From 39554806309283e54ffd6d07dbb9fdd16031b64b Mon Sep 17 00:00:00 2001 From: Chinsky Date: Fri, 4 Jan 2013 06:20:48 +0400 Subject: [PATCH 01/87] Added ability to unload shells and clips from projectile weapons. --- code/modules/projectiles/guns/projectile.dm | 31 ++++++++++++++++++--- 1 file changed, 27 insertions(+), 4 deletions(-) diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index c7141e741d8..cabad829839 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -1,3 +1,7 @@ +#define SPEEDLOADER 0 +#define FROM_BOX 1 +#define MAGAZINE 2 + /obj/item/weapon/gun/projectile desc = "A classic revolver. Uses 357 ammo" name = "revolver" @@ -10,7 +14,7 @@ var/ammo_type = "/obj/item/ammo_casing/a357" var/list/loaded = list() var/max_shells = 7 - var/load_method = 0 //0 = Single shells or quick loader, 1 = box, 2 = magazine + var/load_method = SPEEDLOADER //0 = Single shells or quick loader, 1 = box, 2 = magazine var/obj/item/ammo_magazine/empty_mag = null @@ -45,7 +49,7 @@ var/num_loaded = 0 if(istype(A, /obj/item/ammo_magazine)) - if((load_method == 2) && loaded.len) return + if((load_method == MAGAZINE) && loaded.len) return var/obj/item/ammo_magazine/AM = A for(var/obj/item/ammo_casing/AC in AM.stored_ammo) if(loaded.len >= max_shells) @@ -55,11 +59,11 @@ AM.stored_ammo -= AC loaded += AC num_loaded++ - if(load_method == 2) + if(load_method == MAGAZINE) user.remove_from_mob(AM) empty_mag = AM empty_mag.loc = src - if(istype(A, /obj/item/ammo_casing) && !load_method) + if(istype(A, /obj/item/ammo_casing) && load_method == SPEEDLOADER) var/obj/item/ammo_casing/AC = A if(AC.caliber == caliber && loaded.len < max_shells) user.drop_item() @@ -72,6 +76,25 @@ update_icon() return +/obj/item/weapon/gun/projectile/attack_self(mob/user as mob) + if (loaded.len) + if (load_method == SPEEDLOADER) + var/obj/item/ammo_casing/AC = loaded[1] + loaded -= AC + AC.loc = get_turf(src) //Eject casing onto ground. + user << "\blue You unload shell from \the [src]!" + if (load_method == MAGAZINE) + var/obj/item/ammo_magazine/AM = empty_mag + for (var/obj/item/ammo_casing/AC in loaded) + AM.stored_ammo += AC + loaded -= AC + AM.loc = get_turf(src) + empty_mag = null + user << "\blue You unload magazine from \the [src]!" + else + user << "\red Nothing loaded in \the [src]!" + + /obj/item/weapon/gun/projectile/examine() ..() From 644e309594036d98e7d8f85e29825e6952b72ae5 Mon Sep 17 00:00:00 2001 From: cib Date: Thu, 14 Feb 2013 15:31:37 +0100 Subject: [PATCH 02/87] Virologist is an alt title again. --- code/game/jobs/job/medical.dm | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index c1aafb07218..e15570d8c81 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -49,7 +49,7 @@ selection_color = "#ffeef0" access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics) minimal_access = list(access_medical, access_morgue, access_surgery) - alt_titles = list("Surgeon","Emergency Physician","Nurse","Orderly") + alt_titles = list("Surgeon","Emergency Physician","Nurse","Virologist") equip(var/mob/living/carbon/human/H) if(!H) return 0 @@ -74,11 +74,12 @@ if("Medical Doctor") H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit) - if("Orderly") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(H), slot_w_uniform) if("Nurse") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nursesuit(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/head/nursehat(H), slot_head) + if(H.gender == FEMALE) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nursesuit(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/head/nursehat(H), slot_head) + else + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(H), slot_w_uniform) else H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit) @@ -151,7 +152,7 @@ H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) return 1 -/datum/job/virologist +/*/datum/job/virologist title = "Virologist" flag = VIROLOGIST department_flag = MEDSCI @@ -182,4 +183,4 @@ H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) else H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - return 1 + return 1*/ From 484c936c6d1067957bbe807e26ddaf064fe871b2 Mon Sep 17 00:00:00 2001 From: cib Date: Thu, 14 Feb 2013 16:29:07 +0100 Subject: [PATCH 03/87] Fixed a bug with intercept reports. --- code/game/gamemodes/intercept_report.dm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/code/game/gamemodes/intercept_report.dm b/code/game/gamemodes/intercept_report.dm index f4e1b706c0a..54c1ac6b079 100644 --- a/code/game/gamemodes/intercept_report.dm +++ b/code/game/gamemodes/intercept_report.dm @@ -124,6 +124,8 @@ var/name_2 = pick(src.org_names_2) var/mob/living/carbon/human/H = get_suspect() + if(!H) return + var/fingerprints = num2text(md5(H.dna.uni_identity)) var/traitor_name = H.real_name var/prob_right_dude = rand(1, 100) @@ -147,6 +149,7 @@ var/prob_right_dude = rand(1, 100) var/mob/living/carbon/human/H = get_suspect() + if(!H) return var/traitor_job = H.mind.assigned_role src.text += "

It has been brought to our attention that the [name_1] [name_2] have stumbled upon some dark secrets. They apparently want to spread the dangerous knowledge onto as many stations as they can." @@ -165,6 +168,7 @@ var/prob_right_dude = rand(1, 100) var/mob/living/carbon/human/H = get_suspect() + if(!H) return var/traitor_job = H.mind.assigned_role src.text += "

It has been brought to our attention that the [name_1] [name_2] are attempting to stir unrest on one of our stations in your sector." From afccc33ddbabdcfe4ecd25a0b115adabdd8afcbd Mon Sep 17 00:00:00 2001 From: cib Date: Thu, 14 Feb 2013 23:13:18 +0100 Subject: [PATCH 04/87] Forgot to give MD virology access. --- code/game/jobs/job/medical.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index e15570d8c81..079b1ab7eb7 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -48,7 +48,7 @@ supervisors = "the chief medical officer" selection_color = "#ffeef0" access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics) - minimal_access = list(access_medical, access_morgue, access_surgery) + minimal_access = list(access_medical, access_morgue, access_surgery, access_virology) alt_titles = list("Surgeon","Emergency Physician","Nurse","Virologist") equip(var/mob/living/carbon/human/H) From 713176a466afa550346a7edc73ab683ade7c4881 Mon Sep 17 00:00:00 2001 From: Gamerofthegame Date: Thu, 14 Feb 2013 22:50:01 -0500 Subject: [PATCH 05/87] Changes Secret-Nuke ready requirements from 15 to 25. --- code/game/gamemodes/nuclear/nuclear.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index efa216c2ee1..54b12206d47 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -6,7 +6,7 @@ name = "nuclear emergency" config_tag = "nuclear" required_players = 6 - required_players_secret = 15 // 15 players - 5 players to be the nuke ops = 10 players remaining + required_players_secret = 25 // 25 players - 5 players to be the nuke ops = 20 players remaining required_enemies = 5 recommended_enemies = 5 From 764fa03a17a66bd10cfc6e975440f2d08ad9a1fc Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sat, 16 Feb 2013 18:58:43 +0400 Subject: [PATCH 06/87] Fix for negative miss chance modificators working. --- code/modules/mob/mob_helpers.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index 18b317cb4fb..ab563934ad6 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -171,7 +171,7 @@ proc/hasorgans(A) // you can only miss if your target is standing and not restrained if(!target.buckled && !target.lying) - var/miss_chance = max(10 + miss_chance_mod, 0) + var/miss_chance = 10 switch(zone) if("head") miss_chance = 40 @@ -191,6 +191,7 @@ proc/hasorgans(A) miss_chance = 50 if("r_foot") miss_chance = 50 + miss_chance = max(miss_chance + miss_chance_mod, 0) if(prob(miss_chance)) if(prob(70)) return null From 106018ca3be726fea729a7a49e2c26a786d51ed1 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sat, 16 Feb 2013 19:00:49 +0400 Subject: [PATCH 07/87] Fix for firing distance calculation. 'original' var is not a starting point of projectile, but an atom it was fired at initially. 'starting' is turf where projectile was fired from. --- code/modules/projectiles/projectile.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index cbeb12baaef..5bdecb79e34 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -74,7 +74,7 @@ loc = A.loc return 0// nope.avi - var/distance = get_dist(original,loc) + var/distance = get_dist(starting,loc) //Lower accurancy/longer range tradeoff. Distance matters a lot here, so at // close distance, actually RAISE the chance to hit. def_zone = get_zone_with_miss_chance(def_zone, M, -30 + 8*distance) From 9c43050ba7b03801595ddf3c27ab920967c18762 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sat, 16 Feb 2013 19:01:48 +0400 Subject: [PATCH 08/87] Change to check_zone proc. It makes possible to target hands/feet/groin. Not sure what side effects would this change have. --- code/modules/mob/mob_helpers.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index ab563934ad6..29b2bfeac3c 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -134,7 +134,7 @@ proc/hasorgans(A) zone = "head" if("mouth") zone = "head" - if("l_hand") +/* if("l_hand") zone = "l_arm" if("r_hand") zone = "r_arm" @@ -144,6 +144,7 @@ proc/hasorgans(A) zone = "r_leg" if("groin") zone = "chest" +*/ return zone From 226a96b38fbd8796174454deafc7c2de4df9ae48 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sat, 16 Feb 2013 21:02:38 +0400 Subject: [PATCH 09/87] If bullet misses someone it does not disappear, but continues on its way. --- code/modules/projectiles/projectile.dm | 28 +++++++++++--------------- 1 file changed, 12 insertions(+), 16 deletions(-) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 5bdecb79e34..ffb1bd13d7d 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -79,27 +79,23 @@ // close distance, actually RAISE the chance to hit. def_zone = get_zone_with_miss_chance(def_zone, M, -30 + 8*distance) - if(silenced) - if(def_zone) - M << "\red You've been shot in the [parse_zone(def_zone)] by the [src.name]!" + if(!def_zone) + visible_message("\blue \The [src] misses [M] narrowly!") + forcedodge = 1 else - if(!def_zone) - visible_message("\The [src] misses [M] narrowly.") - del(src) - return if(silenced) M << "\red You've been shot in the [parse_zone(def_zone)] by the [src.name]!" else visible_message("\red [A.name] is hit by the [src.name] in the [parse_zone(def_zone)]!")//X has fired Y is now given by the guns so you cant tell who shot you if you could not see the shooter - if(istype(firer, /mob)) - M.attack_log += "\[[time_stamp()]\] [firer]/[firer.ckey] shot [M]/[M.ckey] with a [src.type]" - firer.attack_log += "\[[time_stamp()]\] [firer]/[firer.ckey] shot [M]/[M.ckey] with a [src.type]" - log_attack("[firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src.type]") - msg_admin_attack("ATTACK: [firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src]") //BS12 EDIT ALG - else - M.attack_log += "\[[time_stamp()]\] UNKNOWN SUBJECT (No longer exists) shot [M]/[M.ckey] with a [src]" - log_attack("UNKNOWN shot [M] ([M.ckey]) with a [src.type]") - msg_admin_attack("ATTACK: UNKNOWN shot [M] ([M.ckey]) with a [src]") //BS12 EDIT ALG + if(istype(firer, /mob)) + M.attack_log += "\[[time_stamp()]\] [firer]/[firer.ckey] shot [M]/[M.ckey] with a [src.type]" + firer.attack_log += "\[[time_stamp()]\] [firer]/[firer.ckey] shot [M]/[M.ckey] with a [src.type]" + log_attack("[firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src.type]") + msg_admin_attack("ATTACK: [firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src]") //BS12 EDIT ALG + else + M.attack_log += "\[[time_stamp()]\] UNKNOWN SUBJECT (No longer exists) shot [M]/[M.ckey] with a [src]" + log_attack("UNKNOWN shot [M] ([M.ckey]) with a [src.type]") + msg_admin_attack("ATTACK: UNKNOWN shot [M] ([M.ckey]) with a [src]") //BS12 EDIT ALG spawn(0) if(A) From cabc70398b104a48064f753590445b069f5969c9 Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Sun, 17 Feb 2013 11:12:17 +1000 Subject: [PATCH 10/87] added some info text to adminwho/modwho Signed-off-by: Cael_Aislinn --- code/game/verbs/who.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/verbs/who.dm b/code/game/verbs/who.dm index c7f7a3774f7..a5ce1f7b792 100644 --- a/code/game/verbs/who.dm +++ b/code/game/verbs/who.dm @@ -76,7 +76,7 @@ else num_mods_online++ - msg += "There are [num_mods_online] moderators online\n" + msg += "There are also [num_mods_online] moderators online. To view online moderators, type 'modwho'\n" src << msg /client/verb/modwho() @@ -109,5 +109,5 @@ else num_admins_online++ - msg += "There are [num_admins_online] admins online\n" + msg += "There are also [num_admins_online] admins online. To view online admins, type 'adminwho'\n" src << msg From 4b69afd15b0baccacec829d1ae397888b6226b37 Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Sun, 17 Feb 2013 11:17:45 +1000 Subject: [PATCH 11/87] made carp migration actually end (carp disappear back into the void) Signed-off-by: Cael_Aislinn --- code/modules/events/carp_migration.dm | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/code/modules/events/carp_migration.dm b/code/modules/events/carp_migration.dm index ae0ca74a001..b1b02513d4b 100644 --- a/code/modules/events/carp_migration.dm +++ b/code/modules/events/carp_migration.dm @@ -1,15 +1,23 @@ /datum/event/carp_migration announceWhen = 50 oneShot = 1 + endWhen = 900 + var/list/spawned_carp = list() /datum/event/carp_migration/setup() announceWhen = rand(40, 60) + endWhen = rand(600,1200) /datum/event/carp_migration/announce() command_alert("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert") - /datum/event/carp_migration/start() for(var/obj/effect/landmark/C in landmarks_list) if(C.name == "carpspawn") - new /mob/living/simple_animal/hostile/carp(C.loc) + spawned_carp.Add(new /mob/living/simple_animal/hostile/carp(C.loc)) + +/datum/event/carp_migration/end() + for(var/mob/living/simple_animal/hostile/carp/C in spawned_carp) + var/turf/T = get_turf(C) + if(istype(T, /turf/space) + del(C) From da9b87a28842d541e666523efc7cb865d6b13548 Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Mon, 18 Feb 2013 00:32:49 +1000 Subject: [PATCH 12/87] beepsky now fights hostile NPC mobs, and vice versa Signed-off-by: Cael_Aislinn --- code/game/machinery/bots/secbot.dm | 120 ++++++++++++------ code/modules/events/carp_migration.dm | 2 +- .../living/simple_animal/hostile/hostile.dm | 10 ++ .../simple_animal/hostile/retaliate/drone.dm | 2 +- .../mob/living/simple_animal/simple_animal.dm | 4 + 5 files changed, 95 insertions(+), 43 deletions(-) diff --git a/code/game/machinery/bots/secbot.dm b/code/game/machinery/bots/secbot.dm index 2f61a6cc9d1..fb599c35ccb 100644 --- a/code/game/machinery/bots/secbot.dm +++ b/code/game/machinery/bots/secbot.dm @@ -12,7 +12,7 @@ brute_dam_coeff = 0.5 // weight = 1.0E7 req_one_access = list(access_security, access_forensics_lockers) - var/mob/living/carbon/target + var/mob/target var/oldtarget_name var/threatlevel = 0 var/target_lastloc //Loc of target when arrested. @@ -22,6 +22,7 @@ var/idcheck = 0 //If false, all station IDs are authorized for weapons. var/check_records = 1 //Does it check security records? var/arrest_type = 0 //If true, don't handcuff + var/next_harm_time = 0 var/mode = 0 #define SECBOT_IDLE 0 // idle @@ -219,30 +220,47 @@ Auto Patrol: []"}, if(target) // make sure target exists if(get_dist(src, src.target) <= 1) // if right next to perp - playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) - src.icon_state = "secbot-c" - spawn(2) - src.icon_state = "secbot[src.on]" - var/mob/living/carbon/M = src.target - var/maxstuns = 4 - if(istype(M, /mob/living/carbon/human)) - if(M.stuttering < 10 && (!(HULK in M.mutations))) + if(istype(src.target,/mob/living/carbon)) + playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + src.icon_state = "secbot-c" + spawn(2) + src.icon_state = "secbot[src.on]" + var/mob/living/carbon/M = src.target + var/maxstuns = 4 + if(istype(M, /mob/living/carbon/human)) + if(M.stuttering < 10 && (!(HULK in M.mutations))) + M.stuttering = 10 + M.Stun(10) + M.Weaken(10) + else + M.Weaken(10) M.stuttering = 10 - M.Stun(10) - M.Weaken(10) - else - M.Weaken(10) - M.stuttering = 10 - M.Stun(10) - maxstuns-- - if(maxstuns <= 0) - target = null - visible_message("\red [src.target] has been stunned by [src]!") + M.Stun(10) + maxstuns-- + if(maxstuns <= 0) + target = null + visible_message("\red [src.target] has been stunned by [src]!") - mode = SECBOT_PREP_ARREST - src.anchored = 1 - src.target_lastloc = M.loc - return + mode = SECBOT_PREP_ARREST + src.anchored = 1 + src.target_lastloc = M.loc + return + else if(istype(src.target,/mob/living/simple_animal)) + //just harmbaton them until dead + if(world.time > next_harm_time) + next_harm_time = world.time + 15 + playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + visible_message("\red [src] beats [src.target] with the stun baton!") + src.icon_state = "secbot-c" + spawn(2) + src.icon_state = "secbot[src.on]" + + var/mob/living/simple_animal/S = src.target + S.AdjustStunned(10) + S.adjustBruteLoss(15) + if(S.stat) + src.frustration = 8 + playsound(src.loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/bcreep.ogg'), 50, 0) else // not next to perp var/turf/olddist = get_dist(src, src.target) @@ -251,6 +269,8 @@ Auto Patrol: []"}, src.frustration++ else src.frustration = 0 + else + src.frustration = 8 if(SECBOT_PREP_ARREST) // preparing to arrest target @@ -261,19 +281,22 @@ Auto Patrol: []"}, return if(istype(src.target,/mob/living/carbon)) - if(!src.target.handcuffed && !src.arrest_type) + var/mob/living/carbon/C = target + if(!C.handcuffed && !src.arrest_type) playsound(src.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2) mode = SECBOT_ARREST visible_message("\red [src] is trying to put handcuffs on [src.target]!") spawn(60) if(get_dist(src, src.target) <= 1) - if(src.target.handcuffed) - return + /*if(src.target.handcuffed) + return*/ if(istype(src.target,/mob/living/carbon)) - target.handcuffed = new /obj/item/weapon/handcuffs(target) - target.update_inv_handcuffed() //update the handcuffs overlay + C = target + if(!C.handcuffed) + C.handcuffed = new /obj/item/weapon/handcuffs(target) + C.update_inv_handcuffed() //update the handcuffs overlay mode = SECBOT_IDLE src.target = null @@ -284,6 +307,7 @@ Auto Patrol: []"}, playsound(src.loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg'), 50, 0) // var/arrest_message = pick("Have a secure day!","I AM THE LAW.", "God made tomorrow for the crooks we don't catch today.","You can't outrun a radio.") // src.speak(arrest_message) + else mode = SECBOT_IDLE src.target = null @@ -293,10 +317,16 @@ Auto Patrol: []"}, if(SECBOT_ARREST) // arresting - if(!target || target.handcuffed) + if(!target || !istype(target, /mob/living/carbon)) src.anchored = 0 mode = SECBOT_IDLE return + else + var/mob/living/carbon/C = target + if(!C.handcuffed) + src.anchored = 0 + mode = SECBOT_IDLE + return if(SECBOT_START_PATROL) // start a patrol @@ -560,27 +590,35 @@ Auto Patrol: []"}, /obj/machinery/bot/secbot/proc/look_for_perp() src.anchored = 0 - for (var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal - if((C.stat) || (C.handcuffed)) - continue + for (var/mob/living/M in view(7,src)) //Let's find us a criminal + if(istype(M, /mob/living/carbon)) + var/mob/living/carbon/C = M + if((C.stat) || (C.handcuffed)) + continue - if((C.name == src.oldtarget_name) && (world.time < src.last_found + 100)) - continue + if((C.name == src.oldtarget_name) && (world.time < src.last_found + 100)) + continue - if(istype(C, /mob/living/carbon/human)) - src.threatlevel = src.assess_perp(C) - else if((src.idcheck) && (istype(C, /mob/living/carbon/monkey))) - src.threatlevel = 4 + if(istype(C, /mob/living/carbon/human)) + src.threatlevel = src.assess_perp(C) + else if((src.idcheck) && (istype(C, /mob/living/carbon/monkey))) + src.threatlevel = 4 + + else if(istype(M, /mob/living/simple_animal/hostile)) + if(M.stat == DEAD) + continue + else + src.threatlevel = 4 if(!src.threatlevel) continue else if(src.threatlevel >= 4) - src.target = C - src.oldtarget_name = C.name + src.target = M + src.oldtarget_name = M.name src.speak("Level [src.threatlevel] infraction alert!") playsound(src.loc, pick('sound/voice/bcriminal.ogg', 'sound/voice/bjustice.ogg', 'sound/voice/bfreeze.ogg'), 50, 0) - src.visible_message("[src] points at [C.name]!") + src.visible_message("[src] points at [M.name]!") mode = SECBOT_HUNT spawn(0) process() // ensure bot quickly responds to a perp diff --git a/code/modules/events/carp_migration.dm b/code/modules/events/carp_migration.dm index b1b02513d4b..dffb2836688 100644 --- a/code/modules/events/carp_migration.dm +++ b/code/modules/events/carp_migration.dm @@ -19,5 +19,5 @@ /datum/event/carp_migration/end() for(var/mob/living/simple_animal/hostile/carp/C in spawned_carp) var/turf/T = get_turf(C) - if(istype(T, /turf/space) + if(istype(T, /turf/space)) del(C) diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm index abeeb068810..97cf632cf04 100644 --- a/code/modules/mob/living/simple_animal/hostile/hostile.dm +++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm @@ -46,6 +46,13 @@ stance = HOSTILE_STANCE_ATTACK T = M break + + if(istype(A, /obj/machinery/bot)) + var/obj/machinery/bot/B = A + if (B.health > 0) + stance = HOSTILE_STANCE_ATTACK + T = B + break return T @@ -88,6 +95,9 @@ var/obj/mecha/M = target_mob M.attack_animal(src) return M + if(istype(target_mob,/obj/machinery/bot)) + var/obj/machinery/bot/B = target_mob + B.attack_animal(src) /mob/living/simple_animal/hostile/proc/LoseTarget() stance = HOSTILE_STANCE_IDLE diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/drone.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/drone.dm index fe6f3c7ba43..dd50f3aef6c 100644 --- a/code/modules/mob/living/simple_animal/hostile/retaliate/drone.dm +++ b/code/modules/mob/living/simple_animal/hostile/retaliate/drone.dm @@ -152,7 +152,7 @@ hostile_drone = 0 walk(src,0) -/mob/living/simple_animal/Die() +/mob/living/simple_animal/hostile/retaliate/malf_drone/Die() src.visible_message("\blue \icon[src] [src] suddenly breaks apart.") ..() del(src) diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index b8b6d31312b..3601ab3547a 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -452,4 +452,8 @@ var/obj/mecha/M = target_mob if (M.occupant) return (0) + if (istype(target_mob,/obj/machinery/bot)) + var/obj/machinery/bot/B = target_mob + if(B.health > 0) + return (0) return (1) \ No newline at end of file From c4176beb3ee3ef23d0782c192c07dbe02cb0faf4 Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Mon, 18 Feb 2013 00:56:53 +1000 Subject: [PATCH 13/87] some more useability tweaks to adminwho/modwho Signed-off-by: Cael_Aislinn --- code/game/verbs/who.dm | 28 ++++++++++++++++++---------- 1 file changed, 18 insertions(+), 10 deletions(-) diff --git a/code/game/verbs/who.dm b/code/game/verbs/who.dm index a5ce1f7b792..1608a81a748 100644 --- a/code/game/verbs/who.dm +++ b/code/game/verbs/who.dm @@ -46,11 +46,12 @@ set category = "Admin" set name = "Adminwho" - var/msg = "Current Admins:\n" + var/msg = "" var/num_mods_online = 0 + var/num_admins_online = 0 if(holder) for(var/client/C in admins) - if(C.holder.rank != "Moderator") + if(R_ADMIN & C.holder.rights || !(R_MOD & C.holder.rights)) msg += "\t[C] is a [C.holder.rank]" if(C.holder.fakekey) @@ -66,16 +67,20 @@ if(C.is_afk()) msg += " (AFK)" msg += "\n" + + num_admins_online++ else num_mods_online++ else for(var/client/C in admins) - if(C.holder.rank != "Moderator") + if(R_ADMIN & C.holder.rights || !(R_MOD & C.holder.rights)) if(!C.holder.fakekey) msg += "\t[C] is a [C.holder.rank]\n" + num_admins_online++ else num_mods_online++ + msg = "Current Admins ([num_admins_online]):\n" + msg msg += "There are also [num_mods_online] moderators online. To view online moderators, type 'modwho'\n" src << msg @@ -83,11 +88,14 @@ set category = "Admin" set name = "Modwho" - var/msg = "Current Moderators:\n" + var/msg = "" var/num_admins_online = 0 + var/num_mods_online = 0 if(holder) for(var/client/C in admins) - if(C.holder.rank == "Moderator") + if(R_ADMIN & C.holder.rights || !(R_MOD & C.holder.rights)) + num_admins_online++ + else msg += "\t[C] is a [C.holder.rank]" if(isobserver(C.mob)) @@ -100,14 +108,14 @@ if(C.is_afk()) msg += " (AFK)" msg += "\n" - else - num_admins_online++ + num_mods_online++ else for(var/client/C in admins) - if(C.holder.rank == "Moderator") - msg += "\t[C] is a [C.holder.rank]\n" - else + if(R_ADMIN & C.holder.rights || !(R_MOD & C.holder.rights)) num_admins_online++ + else + msg += "\t[C] is a [C.holder.rank]\n" + msg = "Current Moderators ([num_mods_online]):\n" + msg msg += "There are also [num_admins_online] admins online. To view online admins, type 'adminwho'\n" src << msg From 92c8c34c2ad3c3d5d4b6a748a6c4234775f4eb7c Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sun, 17 Feb 2013 19:12:00 +0400 Subject: [PATCH 14/87] Removed getDisplayNameProc(), since all organs have display_name var anyway. Moved some severed head code into it's New() for readability. Fixed noexplode flag in droplimb still making limb give explosion message. --- code/datums/organs/organ_external.dm | 65 +++++++-------------- code/game/objects/items/devices/PDA/PDA.dm | 2 +- code/game/objects/items/devices/scanners.dm | 6 +- code/modules/mob/living/carbon/carbon.dm | 2 +- 4 files changed, 26 insertions(+), 49 deletions(-) diff --git a/code/datums/organs/organ_external.dm b/code/datums/organs/organ_external.dm index 74c28006266..b7ded52a4f1 100644 --- a/code/datums/organs/organ_external.dm +++ b/code/datums/organs/organ_external.dm @@ -357,23 +357,10 @@ owner << "\red You are now sterile." if(HEAD) H = new /obj/item/weapon/organ/head(owner.loc, owner) - if(ishuman(owner)) - if(owner.gender == FEMALE) - H.icon_state = "head_f" - H.overlays += owner.generate_head_icon() - H:transfer_identity(owner) - H.pixel_x = -10 - H.pixel_y = 6 - H.name = "[owner.real_name]'s head" - owner.u_equip(owner.glasses) owner.u_equip(owner.head) owner.u_equip(owner.ears) owner.u_equip(owner.wear_mask) - - owner.regenerate_icons() - - owner.death() if(ARM_RIGHT) H = new /obj/item/weapon/organ/r_arm(owner.loc, owner) if(ismonkey(owner)) @@ -446,18 +433,17 @@ step(H,lol) destspawn = 1 - if(status & ORGAN_ROBOT) + if(status & ORGAN_ROBOT && !no_explode) owner.visible_message("\red \The [owner]'s [display_name] explodes violently!",\ "\red Your [display_name] explodes!",\ "You hear an explosion followed by a scream!") - if(!no_explode) - explosion(get_turf(owner),-1,-1,2,3) - var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() - spark_system.set_up(5, 0, owner) - spark_system.attach(owner) - spark_system.start() - spawn(10) - del(spark_system) + explosion(get_turf(owner),-1,-1,2,3) + var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() + spark_system.set_up(5, 0, owner) + spark_system.attach(owner) + spark_system.start() + spawn(10) + del(spark_system) else owner.visible_message("\red [owner.name]'s [display_name] flies off in an arc.",\ "Your [display_name] goes flying off!",\ @@ -542,27 +528,6 @@ else take_damage(damage, 0, 1, used_weapon = "EMP") - proc/getDisplayName() - switch(name) - if("l_leg") - return "left leg" - if("r_leg") - return "right leg" - if("l_arm") - return "left arm" - if("r_arm") - return "right arm" - if("l_foot") - return "left foot" - if("r_foot") - return "right foot" - if("l_hand") - return "left hand" - if("r_hand") - return "right hand" - else - return name - proc/robotize() src.status &= ~ORGAN_BROKEN src.status &= ~ORGAN_BLEEDING @@ -743,11 +708,23 @@ obj/item/weapon/organ/head var/mob/living/carbon/brain/brainmob var/brain_op_stage = 0 -obj/item/weapon/organ/head/New() +obj/item/weapon/organ/head/New(loc, mob/living/carbon/human/H) ..() spawn(5) if(brainmob && brainmob.client) brainmob.client.screen.len = null //clear the hud + if(ishuman(H)) + if(H.gender == FEMALE) + H.icon_state = "head_f" + H.overlays += H.generate_head_icon() + transfer_identity(H) + pixel_x = -10 + pixel_y = 6 + name = "[H.real_name]'s head" + + H.regenerate_icons() + + H.death() obj/item/weapon/organ/head/proc/transfer_identity(var/mob/living/carbon/human/H)//Same deal as the regular brain proc. Used for human-->head brainmob = new(src) diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index 46b7a8b4f36..3d97d7eb7cd 100755 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -914,7 +914,7 @@ var/global/list/obj/item/device/pda/PDAs = list() user.show_message("\blue Localized Damage, Brute/Burn:",1) if(length(damaged)>0) for(var/datum/organ/external/org in damaged) - user.show_message(text("\blue \t []: []\blue-[]",capitalize(org.getDisplayName()),(org.brute_dam > 0)?"\red [org.brute_dam]":0,(org.burn_dam > 0)?"\red [org.burn_dam]":0),1) + user.show_message(text("\blue \t []: []\blue-[]",capitalize(org.display_name),(org.brute_dam > 0)?"\red [org.brute_dam]":0,(org.burn_dam > 0)?"\red [org.burn_dam]":0),1) else user.show_message("\blue \t Limbs are OK.",1) diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index a0f4f202d90..6d8a77549f2 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -112,7 +112,7 @@ MASS SPECTROMETER if(length(damaged)>0) for(var/datum/organ/external/org in damaged) user.show_message(text("\blue \t []: [][]\blue - []", \ - capitalize(org.getDisplayName()), \ + capitalize(org.display_name), \ (org.brute_dam > 0) ? "\red [org.brute_dam]" :0, \ (org.status & ORGAN_BLEEDING)?"\red \[Bleeding\]":"\t", \ (org.burn_dam > 0) ? "[org.burn_dam]" :0),1) @@ -146,7 +146,7 @@ MASS SPECTROMETER var/mob/living/carbon/human/H = M for(var/name in H.organs_by_name) var/datum/organ/external/e = H.organs_by_name[name] - var/limb = e.getDisplayName() + var/limb = e.display_name if(e.status & ORGAN_BROKEN) if(((e.name == "l_arm") || (e.name == "r_arm") || (e.name == "l_leg") || (e.name == "r_leg")) && (!(e.status & ORGAN_SPLINTED))) user << "\red Unsecured fracture in subject [limb]. Splinting recommended for transport." @@ -328,4 +328,4 @@ MASS SPECTROMETER name = "advanced mass-spectrometer" icon_state = "adv_spectrometer" details = 1 - origin_tech = "magnets=4;biotech=2" + origin_tech = "magnets=4;biotech=2" diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 8f8fe88145a..7eca9638fc5 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -188,7 +188,7 @@ status = "MISSING!" if(status == "") status = "OK" - src.show_message(text("\t []My [] is [].",status=="OK"?"\blue ":"\red ",org.getDisplayName(),status),1) + src.show_message(text("\t []My [] is [].",status=="OK"?"\blue ":"\red ",org.display_name,status),1) if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit)) H.play_xylophone() else From 844d9e7e8981207257d6134767aea41ddd5cc8db Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Mon, 18 Feb 2013 01:27:54 +1000 Subject: [PATCH 15/87] changelog update Signed-off-by: Cael_Aislinn --- html/changelog.html | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/html/changelog.html b/html/changelog.html index 10c719b2a6f..a2ac370d751 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -59,6 +59,14 @@ should be listed in the changelog upon commit though. Thanks. --> +
+

