service uniform
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name = "sol navy service uniform"
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desc = "A military service uniform issued to Sol Alliance naval personnel, to be worn in environments where a utility uniform is unfitting."
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icon = 'icons/obj/sol_uniform.dmi'
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icon_state = "whiteservice"
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item_state = "whiteservice"
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contained_sprite = 1
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/obj/item/clothing/under/rank/service/marine //sol marine service unniform
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/obj/item/clothing/under/rank/sol/service/marine //sol marine service uniform
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name = "sol marine service uniform"
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desc = "A military service uniform issued to Sol Alliance marines, to be worn in environments where a utility uniform is unfitting."
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icon = 'icons/obj/sol_uniform.dmi'
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icon_state = "tanutility"
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item_state = "tanutility"
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contained_sprite = 1
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/obj/item/clothing/under/rank/dress //navy personnel dress unniform
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/obj/item/clothing/under/rank/sol/dress //navy personnel dress uniform
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name = "sol navy dress uniform"
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desc = "A fancy military dress uniform issued to Sol Alliance naval personnel, to be worn in environments where a service uniform isn't formal enough."
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icon = 'icons/obj/sol_uniform.dmi'
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icon_state = "sailor"
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item_state = "sailor"
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contained_sprite = 1
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/obj/item/clothing/under/rank/dress/marine //sol marine dress unniform
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/obj/item/clothing/under/rank/sol/dress/marine //sol marine dress uniform
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name = "sol marine dress uniform"
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desc = "A fancy military dress uniform issued to Sol Alliance marines, to be worn in environments where a service uniform isn't formal enough."
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icon = 'icons/obj/sol_uniform.dmi'
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icon_state = "mahreendress"
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item_state = "mahreendress"
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contained_sprite = 1
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/obj/item/clothing/under/rank/dress/subofficer //sol marine officer dress unniform
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/obj/item/clothing/under/rank/sol/dress/subofficer //sol marine officer dress uniform
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name = "sol navy junior officer uniform"
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desc = "A fancy military uniform issued to lower ranking Sol Alliance navy officers. An officer in this uniform would be an Ensign, Sub-Lieutenant, or Lieutenant."
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icon = 'icons/obj/sol_uniform.dmi'
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icon_state = "subdress"
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item_state = "subdress"
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contained_sprite = 1
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/obj/item/clothing/under/rank/dress/officer //sol marine officer dress unniform
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/obj/item/clothing/under/rank/sol/dress/officer //sol marine officer dress uniform
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name = "sol navy senior officer uniform"
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desc = "A fancy military uniform issued to high ranking Sol Alliance navy officers. An officer in this uniform would be a Lieutenant Commander, Commander, or Captain."
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icon = 'icons/obj/sol_uniform.dmi'
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icon_state = "dress"
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item_state = "dress"
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contained_sprite = 1
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/obj/item/clothing/under/rank/dress/admiral //admiral uniform
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/obj/item/clothing/under/rank/sol/dress/admiral //admiral uniform
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name = "sol navy admiral uniform"
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desc = "A fancy military uniform issued to a higher member of the Sol Alliance navy. An officer in this uniform would be some form of Admiral."
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icon = 'icons/obj/sol_uniform.dmi'
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icon_state = "admiral_uniform"
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item_state = "admiral_uniform"
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contained_sprite = 1
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@@ -285,7 +285,7 @@
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/datum/outfit/admin/pod/fsf
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name = "RescuePod - FSF Crewman"
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uniform = /obj/item/clothing/under/rank/fatigues/
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uniform = /obj/item/clothing/under/rank/sol/
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shoes = /obj/item/clothing/shoes/jackboots
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belt = /obj/item/storage/belt/military
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back = /obj/item/storage/backpack/satchel_norm
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@@ -305,7 +305,7 @@
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)
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backpack_contents = list(
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/obj/item/clothing/head/navy = 1
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/obj/item/clothing/head/sol = 1
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)
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/datum/outfit/admin/pod/fsf/get_id_assignment()
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@@ -530,9 +530,9 @@ var/list/worths = list(
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/obj/item/clothing/head/bomb_hood = 200,
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/obj/item/clothing/head/radiation = 250,
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/obj/item/clothing/head/bio_hood = 100,
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/obj/item/clothing/head/navy = 250,
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/obj/item/clothing/head/dress/admiral = 1000,
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/obj/item/clothing/head/dress = 350,
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/obj/item/clothing/head/sol = 250,
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/obj/item/clothing/head/sol/dress/admiral = 1000,
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/obj/item/clothing/head/sol/dress = 350,
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/obj/item/clothing/head/helmet/space/void/merc = 2000,
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/obj/item/clothing/head/helmet/space/void/security = 2000,
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/obj/item/clothing/head/helmet/space/void/captain = 3000,
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@@ -563,10 +563,10 @@ var/list/worths = list(
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/obj/item/clothing/under/rank/chief_medical_officer = 65,
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/obj/item/clothing/under/rank/warden = 5,
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/obj/item/clothing/under/rank/centcom = 200,
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/obj/item/clothing/under/rank/fatigues = 250,
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/obj/item/clothing/under/rank/service = 350,
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/obj/item/clothing/under/rank/dress/admiral = 1000,
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/obj/item/clothing/under/rank/dress = 450,
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/obj/item/clothing/under/rank/sol = 250,
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/obj/item/clothing/under/rank/sol/service = 350,
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/obj/item/clothing/under/rank/sol/dress/admiral = 1000,
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/obj/item/clothing/under/rank/sol/dress = 450,
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/obj/item/clothing/under/rank/centcom_commander = 300,
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/obj/item/clothing/under/syndicate/tacticool = 60,
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/obj/item/clothing/under/syndicate = 150,
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