February 18th 2013

+

Cael Aislinn updated:

+
    +
  • Security bots will now target hostile mobs, and vice versa.
  • +
+
+

February 14th 2013

CIB updated:

From ab9ed98f07eb0e8f4a5cdb13915fc165993dc029 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sun, 17 Feb 2013 19:32:31 +0400 Subject: [PATCH 16/87] Removed all cases for monkeys, since they do not have organs anymore. Moved dropped limb icon generation code to it's New() --- code/datums/organs/organ_external.dm | 209 ++++++++++++--------------- 1 file changed, 89 insertions(+), 120 deletions(-) diff --git a/code/datums/organs/organ_external.dm b/code/datums/organs/organ_external.dm index b7ded52a4f1..00f903498a5 100644 --- a/code/datums/organs/organ_external.dm +++ b/code/datums/organs/organ_external.dm @@ -337,120 +337,81 @@ if(body_part == UPPER_TORSO) return - if(status & ORGAN_SPLINTED) - status &= ~ORGAN_SPLINTED + src.status &= ~ORGAN_BROKEN + src.status &= ~ORGAN_BLEEDING + src.status &= ~ORGAN_SPLINTED if(implant) for(var/implants in implant) del(implants) - //owner.unlock_medal("Lost something?", 0, "Lose a limb.", "easy") // If any organs are attached to this, destroy them for(var/datum/organ/external/O in owner.organs) if(O.parent == src) O.droplimb(1) - var/obj/item/weapon/organ/H + var/obj/organ switch(body_part) -// if(UPPER_TORSO) -// owner.gib() if(LOWER_TORSO) owner << "\red You are now sterile." if(HEAD) - H = new /obj/item/weapon/organ/head(owner.loc, owner) + organ= new /obj/item/weapon/organ/head(owner.loc, owner) owner.u_equip(owner.glasses) owner.u_equip(owner.head) owner.u_equip(owner.ears) owner.u_equip(owner.wear_mask) if(ARM_RIGHT) - H = new /obj/item/weapon/organ/r_arm(owner.loc, owner) - if(ismonkey(owner)) - H.icon_state = "r_arm_l" + if(status & ORGAN_ROBOT) + organ = new /obj/item/robot_parts/r_arm(owner.loc) + else + organ= new /obj/item/weapon/organ/r_arm(owner.loc, owner) if(ARM_LEFT) - H = new /obj/item/weapon/organ/l_arm(owner.loc, owner) - if(ismonkey(owner)) - H.icon_state = "l_arm_l" + if(status & ORGAN_ROBOT) + organ= new /obj/item/robot_parts/l_arm(owner.loc) + else + organ= new /obj/item/weapon/organ/l_arm(owner.loc, owner) if(LEG_RIGHT) - H = new /obj/item/weapon/organ/r_leg(owner.loc, owner) - if(ismonkey(owner)) - H.icon_state = "r_leg_l" + if(status & ORGAN_ROBOT) + organ = new /obj/item/robot_parts/l_leg(owner.loc) + else + organ= new /obj/item/weapon/organ/r_leg(owner.loc, owner) if(LEG_LEFT) - H = new /obj/item/weapon/organ/l_leg(owner.loc, owner) - if(ismonkey(owner)) - H.icon_state = "l_leg_l" + if(status & ORGAN_ROBOT) + organ = new /obj/item/robot_parts/r_leg(owner.loc) + else + organ= new /obj/item/weapon/organ/l_leg(owner.loc, owner) if(HAND_RIGHT) - H = new /obj/item/weapon/organ/r_hand(owner.loc, owner) - if(ismonkey(owner)) - H.icon_state = "r_hand_l" + organ= new /obj/item/weapon/organ/r_hand(owner.loc, owner) owner.u_equip(owner.gloves) if(HAND_LEFT) - H = new /obj/item/weapon/organ/l_hand(owner.loc, owner) - if(ismonkey(owner)) - H.icon_state = "l_hand_l" + organ= new /obj/item/weapon/organ/l_hand(owner.loc, owner) owner.u_equip(owner.gloves) if(FOOT_RIGHT) - H = new /obj/item/weapon/organ/r_foot/(owner.loc, owner) - if(ismonkey(owner)) - H.icon_state = "r_foot_l" + organ= new /obj/item/weapon/organ/r_foot/(owner.loc, owner) owner.u_equip(owner.shoes) if(FOOT_LEFT) - H = new /obj/item/weapon/organ/l_foot(owner.loc, owner) - if(ismonkey(owner)) - H.icon_state = "l_foot_l" + organ = new /obj/item/weapon/organ/l_foot(owner.loc, owner) owner.u_equip(owner.shoes) - if(H) - if(ismonkey(owner)) - H.icon = 'monkey.dmi' - else if(ishuman(owner) && owner.dna) - var/icon/I - switch(owner.dna.mutantrace) - if("tajaran") - I = new('icons/mob/human_races/r_tajaran.dmi') - if("lizard") - I = new('icons/mob/human_races/r_lizard.dmi') - if("skrell") - I = new('icons/mob/human_races/r_skrell.dmi') - else - I = new('icons/mob/human_races/r_human.dmi') - if(I) - H.icon = I.MakeLying() + if(organ) + destspawn = 1 + if(status & ORGAN_ROBOT && !no_explode) + owner.visible_message("\red \The [owner]'s [display_name] explodes violently!",\ + "\red Your [display_name] explodes!",\ + "You hear an explosion followed by a scream!") + explosion(get_turf(owner),-1,-1,2,3) + var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() + spark_system.set_up(5, 0, owner) + spark_system.attach(owner) + spark_system.start() + spawn(10) + del(spark_system) else - H.icon_state = initial(H.icon_state)+"_l" - - if(status & ORGAN_ROBOT) - del H - switch(body_part) - if(LEG_RIGHT) - H = new /obj/item/robot_parts/r_leg(owner.loc) - if(LEG_LEFT) - H = new /obj/item/robot_parts/l_leg(owner.loc) - if(ARM_RIGHT) - H = new /obj/item/robot_parts/r_arm(owner.loc) - if(ARM_LEFT) - H = new /obj/item/robot_parts/l_arm(owner.loc) - - if(H) + owner.visible_message("\red [owner.name]'s [display_name] flies off in an arc.",\ + "Your [display_name] goes flying off!",\ + "You hear a terrible sound of ripping tendons and flesh.") var/lol = pick(cardinal) - step(H,lol) - - destspawn = 1 - if(status & ORGAN_ROBOT && !no_explode) - owner.visible_message("\red \The [owner]'s [display_name] explodes violently!",\ - "\red Your [display_name] explodes!",\ - "You hear an explosion followed by a scream!") - explosion(get_turf(owner),-1,-1,2,3) - var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() - spark_system.set_up(5, 0, owner) - spark_system.attach(owner) - spark_system.start() - spawn(10) - del(spark_system) - else - owner.visible_message("\red [owner.name]'s [display_name] flies off in an arc.",\ - "Your [display_name] goes flying off!",\ - "You hear a terrible sound of ripping tendons and flesh.") - - // force the icon to rebuild - owner.regenerate_icons() + step(organ,lol) + // force the icon to rebuild + owner.regenerate_icons() proc/createwound(var/type = CUT, var/damage) if(hasorgans(owner)) @@ -673,18 +634,6 @@ obj/item/weapon/organ icon = 'icons/mob/human_races/r_human.dmi' -/* -//Damage will not exceed max_damage using this proc -//Cannot apply negative damage -/datum/organ/external/proc/take_damage(brute, burn) - if(owner && (owner.status_flags & GODMODE)) return 0 //godmode - brute = max(brute,0) - burn = max(burn,0) - - var/can_inflict = max_damage - (brute_dam + burn_dam) - if(!can_inflict) return 0 -*/ - obj/item/weapon/organ/New(loc, mob/living/carbon/human/H) ..(loc) if(!istype(H)) @@ -694,14 +643,59 @@ obj/item/weapon/organ/New(loc, mob/living/carbon/human/H) blood_DNA = list() blood_DNA[H.dna.unique_enzymes] = H.dna.b_type + //Forming icon for the limb + + //Setting base icon for this mob's race + if(ishuman(H) && owner.dna) + var/icon/base + switch(H.dna.mutantrace) + if("tajaran") + base = new('icons/mob/human_races/r_tajaran.dmi') + if("lizard") + base = new('icons/mob/human_races/r_lizard.dmi') + if("skrell") + base = new('icons/mob/human_races/r_skrell.dmi') + else + base = new('icons/mob/human_races/r_human.dmi') + if(I) + icon = I.MakeLying() + else + icon_state = initial(icon_state)+"_l" + var/icon/I = new /icon(icon, icon_state) + //Changing limb's skin tone to match owner if (H.s_tone >= 0) I.Blend(rgb(H.s_tone, H.s_tone, H.s_tone), ICON_ADD) else I.Blend(rgb(-H.s_tone, -H.s_tone, -H.s_tone), ICON_SUBTRACT) icon = I + +obj/item/weapon/organ/l_arm + name = "left arm" + icon_state = "l_arm" +obj/item/weapon/organ/l_foot + name = "left foot" + icon_state = "l_foot" +obj/item/weapon/organ/l_hand + name = "left hand" + icon_state = "l_hand" +obj/item/weapon/organ/l_leg + name = "left leg" + icon_state = "l_leg" +obj/item/weapon/organ/r_arm + name = "right arm" + icon_state = "r_arm" +obj/item/weapon/organ/r_foot + name = "right foot" + icon_state = "r_foot" +obj/item/weapon/organ/r_hand + name = "right hand" + icon_state = "r_hand" +obj/item/weapon/organ/r_leg + name = "right leg" + icon_state = "r_leg" obj/item/weapon/organ/head name = "head" icon_state = "head_m" @@ -783,28 +777,3 @@ obj/item/weapon/organ/head/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() else ..() - -obj/item/weapon/organ/l_arm - name = "left arm" - icon_state = "l_arm" -obj/item/weapon/organ/l_foot - name = "left foot" - icon_state = "l_foot" -obj/item/weapon/organ/l_hand - name = "left hand" - icon_state = "l_hand" -obj/item/weapon/organ/l_leg - name = "left leg" - icon_state = "l_leg" -obj/item/weapon/organ/r_arm - name = "right arm" - icon_state = "r_arm" -obj/item/weapon/organ/r_foot - name = "right foot" - icon_state = "r_foot" -obj/item/weapon/organ/r_hand - name = "right hand" - icon_state = "r_hand" -obj/item/weapon/organ/r_leg - name = "right leg" - icon_state = "r_leg" From 24351fbea8e0f455c7c7767825dd5ea12fc92e14 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sun, 17 Feb 2013 20:28:42 +0400 Subject: [PATCH 17/87] Made all proc declarations full, updated indentation accordingly. Changed paths for wounds. --- code/datums/organs/organ_external.dm | 887 +++++++++++++-------------- code/datums/organs/wound.dm | 34 +- 2 files changed, 456 insertions(+), 465 deletions(-) diff --git a/code/datums/organs/organ_external.dm b/code/datums/organs/organ_external.dm index 00f903498a5..4ce631435b5 100644 --- a/code/datums/organs/organ_external.dm +++ b/code/datums/organs/organ_external.dm @@ -12,7 +12,6 @@ var/burn_dam = 0 var/max_damage = 0 var/max_size = 0 - var/tmp/list/obj/item/weapon/implant/implant var/display_name var/list/wounds = list() @@ -38,478 +37,470 @@ // INTERNAL germs inside the organ, this is BAD if it's greater 0 var/germ_level = 0 - // how often wounds should be updated, a higher number means less often + // how often wounds should be updated, a higher number means less often var/wound_update_accuracy = 20 // update every 20 ticks(roughly every minute) - New(var/datum/organ/external/P) - if(P) - parent = P - if(!parent.children) - parent.children = list() - parent.children.Add(src) - return ..() + +/datum/organ/external/New(var/datum/organ/external/P) + if(P) + parent = P + if(!parent.children) + parent.children = list() + parent.children.Add(src) + return ..() - proc/take_damage(brute, burn, sharp, used_weapon = null, list/forbidden_limbs = list()) - if((brute <= 0) && (burn <= 0)) - return 0 - if(status & ORGAN_DESTROYED) - return 0 - if(status & ORGAN_ROBOT) - brute *= 0.66 //~2/3 damage for ROBOLIMBS - burn *= 0.66 //~2/3 damage for ROBOLIMBS - - //if(owner && !(status & ORGAN_ROBOT)) - // owner.pain(display_name, (brute+burn)*3, 1, burn > brute) - - if(sharp) - var/nux = brute * rand(10,15) - if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier) - if(prob(5 * brute)) - droplimb(1) - return - - else if(prob(nux)) - createwound( CUT, brute ) - if(!(status & ORGAN_ROBOT)) - owner << "You feel something wet on your [display_name]" - - else if(brute > 20) - if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier) - if(prob(5 * brute)) - droplimb(1) - return - - // If the limbs can break, make sure we don't exceed the maximum damage a limb can take before breaking - if((brute_dam + burn_dam + brute + burn) < max_damage || !config.limbs_can_break) - if(brute) - if( (prob(brute*2) && !sharp) || sharp ) - createwound( CUT, brute ) - else if(!sharp) - createwound( BRUISE, brute ) - if(burn) - createwound( BURN, burn ) - else - // If we can't inflict the full amount of damage, spread the damage in other ways - var/can_inflict = max_damage * config.organ_health_multiplier - (brute_dam + burn_dam) //How much damage can we actually cause? - if(can_inflict) - if (brute > 0) - brute = can_inflict - createwound(BRUISE, brute) - if (burn > 0) - burn = can_inflict - createwound(BURN, burn) - else if(!(status & ORGAN_ROBOT)) - var/passed_dam = (brute + burn) - can_inflict //Getting how much overdamage we have. - var/list/datum/organ/external/possible_points = list() - if(parent) - possible_points += parent - if(children) - possible_points += children - if(forbidden_limbs.len) - possible_points -= forbidden_limbs - if(!possible_points.len) - if(owner.stat != 2) - message_admins("Oh god WHAT! [owner]'s [src] was unable to find an organ to pass overdamage to!") - else - var/datum/organ/external/target = pick(possible_points) - if(brute) - target.take_damage(passed_dam, 0, sharp, used_weapon, forbidden_limbs + src) - else - target.take_damage(0, passed_dam, sharp, used_weapon, forbidden_limbs + src) - else - droplimb(1) //Robot limbs just kinda fail at full damage. - - - if(status & ORGAN_BROKEN) - owner.emote("scream") - - if(used_weapon) add_autopsy_data(used_weapon, brute + burn) - - owner.updatehealth() - - // sync the organ's damage with its wounds - src.update_damages() - - var/result = update_icon() - return result - - - - proc/heal_damage(brute, burn, internal = 0, robo_repair = 0) - if(status & ORGAN_ROBOT && !robo_repair) - return - - // heal damage on the individual wounds - for(var/datum/wound/W in wounds) - if(brute == 0 && burn == 0) - break - - // heal brute damage - if(W.damage_type == CUT || W.damage_type == BRUISE) - brute = W.heal_damage(brute) - else if(W.damage_type == BURN) - burn = W.heal_damage(burn) - - // sync organ damage with wound damages - update_damages() - - if(internal) - status &= ~ORGAN_BROKEN - perma_injury = 0 - - // sync the organ's damage with its wounds - src.update_damages() - - owner.updatehealth() - var/result = update_icon() - return result - - proc/update_damages() - number_wounds = 0 - brute_dam = 0 - burn_dam = 0 - status &= ~ORGAN_BLEEDING - for(var/datum/wound/W in wounds) - if(W.damage_type == CUT || W.damage_type == BRUISE) - brute_dam += W.damage - else if(W.damage_type == BURN) - burn_dam += W.damage - - if(!(status & ORGAN_ROBOT) && W.bleeding()) - status |= ORGAN_BLEEDING - - number_wounds += W.amount - - proc/update_wounds() - for(var/datum/wound/W in wounds) - // wounds can disappear after 10 minutes at the earliest - if(W.damage == 0 && W.created + 10 * 10 * 60 <= world.time) - wounds -= W - // let the GC handle the deletion of the wound - if(W.internal && !W.is_treated() && owner.bodytemperature >= 170) - // internal wounds get worse over time - W.open_wound(0.1 * wound_update_accuracy) - owner.vessel.remove_reagent("blood",0.07 * W.damage * wound_update_accuracy) - if(prob(1 * wound_update_accuracy)) - owner.custom_pain("You feel a stabbing pain in your [display_name]!",1) - - if(W.bandaged || W.salved) - // slow healing - var/amount = 0.2 - if(W.is_treated()) - amount += 10 - // amount of healing is spread over all the wounds - W.heal_damage((wound_update_accuracy * amount * W.amount * config.organ_regeneration_multiplier) / (20*owner.number_wounds+1)) - - if(W.germ_level > 100 && prob(10)) - owner.adjustToxLoss(1 * wound_update_accuracy) - if(W.germ_level > 1000) - owner.adjustToxLoss(1 * wound_update_accuracy) - - // Salving also helps against infection - if(W.germ_level > 0 && W.salved && prob(2)) - W.germ_level = 0 - - // sync the organ's damage with its wounds - src.update_damages() - - proc/bandage() - var/rval = 0 - src.status &= ~ORGAN_BLEEDING - for(var/datum/wound/W in wounds) - if(W.internal) continue - rval |= !W.bandaged - W.bandaged = 1 - return rval - - proc/clamp() - var/rval = 0 - src.status &= ~ORGAN_BLEEDING - for(var/datum/wound/W in wounds) - if(W.internal) continue - rval |= !W.clamped - W.clamped = 1 - return rval - - proc/salve() - var/rval = 0 - for(var/datum/wound/W in wounds) - rval |= !W.salved - W.salved = 1 - return rval - - proc/get_damage() //returns total damage - return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use health? - - proc/get_damage_brute() - return max(brute_dam+perma_injury, perma_injury) - - proc/get_damage_fire() - return burn_dam - - proc/is_infected() - for(var/datum/wound/W in wounds) - if(W.germ_level > 100) - return 1 +/datum/organ/external/proc/take_damage(brute, burn, sharp, used_weapon = null, list/forbidden_limbs = list()) + if((brute <= 0) && (burn <= 0)) return 0 + if(status & ORGAN_DESTROYED) + return 0 + if(status & ORGAN_ROBOT) + brute *= 0.66 //~2/3 damage for ROBOLIMBS + burn *= 0.66 //~2/3 damage for ROBOLIMBS - process() - // process wounds, doing healing etc., only do this every 4 ticks to save processing power - if(owner.life_tick % wound_update_accuracy == 0) - update_wounds() - if(status & ORGAN_DESTROYED) - if(!destspawn && config.limbs_can_break) - droplimb() - return - if(!(status & ORGAN_BROKEN)) - perma_dmg = 0 - if(parent) - if(parent.status & ORGAN_DESTROYED) - status |= ORGAN_DESTROYED - owner.update_body(1) + //if(owner && !(status & ORGAN_ROBOT)) + // owner.pain(display_name, (brute+burn)*3, 1, burn > brute) + + if(sharp) + var/nux = brute * rand(10,15) + if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier) + if(prob(5 * brute)) + droplimb(1) return - if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT)) - src.fracture() - if(germ_level > 0) - for(var/datum/wound/W in wounds) if(!W.bandaged && !W.salved) - W.germ_level = max(W.germ_level, germ_level) - update_icon() + + else if(prob(nux)) + createwound( CUT, brute ) + if(!(status & ORGAN_ROBOT)) + owner << "You feel something wet on your [display_name]" + + else if(brute > 20) + if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier) + if(prob(5 * brute)) + droplimb(1) + return + + // If the limbs can break, make sure we don't exceed the maximum damage a limb can take before breaking + if((brute_dam + burn_dam + brute + burn) < max_damage || !config.limbs_can_break) + if(brute) + if( (prob(brute*2) && !sharp) || sharp ) + createwound( CUT, brute ) + else if(!sharp) + createwound( BRUISE, brute ) + if(burn) + createwound( BURN, burn ) + else + // If we can't inflict the full amount of damage, spread the damage in other ways + var/can_inflict = max_damage * config.organ_health_multiplier - (brute_dam + burn_dam) //How much damage can we actually cause? + if(can_inflict) + if (brute > 0) + brute = can_inflict + createwound(BRUISE, brute) + if (burn > 0) + burn = can_inflict + createwound(BURN, burn) + else if(!(status & ORGAN_ROBOT)) + var/passed_dam = (brute + burn) - can_inflict //Getting how much overdamage we have. + var/list/datum/organ/external/possible_points = list() + if(parent) + possible_points += parent + if(children) + possible_points += children + if(forbidden_limbs.len) + possible_points -= forbidden_limbs + if(!possible_points.len) + if(owner.stat != 2) + message_admins("Oh god WHAT! [owner]'s [src] was unable to find an organ to pass overdamage to!") + else + var/datum/organ/external/target = pick(possible_points) + if(brute) + target.take_damage(passed_dam, 0, sharp, used_weapon, forbidden_limbs + src) + else + target.take_damage(0, passed_dam, sharp, used_weapon, forbidden_limbs + src) + else + droplimb(1) //Robot limbs just kinda fail at full damage. + + + if(status & ORGAN_BROKEN) + owner.emote("scream") + + if(used_weapon) add_autopsy_data(used_weapon, brute + burn) + + owner.updatehealth() + + // sync the organ's damage with its wounds + src.update_damages() + + var/result = update_icon() + return result + + + +/datum/organ/external/proc/heal_damage(brute, burn, internal = 0, robo_repair = 0) + if(status & ORGAN_ROBOT && !robo_repair) return - proc/fracture() - if(status & ORGAN_BROKEN) + // heal damage on the individual wounds + for(var/datum/wound/W in wounds) + if(brute == 0 && burn == 0) + break + + // heal brute damage + if(W.damage_type == CUT || W.damage_type == BRUISE) + brute = W.heal_damage(brute) + else if(W.damage_type == BURN) + burn = W.heal_damage(burn) + + // sync organ damage with wound damages + update_damages() + + if(internal) + status &= ~ORGAN_BROKEN + perma_injury = 0 + + // sync the organ's damage with its wounds + src.update_damages() + + owner.updatehealth() + var/result = update_icon() + return result + +/datum/organ/external/proc/update_damages() + number_wounds = 0 + brute_dam = 0 + burn_dam = 0 + status &= ~ORGAN_BLEEDING + for(var/datum/wound/W in wounds) + if(W.damage_type == CUT || W.damage_type == BRUISE) + brute_dam += W.damage + else if(W.damage_type == BURN) + burn_dam += W.damage + + if(!(status & ORGAN_ROBOT) && W.bleeding()) + status |= ORGAN_BLEEDING + + number_wounds += W.amount + +/datum/organ/external/proc/update_wounds() + for(var/datum/wound/W in wounds) + // wounds can disappear after 10 minutes at the earliest + if(W.damage == 0 && W.created + 10 * 10 * 60 <= world.time) + wounds -= W + // let the GC handle the deletion of the wound + if(W.internal && !W.is_treated() && owner.bodytemperature >= 170) + // internal wounds get worse over time + W.open_wound(0.1 * wound_update_accuracy) + owner.vessel.remove_reagent("blood",0.07 * W.damage * wound_update_accuracy) + if(prob(1 * wound_update_accuracy)) + owner.custom_pain("You feel a stabbing pain in your [display_name]!",1) + + if(W.bandaged || W.salved) + // slow healing + var/amount = 0.2 + if(W.is_treated()) + amount += 10 + // amount of healing is spread over all the wounds + W.heal_damage((wound_update_accuracy * amount * W.amount * config.organ_regeneration_multiplier) / (20*owner.number_wounds+1)) + + if(W.germ_level > 100 && prob(10)) + owner.adjustToxLoss(1 * wound_update_accuracy) + if(W.germ_level > 1000) + owner.adjustToxLoss(1 * wound_update_accuracy) + + // Salving also helps against infection + if(W.germ_level > 0 && W.salved && prob(2)) + W.germ_level = 0 + + // sync the organ's damage with its wounds + src.update_damages() + +/datum/organ/external/proc/bandage() + var/rval = 0 + src.status &= ~ORGAN_BLEEDING + for(var/datum/wound/W in wounds) + if(W.internal) continue + rval |= !W.bandaged + W.bandaged = 1 + return rval + +/datum/organ/external/proc/clamp() + var/rval = 0 + src.status &= ~ORGAN_BLEEDING + for(var/datum/wound/W in wounds) + if(W.internal) continue + rval |= !W.clamped + W.clamped = 1 + return rval + +/datum/organ/external/proc/salve() + var/rval = 0 + for(var/datum/wound/W in wounds) + rval |= !W.salved + W.salved = 1 + return rval + +/datum/organ/external/proc/get_damage() //returns total damage + return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use health? + +/datum/organ/external/proc/get_damage_brute() + return max(brute_dam+perma_injury, perma_injury) + +/datum/organ/external/proc/get_damage_fire() + return burn_dam + +/datum/organ/external/proc/is_infected() + for(var/datum/wound/W in wounds) + if(W.germ_level > 100) + return 1 + return 0 + +/datum/organ/external/process() + // process wounds, doing healing etc., only do this every 4 ticks to save processing power + if(owner.life_tick % wound_update_accuracy == 0) + update_wounds() + if(status & ORGAN_DESTROYED) + if(!destspawn && config.limbs_can_break) + droplimb() + return + if(!(status & ORGAN_BROKEN)) + perma_dmg = 0 + if(parent) + if(parent.status & ORGAN_DESTROYED) + status |= ORGAN_DESTROYED + owner.update_body(1) return - owner.visible_message("\red You hear a loud cracking sound coming from \the [owner].","\red Something feels like it shattered in your [display_name]!","You hear a sickening crack.") - owner.emote("scream") - status |= ORGAN_BROKEN - broken_description = pick("broken","fracture","hairline fracture") - perma_injury = brute_dam + if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT)) + src.fracture() + if(germ_level > 0) + for(var/datum/wound/W in wounds) if(!W.bandaged && !W.salved) + W.germ_level = max(W.germ_level, germ_level) + update_icon() + return + +/datum/organ/external/proc/fracture() + if(status & ORGAN_BROKEN) + return + owner.visible_message("\red You hear a loud cracking sound coming from \the [owner].","\red Something feels like it shattered in your [display_name]!","You hear a sickening crack.") + owner.emote("scream") + status |= ORGAN_BROKEN + broken_description = pick("broken","fracture","hairline fracture") + perma_injury = brute_dam // new damage icon system // returns just the brute/burn damage code - proc/damage_state_text() - if(status & ORGAN_DESTROYED) - return "--" +/datum/organ/external/proc/damage_state_text() + if(status & ORGAN_DESTROYED) + return "--" - var/tburn = 0 - var/tbrute = 0 + var/tburn = 0 + var/tbrute = 0 - if(burn_dam ==0) - tburn =0 - else if (burn_dam < (max_damage * 0.25 / 2)) - tburn = 1 - else if (burn_dam < (max_damage * 0.75 / 2)) - tburn = 2 - else - tburn = 3 + if(burn_dam ==0) + tburn =0 + else if (burn_dam < (max_damage * 0.25 / 2)) + tburn = 1 + else if (burn_dam < (max_damage * 0.75 / 2)) + tburn = 2 + else + tburn = 3 - if (brute_dam == 0) - tbrute = 0 - else if (brute_dam < (max_damage * 0.25 / 2)) - tbrute = 1 - else if (brute_dam < (max_damage * 0.75 / 2)) - tbrute = 2 - else - tbrute = 3 - return "[tbrute][tburn]" + if (brute_dam == 0) + tbrute = 0 + else if (brute_dam < (max_damage * 0.25 / 2)) + tbrute = 1 + else if (brute_dam < (max_damage * 0.75 / 2)) + tbrute = 2 + else + tbrute = 3 + return "[tbrute][tburn]" // new damage icon system // adjusted to set damage_state to brute/burn code only (without r_name0 as before) - proc/update_icon() - var/n_is = damage_state_text() - if (n_is != damage_state) - damage_state = n_is - owner.update_body(1) - return 1 - return 0 +/datum/organ/external/proc/update_icon() + var/n_is = damage_state_text() + if (n_is != damage_state) + damage_state = n_is + owner.update_body(1) + return 1 + return 0 - proc/setAmputatedTree() - for(var/datum/organ/external/O in children) - O.amputated=amputated - O.setAmputatedTree() +/datum/organ/external/proc/setAmputatedTree() + for(var/datum/organ/external/O in children) + O.amputated=amputated + O.setAmputatedTree() - proc/droplimb(var/override = 0,var/no_explode = 0) - if(destspawn) return - if(override) - status |= ORGAN_DESTROYED - if(status & ORGAN_DESTROYED) - if(body_part == UPPER_TORSO) - return - - src.status &= ~ORGAN_BROKEN - src.status &= ~ORGAN_BLEEDING - src.status &= ~ORGAN_SPLINTED - if(implant) - for(var/implants in implant) - del(implants) - - // If any organs are attached to this, destroy them - for(var/datum/organ/external/O in owner.organs) - if(O.parent == src) - O.droplimb(1) - - var/obj/organ - switch(body_part) - if(LOWER_TORSO) - owner << "\red You are now sterile." - if(HEAD) - organ= new /obj/item/weapon/organ/head(owner.loc, owner) - owner.u_equip(owner.glasses) - owner.u_equip(owner.head) - owner.u_equip(owner.ears) - owner.u_equip(owner.wear_mask) - if(ARM_RIGHT) - if(status & ORGAN_ROBOT) - organ = new /obj/item/robot_parts/r_arm(owner.loc) - else - organ= new /obj/item/weapon/organ/r_arm(owner.loc, owner) - if(ARM_LEFT) - if(status & ORGAN_ROBOT) - organ= new /obj/item/robot_parts/l_arm(owner.loc) - else - organ= new /obj/item/weapon/organ/l_arm(owner.loc, owner) - if(LEG_RIGHT) - if(status & ORGAN_ROBOT) - organ = new /obj/item/robot_parts/l_leg(owner.loc) - else - organ= new /obj/item/weapon/organ/r_leg(owner.loc, owner) - if(LEG_LEFT) - if(status & ORGAN_ROBOT) - organ = new /obj/item/robot_parts/r_leg(owner.loc) - else - organ= new /obj/item/weapon/organ/l_leg(owner.loc, owner) - if(HAND_RIGHT) - organ= new /obj/item/weapon/organ/r_hand(owner.loc, owner) - owner.u_equip(owner.gloves) - if(HAND_LEFT) - organ= new /obj/item/weapon/organ/l_hand(owner.loc, owner) - owner.u_equip(owner.gloves) - if(FOOT_RIGHT) - organ= new /obj/item/weapon/organ/r_foot/(owner.loc, owner) - owner.u_equip(owner.shoes) - if(FOOT_LEFT) - organ = new /obj/item/weapon/organ/l_foot(owner.loc, owner) - owner.u_equip(owner.shoes) - if(organ) - destspawn = 1 - if(status & ORGAN_ROBOT && !no_explode) - owner.visible_message("\red \The [owner]'s [display_name] explodes violently!",\ - "\red Your [display_name] explodes!",\ - "You hear an explosion followed by a scream!") - explosion(get_turf(owner),-1,-1,2,3) - var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() - spark_system.set_up(5, 0, owner) - spark_system.attach(owner) - spark_system.start() - spawn(10) - del(spark_system) - else - owner.visible_message("\red [owner.name]'s [display_name] flies off in an arc.",\ - "Your [display_name] goes flying off!",\ - "You hear a terrible sound of ripping tendons and flesh.") - var/lol = pick(cardinal) - step(organ,lol) - // force the icon to rebuild - owner.regenerate_icons() - - proc/createwound(var/type = CUT, var/damage) - if(hasorgans(owner)) - var/wound_type - var/size = min( max( 1, damage/10 ) , 6) - - // first check whether we can widen an existing wound - if(wounds.len > 0 && prob(max(50+owner.number_wounds*10,100))) - if((type == CUT || type == BRUISE) && damage >= 5) - var/datum/wound/W = pick(wounds) - if(W.amount == 1 && W.started_healing()) - W.open_wound(damage) - if(prob(25)) - owner.visible_message("\red The wound on [owner.name]'s [display_name] widens with a nasty ripping voice.",\ - "\red The wound on your [display_name] widens with a nasty ripping voice.",\ - "You hear a nasty ripping noise, as if flesh is being torn apart.") - - return - - if(damage == 0) return - - // the wound we will create - var/datum/wound/W - - switch(type) - if(CUT) - if(!(status & ORGAN_ROBOT)) - src.status |= ORGAN_BLEEDING - var/list/size_names = list(/datum/wound/cut, /datum/wound/deep_cut, /datum/wound/flesh_wound, /datum/wound/gaping_wound, /datum/wound/big_gaping_wound, /datum/wound/massive_wound) - wound_type = size_names[size] - - W = new wound_type(damage) - - if(BRUISE) - var/list/size_names = list(/datum/wound/bruise/tiny_bruise, /datum/wound/bruise/small_bruise, /datum/wound/bruise/moderate_bruise, /datum/wound/bruise/large_bruise, /datum/wound/bruise/huge_bruise, /datum/wound/bruise/monumental_bruise) - wound_type = size_names[size] - - W = new wound_type(damage) - if(BURN) - var/list/size_names = list(/datum/wound/moderate_burn, /datum/wound/large_burn, /datum/wound/severe_burn, /datum/wound/deep_burn, /datum/wound/carbonised_area, /datum/wound/carbonised_area) - wound_type = size_names[size] - - W = new wound_type(damage) - - // Possibly trigger an internal wound, too. - var/local_damage = brute_dam + burn_dam + damage - if(damage > 10 && type != BURN && local_damage > 20 && prob(damage) && !(status & ORGAN_ROBOT)) - var/datum/wound/internal_bleeding/I = new (15) - wounds += I - owner.custom_pain("You feel something rip in your [display_name]!", 1) - - // check whether we can add the wound to an existing wound - for(var/datum/wound/other in wounds) - if(other.desc == W.desc) - // okay, add it! - other.damage += W.damage - other.amount += 1 - W = null // to signify that the wound was added - break - - // if we couldn't add the wound to another wound, ignore - if(W) - wounds += W - - proc/emp_act(severity) - if(!(status & ORGAN_ROBOT)) +/datum/organ/external/proc/droplimb(var/override = 0,var/no_explode = 0) + if(destspawn) return + if(override) + status |= ORGAN_DESTROYED + if(status & ORGAN_DESTROYED) + if(body_part == UPPER_TORSO) return - var/probability = 30 - var/damage = 15 - if(severity == 2) - probability = 1 - damage = 3 - if(prob(probability)) - droplimb(1) - else - take_damage(damage, 0, 1, used_weapon = "EMP") - proc/robotize() src.status &= ~ORGAN_BROKEN src.status &= ~ORGAN_BLEEDING src.status &= ~ORGAN_SPLINTED - src.status &= ~ORGAN_ATTACHABLE - src.status &= ~ORGAN_DESTROYED - src.status |= ORGAN_ROBOT - for (var/datum/organ/external/T in children) - if(T) - T.robotize() + for(var/implant in implants) + del(implant) - proc/add_autopsy_data(var/used_weapon, var/damage) - var/datum/autopsy_data/W = autopsy_data[used_weapon] - if(!W) - W = new() - W.weapon = used_weapon - autopsy_data[used_weapon] = W + // If any organs are attached to this, destroy them + for(var/datum/organ/external/O in owner.organs) + if(O.parent == src) + O.droplimb(1) - W.hits += 1 - W.damage += damage - W.time_inflicted = world.time + var/obj/organ + switch(body_part) + if(LOWER_TORSO) + owner << "\red You are now sterile." + if(HEAD) + organ= new /obj/item/weapon/organ/head(owner.loc, owner) + owner.u_equip(owner.glasses) + owner.u_equip(owner.head) + owner.u_equip(owner.ears) + owner.u_equip(owner.wear_mask) + if(ARM_RIGHT) + if(status & ORGAN_ROBOT) + organ = new /obj/item/robot_parts/r_arm(owner.loc) + else + organ= new /obj/item/weapon/organ/r_arm(owner.loc, owner) + if(ARM_LEFT) + if(status & ORGAN_ROBOT) + organ= new /obj/item/robot_parts/l_arm(owner.loc) + else + organ= new /obj/item/weapon/organ/l_arm(owner.loc, owner) + if(LEG_RIGHT) + if(status & ORGAN_ROBOT) + organ = new /obj/item/robot_parts/l_leg(owner.loc) + else + organ= new /obj/item/weapon/organ/r_leg(owner.loc, owner) + if(LEG_LEFT) + if(status & ORGAN_ROBOT) + organ = new /obj/item/robot_parts/r_leg(owner.loc) + else + organ= new /obj/item/weapon/organ/l_leg(owner.loc, owner) + if(HAND_RIGHT) + organ= new /obj/item/weapon/organ/r_hand(owner.loc, owner) + owner.u_equip(owner.gloves) + if(HAND_LEFT) + organ= new /obj/item/weapon/organ/l_hand(owner.loc, owner) + owner.u_equip(owner.gloves) + if(FOOT_RIGHT) + organ= new /obj/item/weapon/organ/r_foot/(owner.loc, owner) + owner.u_equip(owner.shoes) + if(FOOT_LEFT) + organ = new /obj/item/weapon/organ/l_foot(owner.loc, owner) + owner.u_equip(owner.shoes) + if(organ) + destspawn = 1 + if(status & ORGAN_ROBOT && !no_explode) + owner.visible_message("\red \The [owner]'s [display_name] explodes violently!",\ + "\red Your [display_name] explodes!",\ + "You hear an explosion followed by a scream!") + explosion(get_turf(owner),-1,-1,2,3) + var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() + spark_system.set_up(5, 0, owner) + spark_system.attach(owner) + spark_system.start() + spawn(10) + del(spark_system) + else + owner.visible_message("\red [owner.name]'s [display_name] flies off in an arc.",\ + "Your [display_name] goes flying off!",\ + "You hear a terrible sound of ripping tendons and flesh.") + var/lol = pick(cardinal) + step(organ,lol) + // force the icon to rebuild + owner.regenerate_icons() + +/datum/organ/external/proc/createwound(var/type = CUT, var/damage) + if(damage == 0) return + + // first check whether we can widen an existing wound + if(wounds.len > 0 && prob(max(50+owner.number_wounds*10,100))) + if((type == CUT || type == BRUISE) && damage >= 5) + var/datum/wound/W = pick(wounds) + if(W.amount == 1 && W.started_healing()) + W.open_wound(damage) + if(prob(25)) + owner.visible_message("\red The wound on [owner.name]'s [display_name] widens with a nasty ripping voice.",\ + "\red The wound on your [display_name] widens with a nasty ripping voice.",\ + "You hear a nasty ripping noise, as if flesh is being torn apart.") + return + + // the wound we will create + var/datum/wound/W + var/wound_type + var/size = min( max( 1, damage/10 ) , 6) + + switch(type) + if(CUT) + var/list/size_names = typesof(/datum/wound/cut/) - /datum/wound/cut/ + wound_type = size_names[size] + + if(BRUISE) + var/list/size_names = typesof(/datum/wound/bruise/) - /datum/wound/bruise/ + wound_type = size_names[size] + + if(BURN) + var/list/size_names = typesof(/datum/wound/burn/) - /datum/wound/burn/ + wound_type = size_names[size] + + W = new wound_type(damage) + + // Possibly trigger an internal wound, too. + var/local_damage = brute_dam + burn_dam + damage + if(damage > 10 && type != BURN && local_damage > 20 && prob(damage) && !(status & ORGAN_ROBOT)) + var/datum/wound/internal_bleeding/I = new (15) + wounds += I + owner.custom_pain("You feel something rip in your [display_name]!", 1) + + // check whether we can add the wound to an existing wound + for(var/datum/wound/other in wounds) + if(other.desc == W.desc) + // okay, add it! + other.damage += W.damage + other.amount += 1 + W = null // to signify that the wound was added + break + + // if we couldn't add the wound to another wound, ignore + if(W) + wounds += W + +/datum/organ/external/proc/emp_act(severity) + if(!(status & ORGAN_ROBOT)) + return + var/probability = 30 + var/damage = 15 + if(severity == 2) + probability = 1 + damage = 3 + if(prob(probability)) + droplimb(1) + else + take_damage(damage, 0, 1, used_weapon = "EMP") + +/datum/organ/external/proc/robotize() + src.status &= ~ORGAN_BROKEN + src.status &= ~ORGAN_BLEEDING + src.status &= ~ORGAN_SPLINTED + src.status &= ~ORGAN_ATTACHABLE + src.status &= ~ORGAN_DESTROYED + src.status |= ORGAN_ROBOT + for (var/datum/organ/external/T in children) + if(T) + T.robotize() + +/datum/organ/external/proc/add_autopsy_data(var/used_weapon, var/damage) + var/datum/autopsy_data/W = autopsy_data[used_weapon] + if(!W) + W = new() + W.weapon = used_weapon + autopsy_data[used_weapon] = W + + W.hits += 1 + W.damage += damage + W.time_inflicted = world.time /datum/organ/external/chest name = "chest" @@ -646,7 +637,7 @@ obj/item/weapon/organ/New(loc, mob/living/carbon/human/H) //Forming icon for the limb //Setting base icon for this mob's race - if(ishuman(H) && owner.dna) + if(ishuman(H) && H.dna) var/icon/base switch(H.dna.mutantrace) if("tajaran") @@ -657,8 +648,8 @@ obj/item/weapon/organ/New(loc, mob/living/carbon/human/H) base = new('icons/mob/human_races/r_skrell.dmi') else base = new('icons/mob/human_races/r_human.dmi') - if(I) - icon = I.MakeLying() + if(base) + icon = base.MakeLying() else icon_state = initial(icon_state)+"_l" diff --git a/code/datums/organs/wound.dm b/code/datums/organs/wound.dm index c9ef227c904..4e4c5d73a9d 100644 --- a/code/datums/organs/wound.dm +++ b/code/datums/organs/wound.dm @@ -131,31 +131,31 @@ return (!(bandaged||clamped) && (damage_type == BRUISE && damage >= 20 || damage_type == CUT) && current_stage <= max_bleeding_stage && !src.internal) /** CUTS **/ -/datum/wound/cut +/datum/wound/cut/small // link wound descriptions to amounts of damage max_bleeding_stage = 2 stages = list("ugly ripped cut" = 20, "ripped cut" = 10, "cut" = 5, "healing cut" = 2, "small scab" = 0) -/datum/wound/deep_cut +/datum/wound/cut/deep max_bleeding_stage = 3 stages = list("ugly deep ripped cut" = 25, "deep ripped cut" = 20, "deep cut" = 15, "clotted cut" = 8, "scab" = 2, "fresh skin" = 0) -/datum/wound/flesh_wound +/datum/wound/cut/flesh max_bleeding_stage = 3 stages = list("ugly ripped flesh wound" = 35, "ugly flesh wound" = 30, "flesh wound" = 25, "blood soaked clot" = 15, "large scab" = 5, "fresh skin" = 0) -/datum/wound/gaping_wound +/datum/wound/cut/gaping max_bleeding_stage = 2 stages = list("gaping wound" = 50, "large blood soaked clot" = 25, "large clot" = 15, "small angry scar" = 5, \ "small straight scar" = 0) -/datum/wound/big_gaping_wound +/datum/wound/cut/gaping_big max_bleeding_stage = 2 stages = list("big gaping wound" = 60, "healing gaping wound" = 40, "large angry scar" = 10, "large straight scar" = 0) needs_treatment = 1 // this only heals when bandaged -/datum/wound/massive_wound +datum/wound/cut/massive max_bleeding_stage = 2 stages = list("massive wound" = 70, "massive healing wound" = 50, "massive angry scar" = 10, "massive jagged scar" = 0) @@ -169,50 +169,50 @@ needs_treatment = 1 // this only heals when bandaged damage_type = BRUISE -/datum/wound/bruise/monumental_bruise +/datum/wound/bruise/monumental // implement sub-paths by starting at a later stage -/datum/wound/bruise/huge_bruise +/datum/wound/bruise/huge current_stage = 1 -/datum/wound/bruise/large_bruise +/datum/wound/bruise/large current_stage = 2 -/datum/wound/bruise/moderate_bruise +/datum/wound/bruise/moderate current_stage = 3 needs_treatment = 0 -/datum/wound/bruise/small_bruise +/datum/wound/bruise/small current_stage = 4 needs_treatment = 0 -/datum/wound/bruise/tiny_bruise +/datum/wound/bruise/tiny current_stage = 5 needs_treatment = 0 /** BURNS **/ -/datum/wound/moderate_burn +/datum/wound/burn/moderate stages = list("ripped burn" = 10, "moderate burn" = 5, "moderate salved burn" = 2, "fresh skin" = 0) needs_treatment = 1 // this only heals when bandaged damage_type = BURN -/datum/wound/large_burn +/datum/wound/burn/large stages = list("ripped large burn" = 20, "large burn" = 15, "large salved burn" = 5, "fresh skin" = 0) needs_treatment = 1 // this only heals when bandaged damage_type = BURN -/datum/wound/severe_burn +/datum/wound/burn/severe stages = list("ripped severe burn" = 35, "severe burn" = 30, "severe salved burn" = 10, "burn scar" = 0) needs_treatment = 1 // this only heals when bandaged damage_type = BURN -/datum/wound/deep_burn +/datum/wound/burn/deep stages = list("ripped deep burn" = 45, "deep burn" = 40, "deep salved burn" = 15, "large burn scar" = 0) needs_treatment = 1 // this only heals when bandaged @@ -220,7 +220,7 @@ damage_type = BURN -/datum/wound/carbonised_area +/datum/wound/burn/carbonised stages = list("carbonised area" = 50, "treated carbonised area" = 20, "massive burn scar" = 0) needs_treatment = 1 // this only heals when bandaged From baec30f6902598ef2d659ac55dc72b75cd6d070b Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sun, 17 Feb 2013 22:06:26 +0400 Subject: [PATCH 18/87] Moved procs around, added comments. --- code/datums/organs/organ_external.dm | 519 ++++++++++++++------------- 1 file changed, 262 insertions(+), 257 deletions(-) diff --git a/code/datums/organs/organ_external.dm b/code/datums/organs/organ_external.dm index 4ce631435b5..e45a6a15014 100644 --- a/code/datums/organs/organ_external.dm +++ b/code/datums/organs/organ_external.dm @@ -18,18 +18,17 @@ var/number_wounds = 0 // cache the number of wounds, which is NOT wounds.len! var/tmp/perma_injury = 0 - var/tmp/perma_dmg = 0 var/tmp/destspawn = 0 //Has it spawned the broken limb? - var/tmp/amputated = 0 // Whether this has been cleanly amputated, thus causing no pain + var/tmp/amputated = 0 //Whether this has been cleanly amputated, thus causing no pain var/min_broken_damage = 30 var/datum/organ/external/parent var/list/datum/organ/external/children var/damage_msg = "\red You feel an intense pain" + var/broken_description var/status = 0 - var/broken_description var/open = 0 var/stage = 0 @@ -48,98 +47,117 @@ parent.children.Add(src) return ..() +/datum/organ/external/proc/add_autopsy_data(var/used_weapon, var/damage) + var/datum/autopsy_data/W = autopsy_data[used_weapon] + if(!W) + W = new() + W.weapon = used_weapon + autopsy_data[used_weapon] = W + + W.hits += 1 + W.damage += damage + W.time_inflicted = world.time + +/**************************************************** + DAMAGE PROCS +****************************************************/ + +/datum/organ/external/proc/emp_act(severity) + if(!(status & ORGAN_ROBOT)) //meatbags do not care about EMP + return + var/probability = 30 + var/damage = 15 + if(severity == 2) + probability = 1 + damage = 3 + if(prob(probability)) + droplimb(1) + else + take_damage(damage, 0, 1, used_weapon = "EMP") /datum/organ/external/proc/take_damage(brute, burn, sharp, used_weapon = null, list/forbidden_limbs = list()) if((brute <= 0) && (burn <= 0)) return 0 + if(status & ORGAN_DESTROYED) return 0 if(status & ORGAN_ROBOT) brute *= 0.66 //~2/3 damage for ROBOLIMBS burn *= 0.66 //~2/3 damage for ROBOLIMBS - //if(owner && !(status & ORGAN_ROBOT)) - // owner.pain(display_name, (brute+burn)*3, 1, burn > brute) + //If limb took enough damage, try to cut or tear it off + if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier) + if( (sharp && prob(5 * brute)) || (brute > 20 && prob(2 * brute)) ) + droplimb(1) + return - if(sharp) - var/nux = brute * rand(10,15) - if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier) - if(prob(5 * brute)) - droplimb(1) - return - - else if(prob(nux)) - createwound( CUT, brute ) - if(!(status & ORGAN_ROBOT)) - owner << "You feel something wet on your [display_name]" - - else if(brute > 20) - if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier) - if(prob(5 * brute)) - droplimb(1) - return + if(status & ORGAN_BROKEN && prob(40) && brute) + owner.emote("scream") //getting hit on broken hand hurts + if(used_weapon) + add_autopsy_data(used_weapon, brute + burn) + var/can_cut = (prob(brute*2) || sharp) && !(status & ORGAN_ROBOT) // If the limbs can break, make sure we don't exceed the maximum damage a limb can take before breaking if((brute_dam + burn_dam + brute + burn) < max_damage || !config.limbs_can_break) if(brute) - if( (prob(brute*2) && !sharp) || sharp ) + if(can_cut) createwound( CUT, brute ) - else if(!sharp) + else createwound( BRUISE, brute ) if(burn) createwound( BURN, burn ) else - // If we can't inflict the full amount of damage, spread the damage in other ways - var/can_inflict = max_damage * config.organ_health_multiplier - (brute_dam + burn_dam) //How much damage can we actually cause? + //If we can't inflict the full amount of damage, spread the damage in other ways + //How much damage can we actually cause? + var/can_inflict = max_damage * config.organ_health_multiplier - (brute_dam + burn_dam) if(can_inflict) if (brute > 0) - brute = can_inflict - createwound(BRUISE, brute) - if (burn > 0) - burn = can_inflict - createwound(BURN, burn) - else if(!(status & ORGAN_ROBOT)) - var/passed_dam = (brute + burn) - can_inflict //Getting how much overdamage we have. - var/list/datum/organ/external/possible_points = list() - if(parent) - possible_points += parent - if(children) - possible_points += children - if(forbidden_limbs.len) - possible_points -= forbidden_limbs - if(!possible_points.len) - if(owner.stat != 2) - message_admins("Oh god WHAT! [owner]'s [src] was unable to find an organ to pass overdamage to!") - else - var/datum/organ/external/target = pick(possible_points) - if(brute) - target.take_damage(passed_dam, 0, sharp, used_weapon, forbidden_limbs + src) + //Inflict all burte damage we can + if(can_cut) + createwound( CUT, min(brute,can_inflict) ) else - target.take_damage(0, passed_dam, sharp, used_weapon, forbidden_limbs + src) - else - droplimb(1) //Robot limbs just kinda fail at full damage. + createwound( BRUISE, min(brute,can_inflict) ) + var/temp = can_inflict + //How much mroe damage can we inflict + can_inflict = max(0, can_inflict - brute) + //How much brute damage is left to inflict + brute = max(0, brute - temp) - - if(status & ORGAN_BROKEN) - owner.emote("scream") - - if(used_weapon) add_autopsy_data(used_weapon, brute + burn) - - owner.updatehealth() + if (burn > 0 && can_inflict) + //Inflict all burn damage we can + createwound(BURN, min(burn,can_inflict)) + //How much burn damage is left to inflict + burn = max(0, burn - can_inflict) + //If there are still hurties to dispense + if (burn || brute) + if (status & ORGAN_ROBOT) + droplimb(1) //Robot limbs just kinda fail at full damage. + else + //List organs we can pass it to + var/list/datum/organ/external/possible_points = list() + if(parent) + possible_points += parent + if(children) + possible_points += children + if(forbidden_limbs.len) + possible_points -= forbidden_limbs + if(possible_points.len) + //And pass the pain around + var/datum/organ/external/target = pick(possible_points) + target.take_damage(brute, burn, sharp, used_weapon, forbidden_limbs + src) // sync the organ's damage with its wounds src.update_damages() + owner.updatehealth() var/result = update_icon() return result - - /datum/organ/external/proc/heal_damage(brute, burn, internal = 0, robo_repair = 0) if(status & ORGAN_ROBOT && !robo_repair) return - // heal damage on the individual wounds + //Heal damage on the individual wounds for(var/datum/wound/W in wounds) if(brute == 0 && burn == 0) break @@ -150,44 +168,104 @@ else if(W.damage_type == BURN) burn = W.heal_damage(burn) - // sync organ damage with wound damages - update_damages() - if(internal) status &= ~ORGAN_BROKEN perma_injury = 0 - // sync the organ's damage with its wounds + //Sync the organ's damage with its wounds src.update_damages() - owner.updatehealth() + var/result = update_icon() return result -/datum/organ/external/proc/update_damages() - number_wounds = 0 - brute_dam = 0 - burn_dam = 0 - status &= ~ORGAN_BLEEDING - for(var/datum/wound/W in wounds) - if(W.damage_type == CUT || W.damage_type == BRUISE) - brute_dam += W.damage - else if(W.damage_type == BURN) - burn_dam += W.damage - if(!(status & ORGAN_ROBOT) && W.bleeding()) - status |= ORGAN_BLEEDING +/datum/organ/external/proc/createwound(var/type = CUT, var/damage) + if(damage == 0) return - number_wounds += W.amount + // first check whether we can widen an existing wound + if(wounds.len > 0 && prob(max(50+owner.number_wounds*10,100))) + if((type == CUT || type == BRUISE) && damage >= 5) + var/datum/wound/W = pick(wounds) + if(W.amount == 1 && W.started_healing()) + W.open_wound(damage) + if(prob(25)) + owner.visible_message("\red The wound on [owner.name]'s [display_name] widens with a nasty ripping voice.",\ + "\red The wound on your [display_name] widens with a nasty ripping voice.",\ + "You hear a nasty ripping noise, as if flesh is being torn apart.") + return + //Creating wound + var/datum/wound/W + var/size = min( max( 1, damage/10 ) , 6) + //Possible types of wound + var/list/size_names = list() + switch(type) + if(CUT) + size_names = typesof(/datum/wound/cut/) - /datum/wound/cut/ + if(BRUISE) + size_names = typesof(/datum/wound/bruise/) - /datum/wound/bruise/ + if(BURN) + size_names = typesof(/datum/wound/burn/) - /datum/wound/burn/ + + var/wound_type = size_names[size] + W = new wound_type(damage) + + //Possibly trigger an internal wound, too. + var/local_damage = brute_dam + burn_dam + damage + if(damage > 10 && type != BURN && local_damage > 20 && prob(damage) && !(status & ORGAN_ROBOT)) + var/datum/wound/internal_bleeding/I = new (15) + wounds += I + owner.custom_pain("You feel something rip in your [display_name]!", 1) + + //Check whether we can add the wound to an existing wound + for(var/datum/wound/other in wounds) + if(other.desc == W.desc) + // okay, add it! + other.damage += W.damage + other.amount += 1 + W = null // to signify that the wound was added + break + if(W) + wounds += W + +/**************************************************** + PROCESSING & UPDATING +****************************************************/ + +/datum/organ/external/process() + // process wounds, doing healing etc., only do this every 4 ticks to save processing power + if(owner.life_tick % wound_update_accuracy == 0) + update_wounds() + if(status & ORGAN_DESTROYED) + if(!destspawn && config.limbs_can_break) + droplimb() + return + if(!(status & ORGAN_BROKEN)) + perma_injury = 0 + if(parent) + if(parent.status & ORGAN_DESTROYED) + status |= ORGAN_DESTROYED + owner.update_body(1) + return + if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT)) + src.fracture() + if(germ_level > 0) + for(var/datum/wound/W in wounds) if(!W.bandaged && !W.salved) + W.germ_level = max(W.germ_level, germ_level) + update_icon() + return + +//Updating wounds. Handles wound natural healing, internal bleedings and infections /datum/organ/external/proc/update_wounds() for(var/datum/wound/W in wounds) // wounds can disappear after 10 minutes at the earliest if(W.damage == 0 && W.created + 10 * 10 * 60 <= world.time) wounds -= W // let the GC handle the deletion of the wound + + // Internal wounds get worse over time. Low temperatures (cryo) stop them. if(W.internal && !W.is_treated() && owner.bodytemperature >= 170) - // internal wounds get worse over time W.open_wound(0.1 * wound_update_accuracy) owner.vessel.remove_reagent("blood",0.07 * W.damage * wound_update_accuracy) if(prob(1 * wound_update_accuracy)) @@ -213,78 +291,34 @@ // sync the organ's damage with its wounds src.update_damages() -/datum/organ/external/proc/bandage() - var/rval = 0 - src.status &= ~ORGAN_BLEEDING +//Updates brute_damn and burn_damn from wound damages. Updates BLEEDING status. +/datum/organ/external/proc/update_damages() + number_wounds = 0 + brute_dam = 0 + burn_dam = 0 + status &= ~ORGAN_BLEEDING for(var/datum/wound/W in wounds) - if(W.internal) continue - rval |= !W.bandaged - W.bandaged = 1 - return rval + if(W.damage_type == CUT || W.damage_type == BRUISE) + brute_dam += W.damage + else if(W.damage_type == BURN) + burn_dam += W.damage -/datum/organ/external/proc/clamp() - var/rval = 0 - src.status &= ~ORGAN_BLEEDING - for(var/datum/wound/W in wounds) - if(W.internal) continue - rval |= !W.clamped - W.clamped = 1 - return rval + if(!(status & ORGAN_ROBOT) && W.bleeding()) + status |= ORGAN_BLEEDING -/datum/organ/external/proc/salve() - var/rval = 0 - for(var/datum/wound/W in wounds) - rval |= !W.salved - W.salved = 1 - return rval + number_wounds += W.amount -/datum/organ/external/proc/get_damage() //returns total damage - return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use health? -/datum/organ/external/proc/get_damage_brute() - return max(brute_dam+perma_injury, perma_injury) - -/datum/organ/external/proc/get_damage_fire() - return burn_dam - -/datum/organ/external/proc/is_infected() - for(var/datum/wound/W in wounds) - if(W.germ_level > 100) - return 1 +// new damage icon system +// adjusted to set damage_state to brute/burn code only (without r_name0 as before) +/datum/organ/external/proc/update_icon() + var/n_is = damage_state_text() + if (n_is != damage_state) + damage_state = n_is + owner.update_body(1) + return 1 return 0 -/datum/organ/external/process() - // process wounds, doing healing etc., only do this every 4 ticks to save processing power - if(owner.life_tick % wound_update_accuracy == 0) - update_wounds() - if(status & ORGAN_DESTROYED) - if(!destspawn && config.limbs_can_break) - droplimb() - return - if(!(status & ORGAN_BROKEN)) - perma_dmg = 0 - if(parent) - if(parent.status & ORGAN_DESTROYED) - status |= ORGAN_DESTROYED - owner.update_body(1) - return - if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT)) - src.fracture() - if(germ_level > 0) - for(var/datum/wound/W in wounds) if(!W.bandaged && !W.salved) - W.germ_level = max(W.germ_level, germ_level) - update_icon() - return - -/datum/organ/external/proc/fracture() - if(status & ORGAN_BROKEN) - return - owner.visible_message("\red You hear a loud cracking sound coming from \the [owner].","\red Something feels like it shattered in your [display_name]!","You hear a sickening crack.") - owner.emote("scream") - status |= ORGAN_BROKEN - broken_description = pick("broken","fracture","hairline fracture") - perma_injury = brute_dam - // new damage icon system // returns just the brute/burn damage code /datum/organ/external/proc/damage_state_text() @@ -313,22 +347,17 @@ tbrute = 3 return "[tbrute][tburn]" +/**************************************************** + DISMEMBERMENT +****************************************************/ -// new damage icon system -// adjusted to set damage_state to brute/burn code only (without r_name0 as before) -/datum/organ/external/proc/update_icon() - var/n_is = damage_state_text() - if (n_is != damage_state) - damage_state = n_is - owner.update_body(1) - return 1 - return 0 - +//Recursive setting of all child organs to amputated /datum/organ/external/proc/setAmputatedTree() for(var/datum/organ/external/O in children) O.amputated=amputated O.setAmputatedTree() +//Handles dismemberment /datum/organ/external/proc/droplimb(var/override = 0,var/no_explode = 0) if(destspawn) return if(override) @@ -348,7 +377,7 @@ if(O.parent == src) O.droplimb(1) - var/obj/organ + var/obj/organ //Dropped limb object switch(body_part) if(LOWER_TORSO) owner << "\red You are now sterile." @@ -392,6 +421,7 @@ owner.u_equip(owner.shoes) if(organ) destspawn = 1 + //Robotic limbs explode until specified otherwise if(status & ORGAN_ROBOT && !no_explode) owner.visible_message("\red \The [owner]'s [display_name] explodes violently!",\ "\red Your [display_name] explodes!",\ @@ -407,78 +437,51 @@ owner.visible_message("\red [owner.name]'s [display_name] flies off in an arc.",\ "Your [display_name] goes flying off!",\ "You hear a terrible sound of ripping tendons and flesh.") + + //Throw organs around var/lol = pick(cardinal) step(organ,lol) - // force the icon to rebuild + owner.regenerate_icons() -/datum/organ/external/proc/createwound(var/type = CUT, var/damage) - if(damage == 0) return - // first check whether we can widen an existing wound - if(wounds.len > 0 && prob(max(50+owner.number_wounds*10,100))) - if((type == CUT || type == BRUISE) && damage >= 5) - var/datum/wound/W = pick(wounds) - if(W.amount == 1 && W.started_healing()) - W.open_wound(damage) - if(prob(25)) - owner.visible_message("\red The wound on [owner.name]'s [display_name] widens with a nasty ripping voice.",\ - "\red The wound on your [display_name] widens with a nasty ripping voice.",\ - "You hear a nasty ripping noise, as if flesh is being torn apart.") - return +/**************************************************** + HELPERS +****************************************************/ - // the wound we will create - var/datum/wound/W - var/wound_type - var/size = min( max( 1, damage/10 ) , 6) +/datum/organ/external/proc/bandage() + var/rval = 0 + src.status &= ~ORGAN_BLEEDING + for(var/datum/wound/W in wounds) + if(W.internal) continue + rval |= !W.bandaged + W.bandaged = 1 + return rval - switch(type) - if(CUT) - var/list/size_names = typesof(/datum/wound/cut/) - /datum/wound/cut/ - wound_type = size_names[size] +/datum/organ/external/proc/clamp() + var/rval = 0 + src.status &= ~ORGAN_BLEEDING + for(var/datum/wound/W in wounds) + if(W.internal) continue + rval |= !W.clamped + W.clamped = 1 + return rval - if(BRUISE) - var/list/size_names = typesof(/datum/wound/bruise/) - /datum/wound/bruise/ - wound_type = size_names[size] +/datum/organ/external/proc/salve() + var/rval = 0 + for(var/datum/wound/W in wounds) + rval |= !W.salved + W.salved = 1 + return rval - if(BURN) - var/list/size_names = typesof(/datum/wound/burn/) - /datum/wound/burn/ - wound_type = size_names[size] - - W = new wound_type(damage) - - // Possibly trigger an internal wound, too. - var/local_damage = brute_dam + burn_dam + damage - if(damage > 10 && type != BURN && local_damage > 20 && prob(damage) && !(status & ORGAN_ROBOT)) - var/datum/wound/internal_bleeding/I = new (15) - wounds += I - owner.custom_pain("You feel something rip in your [display_name]!", 1) - - // check whether we can add the wound to an existing wound - for(var/datum/wound/other in wounds) - if(other.desc == W.desc) - // okay, add it! - other.damage += W.damage - other.amount += 1 - W = null // to signify that the wound was added - break - - // if we couldn't add the wound to another wound, ignore - if(W) - wounds += W - -/datum/organ/external/proc/emp_act(severity) - if(!(status & ORGAN_ROBOT)) +/datum/organ/external/proc/fracture() + if(status & ORGAN_BROKEN) return - var/probability = 30 - var/damage = 15 - if(severity == 2) - probability = 1 - damage = 3 - if(prob(probability)) - droplimb(1) - else - take_damage(damage, 0, 1, used_weapon = "EMP") + owner.visible_message("\red You hear a loud cracking sound coming from \the [owner].","\red Something feels like it shattered in your [display_name]!","You hear a sickening crack.") + owner.emote("scream") + status |= ORGAN_BROKEN + broken_description = pick("broken","fracture","hairline fracture") + perma_injury = brute_dam /datum/organ/external/proc/robotize() src.status &= ~ORGAN_BROKEN @@ -491,16 +494,18 @@ if(T) T.robotize() -/datum/organ/external/proc/add_autopsy_data(var/used_weapon, var/damage) - var/datum/autopsy_data/W = autopsy_data[used_weapon] - if(!W) - W = new() - W.weapon = used_weapon - autopsy_data[used_weapon] = W +/datum/organ/external/proc/get_damage() //returns total damage + return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use health? - W.hits += 1 - W.damage += damage - W.time_inflicted = world.time +/datum/organ/external/proc/is_infected() + for(var/datum/wound/W in wounds) + if(W.germ_level > 100) + return 1 + return 0 + +/**************************************************** + ORGAN DEFINES +****************************************************/ /datum/organ/external/chest name = "chest" @@ -519,37 +524,6 @@ min_broken_damage = 70 body_part = LOWER_TORSO -/datum/organ/external/head - name = "head" - icon_name = "head" - display_name = "head" - max_damage = 75 - min_broken_damage = 40 - body_part = HEAD - var/disfigured = 0 - - take_damage(brute, burn, sharp, used_weapon = null, list/forbidden_limbs = list()) - ..(brute, burn, sharp, used_weapon, forbidden_limbs) - if (!disfigured) - if (brute_dam > 40) - if (prob(50)) - disfigure("brute") - if (burn_dam > 40) - disfigure("burn") - - proc/disfigure(var/type = "brute") - if (disfigured) - return - if(type == "brute") - owner.visible_message("\red You hear a sickening cracking sound coming from \the [owner]'s face.", \ - "\red Your face becomes unrecognizible mangled mess!", \ - "\red You hear a sickening crack.") - else - owner.visible_message("\red [owner]'s face melts away, turning into mangled mess!", \ - "\red Your face melts off!", \ - "\red You hear a sickening sizzle.") - disfigured = 1 - /datum/organ/external/l_arm name = "l_arm" display_name = "left arm" @@ -618,6 +592,37 @@ min_broken_damage = 15 body_part = HAND_LEFT +/datum/organ/external/head + name = "head" + icon_name = "head" + display_name = "head" + max_damage = 75 + min_broken_damage = 40 + body_part = HEAD + var/disfigured = 0 + + take_damage(brute, burn, sharp, used_weapon = null, list/forbidden_limbs = list()) + ..(brute, burn, sharp, used_weapon, forbidden_limbs) + if (!disfigured) + if (brute_dam > 40) + if (prob(50)) + disfigure("brute") + if (burn_dam > 40) + disfigure("burn") + + proc/disfigure(var/type = "brute") + if (disfigured) + return + if(type == "brute") + owner.visible_message("\red You hear a sickening cracking sound coming from \the [owner]'s face.", \ + "\red Your face becomes unrecognizible mangled mess!", \ + "\red You hear a sickening crack.") + else + owner.visible_message("\red [owner]'s face melts away, turning into mangled mess!", \ + "\red Your face melts off!", \ + "\red You hear a sickening sizzle.") + disfigured = 1 + /**************************************************** EXTERNAL ORGAN ITEMS ****************************************************/ From f80a3de0838cde8aabc4e1140b27f8d6aad410b1 Mon Sep 17 00:00:00 2001 From: Gamerofthegame Date: Sun, 17 Feb 2013 17:33:28 -0500 Subject: [PATCH 19/87] Adds air tight flaps to disposals, Medical door to medical hardsuits and adds the NT standard lawset to the upload that was, in fact, just sitting around waiting to be placed in the map. Go figure. --- maps/tgstation.2.1.0.0.1.dmm | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/maps/tgstation.2.1.0.0.1.dmm b/maps/tgstation.2.1.0.0.1.dmm index 6342917099d..78a09b3cadd 100644 --- a/maps/tgstation.2.1.0.0.1.dmm +++ b/maps/tgstation.2.1.0.0.1.dmm @@ -1307,7 +1307,7 @@ "azg" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/ai_monitored/storage/eva) "azh" = (/obj/machinery/suit_storage_unit/standard_unit,/obj/machinery/light,/obj/machinery/camera{c_tag = "EVA Storage"; dir = 1},/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/ai_monitored/storage/eva) "azi" = (/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/ai_monitored/storage/eva) -"azj" = (/obj/machinery/door/airlock/glass_command{name = "Command Suits"; req_access_txt = "19"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"azj" = (/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Medbay Storage"; req_access_txt = "5"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "azk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) "azl" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva) "azm" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/command{name = "E.V.A."; req_access = null; req_access_txt = "18"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) @@ -3199,12 +3199,12 @@ "bjA" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/bridge/meeting_room) "bjB" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/lattice,/turf/space,/area) "bjC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/turret_protected/ai_upload) -"bjD" = (/obj/structure/table,/obj/item/weapon/aiModule/asimov,/obj/item/weapon/aiModule/freeformcore,/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Core Modules"; req_access_txt = "20"},/obj/structure/window/reinforced,/obj/item/weapon/aiModule/corp,/obj/item/weapon/aiModule/paladin,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"bjD" = (/obj/structure/table,/obj/item/weapon/aiModule/asimov,/obj/item/weapon/aiModule/freeformcore,/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Core Modules"; req_access_txt = "20"},/obj/structure/window/reinforced,/obj/item/weapon/aiModule/corp,/obj/item/weapon/aiModule/paladin,/obj/item/weapon/aiModule/robocop,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bjE" = (/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bjF" = (/obj/machinery/flasher{pixel_x = 0; pixel_y = 24; id = "AI"},/obj/machinery/computer/borgupload,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bjG" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bjH" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/computer/aiupload,/obj/machinery/light{dir = 1},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) -"bjI" = (/obj/structure/table,/obj/item/weapon/aiModule/oxygen,/obj/item/weapon/aiModule/oneHuman,/obj/machinery/door/window{base_state = "left"; dir = 8; icon_state = "left"; name = "High-Risk Modules"; req_access_txt = "20"},/obj/item/weapon/aiModule/purge,/obj/structure/window/reinforced,/obj/item/weapon/aiModule/antimov,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"bjI" = (/obj/structure/table,/obj/item/weapon/aiModule/oxygen,/obj/item/weapon/aiModule/oneHuman,/obj/machinery/door/window{base_state = "left"; dir = 8; icon_state = "left"; name = "High-Risk Modules"; req_access_txt = "20"},/obj/item/weapon/aiModule/purge,/obj/structure/window/reinforced,/obj/item/weapon/aiModule/antimov,/obj/item/weapon/aiModule/teleporterOffline,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bjJ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/lattice,/turf/space,/area) "bjK" = (/turf/simulated/wall,/area/crew_quarters/captain) "bjL" = (/obj/machinery/door/airlock/command{name = "Captain's Quarters"; req_access = null; req_access_txt = "20"},/turf/simulated/floor/carpet,/area/crew_quarters/captain) @@ -3246,7 +3246,7 @@ "bkv" = (/obj/structure/table,/obj/item/weapon/hand_labeler,/obj/item/weapon/pen,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/turf/simulated/floor{icon_state = "white"},/area/toxins/lab) "bkw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bkx" = (/obj/machinery/light,/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry) -"bky" = (/obj/machinery/conveyor{dir = 1; id = "garbage"},/obj/machinery/door/poddoor{density = 1; icon_state = "pdoor1"; id = "Disposal Exit"; name = "Disposal Exit Vent"; opacity = 1},/turf/simulated/floor/plating,/area/maintenance/disposal) +"bky" = (/obj/machinery/conveyor{dir = 1; id = "garbage"},/obj/machinery/door/poddoor{density = 1; icon_state = "pdoor1"; id = "Disposal Exit"; name = "Disposal Exit Vent"; opacity = 1},/obj/structure/plasticflaps/mining,/turf/simulated/floor/plating,/area/maintenance/disposal) "bkz" = (/turf/space,/area/supply/station) "bkA" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/quartermaster/storage) "bkB" = (/obj/machinery/status_display{density = 0; pixel_x = 0; pixel_y = 32; supply_display = 1},/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/quartermaster/storage) @@ -3348,7 +3348,7 @@ "bmt" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/crew_quarters/heads) "bmu" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/lattice,/turf/space,/area) "bmv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/turret_protected/ai_upload) -"bmw" = (/obj/structure/table,/obj/item/weapon/aiModule/teleporterOffline,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"bmw" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/item/weapon/aiModule/nanotrasen,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bmx" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bmy" = (/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) "bmz" = (/obj/machinery/hologram/holopad,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) From 64c72ef9692955a84a7e068083994a609d573a31 Mon Sep 17 00:00:00 2001 From: Gamerofthegame Date: Sun, 17 Feb 2013 18:15:07 -0500 Subject: [PATCH 20/87] Adds the ERT to the debug command for adminnery. Not exactly like the pre-merge one, as that was based off something else so I couldn't copy-paste. It should give admins a easier time of making things up, though, and so long as future plans go into effect a admin ought to be able to do it on the fly in less then a minute. --- code/modules/admin/verbs/debug.dm | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index c2b27b37165..c15a89aa102 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -790,6 +790,24 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that W.registered_name = M.real_name M.equip_to_slot_or_del(W, slot_wear_id) + if("emergency rescue team") + M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes) + M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves) + M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_ears) + M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt) + M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses) + M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back) + + var/obj/item/weapon/card/id/W = new(M) + W.name = "[M.real_name]'s ID Card" + W.icon_state = "centcom" + W.access = get_all_accesses() + W.access += get_all_centcom_access() + W.assignment = "Emergency Rescue Team" + W.registered_name = M.real_name + M.equip_to_slot_or_del(W, slot_wear_id) + if("special ops officer") M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform) M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/swat/officer(M), slot_wear_suit) From 6918fb0ef90067895756bb8f9ae7667bebb21a6b Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Mon, 18 Feb 2013 12:56:57 +1000 Subject: [PATCH 21/87] new crew manifest for id computers, tweaks to manifest to better fit window, renamed roboticist alt title post-feedback Signed-off-by: Cael_Aislinn --- code/defines/obj.dm | 19 +++++++++++-------- code/game/jobs/job/science.dm | 2 +- code/game/machinery/computer/card.dm | 26 +++++++++++++++++++++----- 3 files changed, 33 insertions(+), 14 deletions(-) diff --git a/code/defines/obj.dm b/code/defines/obj.dm index 46ac27bad0c..116136bfafb 100644 --- a/code/defines/obj.dm +++ b/code/defines/obj.dm @@ -70,7 +70,7 @@ .manifest td:first-child {text-align:right} .manifest tr.alt td {[monochrome?"border-top-width: 2px":"background-color: #DEF"]} - +
"} var/even = 0 @@ -94,28 +94,31 @@ //world << "[name]: [rank]" + //cael - to prevent multiple appearances of a player/job combination, add a continue after each line + var/department = 0 if(real_rank in command_positions) heads[name] = rank + department = 1 if(real_rank in security_positions) sec[name] = rank - continue + department = 1 if(real_rank in engineering_positions) eng[name] = rank - continue + department = 1 if(real_rank in medical_positions) med[name] = rank - continue + department = 1 if(real_rank in science_positions) sci[name] = rank - continue + department = 1 if(real_rank in civilian_positions) civ[name] = rank - continue + department = 1 if(real_rank in nonhuman_positions) bot[name] = rank - continue + department = 1 - if(!(name in heads)) + if(!department && !(name in heads)) misc[name] = rank if(heads.len > 0) diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm index b71453292fd..7ebb958112a 100644 --- a/code/game/jobs/job/science.dm +++ b/code/game/jobs/job/science.dm @@ -74,7 +74,7 @@ selection_color = "#ffeeff" access = list(access_robotics, access_tox, access_tox_storage, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access. minimal_access = list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access. - alt_titles = list("Biomedical Engineer","Mechatronic Engineer") + alt_titles = list("Biomechanical Engineer","Mechatronic Engineer") equip(var/mob/living/carbon/human/H) if(!H) return 0 diff --git a/code/game/machinery/computer/card.dm b/code/game/machinery/computer/card.dm index a32e9ea1343..5e9b8256e54 100644 --- a/code/game/machinery/computer/card.dm +++ b/code/game/machinery/computer/card.dm @@ -51,14 +51,24 @@ if (!( ticker )) return if (mode) // accessing crew manifest - var/crew = "" + + dat += "

Crew Manifest

" + dat += "Entries cannot be modified from this terminal.

" + if(data_core) + dat += data_core.get_manifest(0) // make it monochrome + dat += "
" + dat += "Print
" + dat += "
" + dat += "Access ID modification console.
" + + /*var/crew = "" var/list/L = list() for (var/datum/data/record/t in data_core.general) var/R = t.fields["name"] + " - " + t.fields["rank"] L += R for(var/R in sortList(L)) - crew += "[R]
" - dat = "Crew Manifest:
Please use security record computer to modify entries.

[crew]Print

Access ID modification console.
" + crew += "[R]
"*/ + //dat = "Crew Manifest:
Please use security record computer to modify entries.

[crew]Print

Access ID modification console.
" else var/header = "
Identification Card Modifier
" @@ -267,13 +277,19 @@ printing = 1 sleep(50) var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( loc ) - var/t1 = "Crew Manifest:
" + /*var/t1 = "Crew Manifest:
" var/list/L = list() for (var/datum/data/record/t in data_core.general) var/R = t.fields["name"] + " - " + t.fields["rank"] L += R for(var/R in sortList(L)) - t1 += "[R]
" + t1 += "[R]
"*/ + + var/t1 = "

Crew Manifest

" + t1 += "
" + if(data_core) + t1 += data_core.get_manifest(0) // make it monochrome + P.info = t1 P.name = "paper- 'Crew Manifest'" printing = null From 2b4827692c67f4fafceb44c45e15054eac4354f1 Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Mon, 18 Feb 2013 13:06:07 +1000 Subject: [PATCH 22/87] tweakfixes to admin PMs Signed-off-by: Cael_Aislinn --- code/modules/admin/verbs/adminpm.dm | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/code/modules/admin/verbs/adminpm.dm b/code/modules/admin/verbs/adminpm.dm index 3080f4d1bb6..2a56a4f3def 100644 --- a/code/modules/admin/verbs/adminpm.dm +++ b/code/modules/admin/verbs/adminpm.dm @@ -74,7 +74,7 @@ var/recieve_color = "purple" var/send_pm_type = "" var/recieve_pm_type = "Player" - //usr.client.holder.rights + if(holder) //mod PMs are maroon @@ -91,17 +91,17 @@ src << "Error: Admin-PM: Non-admin to non-admin PM communication is forbidden." return - var/recieve_message = "[recieve_pm_type] PM from-[key_name(src, C, 1)]: [msg]" + var/recieve_message = "" if(holder && !C.holder) - recieve_message = "-- Administrator private message --\n" + recieve_message + recieve_message = "-- Administrator private message --\n" //AdminPM popup for ApocStation and anybody else who wants to use it. Set it with POPUP_ADMIN_PM in config.txt ~Carn if(config.popup_admin_pm) spawn(0) //so we don't hold the caller proc up var/sender = src var/sendername = key - var/reply = input(C, msg,"Admin PM from-[sendername]", "") as text|null //show message and await a reply + var/reply = input(C, msg,"[recieve_pm_type] PM from-[sendername]", "") as text|null //show message and await a reply if(C && reply) if(sender) C.cmd_admin_pm(sender,reply) //sender is still about, let's reply to them @@ -109,8 +109,9 @@ adminhelp(reply) //sender has left, adminhelp instead return + recieve_message = "[recieve_pm_type] PM from-[key_name(src, C, C.holder ? 1 : 0)]: [msg]" C << recieve_message - src << "[send_pm_type] PM to-[key_name(C, src, 1)]: [msg]" + src << "[send_pm_type] PM to-[key_name(C, src, holder ? 1 : 0)]: [msg]" /*if(holder && !C.holder) C.last_pm_recieved = world.time @@ -177,6 +178,7 @@ //we don't use message_admins here because the sender/receiver might get it too for(var/client/X in admins) //check client/X is an admin and isn't the sender or recipient - //only admins can see PMs + if(X == C || X == src) + continue if(X.key!=key && X.key!=C.key && (X.holder.rights & R_ADMIN) || (X.holder.rights & R_MOD) ) X << "PM: [key_name(src, X, 0)]->[key_name(C, X, 0)]: \blue [msg]" //inform X From 24763f8bb08e5813a91e740294064674a18a3e09 Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Mon, 18 Feb 2013 13:07:01 +1000 Subject: [PATCH 23/87] removed debug output, cleanup of alien languages, bumped tajaran darkseeing Signed-off-by: Cael_Aislinn --- code/modules/events/infestation.dm | 2 +- code/modules/mob/living/carbon/human/life.dm | 5 +-- code/modules/mob/living/say.dm | 43 ++++++++++---------- 3 files changed, 25 insertions(+), 25 deletions(-) diff --git a/code/modules/events/infestation.dm b/code/modules/events/infestation.dm index 513f83ea5ed..04dc7d46a17 100644 --- a/code/modules/events/infestation.dm +++ b/code/modules/events/infestation.dm @@ -94,7 +94,7 @@ var/spawn_type = pick(spawn_types) new spawn_type(T) num-- - world << "[vermstring] spawned in [spawn_area_type]" + //world << "[vermstring] spawned in [spawn_area_type]" /datum/event/infestation/announce() command_alert("Bioscans indicate that [vermstring] have been breeding in [locstring]. Clear them out, before this starts to affect productivity.", "Vermin infestation") diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 3dbe68a53fe..8b238f6ee91 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -1260,10 +1260,9 @@ var/const/BLOOD_VOLUME_SURVIVE = 122 if("lizard","slime") see_in_dark = 3 see_invisible = SEE_INVISIBLE_LEVEL_ONE - if("tajaran") - see_in_dark = 4 - if("shadow") + if("shadow","tajaran") see_in_dark = 8 + see_invisible = SEE_INVISIBLE_LEVEL_ONE else see_in_dark = 2 diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index 1b5e8e5e3f4..425c730ba85 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -15,6 +15,9 @@ var/list/department_radio_keys = list( ":t" = "Syndicate", "#t" = "Syndicate", ".t" = "Syndicate", ":u" = "Supply", "#u" = "Supply", ".u" = "Supply", ":g" = "changeling", "#g" = "changeling", ".g" = "changeling", + ":k" = "skrell", "#k" = "skrell", ".k" = "skrell", + ":j" = "tajaran", "#j" = "tajaran", ".j" = "tajaran", + ":o" = "soghun", "#o" = "soghun", ".o" = "soghun", ":R" = "right hand", "#R" = "right hand", ".R" = "right hand", ":L" = "left hand", "#L" = "left hand", ".L" = "left hand", @@ -31,6 +34,9 @@ var/list/department_radio_keys = list( ":T" = "Syndicate", "#T" = "Syndicate", ".T" = "Syndicate", ":U" = "Supply", "#U" = "Supply", ".U" = "Supply", ":G" = "changeling", "#G" = "changeling", ".G" = "changeling", + ":K" = "skrell", "#K" = "skrell", ".K" = "skrell", + ":J" = "tajaran", "#J" = "tajaran", ".J" = "tajaran", + ":O" = "soghun", "#O" = "soghun", ".O" = "soghun", //kinda localization -- rastaf0 //same keys as above, but on russian keyboard layout. This file uses cp1251 as encoding. @@ -139,27 +145,6 @@ var/list/department_radio_keys = list( if (!message) return - //work out if we're speaking skrell or not - var/is_speaking_skrell = 0 - if(copytext(message, 1, 3) == ":k" || copytext(message, 1, 3) == ":K") - message = copytext(message, 3) - if(skrell_talk_understand || universal_speak) - is_speaking_skrell = 1 - - //work out if we're speaking soghun or not - var/is_speaking_soghun = 0 - if(copytext(message, 1, 3) == ":o" || copytext(message, 1, 3) == ":O") - message = copytext(message, 3) - if(soghun_talk_understand || universal_speak) - is_speaking_soghun = 1 - - //work out if we're speaking soghun or not - var/is_speaking_taj = 0 - if(copytext(message, 1, 3) == ":j" || copytext(message, 1, 3) == ":J") - message = copytext(message, 3) - if(tajaran_talk_understand || universal_speak) - is_speaking_taj = 1 - // :downs: if (getBrainLoss() >= 60) message = replacetext(message, " am ", " ") @@ -191,6 +176,10 @@ var/list/department_radio_keys = list( */ var/list/obj/item/used_radios = new + var/is_speaking_skrell = 0 + var/is_speaking_soghun = 0 + var/is_speaking_taj = 0 + switch (message_mode) if ("headset") if (src:ears) @@ -269,6 +258,18 @@ var/list/department_radio_keys = list( message_range = 1 italics = 1 + if ("tajaran") + if(tajaran_talk_understand || universal_speak) + is_speaking_taj = 1 + + if ("soghun") + if(soghun_talk_understand || universal_speak) + is_speaking_soghun = 1 + + if ("skrell") + if(skrell_talk_understand || universal_speak) + is_speaking_skrell = 1 + if("changeling") if(mind && mind.changeling) for(var/mob/Changeling in mob_list) From 334da25223fa232d61270d3793f0801aecd356cf Mon Sep 17 00:00:00 2001 From: Chinsky Date: Mon, 18 Feb 2013 13:22:23 +0400 Subject: [PATCH 24/87] Added surgery to put things in people. --- code/datums/organs/organ_external.dm | 1 + code/modules/surgery/other.dm | 68 ++++++++++++++++++++++++---- html/changelog.html | 7 +++ 3 files changed, 68 insertions(+), 8 deletions(-) diff --git a/code/datums/organs/organ_external.dm b/code/datums/organs/organ_external.dm index e45a6a15014..31a5c2f1275 100644 --- a/code/datums/organs/organ_external.dm +++ b/code/datums/organs/organ_external.dm @@ -32,6 +32,7 @@ var/open = 0 var/stage = 0 + var/obj/item/hidden = null var/list/implants = list() // INTERNAL germs inside the organ, this is BAD if it's greater 0 var/germ_level = 0 diff --git a/code/modules/surgery/other.dm b/code/modules/surgery/other.dm index 8c0d01c06d8..5d8c98053a4 100644 --- a/code/modules/surgery/other.dm +++ b/code/modules/surgery/other.dm @@ -80,15 +80,23 @@ find_prob +=40 if (isright(tool)) find_prob +=20 - - if (prob(find_prob)) + if (prob(find_prob)) + user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \ + "\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." ) + affected.implants -= imp + imp.loc = get_turf(target) + imp.imp_in = null + imp.implanted = 0 + else if (affected.hidden) user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \ "\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." ) - var/obj/item/weapon/implant/imp = affected.implants[1] - affected.implants -= imp - imp.loc = get_turf(target) - imp.imp_in = null - imp.implanted = 0 + affected.hidden.loc = get_turf(target) + if(!affected.hidden.blood_DNA) + affected.hidden.blood_DNA = list() + affected.hidden.blood_DNA[target.dna.unique_enzymes] = target.dna.b_type + affected.hidden.update_icon() + affected.hidden = null + else user.visible_message("\blue [user] could not find anything inside [target]'s [affected.display_name], and pulls \the [tool] out.", \ "\blue You could not find anything inside [target]'s [affected.display_name]." ) @@ -107,4 +115,48 @@ user.visible_message("\red Something beeps inside [target]'s [affected.display_name]!") playsound(imp.loc, 'sound/items/countdown.ogg', 75, 1, -3) spawn(25) - imp.activate() \ No newline at end of file + imp.activate() + +////////////////////////////////////////////////////////////////// +// ITEM PLACEMENT SURGERY // +////////////////////////////////////////////////////////////////// + +/datum/surgery_step/item_place + required_tool = /obj/item + + min_duration = 80 + max_duration = 100 + var/max_size = 2 //maximum w_class of item that fits. + + can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/affected = target.get_organ(target_zone) + if (affected.name in list("chest","groin","head")) + max_size = 3 + return affected.open == 2 && !(affected.status & ORGAN_BLEEDING) && tool.w_class <= max_size && !affected.hidden + + begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/affected = target.get_organ(target_zone) + user.visible_message("[user] starts putting [tool] inside the incision on [target]'s [affected.display_name].", \ + "You start putting [tool] inside the incision on [target]'s [affected.display_name]." ) + target.custom_pain("The pain in your chest is living hell!",1) + ..() + + end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/chest/affected = target.get_organ(target_zone) + + user.visible_message("\blue [user] puts [tool] inside [target]'s [affected.display_name].", \ + "\blue You put [tool] inside [target]'s [affected.display_name]." ) + if (tool.w_class > max_size/2 && prob(50)) + user << "\red You tear some vessels trying to fit such big object in this cavity." + var/datum/wound/internal_bleeding/I = new (15) + affected.wounds += I + affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1) + user.drop_item() + affected.hidden = tool + tool.loc = target + + fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/chest/affected = target.get_organ(target_zone) + user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \ + "\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!") + affected.createwound(CUT, 20) diff --git a/html/changelog.html b/html/changelog.html index a2ac370d751..0578670796c 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -58,6 +58,13 @@ Stuff which is in development and not yet visible to players or just code relate should be listed in the changelog upon commit though. Thanks. --> +
+

18.02.13

+

Chinsky updated:

+
    +
  • Added new surgery: putting items inside people. After you use retractor to keep incision open, just click with any item to put it inside. But be wary, if you try to fit something too big, you might rip the veins. To remove items, use implant removal surgery.
  • +
+

February 18th 2013

From c403582ea1b41f5d767791da9143a14e3e81abe5 Mon Sep 17 00:00:00 2001 From: Gamerofthegame Date: Mon, 18 Feb 2013 17:27:58 -0500 Subject: [PATCH 25/87] Changes the Security hardsuit from the fugly TG one into the pre-merge Bay one. --- icons/mob/head.dmi | Bin 125268 -> 125276 bytes icons/mob/suit.dmi | Bin 269553 -> 269559 bytes icons/obj/clothing/hats.dmi | Bin 45459 -> 45459 bytes icons/obj/clothing/suits.dmi | Bin 65635 -> 65633 bytes 4 files changed, 0 insertions(+), 0 deletions(-) diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi index 1f8d62db91f7eca7ee35d1006c6d2ad094a97da6..aba2c63aef679d71d80c8142ca095715d6d80441 100644 GIT binary patch delta 1775 zcmVj=%w;R7R1V2r_D%_-1_fiYwwX@n*YAP;pnHb+H92cAp0an3_jesj+lBdu4-`0i%HDK;tOpKn?(Z6LK6}dE z-{0*V4eYb0th~h@FI@RL*D!_7|2I(+mAs&F*;;H=uNDglRV^EKq}K%RIvf0GL-v%F zA08gdhu6(9U(e#Kw(S9l{tRQ%p4H?eVA3ZTlm1Rdf_0Gckp+b9Q2R;ZbL|A;lGVPG zz_{=&ACdn@$7l0@g2m(ZtYBf!3Y-^8*aY!FqL*}B+yO7OL*8aTl8QeqKa%3On4%HW zJApua2h)h6z 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z?dT_!HZ+PN%n&$#v(XH(Co!Ehw1;jK9SXbEq+;-avQ%K^N711;;asJ($9mK>mQ`?Y zI7g|N=#^FKKfq-fpeaUvKra48A)Dk(qfzTwIcUteJqDScq+L4B)oE&SI(tWd3${mL@UVJ7FBdVSpO%@z z%3d8Z_E8Jk@`Fol;XBI{neQh$wiCUw?HOhdlBLg*4+Kg5jYTY~Mw#WzpL0yU!m!-GBJG2|(AeS`dfqy_?n-c1<>sNoik}qouA{+VS#= zh$$^INgkqqss~Jlq=ik^G$hTy-L6uvGB;qp>}P(^1-Ogn$=w9Iq}YLx$)b2*tKYx@ zv-ljkDxh|&Ko{r}?3md8sIBzT4N!n`rirsi8k=v{3HM}i+)$dzaICwBd%jlxG zBWK7|MxDjeWif%R6XcAN<|ALA6x=#j(~;ZTa}w6@iYUSXcGFw9x~eBIRjsLCZVUA0CG~}T*MX3 zx&FWr)t>C8!&D0^;?8e7GGJ!7jh16pFXIy|c#sy0{_CZR7HBJjaNmedd# k`w_Euk?FT4;(hn!+e7#8^>Ozf_!eVI51>Fjv(E#P{HHeLumAu6 From 8cd47739d285b40fa6c27df88780d6c29f8f2f27 Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Tue, 19 Feb 2013 14:04:33 +1000 Subject: [PATCH 26/87] removed event debug string, bumped up minimum event interval, tweak to space carp Signed-off-by: Cael_Aislinn --- code/modules/events/carp_migration.dm | 7 ++++--- code/modules/events/event_dynamic.dm | 2 +- code/modules/events/event_manager.dm | 8 ++++---- code/modules/events/infestation.dm | 6 +----- 4 files changed, 10 insertions(+), 13 deletions(-) diff --git a/code/modules/events/carp_migration.dm b/code/modules/events/carp_migration.dm index dffb2836688..e90e20c9f88 100644 --- a/code/modules/events/carp_migration.dm +++ b/code/modules/events/carp_migration.dm @@ -18,6 +18,7 @@ /datum/event/carp_migration/end() for(var/mob/living/simple_animal/hostile/carp/C in spawned_carp) - var/turf/T = get_turf(C) - if(istype(T, /turf/space)) - del(C) + if(!C.stat) + var/turf/T = get_turf(C) + if(istype(T, /turf/space)) + del(C) diff --git a/code/modules/events/event_dynamic.dm b/code/modules/events/event_dynamic.dm index 38e86ec0e56..4a2c43bdf6c 100644 --- a/code/modules/events/event_dynamic.dm +++ b/code/modules/events/event_dynamic.dm @@ -43,7 +43,7 @@ possibleEvents[/datum/event/carp_migration] = 50 + 50 * active_with_role["Engineer"] possibleEvents[/datum/event/brand_intelligence] = 50 + 25 * active_with_role["Janitor"] - possibleEvents[/datum/event/rogue_drone] = 50 + 25 * active_with_role["Engineer"] + 25 * active_with_role["Security"] + possibleEvents[/datum/event/rogue_drone] = 25 + 25 * active_with_role["Engineer"] + 25 * active_with_role["Security"] possibleEvents[/datum/event/infestation] = 50 + 25 * active_with_role["Janitor"] possibleEvents[/datum/event/communications_blackout] = 50 + 25 * active_with_role["AI"] + active_with_role["Scientist"] * 25 diff --git a/code/modules/events/event_manager.dm b/code/modules/events/event_manager.dm index 40f8483ca4b..ab505e5d832 100644 --- a/code/modules/events/event_manager.dm +++ b/code/modules/events/event_manager.dm @@ -2,8 +2,8 @@ var/list/allEvents = typesof(/datum/event) - /datum/event var/list/potentialRandomEvents = typesof(/datum/event) - /datum/event //var/list/potentialRandomEvents = typesof(/datum/event) - /datum/event - /datum/event/spider_infestation - /datum/event/alien_infestation -var/eventTimeLower = 15000 //15 minutes -var/eventTimeUpper = 30000 //45 minutes +var/eventTimeLower = 20000 //20 minutes +var/eventTimeUpper = 45000 //45 minutes var/scheduledEvent = null @@ -19,7 +19,7 @@ var/scheduledEvent = null /proc/checkEvent() if(!scheduledEvent) //more players = more time between events, less players = less time between events - var/playercount_modifier = 0.5 + var/playercount_modifier = 1 switch(player_list.len) if(0 to 10) playercount_modifier = 1.2 @@ -63,4 +63,4 @@ var/scheduledEvent = null if(ispath(type)) new type - message_admins("[key_name_admin(usr)] has triggered an event. ([type])", 1) \ No newline at end of file + message_admins("[key_name_admin(usr)] has triggered an event. ([type])", 1) diff --git a/code/modules/events/infestation.dm b/code/modules/events/infestation.dm index 04dc7d46a17..4099927ac9f 100644 --- a/code/modules/events/infestation.dm +++ b/code/modules/events/infestation.dm @@ -70,24 +70,20 @@ turfs += F var/list/spawn_types = list() - var/max_number vermin = rand(0,2) switch(vermin) if(VERM_MICE) spawn_types = list(/mob/living/simple_animal/mouse/gray, /mob/living/simple_animal/mouse/brown, /mob/living/simple_animal/mouse/white) - max_number = 12 vermstring = "mice" if(VERM_LIZARDS) spawn_types = list(/mob/living/simple_animal/lizard) - max_number = 6 vermstring = "lizards" if(VERM_SLIMES) spawn_types = list(/mob/living/carbon/slime) - max_number = 3 vermstring = "slimes" spawn(0) - var/num = rand(2,max_number) + var/num = rand(1, 3) while(turfs.len > 0 && num > 0) var/turf/simulated/floor/T = pick(turfs) turfs.Remove(T) From ba177e3ba3b95797893eb36a85f80df24e1066c3 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Tue, 19 Feb 2013 17:42:58 +0400 Subject: [PATCH 27/87] Merged maps from master and BEF. I HATE MERGING MAPS I HATE MERGING MAPS I HATE MERGING MAPS I HATE MERGING MAPS I HATE MERGING MAPS I HATE MERGING MAPS I HATE MERGING MAPS I HATE MERGING MAPS I HATE MERGING MAPS I HATE MERGING MAPS I HATE MERGING MAPS I HATE MERGING MAPS --- maps/tgstation.2.1.0.0.1.dmm | 8550 +++++++++++++++++----------------- 1 file changed, 4284 insertions(+), 4266 deletions(-) diff --git a/maps/tgstation.2.1.0.0.1.dmm b/maps/tgstation.2.1.0.0.1.dmm index 49c9cc2a1d4..e2059bb7237 100644 --- a/maps/tgstation.2.1.0.0.1.dmm +++ b/maps/tgstation.2.1.0.0.1.dmm @@ -811,7 +811,7 @@ "apE" = (/obj/machinery/computer/med_data,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "apF" = (/obj/machinery/hologram/holopad,/obj/machinery/newscaster{pixel_x = -28; pixel_y = 1},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) "apG" = (/obj/structure/stool/bed/chair/comfy/black,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"apH" = (/obj/structure/stool/bed/chair/comfy/black,/obj/effect/landmark/start{name = "Lawyer"},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) +"apH" = (/obj/item/clothing/gloves/rainbow,/obj/item/clothing/shoes/rainbow,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/item/clothing/head/soft/rainbow,/obj/item/clothing/under/rainbow,/turf/simulated/floor/plating,/area/maintenance/port) "apI" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) "apJ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/crew_quarters/sleep) "apK" = (/obj/machinery/light/small{dir = 8},/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/sleep) @@ -854,7 +854,7 @@ "aqv" = (/obj/structure/stool,/turf/simulated/floor/carpet,/area/security/detectives_office) "aqw" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "aqx" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/obj/machinery/requests_console{pixel_x = -30},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"aqy" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Lawyer"},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) +"aqy" = (/obj/structure/table/reinforced,/obj/item/weapon/pen/blue{pixel_x = -5; pixel_y = -1},/obj/item/weapon/pen/red{pixel_x = -1; pixel_y = 3},/obj/item/ashtray/plastic{pixel_x = 5; pixel_y = 6},/obj/machinery/power/apc{dir = 2; name = "Law Office APC"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) "aqz" = (/obj/structure/table/reinforced,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) "aqA" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) "aqB" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) @@ -900,7 +900,7 @@ "arp" = (/obj/structure/table/reinforced,/obj/item/weapon/folder{pixel_x = -4},/obj/item/weapon/folder/red{pixel_y = 3},/obj/item/weapon/folder/blue{pixel_x = 5},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) "arq" = (/obj/structure/table/reinforced,/obj/item/weapon/pen/blue{pixel_x = -5; pixel_y = -1},/obj/item/weapon/pen/red{pixel_x = -1; pixel_y = 3},/obj/item/ashtray/plastic{pixel_x = 4; pixel_y = 6},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) "arr" = (/obj/structure/table/reinforced,/obj/item/device/flashlight/lamp,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"ars" = (/obj/structure/table/reinforced,/obj/item/weapon/pen/blue{pixel_x = -5; pixel_y = -1},/obj/item/weapon/pen/red{pixel_x = -1; pixel_y = 3},/obj/item/ashtray/plastic{pixel_x = 5; pixel_y = 6},/obj/machinery/power/apc{dir = 2; name = "Law Office APC"; pixel_y = -24},/obj/structure/cable,/obj/machinery/camera{c_tag = "Internal Affairs"; dir = 1},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) +"ars" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) "art" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/table/reinforced,/obj/machinery/door_control{id = "lawyer_blast"; name = "Privacy Shutters"; pixel_y = -25},/obj/item/weapon/folder{pixel_x = -4},/obj/item/weapon/folder/red{pixel_y = 3},/obj/item/weapon/folder/blue{pixel_x = 5},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) "aru" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/lawoffice) "arv" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) @@ -1375,7 +1375,7 @@ "aAw" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/fpmaint) "aAx" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva) "aAy" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/airlock/glass_command{name = "E.V.A."; req_access_txt = "18"},/turf/simulated/floor,/area/ai_monitored/storage/eva) -"aAz" = (/obj/structure/sign/greencross{pixel_x = -32; pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aAz" = (/obj/structure/sign/redcross{pixel_x = -32},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "aAA" = (/obj/structure/cable,/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "aAB" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "aAC" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/wall,/area/crew_quarters/sleep) @@ -2371,7 +2371,7 @@ "aTE" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/port) "aTF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor/plating,/area/maintenance/port) "aTG" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/port) -"aTH" = (/obj/item/clothing/gloves/rainbow,/obj/item/clothing/shoes/rainbow,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/item/clothing/head/soft/rainbow,/obj/item/clothing/under/rainbow,/turf/simulated/floor/plating,/area/maintenance/port) +"aTH" = (/obj/machinery/atmospherics/pipe/simple/insulated{icon_state = "intact"; dir = 4},/obj/machinery/meter,/obj/machinery/door_control{id = "mixvent"; name = "Mixing Room Vent Control"; pixel_x = -25; pixel_y = 5; req_access_txt = "7"},/obj/machinery/ignition_switch{id = "mixingsparker"; pixel_x = -25; pixel_y = -5},/turf/simulated/floor{dir = 4; icon_state = "warnwhitecorner"; tag = "icon-warnwhitecorner (EAST)"},/area/toxins/mixing) "aTI" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor,/area/storage/tools) "aTJ" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor,/area/storage/tools) "aTK" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/structure/rack{dir = 8; layer = 2.9},/obj/machinery/light,/obj/item/device/multitool,/turf/simulated/floor,/area/storage/tools) @@ -2864,7 +2864,7 @@ "bdd" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central) "bde" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor,/area/hallway/primary/central) "bdf" = (/turf/simulated/wall/r_wall,/area/medical/chemistry) -"bdg" = (/obj/structure/sign/greencross,/turf/simulated/wall,/area/medical/medbay) +"bdg" = (/obj/machinery/atmospherics/valve{dir = 4},/obj/machinery/light,/turf/simulated/floor{dir = 4; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/toxins/mixing) "bdh" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/medbay) "bdi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/medical/medbay) "bdj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/medical/medbay) @@ -3199,12 +3199,12 @@ "bjA" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/bridge/meeting_room) "bjB" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/lattice,/turf/space,/area) "bjC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/turret_protected/ai_upload) -"bjD" = (/obj/structure/table,/obj/item/weapon/aiModule/asimov,/obj/item/weapon/aiModule/freeformcore,/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Core Modules"; req_access_txt = "20"},/obj/structure/window/reinforced,/obj/item/weapon/aiModule/corp,/obj/item/weapon/aiModule/paladin,/obj/item/weapon/aiModule/robocop,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"bjD" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/sign/fire{pixel_y = -32},/obj/machinery/atmospherics/binary/pump{dir = 8; icon_state = "intact_on"; on = 1},/turf/simulated/floor/engine,/area/toxins/mixing) "bjE" = (/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bjF" = (/obj/machinery/flasher{pixel_x = 0; pixel_y = 24; id = "AI"},/obj/machinery/computer/borgupload,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bjG" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bjH" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/computer/aiupload,/obj/machinery/light{dir = 1},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) -"bjI" = (/obj/structure/table,/obj/item/weapon/aiModule/oxygen,/obj/item/weapon/aiModule/oneHuman,/obj/machinery/door/window{base_state = "left"; dir = 8; icon_state = "left"; name = "High-Risk Modules"; req_access_txt = "20"},/obj/item/weapon/aiModule/purge,/obj/structure/window/reinforced,/obj/item/weapon/aiModule/antimov,/obj/item/weapon/aiModule/teleporterOffline,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"bjI" = (/obj/machinery/atmospherics/pipe/simple/insulated{icon_state = "intact"; dir = 4},/turf/simulated/wall/r_wall,/area/toxins/mixing) "bjJ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/lattice,/turf/space,/area) "bjK" = (/turf/simulated/wall,/area/crew_quarters/captain) "bjL" = (/obj/machinery/door/airlock/command{name = "Captain's Quarters"; req_access = null; req_access_txt = "20"},/turf/simulated/floor/carpet,/area/crew_quarters/captain) @@ -3246,7 +3246,7 @@ "bkv" = (/obj/structure/table,/obj/item/weapon/hand_labeler,/obj/item/weapon/pen,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/turf/simulated/floor{icon_state = "white"},/area/toxins/lab) "bkw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bkx" = (/obj/machinery/light,/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry) -"bky" = (/obj/machinery/conveyor{dir = 1; id = "garbage"},/obj/machinery/door/poddoor{density = 1; icon_state = "pdoor1"; id = "Disposal Exit"; name = "Disposal Exit Vent"; opacity = 1},/obj/structure/plasticflaps/mining,/turf/simulated/floor/plating,/area/maintenance/disposal) +"bky" = (/obj/machinery/sparker{dir = 2; id = "mixingsparker"; pixel_x = 25},/obj/machinery/atmospherics/unary/outlet_injector{dir = 4; frequency = 1443; icon_state = "on"; id = "air_in"; on = 1},/turf/simulated/floor/engine/vacuum,/area/toxins/mixing) "bkz" = (/turf/space,/area/supply/station) "bkA" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/quartermaster/storage) "bkB" = (/obj/machinery/status_display{density = 0; pixel_x = 0; pixel_y = 32; supply_display = 1},/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/quartermaster/storage) @@ -3348,7 +3348,7 @@ "bmt" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/crew_quarters/heads) "bmu" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/lattice,/turf/space,/area) "bmv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/turret_protected/ai_upload) -"bmw" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/item/weapon/aiModule/nanotrasen,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"bmw" = (/obj/machinery/sparker{dir = 2; id = "mixingsparker"; pixel_x = 25},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 0; icon_state = "in"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/engine/vacuum,/area/toxins/mixing) "bmx" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "bmy" = (/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) "bmz" = (/obj/machinery/hologram/holopad,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload) @@ -3433,7 +3433,7 @@ "boa" = (/obj/structure/stool/bed/roller,/obj/machinery/door_control{desc = "A remote control switch for the medbay foyer."; id = "MedbayFoyer"; name = "Medbay Exit Button"; normaldoorcontrol = 1; pixel_x = 0; pixel_y = 26; range = 3},/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bob" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/medbay) "boc" = (/obj/machinery/status_display,/turf/simulated/wall,/area/medical/medbay) -"bod" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Medbay Reception"; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bod" = (/obj/machinery/atmospherics/pipe/simple/insulated{icon_state = "intact"; dir = 4},/obj/machinery/meter,/obj/machinery/embedded_controller/radio/airlock_controller{airpump_tag = "tox_airlock_pump"; exterior_door_tag = "tox_airlock_exterior"; id_tag = "tox_airlock_control"; interior_door_tag = "tox_airlock_interior"; pixel_x = -24; pixel_y = 0; sanitize_external = 1; sensor_tag = "tox_airlock_sensor"},/turf/simulated/floor{dir = 1; icon_state = "warnwhitecorner"; tag = "icon-warnwhitecorner (EAST)"},/area/toxins/mixing) "boe" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area/medical/medbay) "bof" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/cmo) "bog" = (/obj/machinery/door/airlock/glass_command{name = "Chief Medical Officer"; req_access_txt = "40"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/medical/cmo) @@ -3498,7 +3498,7 @@ "bpn" = (/obj/machinery/door/airlock/maintenance{name = "Teleporter Maintenance"; req_access_txt = "17"},/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/teleporter) "bpo" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall/r_wall,/area/teleporter) "bpp" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor,/area/hallway/primary/central) -"bpq" = (/obj/structure/sign/greencross,/turf/simulated/wall/r_wall,/area/medical/chemistry) +"bpq" = (/obj/machinery/airlock_sensor{id_tag = "tox_airlock_sensor"; master_tag = "tox_airlock_control"; pixel_y = 24},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/binary/pump{dir = 4; icon_state = "intact_on"; on = 1},/turf/simulated/floor/engine,/area/toxins/mixing) "bpr" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/medical/chemistry) "bps" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Chemistry Lab"; req_access_txt = "5; 33"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bpt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/medical/chemistry) @@ -4095,7 +4095,7 @@ "bAM" = (/obj/machinery/power/apc{dir = 8; name = "RD Office APC"; pixel_x = -25},/obj/structure/cable,/obj/machinery/light_switch{pixel_y = -23},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) "bAN" = (/obj/machinery/hologram/holopad,/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = -24},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/light,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) "bAO" = (/obj/structure/table,/obj/item/weapon/cartridge/signal/toxins,/obj/item/weapon/cartridge/signal/toxins{pixel_x = -4; pixel_y = 2},/obj/item/weapon/cartridge/signal/toxins{pixel_x = 4; pixel_y = 6},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/camera{c_tag = "Research Director's Office"; dir = 1},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) -"bAP" = (/obj/structure/closet/secure_closet/RD,/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) +"bAP" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/sign/securearea{pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plating,/area/maintenance/asmaint) "bAQ" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) "bAR" = (/obj/structure/filingcabinet/chestdrawer,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) "bAS" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/wall/r_wall,/area/crew_quarters/hor) @@ -4161,7 +4161,7 @@ "bCa" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"}) "bCb" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/turf/simulated/floor{dir = 9; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) "bCc" = (/turf/simulated/wall/r_wall,/area/toxins/mixing) -"bCd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/toxins/mixing) +"bCd" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/asmaint) "bCe" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/toxins/mixing) "bCf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/toxins/mixing) "bCg" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall/r_wall,/area/toxins/mixing) @@ -4213,9 +4213,9 @@ "bDa" = (/obj/machinery/holosign_switch{pixel_x = 24; pixel_y = 2},/turf/simulated/floor{tag = "icon-whitehall (WEST)"; icon_state = "whitehall"; dir = 8},/area/medical/sleeper) "bDb" = (/obj/machinery/light/small{dir = 8},/obj/machinery/iv_drip,/turf/simulated/floor{dir = 8; icon_state = "whiteredcorner"},/area/medical/sleeper) "bDc" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/sleeper) -"bDd" = (/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Medbay Storage"; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bDd" = (/turf/simulated/floor{dir = 8; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/toxins/mixing) "bDe" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bDf" = (/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Medbay Storage"; req_access_txt = "5"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bDf" = (/turf/simulated/floor{dir = 4; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/toxins/mixing) "bDg" = (/obj/structure/disposalpipe/junction{tag = "icon-pipe-j2 (EAST)"; icon_state = "pipe-j2"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/medbay) "bDh" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/dr_gibb{pixel_x = -3; pixel_y = -1},/obj/item/weapon/reagent_containers/food/drinks/dr_gibb{pixel_x = 4; pixel_y = 3},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/medbay) "bDi" = (/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor/engine,/area/toxins/misc_lab) @@ -4234,13 +4234,13 @@ "bDv" = (/obj/structure/closet/secure_closet/scientist,/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) "bDw" = (/obj/structure/closet/secure_closet/scientist,/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) "bDx" = (/obj/machinery/portable_atmospherics/canister,/obj/structure/window/reinforced{dir = 8},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{dir = 10; icon_state = "whitepurple"},/area/toxins/mixing) -"bDy" = (/obj/machinery/portable_atmospherics/canister,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{dir = 2; icon_state = "whitepurple"},/area/toxins/mixing) +"bDy" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/toxins/mixing) "bDz" = (/obj/machinery/portable_atmospherics/scrubber,/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 2; icon_state = "whitepurple"},/area/toxins/mixing) -"bDA" = (/obj/machinery/portable_atmospherics/pump,/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor{dir = 2; icon_state = "whitepurple"},/area/toxins/mixing) -"bDB" = (/obj/structure/table/reinforced,/obj/item/weapon/wrench,/obj/item/weapon/screwdriver{pixel_y = 10},/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{dir = 6; icon_state = "whitepurple"},/area/toxins/mixing) -"bDC" = (/obj/machinery/atmospherics/pipe/simple{dir = 6; icon_state = "intact"; level = 2},/turf/simulated/floor{dir = 9; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/toxins/mixing) -"bDD" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/trinary/filter{tag = "icon-intact_off (EAST)"; icon_state = "intact_off"; dir = 4},/turf/simulated/floor{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/toxins/mixing) -"bDE" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{tag = "icon-warnwhite (NORTHEAST)"; icon_state = "warnwhite"; dir = 5},/area/toxins/mixing) +"bDA" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/machinery/door/firedoor/border_only{dir = 2; name = "hazard door south"},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/toxins/xenobiology) +"bDB" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/toxins/xenobiology) +"bDC" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/machinery/door/firedoor/border_only{dir = 2; name = "hazard door south"},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) +"bDD" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/medical/virology) +"bDE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/toxins/mixing) "bDF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bDG" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'BOMB RANGE"; name = "BOMB RANGE"},/turf/simulated/wall,/area/toxins/test_area) "bDH" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor,/area/shuttle/mining/station) @@ -4306,11 +4306,11 @@ "bEP" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 4; name = "hazard door east"},/obj/machinery/door/airlock/glass_research{name = "Toxins Lab"; req_access_txt = "8"},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) "bEQ" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) "bER" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bES" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bES" = (/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Medbay Storage"; req_access_txt = "45"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) "bET" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bEU" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8; icon_state = "manifold"; level = 2},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bEV" = (/obj/machinery/atmospherics/pipe/manifold{icon_state = "manifold"; level = 2},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bEW" = (/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = 30; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; dir = 10; pixel_x = 0; level = 2; initialize_directions = 10},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bEU" = (/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Medbay Storage"; req_access_txt = "45"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bEV" = (/obj/machinery/portable_atmospherics/pump,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "whitepurple"},/area/toxins/mixing) +"bEW" = (/obj/structure/table/reinforced,/obj/item/weapon/wrench,/obj/item/weapon/screwdriver{pixel_y = 10},/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 6; icon_state = "whitepurple"},/area/toxins/mixing) "bEX" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bEY" = (/turf/simulated/wall,/area/toxins/mixing) "bEZ" = (/turf/simulated/floor/airless{dir = 9; icon_state = "warning"},/area/toxins/test_area) @@ -4384,11 +4384,11 @@ "bGp" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"}) "bGq" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/firedoor/border_only{dir = 4; name = "hazard door east"},/obj/machinery/door/airlock/glass_research{name = "Toxins Lab"; req_access_txt = "8"},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) "bGr" = (/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bGs" = (/obj/effect/landmark/start{name = "Scientist"},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bGt" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bGs" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor{dir = 9; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/toxins/mixing) +"bGt" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/light{dir = 1},/turf/simulated/floor{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/toxins/mixing) "bGu" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bGv" = (/obj/machinery/atmospherics/binary/pump{dir = 1; icon_state = "intact_off"; name = "Gas pump"; on = 0},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bGw" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bGv" = (/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor{dir = 2; icon_state = "whitepurple"},/area/toxins/mixing) +"bGw" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor{tag = "icon-warnwhite (NORTHEAST)"; icon_state = "warnwhite"; dir = 5},/area/toxins/mixing) "bGx" = (/obj/structure/sign/securearea{pixel_x = -32},/turf/simulated/floor{tag = "icon-warningcorner (NORTH)"; icon_state = "warningcorner"; dir = 1},/area/toxins/mixing) "bGy" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "floorgrime"},/area/toxins/mixing) "bGz" = (/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{tag = "icon-warningcorner"; icon_state = "warningcorner"; dir = 2},/area/toxins/mixing) @@ -4450,17 +4450,17 @@ "bHD" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/toxins/storage) "bHE" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) "bHF" = (/obj/structure/closet/bombcloset,/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bHG" = (/obj/item/device/transfer_valve{pixel_x = -5},/obj/item/device/transfer_valve{pixel_x = -5},/obj/item/device/transfer_valve{pixel_x = 0},/obj/item/device/transfer_valve{pixel_x = 0},/obj/item/device/transfer_valve{pixel_x = 5},/obj/item/device/transfer_valve{pixel_x = 5},/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bHG" = (/obj/structure/closet/secure_closet/RD,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) "bHH" = (/obj/item/device/assembly/prox_sensor{pixel_x = -4; pixel_y = 1},/obj/item/device/assembly/prox_sensor{pixel_x = 8; pixel_y = 9},/obj/item/device/assembly/prox_sensor{pixel_x = 9; pixel_y = -2},/obj/item/device/assembly/prox_sensor{pixel_x = 0; pixel_y = 2},/obj/structure/table,/turf/simulated/floor{dir = 9; icon_state = "whitepurple"},/area/toxins/mixing) "bHI" = (/obj/item/device/assembly/signaler{pixel_x = 0; pixel_y = 8},/obj/item/device/assembly/signaler{pixel_x = -8; pixel_y = 5},/obj/item/device/assembly/signaler{pixel_x = 6; pixel_y = 5},/obj/item/device/assembly/signaler{pixel_x = -2; pixel_y = -2},/obj/structure/table,/turf/simulated/floor{dir = 1; icon_state = "whitepurple"},/area/toxins/mixing) "bHJ" = (/obj/item/device/assembly/timer{pixel_x = 5; pixel_y = 4},/obj/item/device/assembly/timer{pixel_x = -4; pixel_y = 2},/obj/item/device/assembly/timer{pixel_x = 6; pixel_y = -4},/obj/item/device/assembly/timer{pixel_x = 0; pixel_y = 0},/obj/structure/table,/turf/simulated/floor{dir = 1; icon_state = "whitepurple"},/area/toxins/mixing) -"bHK" = (/obj/structure/dispenser,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 1; icon_state = "whitepurple"},/area/toxins/mixing) -"bHL" = (/obj/machinery/atmospherics/pipe/tank{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{dir = 5; icon_state = "whitepurple"},/area/toxins/mixing) +"bHK" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/research{name = "Toxins Launch Room Access"; req_access_txt = "8"},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bHL" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) "bHM" = (/obj/machinery/atmospherics/pipe/manifold{icon_state = "manifold"; level = 2},/obj/machinery/meter,/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bHN" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bHO" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/manifold{dir = 4; icon_state = "manifold"; initialize_directions = 11; level = 2},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bHP" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/research{name = "Toxins Launch Room Access"; req_access_txt = "8"},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bHQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/toxins/mixing) +"bHN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/toxins/mixing) +"bHO" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bHP" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bHQ" = (/obj/item/device/transfer_valve{pixel_x = -5},/obj/item/device/transfer_valve{pixel_x = -5},/obj/item/device/transfer_valve{pixel_x = 0},/obj/item/device/transfer_valve{pixel_x = 0},/obj/item/device/transfer_valve{pixel_x = 5},/obj/item/device/transfer_valve{pixel_x = 5},/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 1; icon_state = "whitepurple"},/area/toxins/mixing) "bHR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/toxins/mixing) "bHS" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/toxins/mixing) "bHT" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/research{name = "Toxins Launch Room"; req_access_txt = "8"},/turf/simulated/floor,/area/toxins/mixing) @@ -4518,9 +4518,9 @@ "bIT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/toxins/storage) "bIU" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) "bIV" = (/obj/structure/sign/fire{pixel_x = 32; pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) -"bIW" = (/obj/structure/sign/nosmoking_2{pixel_x = -32},/obj/machinery/camera{c_tag = "Toxins Research"; dir = 4; network = list("RD"); pixel_y = -22},/obj/machinery/camera{c_tag = "Toxins Lab"; dir = 4; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple{dir = 6; icon_state = "intact"; level = 2},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bIX" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bIY" = (/obj/machinery/power/apc{dir = 4; name = "Toxins Lab APC"; pixel_x = 26; pixel_y = 0},/obj/structure/cable,/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact"; level = 2},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bIW" = (/obj/structure/dispenser,/turf/simulated/floor{dir = 5; icon_state = "whitepurple"},/area/toxins/mixing) +"bIX" = (/obj/structure/closet/bombcloset,/obj/machinery/light,/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bIY" = (/obj/machinery/power/apc{dir = 4; name = "Toxins Lab APC"; pixel_x = 26; pixel_y = 0},/obj/structure/cable,/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) "bIZ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{tag = "icon-warningcorner (EAST)"; icon_state = "warningcorner"; dir = 4},/area/toxins/mixing) "bJa" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/toxins/mixing) "bJb" = (/obj/machinery/camera{c_tag = "Toxins Launch Room Access"; dir = 1},/turf/simulated/floor{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/toxins/mixing) @@ -4552,9 +4552,9 @@ "bJB" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) "bJC" = (/obj/structure/reagent_dispensers/fueltank,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) "bJD" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) -"bJE" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/sign/securearea{pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bJE" = (/obj/structure/sign/nosmoking_2{pixel_x = -32},/obj/machinery/camera{c_tag = "Toxins Research"; dir = 4; network = list("RD"); pixel_y = -22},/obj/machinery/camera{c_tag = "Toxins Lab"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) "bJF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) -"bJG" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bJG" = (/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = 30; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact"; level = 2},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) "bJH" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold{color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/asmaint) "bJI" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) "bJJ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/asmaint) @@ -4586,12 +4586,12 @@ "bKj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/medical/research{name = "Research Division"}) "bKk" = (/obj/machinery/door/poddoor{id = "mixvent"; name = "Mixer Room Vent"},/turf/simulated/floor/engine/vacuum,/area/toxins/mixing) "bKl" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/engine/vacuum,/area/toxins/mixing) -"bKm" = (/obj/machinery/sparker{dir = 2; id = "mixingsparker"; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 0; icon_state = "in"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/engine/vacuum,/area/toxins/mixing) -"bKn" = (/obj/machinery/atmospherics/binary/pump{dir = 4; icon_state = "intact_on"; on = 1},/turf/simulated/wall/r_wall,/area/toxins/mixing) -"bKo" = (/obj/machinery/airlock_sensor{id_tag = "tox_airlock_sensor"; master_tag = "tox_airlock_control"; pixel_y = 24},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/turf/simulated/floor/engine,/area/toxins/mixing) -"bKp" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/turf/simulated/wall/r_wall,/area/toxins/mixing) -"bKq" = (/obj/machinery/embedded_controller/radio/airlock_controller{airpump_tag = "tox_airlock_pump"; exterior_door_tag = "tox_airlock_exterior"; id_tag = "tox_airlock_control"; interior_door_tag = "tox_airlock_interior"; pixel_x = -24; pixel_y = 0; sanitize_external = 1; sensor_tag = "tox_airlock_sensor"},/obj/machinery/atmospherics/pipe/manifold4w/general/visible,/turf/simulated/floor{dir = 1; icon_state = "warnwhitecorner"; tag = "icon-warnwhitecorner (EAST)"},/area/toxins/mixing) -"bKr" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/toxins/mixing) +"bKm" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact"; level = 2},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bKn" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bKo" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bKp" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/effect/landmark/start{name = "Scientist"},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bKq" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bKr" = (/obj/structure/sign/redcross,/turf/simulated/wall/r_wall,/area/medical/chemistry) "bKs" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/toxins/mixing) "bKt" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/maintenance/asmaint2) "bKu" = (/obj/machinery/mass_driver{dir = 4; id = "toxinsdriver"},/turf/simulated/floor/plating,/area/toxins/mixing) @@ -4648,9 +4648,9 @@ "bLt" = (/obj/machinery/door/airlock/glass_research{autoclose = 0; frequency = 1449; glass = 1; icon_state = "door_locked"; id_tag = "tox_airlock_exterior"; locked = 1; name = "Mixing Room Exterior Airlock"; req_access_txt = "8"},/turf/simulated/floor/engine,/area/toxins/mixing) "bLu" = (/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume{dir = 2; frequency = 1449; id = "tox_airlock_pump"},/turf/simulated/floor/engine,/area/toxins/mixing) "bLv" = (/obj/machinery/door/airlock/glass_research{autoclose = 0; frequency = 1449; glass = 1; icon_state = "door_locked"; id_tag = "tox_airlock_interior"; locked = 1; name = "Mixing Room Interior Airlock"; req_access_txt = "8"},/turf/simulated/floor/engine,/area/toxins/mixing) -"bLw" = (/obj/machinery/atmospherics/pipe/manifold/general/visible{tag = "icon-manifold (WEST)"; icon_state = "manifold"; dir = 8},/obj/machinery/meter,/turf/simulated/floor{dir = 8; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/toxins/mixing) +"bLw" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/medical{name = "Medbay Reception"; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bLx" = (/obj/machinery/atmospherics/valve{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/toxins/mixing) -"bLy" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/toxins/mixing) +"bLy" = (/obj/structure/sign/redcross,/turf/simulated/wall,/area/medical/medbay) "bLz" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/item/weapon/wrench,/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bLA" = (/obj/structure/closet/wardrobe/grey,/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bLB" = (/turf/simulated/floor/airless{dir = 5; icon_state = "warning"},/area/toxins/test_area) @@ -4696,11 +4696,11 @@ "bMp" = (/obj/machinery/camera{c_tag = "Research Division South"; dir = 1; network = list("SS13"); pixel_x = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"}) "bMq" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"}) "bMr" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/medical/research{name = "Research Division"}) -"bMs" = (/obj/machinery/sparker{dir = 2; id = "mixingsparker"; pixel_x = 0; pixel_y = -25},/obj/machinery/atmospherics/unary/outlet_injector{dir = 4; frequency = 1443; icon_state = "on"; id = "air_in"; on = 1},/turf/simulated/floor/engine/vacuum,/area/toxins/mixing) -"bMt" = (/obj/machinery/atmospherics/binary/pump{dir = 8; icon_state = "intact_on"; on = 1},/turf/simulated/wall/r_wall,/area/toxins/mixing) -"bMu" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/sign/fire{pixel_y = -32},/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/turf/simulated/floor/engine,/area/toxins/mixing) -"bMv" = (/obj/machinery/door_control{id = "mixvent"; name = "Mixing Room Vent Control"; pixel_x = -25; pixel_y = 5; req_access_txt = "7"},/obj/machinery/ignition_switch{id = "mixingsparker"; pixel_x = -25; pixel_y = -5},/obj/machinery/atmospherics/pipe/manifold{icon_state = "manifold"; level = 2},/turf/simulated/floor{dir = 4; icon_state = "warnwhitecorner"; tag = "icon-warnwhitecorner (EAST)"},/area/toxins/mixing) -"bMw" = (/obj/machinery/light,/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/toxins/mixing) +"bMs" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/item/weapon/aiModule/nanotrasen,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"bMt" = (/obj/machinery/conveyor{dir = 1; id = "garbage"},/obj/machinery/door/poddoor{density = 1; icon_state = "pdoor1"; id = "Disposal Exit"; name = "Disposal Exit Vent"; opacity = 1},/obj/structure/plasticflaps/mining,/turf/simulated/floor/plating,/area/maintenance/disposal) +"bMu" = (/obj/structure/table,/obj/item/weapon/aiModule/asimov,/obj/item/weapon/aiModule/freeformcore,/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Core Modules"; req_access_txt = "20"},/obj/structure/window/reinforced,/obj/item/weapon/aiModule/corp,/obj/item/weapon/aiModule/paladin,/obj/item/weapon/aiModule/robocop,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"bMv" = (/obj/structure/table,/obj/item/weapon/aiModule/oxygen,/obj/item/weapon/aiModule/oneHuman,/obj/machinery/door/window{base_state = "left"; dir = 8; icon_state = "left"; name = "High-Risk Modules"; req_access_txt = "20"},/obj/item/weapon/aiModule/purge,/obj/structure/window/reinforced,/obj/item/weapon/aiModule/antimov,/obj/item/weapon/aiModule/teleporterOffline,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) +"bMw" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/engine/engineering) "bMx" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/toxins/mixing) "bMy" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bMz" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor/plating,/area/maintenance/asmaint2) @@ -4797,7 +4797,7 @@ "bOm" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area/maintenance/asmaint) "bOn" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2; name = "hazard door south"},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) "bOo" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2; name = "hazard door south"},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) -"bOp" = (/obj/machinery/door/firedoor/border_only{dir = 2; name = "hazard door south"},/obj/machinery/atmospherics/pipe/manifold4w/supply/hidden,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) +"bOp" = (/obj/machinery/power/apc{dir = 4; name = "Aft Port Solar APC"; pixel_x = 23; pixel_y = 2},/obj/machinery/camera{c_tag = "Aft Port Solar Control"; dir = 1},/obj/structure/cable,/turf/simulated/floor/plating,/area/maintenance/portsolar) "bOq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) "bOr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) "bOs" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/asmaint) @@ -4857,7 +4857,7 @@ "bPu" = (/turf/simulated/wall/r_wall,/area/medical/virology) "bPv" = (/obj/structure/sign/biohazard,/turf/simulated/wall,/area/medical/virology) "bPw" = (/obj/machinery/door/airlock/medical{name = "Virology Access"; req_access_txt = "39"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bPx" = (/obj/structure/sign/securearea,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area/medical/virology) +"bPx" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/space/rig,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig,/obj/item/clothing/shoes/magboots,/turf/simulated/floor,/area/engine/engineering) "bPy" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/asmaint) "bPz" = (/obj/structure/disposalpipe/sortjunction{dir = 2; icon_state = "pipe-j2s"; sortType = 13},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor/plating,/area/maintenance/asmaint) "bPA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) @@ -4910,7 +4910,7 @@ "bQv" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; frequency = 1441; icon_state = "on"; id = "waste_in"; on = 1; pixel_y = 1},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/atmos) "bQw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/virology) "bQx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bQy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/medical/virology) +"bQy" = (/obj/machinery/power/apc{cell_type = 5000; dir = 1; name = "Xenobiology APC"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 1; icon_state = "whitegreencorner"},/area/toxins/xenobiology) "bQz" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor/plating,/area/maintenance/asmaint) "bQA" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) "bQB" = (/obj/structure/stool/bed/chair,/obj/item/weapon/storage/fancy/cigarettes,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) @@ -4921,7 +4921,7 @@ "bQG" = (/obj/structure/rack{dir = 1},/obj/item/weapon/storage/box/lights/mixed,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) "bQH" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2; name = "hazard door south"},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/toxins/xenobiology) "bQI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2; name = "hazard door south"},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/toxins/xenobiology) -"bQJ" = (/obj/machinery/door/firedoor/border_only{dir = 2; name = "hazard door south"},/obj/machinery/atmospherics/pipe/manifold4w/supply/hidden,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/toxins/xenobiology) +"bQJ" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/machinery/light{dir = 1},/obj/machinery/power/port_gen/pacman,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor{icon_state = "yellow"},/area/engine/engineering) "bQK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/maintenance/asmaint2) "bQL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bQM" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) @@ -4967,14 +4967,14 @@ "bRA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/manifold{color = "cyan"; dir = 4; icon_state = "manifold-c"; initialize_directions = 11; level = 2},/turf/simulated/floor/plating,/area/atmos) "bRB" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "virology_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/maintenance/asmaint) "bRC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/virology) -"bRD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/medical/virology) +"bRD" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/portsolar) "bRE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/asmaint) "bRF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/asmaint) "bRG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/asmaint) "bRH" = (/turf/simulated/wall/r_wall,/area/toxins/xenobiology) "bRI" = (/obj/structure/sign/biohazard,/turf/simulated/wall,/area/toxins/xenobiology) "bRJ" = (/obj/machinery/door/airlock/research{name = "Xenobiology Access"; req_access_txt = "55"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"bRK" = (/obj/structure/sign/securearea,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area/toxins/xenobiology) +"bRK" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/portsolar) "bRL" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bRM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bRN" = (/obj/machinery/light/small{dir = 4},/obj/machinery/camera{c_tag = "Aft Starboard Solar Access"; dir = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) @@ -5016,10 +5016,10 @@ "bSx" = (/turf/simulated/floor/engine/n20,/area/atmos) "bSy" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "virology_airlock"; name = "exterior access button"; pixel_x = 20; pixel_y = 20; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/asmaint) "bSz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/light,/turf/simulated/floor/plating,/area/medical/virology) -"bSA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/medical/virology) +"bSA" = (/obj/machinery/door/airlock/engineering{name = "Aft Port Solar Access"; req_access_txt = "10"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/maintenance/portsolar) "bSB" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/toxins/xenobiology) "bSC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"bSD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/toxins/xenobiology) +"bSD" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/aft) "bSE" = (/turf/simulated/wall/r_wall,/area/maintenance/starboardsolar) "bSF" = (/obj/machinery/door/airlock/engineering{name = "Aft Starboard Solar Access"; req_access_txt = "10"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "bSG" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/starboardsolar) @@ -5043,7 +5043,7 @@ "bSY" = (/obj/machinery/atmospherics/pipe/manifold{color = "cyan"; dir = 1; icon_state = "manifold-c"; level = 2},/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/atmos) "bSZ" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/space_heater,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/atmos) "bTa" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/turf/simulated/floor{icon_state = "caution"; dir = 4},/area/atmos) -"bTb" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/atmos{name = "Atmospherics"; req_access_txt = "24"},/turf/simulated/floor,/area/atmos) +"bTb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/light/small{dir = 1},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/aft) "bTc" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r"; level = 2},/turf/simulated/floor,/area/atmos) "bTd" = (/obj/machinery/atmospherics/binary/pump{dir = 8; icon_state = "intact_on"; name = "Air to External"; on = 1},/turf/simulated/floor,/area/atmos) "bTe" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/turf/simulated/floor,/area/atmos) @@ -5060,9 +5060,9 @@ "bTp" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/engine/n20,/area/atmos) "bTq" = (/obj/structure/sign/biohazard,/turf/simulated/wall/r_wall,/area/medical/virology) "bTr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1449; icon_state = "door_locked"; id_tag = "virology_airlock_exterior"; locked = 1; name = "Virology Exterior Airlock"; req_access_txt = "39"},/obj/machinery/access_button{command = "cycle_exterior"; master_tag = "virology_airlock_control"; name = "Virology Access Button"; pixel_x = -24; pixel_y = 0; req_access_txt = "39"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bTs" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall/r_wall,/area/medical/virology) +"bTs" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/atmos{name = "Atmospherics"; req_access_txt = "24"},/turf/simulated/floor,/area/atmos) "bTt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/toxins/xenobiology) -"bTu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/toxins/xenobiology) +"bTu" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/closet/l3closet,/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{dir = 4; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/medical/virology) "bTv" = (/obj/machinery/power/apc{dir = 8; name = "Aft Starboard Solar APC"; pixel_x = -26; pixel_y = 3},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "bTw" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "bTx" = (/obj/machinery/power/smes{charge = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) @@ -5085,9 +5085,9 @@ "bTO" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; frequency = 1441; icon_state = "on"; id = "n2o_in"; on = 1; pixel_y = 1},/turf/simulated/floor/engine/n20,/area/atmos) "bTP" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor{dir = 9; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/medical/virology) "bTQ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bTR" = (/obj/structure/closet/emcloset,/obj/machinery/camera/xray{c_tag = "Virology Access"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{tag = "icon-warnwhite (NORTHEAST)"; icon_state = "warnwhite"; dir = 5},/area/medical/virology) +"bTR" = (/obj/structure/closet/emcloset,/obj/machinery/camera/xray{c_tag = "Virology Access"},/turf/simulated/floor{tag = "icon-warnwhite (NORTHEAST)"; icon_state = "warnwhite"; dir = 5},/area/medical/virology) "bTS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/light,/turf/simulated/floor/plating,/area/toxins/xenobiology) -"bTT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/toxins/xenobiology) +"bTT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) "bTU" = (/obj/structure/stool,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/camera{c_tag = "Aft Starboard Solar Control"; dir = 4; network = list("SS13")},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "bTV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "bTW" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) @@ -5113,7 +5113,7 @@ "bUq" = (/turf/simulated/wall/r_wall,/area) "bUr" = (/obj/machinery/shower{tag = "icon-shower (EAST)"; icon_state = "shower"; dir = 4},/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/medical/virology) "bUs" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bUt" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/closet/l3closet,/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 4; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/medical/virology) +"bUt" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bUu" = (/turf/simulated/wall,/area/medical/virology) "bUv" = (/mob/living/carbon/monkey,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bUw" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) @@ -5122,7 +5122,7 @@ "bUz" = (/obj/structure/lattice,/obj/structure/lattice,/turf/space,/area) "bUA" = (/obj/structure/sign/biohazard,/turf/simulated/wall/r_wall,/area/toxins/xenobiology) "bUB" = (/obj/machinery/access_button{command = "cycle_exterior"; master_tag = "xeno_airlock_control"; name = "Xenobiology Access Button"; pixel_x = -24; pixel_y = 0; req_access_txt = "55"},/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1449; icon_state = "door_locked"; id_tag = "xeno_airlock_exterior"; locked = 1; name = "Xenobiology External Airlock"; req_access_txt = "55"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"bUC" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall/r_wall,/area/toxins/xenobiology) +"bUC" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{dir = 4; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/toxins/xenobiology) "bUD" = (/obj/machinery/power/solar_control{id = "starboardsolar"; name = "Aft Starboard Solar Control"; track = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable,/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "bUE" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "solar_xeno_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "10;13"},/obj/machinery/atmospherics/pipe/manifold{dir = 8; icon_state = "manifold"; level = 2},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "bUF" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/maintenance/starboardsolar) @@ -5156,18 +5156,18 @@ "bVh" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "plasma floor"; nitrogen = 0; oxygen = 0; toxins = 70000},/area/atmos) "bVi" = (/obj/structure/closet/wardrobe/virology_white,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bVj" = (/obj/item/weapon/storage/secure/safe{pixel_x = 5; pixel_y = 29},/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/obj/machinery/camera{c_tag = "Virology Break Room"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bVk" = (/obj/machinery/light{dir = 1},/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bVl" = (/obj/structure/closet/l3closet/virology,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"bVk" = (/obj/structure/closet/l3closet,/turf/simulated/floor{dir = 6; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/medical/virology) +"bVl" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bVm" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/wall,/area/medical/virology) "bVn" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/machinery/access_button{command = "cycle_interior"; master_tag = "virology_airlock_control"; name = "Virology Access Button"; pixel_x = 8; pixel_y = -28; req_access_txt = "39"},/turf/simulated/floor{dir = 10; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/medical/virology) -"bVo" = (/obj/structure/closet/l3closet,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 6; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/medical/virology) +"bVo" = (/obj/machinery/light{dir = 1},/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/structure/closet/l3closet/virology,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bVp" = (/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bVq" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/mob/living/carbon/monkey,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bVr" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bVs" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/mob/living/carbon/monkey,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bVt" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor{dir = 9; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/toxins/xenobiology) "bVu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"bVv" = (/obj/structure/closet/emcloset,/obj/machinery/camera/xray{c_tag = "Xenobiology Access"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{tag = "icon-warnwhite (NORTHEAST)"; icon_state = "warnwhite"; dir = 5},/area/toxins/xenobiology) +"bVv" = (/obj/structure/closet/emcloset,/obj/machinery/camera/xray{c_tag = "Xenobiology Access"},/turf/simulated/floor{tag = "icon-warnwhite (NORTHEAST)"; icon_state = "warnwhite"; dir = 5},/area/toxins/xenobiology) "bVw" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "bVx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "bVy" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_xeno_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) @@ -5183,7 +5183,7 @@ "bVI" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/structure/disposalpipe/junction{tag = "icon-pipe-j2"; icon_state = "pipe-j2"; dir = 2},/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft) "bVJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft) "bVK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft) -"bVL" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"bVL" = (/obj/structure/table,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line) "bVM" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/engine/break_room) "bVN" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engine/break_room) "bVO" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "caution"},/area/engine/break_room) @@ -5202,7 +5202,7 @@ "bWb" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "plasma floor"; nitrogen = 0; oxygen = 0; toxins = 70000},/area/atmos) "bWc" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bWd" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bWe" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"bWe" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bWf" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area/medical/virology) "bWg" = (/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1449; icon_state = "door_locked"; id_tag = "virology_airlock_interior"; locked = 1; name = "Virology Interior Airlock"; req_access_txt = "39"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bWh" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/virology) @@ -5212,7 +5212,7 @@ "bWl" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/medical/virology) "bWm" = (/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/machinery/shower{tag = "icon-shower (EAST)"; icon_state = "shower"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/toxins/xenobiology) "bWn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"bWo" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 4; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/toxins/xenobiology) +"bWo" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{dir = 6; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/toxins/xenobiology) "bWp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "bWq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/embedded_controller/radio/airlock_controller{airpump_tag = "solar_xeno_pump"; exterior_door_tag = "solar_xeno_outer"; frequency = 1379; id_tag = "solar_xeno_airlock"; interior_door_tag = "solar_xeno_inner"; pixel_x = 25; req_access_txt = "13"; sensor_tag = "solar_xeno_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_xeno_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "solar_xeno_pump"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "bWr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating,/area/maintenance/aft) @@ -5249,7 +5249,7 @@ "bWW" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bWX" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/machinery/embedded_controller/radio/access_controller{exterior_door_tag = "virology_airlock_exterior"; id_tag = "virology_airlock_control"; interior_door_tag = "virology_airlock_interior"; name = "Virology Access Console"; pixel_x = 8; pixel_y = 22},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bWY" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bWZ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/light{dir = 1},/obj/machinery/firealarm{pixel_y = 25},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"bWZ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/light{dir = 1},/obj/machinery/firealarm{pixel_y = 25},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bXa" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/power/apc{cell_type = 5000; dir = 1; name = "Virology APC"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/camera{c_tag = "Virology Module"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bXb" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bXc" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) @@ -5265,7 +5265,7 @@ "bXm" = (/turf/simulated/wall,/area/toxins/xenobiology) "bXn" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/machinery/access_button{command = "cycle_interior"; master_tag = "xeno_airlock_control"; name = "Xenobiology Access Button"; pixel_x = 8; pixel_y = -28; req_access_txt = "55"},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{dir = 10; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/toxins/xenobiology) "bXo" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"bXp" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 6; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/toxins/xenobiology) +"bXp" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bXq" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/toxins/xenobiology) "bXr" = (/obj/machinery/atmospherics/pipe/vent{dir = 8},/turf/simulated/floor/plating/airless,/area) "bXs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) @@ -5280,7 +5280,7 @@ "bXB" = (/obj/structure/table,/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/item/weapon/storage/belt/utility,/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line) "bXC" = (/obj/structure/table,/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line) "bXD" = (/obj/structure/computerframe,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line) -"bXE" = (/obj/structure/table,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line) +"bXE" = (/obj/machinery/portable_atmospherics/canister/air,/turf/unsimulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/centcom/control) "bXF" = (/obj/structure/table,/turf/simulated/floor,/area/assembly/assembly_line) "bXG" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line) "bXH" = (/obj/structure/closet/crate,/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line) @@ -5306,7 +5306,7 @@ "bYb" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bYc" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bYd" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bYe" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"bYe" = (/obj/machinery/portable_atmospherics/scrubber,/turf/unsimulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/centcom/control) "bYf" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bYg" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bYh" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) @@ -5365,7 +5365,7 @@ "bZi" = (/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = 0; pixel_y = 30},/obj/machinery/camera{c_tag = "Xenobiology Module North"; dir = 2; network = list("SS13"); pixel_x = 0},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) "bZj" = (/obj/machinery/embedded_controller/radio/access_controller{exterior_door_tag = "xeno_airlock_exterior"; id_tag = "xeno_airlock_control"; interior_door_tag = "xeno_airlock_interior"; name = "Xenobiology Access Console"; pixel_x = 8; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/light_switch{pixel_x = -6; pixel_y = 26},/turf/simulated/floor{dir = 4; icon_state = "whitegreencorner"},/area/toxins/xenobiology) "bZk" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/toxins/xenobiology) -"bZl" = (/obj/machinery/power/apc{cell_type = 5000; dir = 1; name = "Xenobiology APC"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 1; icon_state = "whitegreencorner"},/area/toxins/xenobiology) +"bZl" = (/obj/machinery/door/airlock/centcom{name = "ERT Access"; opacity = 1; req_access_txt = "101"},/turf/unsimulated/floor{name = "plating"},/area/centcom/ferry) "bZm" = (/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) "bZn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating/airless,/area/solar/starboard) "bZo" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/port) @@ -5403,7 +5403,7 @@ "bZU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) "bZV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold{color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) "bZW" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"bZX" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"bZX" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/handcuffs,/obj/item/device/flash,/obj/item/weapon/melee/baton,/obj/item/weapon/gun/energy/ionrifle,/turf/unsimulated/floor{icon_state = "red"; dir = 2},/area/centcom/control) "bZY" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) "bZZ" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area) "caa" = (/obj/structure/lattice,/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area) @@ -5572,7 +5572,7 @@ "cdh" = (/obj/machinery/power/terminal{dir = 4},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/portsolar) "cdi" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/smes{charge = 0},/turf/simulated/floor/plating,/area/maintenance/portsolar) "cdj" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/portsolar) -"cdk" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/light/small{dir = 1},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/aft) +"cdk" = (/obj/structure/table/reinforced,/obj/item/clothing/mask/gas,/obj/item/weapon/storage/backpack/security,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/box,/obj/item/weapon/tank/emergency_oxygen/double,/turf/unsimulated/floor{icon_state = "red"; dir = 2},/area/centcom/control) "cdl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/aft) "cdm" = (/obj/machinery/optable{name = "Robotics Operating Table"},/turf/simulated/floor{icon_state = "white"},/area/assembly/assembly_line) "cdn" = (/obj/machinery/computer/operating{icon_state = "operatingb"; name = "Robotics Operating Computer"; stat = 1},/turf/simulated/floor{icon_state = "white"},/area/assembly/assembly_line) @@ -5616,3430 +5616,3447 @@ "cdZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "robotics_solar_pump"},/obj/machinery/embedded_controller/radio/airlock_controller{airpump_tag = "robotics_solar_pump"; exterior_door_tag = "robotics_solar_outer"; frequency = 1379; id_tag = "robotics_solar_airlock"; interior_door_tag = "robotics_solar_inner"; pixel_x = 0; pixel_y = -25; req_access_txt = "13"; sensor_tag = "robotics_solar_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "robotics_solar_sensor"; pixel_x = 12; pixel_y = -25},/turf/simulated/floor/plating,/area/maintenance/portsolar) "cea" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "robotics_solar_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/portsolar) "ceb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact"; level = 2},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "robotics_solar_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/portsolar) -"cec" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/portsolar) -"ced" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/portsolar) -"cee" = (/obj/machinery/door/airlock/engineering{name = "Aft Port Solar Access"; req_access_txt = "10"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/maintenance/portsolar) -"cef" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/aft) -"ceg" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/aft) -"ceh" = (/obj/machinery/shieldgen,/turf/simulated/floor/plating,/area/engine/engineering) -"cei" = (/obj/machinery/the_singularitygen{anchored = 0},/turf/simulated/floor/plating,/area/engine/engineering) -"cej" = (/obj/machinery/power/apc{cell_type = 15000; dir = 1; name = "Engineering APC"; pixel_x = 0; pixel_y = 25},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor{icon_state = "yellow"},/area/engine/engineering) -"cek" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/machinery/light{dir = 1},/obj/machinery/power/port_gen/pacman,/turf/simulated/floor{icon_state = "yellow"},/area/engine/engineering) -"cel" = (/obj/machinery/power/smes,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/engine/engine_smes) -"cem" = (/obj/machinery/power/smes,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/engine/engine_smes) -"cen" = (/obj/machinery/power/smes,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/engine/engine_smes) -"ceo" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/structure/dispenser,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{icon_state = "yellow"},/area/engine/engineering) -"cep" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{icon_state = "yellow"},/area/engine/engineering) -"ceq" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/engine/engineering) -"cer" = (/obj/machinery/computer/station_alert,/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/turf/simulated/floor,/area/engine/engineering) -"ces" = (/obj/machinery/power/monitor,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/obj/structure/cable,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor,/area/engine/engineering) -"cet" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/wall/r_wall,/area/engine/chiefs_office) -"ceu" = (/obj/machinery/computer/station_alert,/obj/machinery/door_control{desc = "A remote control-switch for the engineering security doors."; id = "Engineering"; name = "Engineering Lockdown"; pixel_x = -24; pixel_y = -10; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for secure storage."; id = "Secure Storage"; name = "Engineering Secure Storage"; pixel_x = -24; pixel_y = 0; req_access_txt = "11"},/obj/machinery/door_control{id = "atmos"; name = "Atmospherics Lockdown"; pixel_x = -24; pixel_y = 10; req_access_txt = "24"},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) -"cev" = (/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) -"cew" = (/obj/structure/table/reinforced,/obj/item/weapon/folder/yellow,/obj/item/weapon/stamp/ce,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) -"cex" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) -"cey" = (/obj/structure/closet/secure_closet/engineering_chief{req_access_txt = "0"},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) -"cez" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable,/turf/simulated/floor/plating,/area/engine/chiefs_office) -"ceA" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor,/area/engine/engineering) -"ceB" = (/obj/effect/landmark{name = "lightsout"},/turf/simulated/floor,/area/engine/engineering) -"ceC" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 31},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor,/area/engine/engineering) -"ceD" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/turf/space,/area) -"ceE" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple{color = "yellow"; icon_state = "intact-y"; level = 2},/turf/space,/area) -"ceF" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple{color = "cyan"; icon_state = "intact-c"; level = 2},/turf/space,/area) -"ceG" = (/obj/structure/disposaloutlet,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/plating/airless,/area) -"ceH" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/toxins/xenobiology) -"ceI" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"ceJ" = (/obj/machinery/camera{c_tag = "Xenobiology South"; dir = 8; network = list("RD"); pixel_y = -22},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"ceK" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating/airless,/area/solar/port) -"ceL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) -"ceM" = (/obj/machinery/power/solar_control{id = "portsolar"; name = "Aft Port Solar Control"; track = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/maintenance/portsolar) -"ceN" = (/turf/simulated/floor/plating,/area/maintenance/portsolar) -"ceO" = (/obj/machinery/power/apc{dir = 4; name = "Aft Port Solar APC"; pixel_x = 23; pixel_y = 2},/obj/machinery/camera{c_tag = "Aft Port Solar Control"; dir = 1},/obj/structure/cable,/turf/simulated/floor/plating,/area/maintenance/portsolar) -"ceP" = (/obj/structure/closet/wardrobe/black,/obj/machinery/camera{c_tag = "Aft Port Solar Access"; dir = 1},/turf/simulated/floor/plating,/area/maintenance/aft) -"ceQ" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/aft) -"ceR" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/aft) -"ceS" = (/obj/structure/closet/crate,/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/rods{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/stack/sheet/mineral/plasma{amount = 30},/turf/simulated/floor/plating,/area/engine/engineering) -"ceT" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/engine/engineering) -"ceU" = (/turf/simulated/floor/plating,/area/engine/engineering) -"ceV" = (/obj/machinery/door/poddoor{id = "Secure Storage"; name = "Secure Storage"},/turf/simulated/floor/plating,/area/engine/engineering) -"ceW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor,/area/engine/engineering) -"ceX" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/engine/engineering) -"ceY" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/engine/engineering) -"ceZ" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/engine/engineering) -"cfa" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor{tag = "icon-warningcorner (EAST)"; icon_state = "warningcorner"; dir = 4},/area/engine/engineering) -"cfb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/engine/engineering) -"cfc" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/sign/nosmoking_2{pixel_y = 32},/obj/machinery/camera{c_tag = "Engineering Power Storage"},/obj/machinery/light{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/engine/engineering) -"cfd" = (/obj/structure/stool/bed/chair/office/dark{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/engine/engineering) -"cfe" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor,/area/engine/engineering) -"cff" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall/r_wall,/area/engine/chiefs_office) -"cfg" = (/obj/structure/filingcabinet/chestdrawer,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/obj/machinery/camera{c_tag = "Chief Engineer's Office"; dir = 4; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) -"cfh" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; 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Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cJr" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

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You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.
  • 145.7 - Common Channel
  • 144.7 - Private AI Channel
  • 135.9 - Security Channel
  • 135.7 - Engineering Channel
  • 135.5 - Medical Channel
  • 135.3 - Command Channel
  • 135.1 - Science Channel
  • 134.7 - Supply Channel
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Simply enter the code \"678 Bravo\" into the ringtone select to unlock its hidden features.

    Objective #1. Kill the God damn AI in a fire blast that it rocks the station. Success!
    Objective #2. Escape alive. 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Our ancestral home has been rediscovered! Not a small patch of land, but a true clown nation, a true Clown Planet! 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name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew2,/area) +"clX" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew3,/area) +"clY" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew4,/area) +"clZ" = (/turf/space{tag = "icon-black"; icon_state = "black"},/area) +"cma" = (/turf/unsimulated/wall{tag = "icon-iron6"; icon_state = "iron6"},/area) +"cmb" = (/obj/structure/window/reinforced,/turf/unsimulated/wall{tag = "icon-iron12"; icon_state = "iron12"},/area) +"cmc" = (/turf/unsimulated/wall{tag = "icon-iron14"; icon_state = "iron14"},/area) +"cmd" = (/turf/unsimulated/wall{tag = "icon-iron10"; icon_state = "iron10"},/area) +"cme" = (/turf/space/transit/north/shuttlespace_ns8,/area) +"cmf" = (/turf/space/transit/north/shuttlespace_ns4,/area) +"cmg" = (/turf/space/transit/north/shuttlespace_ns11,/area) +"cmh" = (/turf/space/transit/north/shuttlespace_ns7,/area) +"cmi" = (/turf/space/transit/north/shuttlespace_ns2,/area) +"cmj" = (/turf/space/transit/north/shuttlespace_ns5,/area) +"cmk" = (/turf/space/transit/north/shuttlespace_ns6,/area) +"cml" = (/turf/space/transit/north/shuttlespace_ns14,/area) +"cmm" = (/turf/space/transit/north/shuttlespace_ns3,/area) +"cmn" = (/turf/space/transit/north/shuttlespace_ns13,/area) +"cmo" = (/turf/space/transit/north/shuttlespace_ns15,/area) +"cmp" = (/turf/space/transit/north/shuttlespace_ns10,/area) +"cmq" = (/turf/space/transit/north/shuttlespace_ns12,/area) +"cmr" = (/turf/space/transit/north/shuttlespace_ns1,/area) +"cms" = (/turf/space/transit/north/shuttlespace_ns9,/area) +"cmt" = (/turf/space/transit/east/shuttlespace_ew5,/area) +"cmu" = (/turf/space/transit/east/shuttlespace_ew6,/area) +"cmv" = (/turf/space/transit/east/shuttlespace_ew7,/area) +"cmw" = (/turf/space/transit/east/shuttlespace_ew8,/area) +"cmx" = (/turf/space/transit/east/shuttlespace_ew10,/area) +"cmy" = (/turf/space/transit/east/shuttlespace_ew11,/area) +"cmz" = (/turf/space/transit/east/shuttlespace_ew12,/area) +"cmA" = (/turf/space/transit/east/shuttlespace_ew9,/area) +"cmB" = (/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/wall{tag = "icon-iron3"; icon_state = "iron3"},/area) +"cmC" = (/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Holodeck Projector Floor"},/area/holodeck/source_wildlife) +"cmD" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/wall{tag = "icon-iron3"; icon_state = "iron3"},/area) +"cmE" = (/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Holodeck Projector Floor"},/area/holodeck/source_plating) +"cmF" = (/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Burn-Mix Floor"; nitrogen = 0; oxygen = 2500; temperature = 370; toxins = 5000},/area/holodeck/source_burntest) +"cmG" = (/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_emptycourt) +"cmH" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_emptycourt) +"cmI" = (/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_emptycourt) +"cmJ" = (/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/wall{tag = "icon-iron3"; icon_state = "iron3"},/area) +"cmK" = (/obj/effect/landmark{name = "Holocarp Spawn"},/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Holodeck Projector Floor"},/area/holodeck/source_wildlife) +"cmL" = (/obj/effect/landmark{name = "Atmospheric Test Start"},/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Burn-Mix Floor"; nitrogen = 0; oxygen = 2500; temperature = 370; toxins = 5000},/area/holodeck/source_burntest) +"cmM" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_emptycourt) +"cmN" = (/turf/simulated/floor/holofloor,/area/holodeck/source_emptycourt) +"cmO" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_emptycourt) +"cmP" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/source_emptycourt) +"cmQ" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/source_emptycourt) +"cmR" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew13,/area) +"cmS" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew7,/area) +"cmT" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew8,/area) +"cmU" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew9,/area) +"cmV" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew10,/area) +"cmW" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew3,/area) +"cmX" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area) +"cmY" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area) +"cmZ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area) +"cna" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area) +"cnb" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area) +"cnc" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area) +"cnd" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area) +"cne" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area) +"cnf" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area) +"cng" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area) +"cnh" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area) +"cni" = (/turf/space/transit/east/shuttlespace_ew2,/area/shuttle/escape_pod5/transit) +"cnj" = (/turf/space/transit/east/shuttlespace_ew3,/area/shuttle/escape_pod5/transit) +"cnk" = (/turf/space/transit/east/shuttlespace_ew4,/area/shuttle/escape_pod5/transit) +"cnl" = (/turf/space/transit/east/shuttlespace_ew5,/area/shuttle/escape_pod5/transit) +"cnm" = (/obj/effect/step_trigger/thrower{direction = 1; name = "thrower_throwup"; nostop = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew13,/area) +"cnn" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area) +"cno" = (/turf/space/transit/north/shuttlespace_ns11,/area/shuttle/escape/transit) +"cnp" = (/turf/space/transit/north/shuttlespace_ns3,/area/shuttle/escape/transit) +"cnq" = (/turf/space/transit/north/shuttlespace_ns13,/area/shuttle/escape/transit) +"cnr" = (/turf/space/transit/north/shuttlespace_ns7,/area/shuttle/escape/transit) +"cns" = (/turf/space/transit/north/shuttlespace_ns14,/area/shuttle/escape/transit) +"cnt" = (/turf/space/transit/north/shuttlespace_ns4,/area/shuttle/escape/transit) +"cnu" = (/turf/space/transit/north/shuttlespace_ns10,/area/shuttle/escape/transit) +"cnv" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area) +"cnw" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew2,/area) +"cnx" = (/turf/space/transit/east/shuttlespace_ew14,/area/shuttle/escape_pod5/transit) +"cny" = (/turf/space/transit/east/shuttlespace_ew15,/area/shuttle/escape_pod5/transit) +"cnz" = (/turf/space/transit/east/shuttlespace_ew1,/area/shuttle/escape_pod5/transit) +"cnA" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; stopper = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew7,/area) +"cnB" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area) +"cnC" = (/turf/space/transit/north/shuttlespace_ns2,/area/shuttle/escape/transit) +"cnD" = (/turf/space/transit/north/shuttlespace_ns12,/area/shuttle/escape/transit) +"cnE" = (/turf/space/transit/north/shuttlespace_ns6,/area/shuttle/escape/transit) +"cnF" = (/turf/space/transit/north/shuttlespace_ns9,/area/shuttle/escape/transit) +"cnG" = (/turf/space/transit/north/shuttlespace_ns15,/area/shuttle/escape/transit) +"cnH" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area) +"cnI" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; stopper = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew12,/area) +"cnJ" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/source_emptycourt) +"cnK" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/source_emptycourt) +"cnL" = (/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/source_emptycourt) +"cnM" = (/turf/space/transit/north/shuttlespace_ns1,/area/shuttle/escape/transit) +"cnN" = (/turf/space/transit/north/shuttlespace_ns5,/area/shuttle/escape/transit) +"cnO" = (/turf/space/transit/north/shuttlespace_ns8,/area/shuttle/escape/transit) +"cnP" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area) +"cnQ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew15,/area) +"cnR" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew4,/area) +"cnS" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew5,/area) +"cnT" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew6,/area) +"cnU" = (/turf/unsimulated/wall{tag = "icon-iron3"; icon_state = "iron3"},/area) +"cnV" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/unsimulated/wall{tag = "icon-iron12"; icon_state = "iron12"},/area) +"cnW" = (/turf/unsimulated/wall,/area) +"cnX" = (/turf/unsimulated/wall{tag = "icon-iron11"; icon_state = "iron11"},/area) +"cnY" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area) +"cnZ" = (/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_basketball) +"coa" = (/obj/structure/holohoop,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_basketball) +"cob" = (/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_basketball) +"coc" = (/turf/simulated/floor/beach/sand,/area/holodeck/source_beach) +"cod" = (/obj/structure/table/holotable,/obj/machinery/readybutton,/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_thunderdomecourt) +"coe" = (/obj/structure/table/holotable,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/suit/armor/tdome/red,/obj/item/clothing/under/color/red,/obj/item/weapon/holo/esword/red,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_thunderdomecourt) +"cof" = (/obj/structure/table/holotable,/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_thunderdomecourt) +"cog" = (/obj/structure/table/holotable,/obj/item/clothing/gloves/boxing/hologlove,/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_boxingcourt) +"coh" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_boxingcourt) +"coi" = (/obj/structure/table/holotable,/obj/item/clothing/gloves/boxing/hologlove,/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_boxingcourt) +"coj" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area) +"cok" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_basketball) +"col" = (/turf/simulated/floor/holofloor,/area/holodeck/source_basketball) +"com" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_basketball) +"con" = (/obj/effect/overlay/palmtree_r,/turf/simulated/floor/beach/sand,/area/holodeck/source_beach) +"coo" = (/obj/effect/overlay/palmtree_l,/obj/effect/overlay/coconut,/turf/simulated/floor/beach/sand,/area/holodeck/source_beach) +"cop" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_thunderdomecourt) +"coq" = (/turf/simulated/floor/holofloor,/area/holodeck/source_thunderdomecourt) +"cor" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_thunderdomecourt) +"cos" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_boxingcourt) +"cot" = (/turf/simulated/floor/holofloor,/area/holodeck/source_boxingcourt) +"cou" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_boxingcourt) +"cov" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area) +"cow" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew14,/area) +"cox" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew1,/area) +"coy" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_basketball) +"coz" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area) +"coA" = (/turf/space/transit/east/shuttlespace_ew7,/area/shuttle/escape_pod3/transit) +"coB" = (/turf/space/transit/east/shuttlespace_ew8,/area/shuttle/escape_pod3/transit) +"coC" = (/turf/space/transit/east/shuttlespace_ew9,/area/shuttle/escape_pod3/transit) +"coD" = (/turf/space/transit/east/shuttlespace_ew10,/area/shuttle/escape_pod3/transit) +"coE" = (/obj/effect/step_trigger/thrower{direction = 1; name = "thrower_throwup"; nostop = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew14,/area) +"coF" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area) +"coG" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew11,/area) +"coH" = (/turf/space/transit/east/shuttlespace_ew2,/area/shuttle/escape_pod3/transit) +"coI" = (/turf/space/transit/east/shuttlespace_ew3,/area/shuttle/escape_pod3/transit) +"coJ" = (/turf/space/transit/east/shuttlespace_ew4,/area/shuttle/escape_pod3/transit) +"coK" = (/turf/space/transit/east/shuttlespace_ew5,/area/shuttle/escape_pod3/transit) +"coL" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; stopper = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew1,/area) +"coM" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "red"},/area/holodeck/source_basketball) +"coN" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "red"},/area/holodeck/source_basketball) +"coO" = (/turf/simulated/floor/holofloor{dir = 6; icon_state = "red"},/area/holodeck/source_basketball) +"coP" = (/obj/item/clothing/under/rainbow,/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor/beach/sand,/area/holodeck/source_beach) +"coQ" = (/obj/structure/holowindow,/turf/simulated/floor/holofloor{dir = 8; 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icon_state = "green"},/area/holodeck/source_boxingcourt) +"cpE" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area) +"cpF" = (/turf/unsimulated/wall{tag = "icon-iron5"; icon_state = "iron5"},/area) +"cpG" = (/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/wall{tag = "icon-iron12"; icon_state = "iron12"},/area) +"cpH" = (/turf/unsimulated/wall{tag = "icon-iron13"; icon_state = "iron13"},/area) +"cpI" = (/turf/unsimulated/wall{tag = "icon-iron9"; icon_state = "iron9"},/area) +"cpJ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area) +"cpK" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/syndicate_mothership) +"cpL" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/syndicate_mothership) +"cpM" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_mothership) +"cpN" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership) +"cpO" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_r (NORTH)"; icon_state = "propulsion_r"; dir = 1},/turf/space,/area/shuttle/syndicate_elite/mothership) +"cpP" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion (NORTH)"; icon_state = "propulsion"; dir = 1},/turf/space,/area/shuttle/syndicate_elite/mothership) +"cpQ" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_l (NORTH)"; icon_state = "propulsion_l"; dir = 1},/turf/space,/area/shuttle/syndicate_elite/mothership) +"cpR" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership) +"cpS" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate_elite/mothership) +"cpT" = (/obj/structure/window/reinforced,/obj/structure/shuttle/engine/heater{tag = "icon-heater (NORTH)"; 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direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area) +"cqD" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "syndicate_elite"; name = "Side Hull Door"; opacity = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"cqE" = (/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad) +"cqF" = (/obj/machinery/door/airlock/external{req_access_txt = "150"},/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad) +"cqG" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area) +"cqH" = (/obj/machinery/door/airlock/glass_security{name = "Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{id = "syndicate_elite_mech_room"; name = "Mech Room Door"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) +"cqI" = (/turf/space,/area/shuttle/escape_pod1/centcom) +"cqJ" = (/turf/space,/area/shuttle/escape_pod2/centcom) +"cqK" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area) +"cqL" = (/obj/machinery/computer/pod{id = "syndicate_elite"; name = "Hull Door Control"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"cqM" = (/obj/machinery/computer/syndicate_elite_shuttle,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"cqN" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area) +"cqO" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership) +"cqP" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "syndicate_elite"; name = "Front Hull Door"; opacity = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate_elite/mothership) +"cqQ" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership) +"cqR" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area) +"cqS" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area) +"cqT" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area) +"cqU" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area) +"cqV" = (/turf/simulated/floor/plating/airless,/area/shuttle/syndicate_elite/mothership) +"cqW" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s6"; icon_state = "swall_s6"; dir = 2},/area/centcom/evac) +"cqX" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_r (NORTH)"; 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icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) +"cHw" = (/obj/item/device/camera,/turf/unsimulated/floor{tag = "icon-redbluefull (WEST)"; icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) +"cHx" = (/obj/structure/disposalpipe/segment,/turf/unsimulated/floor{tag = "icon-redbluefull (WEST)"; icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) +"cHy" = (/obj/structure/stool/bed/chair,/obj/structure/disposalpipe/segment,/obj/effect/landmark{name = "tdomeobserve"},/turf/unsimulated/floor{tag = "icon-redbluefull (WEST)"; icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) +"cHz" = (/obj/structure/rack,/obj/item/clothing/under/color/red,/obj/item/clothing/shoes/brown,/obj/item/weapon/melee/energy/axe,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) +"cHA" = (/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/effect/forcefield{desc = "You can't get in. 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icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cIo" = (/obj/structure/stool/bed/chair{dir = 1},/obj/structure/disposalpipe/segment,/obj/effect/landmark{name = "tdomeadmin"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cIp" = (/turf/unsimulated/beach/sand{density = 1; opacity = 1},/area/beach) +"cIq" = (/obj/machinery/computer/security/telescreen,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cIr" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/sleeping_agent{pixel_x = 1},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cIs" = (/obj/item/weapon/wrench,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cIt" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cIu" = (/turf/unsimulated/beach/sand,/area/beach) +"cIv" = (/obj/structure/signpost,/turf/unsimulated/beach/sand,/area/beach) +"cIw" = (/obj/structure/closet,/turf/unsimulated/beach/sand,/area/beach) +"cIx" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cIy" = (/obj/effect/overlay/palmtree_l,/turf/unsimulated/beach/sand,/area/beach) +"cIz" = (/obj/effect/overlay/palmtree_r,/obj/effect/overlay/coconut,/turf/unsimulated/beach/sand,/area/beach) +"cIA" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cIB" = (/obj/structure/table{dir = 5; icon_state = "tabledir"},/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cIC" = (/obj/machinery/computer/pod{id = "thunderdomeaxe"; name = "Thunderdome Axe Supply"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cID" = (/obj/machinery/computer/pod{id = "thunderdomegen"; name = "Thunderdome General Supply"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cIE" = (/obj/machinery/computer/pod{id = "thunderdomehea"; name = "Thunderdome Heavy Supply"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cIF" = (/obj/machinery/computer/pod{id = "thunderdome"; name = "Thunderdome Blast Door Control"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cIG" = (/obj/structure/table{icon_state = "tabledir"; dir = 9},/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cIH" = (/obj/structure/table,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cII" = (/obj/structure/table,/obj/item/weapon/storage/box/handcuffs,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cIJ" = (/obj/structure/table,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cIK" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/electrical,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cIL" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cIM" = (/obj/effect/overlay/coconut,/turf/unsimulated/beach/sand,/area/beach) +"cIN" = (/obj/effect/overlay/palmtree_r,/turf/unsimulated/beach/sand,/area/beach) +"cIO" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/turf/unsimulated/beach/sand,/area/beach) +"cIP" = (/obj/structure/table,/obj/item/clothing/under/rainbow,/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/head/collectable/petehat{pixel_y = 5},/turf/unsimulated/beach/sand,/area/beach) +"cIQ" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/unsimulated/beach/sand,/area/beach) +"cIR" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/turf/unsimulated/beach/sand,/area/beach) +"cIS" = (/obj/item/weapon/beach_ball,/turf/unsimulated/beach/sand,/area/beach) +"cIT" = (/obj/structure/stool/bed/chair,/turf/unsimulated/beach/sand,/area/beach) +"cIU" = (/mob/living/simple_animal/crab/Coffee,/turf/unsimulated/beach/sand,/area/beach) +"cIV" = (/obj/item/clothing/head/collectable/paper,/turf/unsimulated/beach/sand,/area/beach) +"cIW" = (/turf/unsimulated/floor{icon_state = "sandwater"},/area/beach) +"cIX" = (/turf/unsimulated/beach/coastline{density = 1; opacity = 1},/area/beach) +"cIY" = (/turf/unsimulated/beach/coastline,/area/beach) +"cIZ" = (/turf/unsimulated/beach/water{density = 1; opacity = 1},/area/beach) +"cJa" = (/turf/unsimulated/beach/water,/area/beach) +"cJb" = (/turf/unsimulated/wall,/area/wizard_station) +"cJc" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cJd" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cJe" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cJf" = (/obj/machinery/librarycomp,/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cJg" = (/obj/machinery/vending/magivend,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cJh" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cJi" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/storage/backpack/satchel,/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) +"cJj" = (/obj/structure/mirror{pixel_y = 28},/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) +"cJk" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/rd,/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station) +"cJl" = (/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) +"cJm" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) +"cJn" = (/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/wizard_station) +"cJo" = (/obj/structure/bookcase{name = "bookcase (Tactics)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cJp" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cJq" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

    LIST OF SPELLS AVAILABLE

    Magic Missile:
    This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

    Fireball:
    This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

    Disintegrate:
    This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

    Disable Technology:
    This spell disables all weapons, cameras and most other technology in range.

    Smoke:
    This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

    Blind:
    This spell temporarly blinds a single person and does not require wizard garb.

    Forcewall:
    This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

    Blink:
    This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

    Teleport:
    This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

    Mutate:
    This spell causes you to turn into a hulk, and gain telekinesis for a short while.

    Ethereal Jaunt:
    This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

    Knock:
    This spell opens nearby doors and does not require wizard garb.

    "; name = "List of Available Spells (READ)"},/obj/item/trash/tray,/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) +"cJr" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) +"cJs" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) +"cJt" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cJu" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"cJv" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cJw" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cJx" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cJy" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/turf/unsimulated/floor{dir = 8; 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icon_state = "fakewindows"; dir = 8},/area/wizard_station) +"cJG" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows2 (WEST)"; icon_state = "fakewindows2"; dir = 8},/area/wizard_station) +"cJH" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows (NORTHEAST)"; icon_state = "fakewindows"; dir = 5},/area/wizard_station) +"cJI" = (/obj/item/trash/raisins,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cJJ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cJK" = (/obj/structure/showcase,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) +"cJL" = (/obj/structure/table/reinforced,/obj/structure/kitchenspike,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) +"cJM" = (/obj/structure/table/reinforced,/obj/structure/kitchenspike,/turf/unsimulated/floor{dir = 1; 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dir = 4; network = list("Tcomsat")},/turf/space,/area) +"cRo" = (/turf/space,/area/syndicate_station/commssat) +"cRp" = (/turf/simulated/wall/r_wall,/area/AIsattele) +"cRq" = (/obj/structure/computerframe,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating/airless,/area/AIsattele) +"cRr" = (/obj/machinery/teleport/station,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating/airless,/area/AIsattele) +"cRs" = (/turf/simulated/floor/plating/airless,/area/AIsattele) +"cRt" = (/obj/item/weapon/shard{icon_state = "medium"},/turf/simulated/floor/plating/airless,/area/AIsattele) +"cRu" = (/obj/structure/cable,/turf/simulated/floor/plating/airless,/area/AIsattele) +"cRv" = (/obj/structure/rack,/obj/item/clothing/gloves/yellow,/turf/simulated/floor/plating/airless,/area/AIsattele) +"cRw" = (/obj/structure/girder,/turf/simulated/floor/plating/airless,/area/AIsattele) +"cRx" = (/obj/item/weapon/cell,/turf/simulated/floor/plating/airless,/area/AIsattele) +"cRy" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/simulated/floor/plating/airless,/area/AIsattele) +"cRz" = (/turf/space,/area/AIsattele) +"cRA" = (/obj/item/weapon/table_parts,/turf/simulated/floor/plating/airless,/area/AIsattele) +"cRB" = (/obj/structure/lattice,/turf/space,/area/AIsattele) +"cRC" = (/obj/structure/closet,/turf/simulated/floor/plating/airless,/area/AIsattele) +"cRD" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating/airless,/area/AIsattele) +"cRE" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/AIsattele) +"cRF" = (/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = -1},/turf/simulated/floor/plating/airless,/area/AIsattele) +"cRG" = (/obj/machinery/power/solar/fake,/turf/simulated/floor{icon_state = "solarpanel"},/area/djstation/solars) +"cRH" = (/turf/simulated/floor/plating/airless,/area/djstation/solars) +"cRI" = (/turf/simulated/wall,/area/djstation) +"cRJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/djstation) +"cRK" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/djstation) +"cRL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/djstation) +"cRM" = (/turf/simulated/floor/plating,/area/djstation) +"cRN" = (/obj/machinery/telecomms/relay/preset/ruskie,/obj/machinery/light{dir = 1},/turf/simulated/floor/plating,/area/djstation) +"cRO" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/djstation) +"cRP" = (/obj/machinery/power/terminal,/turf/simulated/floor/plating,/area/djstation) +"cRQ" = (/obj/item/device/multitool,/turf/simulated/floor/plating,/area/djstation) +"cRR" = (/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/turf/simulated/floor/plating,/area/djstation) +"cRS" = (/obj/item/weapon/extinguisher,/turf/simulated/floor/plating,/area/djstation) +"cRT" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/smes/magical{desc = "A high-capacity superconducting magnetic energy storage (SMES) unit."; name = "power storage unit"},/turf/simulated/floor/plating,/area/djstation) +"cRU" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/djstation) +"cRV" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 0; name = "Worn-out APC"; pixel_y = -24},/turf/simulated/floor/plating,/area/djstation) +"cRW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/item/weapon/storage/box/lights/mixed,/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plating,/area/djstation) +"cRX" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/djstation) +"cRY" = (/obj/structure/rack,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/head/helmet/space/syndicate,/obj/item/clothing/mask/breath,/turf/simulated/floor/plating,/area/djstation) +"cRZ" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"},/turf/simulated/floor/plating,/area/djstation) +"cSa" = (/obj/structure/closet/emcloset,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation) +"cSb" = (/obj/machinery/vending/snack,/obj/machinery/light/small{dir = 1},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation) +"cSc" = (/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation) +"cSd" = (/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation) +"cSe" = (/obj/machinery/newscaster{pixel_y = 32},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation) +"cSf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/djstation) +"cSg" = (/obj/structure/table,/obj/machinery/cell_charger,/turf/simulated/floor{icon_state = "bar"},/area/djstation) +"cSh" = (/turf/simulated/floor{icon_state = "bar"},/area/djstation) +"cSi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/djstation) +"cSj" = (/turf/simulated/floor{icon_state = "grimy"},/area/djstation) +"cSk" = (/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor{icon_state = "grimy"},/area/djstation) +"cSl" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor{icon_state = "grimy"},/area/djstation) +"cSm" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/turf/simulated/floor{icon_state = "grimy"},/area/djstation) +"cSn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/djstation) +"cSo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/djstation) +"cSp" = (/obj/structure/table,/obj/machinery/microwave{pixel_y = 8},/turf/simulated/floor{icon_state = "bar"},/area/djstation) +"cSq" = (/obj/machinery/door/airlock/glass{name = "Kitchen"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation) +"cSr" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 0; dir = 8; freerange = 1; listening = 1; name = "Pirate Radio Listening Channel"; pixel_x = 0},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation) +"cSs" = (/obj/structure/stool/bed/chair/office/light,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation) +"cSt" = (/obj/machinery/door/airlock/glass{name = "Cabin"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation) +"cSu" = (/obj/machinery/sleeper,/turf/simulated/floor{icon_state = "grimy"},/area/djstation) +"cSv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/djstation) +"cSw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/djstation) +"cSx" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{icon_state = "bar"},/area/djstation) +"cSy" = (/obj/machinery/light/small,/turf/simulated/floor{icon_state = "bar"},/area/djstation) +"cSz" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/djstation) +"cSA" = (/obj/structure/table,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation) +"cSB" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 1; dir = 8; freerange = 1; listening = 0; name = "Pirate Radio Broadcast Channel"; pixel_x = 0},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation) +"cSC" = (/obj/structure/table,/obj/item/weapon/paper/djstation{info = "Welcome new owner!

    You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
    1. Equip yourself with a multi-tool
    2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
    3. Turn all the machines on, it has already been configured for you to listen on.
    Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.
NameRankActivity
" + dat += "" + dat += "" + dat += "" + dat += "" + for(var/obj/machinery/power/rust_core/C in connected_devices) + if(!check_core_status(C)) + connected_devices.Remove(C) + continue + + dat += "" + dat += "" + dat += "" + dat += "" + dat += "
Device tag
[C.id_tag]\[Manage\]
" + else + dat += "No devices connected.
" + + dat += "
" + dat += "Refresh " + dat += "Close" + + user << browse(dat, "window=core_control;size=500x400") + onclose(user, "core_control") + user.set_machine(src) + +/obj/machinery/computer/rust_core_control/Topic(href, href_list) + ..() + + if( href_list["goto_scanlist"] ) + cur_viewed_device = null + + if( href_list["manage_individual"] ) + cur_viewed_device = locate(href_list["manage_individual"]) + + if( href_list["scan"] ) + connected_devices = list() + for(var/obj/machinery/power/rust_core/C in range(scan_range, src)) + if(check_core_status(C)) + connected_devices.Add(C) + + if( href_list["startup"] ) + if(cur_viewed_device) + cur_viewed_device.Startup() + + if( href_list["shutdown"] ) + if(cur_viewed_device) + cur_viewed_device.Shutdown() + + if( href_list["close"] ) + usr << browse(null, "window=core_control") + usr.unset_machine() + + updateDialog() + +/obj/machinery/computer/rust_core_control/proc/check_core_status(var/obj/machinery/power/rust_core/C) + if(!C) + return 0 + + if(C.stat & (BROKEN|NOPOWER) || !C.remote_access_enabled || !C.id_tag) + if(connected_devices.Find(C)) + connected_devices.Remove(C) + return 0 + + return 1 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm index ec887bc1cc5..9442ced3a46 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm @@ -6,23 +6,21 @@ Deuterium-tritium fusion: 4.5 x 10^7 K //#DEFINE MAX_STORED_ENERGY (held_plasma.toxins * held_plasma.toxins * SPECIFIC_HEAT_TOXIN) -/obj/machinery/rust/em_field +/obj/effect/rust_em_field name = "EM Field" desc = "A coruscating, barely visible field of energy. It is shaped like a slightly flattened torus." - icon = 'emfield.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Rust/emfield.dmi' icon_state = "emfield_s1" - density = 0 - layer = 3.1 - anchored = 1 // var/major_radius = 0 //longer radius in meters = field_strength * 0.21875, max = 8.75 var/minor_radius = 0 //shorter radius in meters = field_strength * 0.2125, max = 8.625 var/size = 1 //diameter in tiles var/volume_covered = 0 //atmospheric volume covered // - var/obj/machinery/rust/core/owned_core + var/obj/machinery/power/rust_core/owned_core var/list/dormant_reactant_quantities = new - luminosity = 1 + //luminosity = 1 + layer = 3.1 // var/energy = 0 var/mega_energy = 0 @@ -34,420 +32,410 @@ Deuterium-tritium fusion: 4.5 x 10^7 K var/datum/gas_mixture/held_plasma = new var/particle_catchers[13] - New() - ..() - //create radiator - for(var/obj/machinery/rust/rad_source/rad in range(0)) - radiator = rad - if(!radiator) - radiator = new() + var/emp_overload = 0 - //make sure there's a field generator - for(var/obj/machinery/rust/core/em_core in loc) - owned_core = em_core +/obj/effect/rust_em_field/New() + ..() + //create radiator + for(var/obj/machinery/rust/rad_source/rad in range(0)) + radiator = rad + if(!radiator) + radiator = new() - if(!owned_core) - del(src) - if(!owned_core.on) - del(src) + //make sure there's a field generator + for(var/obj/machinery/power/rust_core/core in loc) + owned_core = core - //create the gimmicky things to handle field collisions - var/obj/machinery/rust/particle_catcher/catcher + if(!owned_core) + del(src) + + //create the gimmicky things to handle field collisions + var/obj/effect/rust_particle_catcher/catcher + // + catcher = new (locate(src.x,src.y,src.z)) + catcher.parent = src + catcher.SetSize(1) + particle_catchers.Add(catcher) + // + catcher = new (locate(src.x-1,src.y,src.z)) + catcher.parent = src + catcher.SetSize(3) + particle_catchers.Add(catcher) + catcher = new (locate(src.x+1,src.y,src.z)) + catcher.parent = src + catcher.SetSize(3) + particle_catchers.Add(catcher) + catcher = new (locate(src.x,src.y+1,src.z)) + catcher.parent = src + catcher.SetSize(3) + particle_catchers.Add(catcher) + catcher = new (locate(src.x,src.y-1,src.z)) + catcher.parent = src + catcher.SetSize(3) + particle_catchers.Add(catcher) + // + catcher = new (locate(src.x-2,src.y,src.z)) + catcher.parent = src + catcher.SetSize(5) + particle_catchers.Add(catcher) + catcher = new (locate(src.x+2,src.y,src.z)) + catcher.parent = src + catcher.SetSize(5) + particle_catchers.Add(catcher) + catcher = new (locate(src.x,src.y+2,src.z)) + catcher.parent = src + catcher.SetSize(5) + particle_catchers.Add(catcher) + catcher = new (locate(src.x,src.y-2,src.z)) + catcher.parent = src + catcher.SetSize(5) + particle_catchers.Add(catcher) + // + catcher = new (locate(src.x-3,src.y,src.z)) + catcher.parent = src + catcher.SetSize(7) + particle_catchers.Add(catcher) + catcher = new (locate(src.x+3,src.y,src.z)) + catcher.parent = src + catcher.SetSize(7) + particle_catchers.Add(catcher) + catcher = new (locate(src.x,src.y+3,src.z)) + catcher.parent = src + catcher.SetSize(7) + particle_catchers.Add(catcher) + catcher = new (locate(src.x,src.y-3,src.z)) + catcher.parent = src + catcher.SetSize(7) + particle_catchers.Add(catcher) + + //init values + major_radius = field_strength * 0.21875// max = 8.75 + minor_radius = field_strength * 0.2125// max = 8.625 + volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 1000 + +/obj/effect/rust_em_field/process() + //make sure the field generator is still intact + if(!owned_core) + del(src) + + //handle radiation + if(!radiator) + radiator = new /obj/machinery/rust/rad_source() + radiator.mega_energy += radiation + radiator.source_alive++ + radiation = 0 + + //update values + var/transfer_ratio = field_strength / 50 //higher field strength will result in faster plasma aggregation + major_radius = field_strength * 0.21875// max = 8.75m + minor_radius = field_strength * 0.2125// max = 8.625m + volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 2.5 * 7 * 7 * transfer_ratio //one tile = 2.5m*2.5m*2.5m + + //add plasma from the surrounding environment + var/datum/gas_mixture/environment = loc.return_air() + + //hack in some stuff to remove plasma from the air because SCIENCE + //the amount of plasma pulled in each update is relative to the field strength, with 50T (max field strength) = 100% of area covered by the field + //at minimum strength, 0.25% of the field volume is pulled in per update (?) + //have a max of 1000 moles suspended + if(held_plasma.toxins < transfer_ratio * 1000) + var/moles_covered = environment.return_pressure()*volume_covered/(environment.temperature * R_IDEAL_GAS_EQUATION) + //world << "\blue moles_covered: [moles_covered]" // - catcher = new (locate(src.x,src.y,src.z)) - catcher.parent = src - catcher.SetSize(1) - particle_catchers.Add(catcher) + var/datum/gas_mixture/gas_covered = environment.remove(moles_covered) + var/datum/gas_mixture/plasma_captured = new /datum/gas_mixture() // - catcher = new (locate(src.x-1,src.y,src.z)) - catcher.parent = src - catcher.SetSize(3) - particle_catchers.Add(catcher) - catcher = new (locate(src.x+1,src.y,src.z)) - catcher.parent = src - catcher.SetSize(3) - particle_catchers.Add(catcher) - catcher = new (locate(src.x,src.y+1,src.z)) - catcher.parent = src - catcher.SetSize(3) - particle_catchers.Add(catcher) - catcher = new (locate(src.x,src.y-1,src.z)) - catcher.parent = src - catcher.SetSize(3) - particle_catchers.Add(catcher) + plasma_captured.toxins = round(gas_covered.toxins * transfer_ratio) + //world << "\blue[plasma_captured.toxins] moles of plasma captured" + plasma_captured.temperature = gas_covered.temperature + plasma_captured.update_values() // - catcher = new (locate(src.x-2,src.y,src.z)) - catcher.parent = src - catcher.SetSize(5) - particle_catchers.Add(catcher) - catcher = new (locate(src.x+2,src.y,src.z)) - catcher.parent = src - catcher.SetSize(5) - particle_catchers.Add(catcher) - catcher = new (locate(src.x,src.y+2,src.z)) - catcher.parent = src - catcher.SetSize(5) - particle_catchers.Add(catcher) - catcher = new (locate(src.x,src.y-2,src.z)) - catcher.parent = src - catcher.SetSize(5) - particle_catchers.Add(catcher) + gas_covered.toxins -= plasma_captured.toxins + gas_covered.update_values() // - catcher = new (locate(src.x-3,src.y,src.z)) - catcher.parent = src - catcher.SetSize(7) - particle_catchers.Add(catcher) - catcher = new (locate(src.x+3,src.y,src.z)) - catcher.parent = src - catcher.SetSize(7) - particle_catchers.Add(catcher) - catcher = new (locate(src.x,src.y+3,src.z)) - catcher.parent = src - catcher.SetSize(7) - particle_catchers.Add(catcher) - catcher = new (locate(src.x,src.y-3,src.z)) - catcher.parent = src - catcher.SetSize(7) - particle_catchers.Add(catcher) - - //init values - major_radius = field_strength * 0.21875// max = 8.75 - minor_radius = field_strength * 0.2125// max = 8.625 - volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 1000 - - process() - //make sure the field generator is still intact - if(!owned_core) - del(src) - if(!owned_core.on) - del(src) - - //handle radiation - if(!radiator) - radiator = new /obj/machinery/rust/rad_source() - radiator.mega_energy += radiation - radiator.source_alive++ - radiation = 0 - - //update values - var/transfer_ratio = field_strength / 50 //higher field strength will result in faster plasma aggregation - major_radius = field_strength * 0.21875// max = 8.75m - minor_radius = field_strength * 0.2125// max = 8.625m - volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 2.5 * 7 * 7 * transfer_ratio //one tile = 2.5m*2.5m*2.5m - - //add plasma from the surrounding environment - var/datum/gas_mixture/environment = loc.return_air() - - //hack in some stuff to remove plasma from the air because SCIENCE - //the amount of plasma pulled in each update is relative to the field strength, with 50T (max field strength) = 100% of area covered by the field - //at minimum strength, 0.25% of the field volume is pulled in per update (?) - //have a max of 1000 moles suspended - if(held_plasma.toxins < transfer_ratio * 1000) - var/moles_covered = environment.return_pressure()*volume_covered/(environment.temperature * R_IDEAL_GAS_EQUATION) - //world << "\blue moles_covered: [moles_covered]" - // - var/datum/gas_mixture/gas_covered = environment.remove(moles_covered) - var/datum/gas_mixture/plasma_captured = new /datum/gas_mixture() - // - plasma_captured.toxins = round(gas_covered.toxins * transfer_ratio) - //world << "\blue[plasma_captured.toxins] moles of plasma captured" - plasma_captured.temperature = gas_covered.temperature - plasma_captured.update_values() - // - gas_covered.toxins -= plasma_captured.toxins - gas_covered.update_values() - // - held_plasma.merge(plasma_captured) - // - environment.merge(gas_covered) - - //let the particles inside the field react - React() - - //forcibly radiate any excess energy - var/energy_max = transfer_ratio * 100000 - if(mega_energy > energy_max) - var/energy_lost = rand( 1.5 * (mega_energy - energy_max), 2.5 * (mega_energy - energy_max) ) - mega_energy -= energy_lost - radiation += energy_lost - - //change held plasma temp according to energy levels - //SPECIFIC_HEAT_TOXIN - if(mega_energy > 0 && held_plasma.toxins) - var/heat_capacity = held_plasma.heat_capacity()//200 * number of plasma moles - if(heat_capacity > 0.0003) //formerly MINIMUM_HEAT_CAPACITY - held_plasma.temperature = (heat_capacity + mega_energy * 35000)/heat_capacity - - //if there is too much plasma in the field, lose some - /*if( held_plasma.toxins > (MOLES_CELLSTANDARD * 7) * (50 / field_strength) ) - LosePlasma()*/ - if(held_plasma.toxins > 1) - //lose a random amount of plasma back into the air, increased by the field strength (want to switch this over to frequency eventually) - var/loss_ratio = rand() * (0.05 + (0.05 * 50 / field_strength)) - //world << "lost [loss_ratio*100]% of held plasma" - // - var/datum/gas_mixture/plasma_lost = new - plasma_lost.temperature = held_plasma.temperature - // - plasma_lost.toxins = held_plasma.toxins * loss_ratio - //plasma_lost.update_values() - held_plasma.toxins -= held_plasma.toxins * loss_ratio - //held_plasma.update_values() - // - environment.merge(plasma_lost) - radiation += loss_ratio * mega_energy * 0.1 - mega_energy -= loss_ratio * mega_energy * 0.1 - else - held_plasma.toxins = 0 - //held_plasma.update_values() - - //handle some reactants formatting - //helium-4 has no use at the moment, but a buttload of it is produced - if(dormant_reactant_quantities["Helium-4"] > 1000) - dormant_reactant_quantities["Helium-4"] = rand(0,dormant_reactant_quantities["Helium-4"]) - for(var/reactant in dormant_reactant_quantities) - if(!dormant_reactant_quantities[reactant]) - dormant_reactant_quantities.Remove(reactant) - - return 1 - - Del() - ..() - //radiate everything in one giant burst - for(var/obj/machinery/rust/particle_catcher/catcher in particle_catchers) - del (catcher) - RadiateAll() - - proc/ChangeFieldStrength(var/new_strength) - field_strength = new_strength - var/newsize - if(new_strength <= 5) - newsize = 1 - else if(new_strength <= 12) - newsize = 3 - else if(new_strength <= 25) - newsize = 5 - else if(new_strength <= 50) - newsize = 7 + held_plasma.merge(plasma_captured) // - change_size(newsize) + environment.merge(gas_covered) - proc/AddEnergy(var/a_energy, var/a_mega_energy, var/a_frequency) - var/energy_loss_ratio = abs(a_frequency - src.frequency) / 1e9 - energy += a_energy - a_energy * a_frequency - mega_energy += a_mega_energy - a_mega_energy * energy_loss_ratio + //let the particles inside the field react + React() - proc/AddParticles(var/name, var/quantity = 1) - if(name in dormant_reactant_quantities) - dormant_reactant_quantities[name] += quantity - else if(name != "proton" && name != "electron" && name != "neutron") - dormant_reactant_quantities.Add(name) - dormant_reactant_quantities[name] = quantity + //forcibly radiate any excess energy + var/energy_max = transfer_ratio * 100000 + if(mega_energy > energy_max) + var/energy_lost = rand( 1.5 * (mega_energy - energy_max), 2.5 * (mega_energy - energy_max) ) + mega_energy -= energy_lost + radiation += energy_lost - proc/RadiateAll(var/ratio_lost = 1) - for(var/particle in dormant_reactant_quantities) - radiation += dormant_reactant_quantities[particle] - dormant_reactant_quantities.Remove(particle) - radiation += mega_energy - mega_energy = 0 + //change held plasma temp according to energy levels + //SPECIFIC_HEAT_TOXIN + if(mega_energy > 0 && held_plasma.toxins) + var/heat_capacity = held_plasma.heat_capacity()//200 * number of plasma moles + if(heat_capacity > 0.0003) //formerly MINIMUM_HEAT_CAPACITY + held_plasma.temperature = (heat_capacity + mega_energy * 35000)/heat_capacity - //lose all held plasma back into the air - var/datum/gas_mixture/environment = loc.return_air() - environment.merge(held_plasma) - - proc/change_size(var/newsize = 1) + //if there is too much plasma in the field, lose some + /*if( held_plasma.toxins > (MOLES_CELLSTANDARD * 7) * (50 / field_strength) ) + LosePlasma()*/ + if(held_plasma.toxins > 1) + //lose a random amount of plasma back into the air, increased by the field strength (want to switch this over to frequency eventually) + var/loss_ratio = rand() * (0.05 + (0.05 * 50 / field_strength)) + //world << "lost [loss_ratio*100]% of held plasma" // - var/changed = 0 - switch(newsize) - if(1) - size = 1 - icon = 'emfield.dmi' - icon_state = "emfield_s1" - // - src.loc = get_turf(owned_core) - // - changed = 1 - if(3) - size = 3 - icon = '96x96.dmi' - icon_state = "emfield_s3" - // - var/turf/newloc = get_turf(owned_core) - newloc = get_step(newloc, SOUTHWEST) - src.loc = newloc - // - changed = 3 - if(5) - size = 5 - icon = '160x160.dmi' - icon_state = "emfield_s5" - // - var/turf/newloc = get_turf(owned_core) - newloc = get_step(newloc, SOUTHWEST) - newloc = get_step(newloc, SOUTHWEST) - src.loc = newloc - // - changed = 5 - if(7) - size = 7 - icon = '224x224.dmi' - icon_state = "emfield_s7" - // - var/turf/newloc = get_turf(owned_core) - newloc = get_step(newloc, SOUTHWEST) - newloc = get_step(newloc, SOUTHWEST) - newloc = get_step(newloc, SOUTHWEST) - src.loc = newloc - // - changed = 7 + var/datum/gas_mixture/plasma_lost = new + plasma_lost.temperature = held_plasma.temperature + // + plasma_lost.toxins = held_plasma.toxins * loss_ratio + //plasma_lost.update_values() + held_plasma.toxins -= held_plasma.toxins * loss_ratio + //held_plasma.update_values() + // + environment.merge(plasma_lost) + radiation += loss_ratio * mega_energy * 0.1 + mega_energy -= loss_ratio * mega_energy * 0.1 + else + held_plasma.toxins = 0 + //held_plasma.update_values() - for(var/obj/machinery/rust/particle_catcher/catcher in particle_catchers) - catcher.UpdateSize() - return changed + //handle some reactants formatting + //helium-4 has no use at the moment, but a buttload of it is produced + if(dormant_reactant_quantities["Helium-4"] > 1000) + dormant_reactant_quantities["Helium-4"] = rand(0,dormant_reactant_quantities["Helium-4"]) + for(var/reactant in dormant_reactant_quantities) + if(!dormant_reactant_quantities[reactant]) + dormant_reactant_quantities.Remove(reactant) - //the !!fun!! part - //reactions have to be individually hardcoded, see AttemptReaction() below this - proc/React() - //world << "React()" - //loop through the reactants in random order - var/list/reactants_reacting_pool = dormant_reactant_quantities.Copy() - /* - for(var/reagent in dormant_reactant_quantities) - world << " before: [reagent]: [dormant_reactant_quantities[reagent]]" - */ + return 1 - //cant have any reactions if there aren't any reactants present - if(reactants_reacting_pool.len) - //determine a random amount to actually react this cycle, and remove it from the standard pool - //this is a hack, and quite nonrealistic :( - for(var/reactant in reactants_reacting_pool) - reactants_reacting_pool[reactant] = rand(0,reactants_reacting_pool[reactant]) - dormant_reactant_quantities[reactant] -= reactants_reacting_pool[reactant] - if(!reactants_reacting_pool[reactant]) - reactants_reacting_pool -= reactant +/obj/effect/rust_em_field/proc/ChangeFieldStrength(var/new_strength) + var/calc_size = 1 + emp_overload = 0 + if(new_strength <= 50) + calc_size = 1 + else if(new_strength <= 200) + calc_size = 3 + else if(new_strength <= 500) + calc_size = 5 + else + calc_size = 7 + if(new_strength > 900) + emp_overload = 1 + // + field_strength = new_strength + change_size(calc_size) - var/list/produced_reactants = new/list - //loop through all the reacting reagents, picking out random reactions for them - var/list/primary_reactant_pool = reactants_reacting_pool.Copy() - while(primary_reactant_pool.len) - //pick one of the unprocessed reacting reagents randomly - var/cur_primary_reactant = pick(primary_reactant_pool) - primary_reactant_pool.Remove(cur_primary_reactant) - //world << "\blue primary reactant chosen: [cur_primary_reactant]" +/obj/effect/rust_em_field/proc/ChangeFieldFrequency(var/new_frequency) + frequency = new_frequency - //grab all the possible reactants to have a reaction with - var/list/possible_secondary_reactants = reactants_reacting_pool.Copy() - //if there is only one of a particular reactant, then it can not react with itself so remove it - possible_secondary_reactants[cur_primary_reactant] -= 1 - if(possible_secondary_reactants[cur_primary_reactant] < 1) - possible_secondary_reactants.Remove(cur_primary_reactant) - var/list/possible_reactions = new/list +/obj/effect/rust_em_field/proc/AddEnergy(var/a_energy, var/a_mega_energy, var/a_frequency) + var/energy_loss_ratio = src.frequency / abs(a_frequency - src.frequency) + if(a_frequency == src.frequency) + energy_loss_ratio = 0 + energy += a_energy - a_energy * energy_loss_ratio + mega_energy += a_mega_energy - a_mega_energy * energy_loss_ratio - //loop through and work out all the possible reactions - while(possible_secondary_reactants.len) - var/cur_secondary_reactant = pick(possible_secondary_reactants) - if(possible_secondary_reactants[cur_secondary_reactant] < 1) - possible_secondary_reactants.Remove(cur_secondary_reactant) - continue +/obj/effect/rust_em_field/proc/AddParticles(var/name, var/quantity = 1) + if(name in dormant_reactant_quantities) + dormant_reactant_quantities[name] += quantity + else if(name != "proton" && name != "electron" && name != "neutron") + dormant_reactant_quantities.Add(name) + dormant_reactant_quantities[name] = quantity + +/obj/effect/rust_em_field/proc/RadiateAll(var/ratio_lost = 1) + for(var/particle in dormant_reactant_quantities) + radiation += dormant_reactant_quantities[particle] + dormant_reactant_quantities.Remove(particle) + radiation += mega_energy + mega_energy = 0 + + //lose all held plasma back into the air + var/datum/gas_mixture/environment = loc.return_air() + environment.merge(held_plasma) + +/obj/effect/rust_em_field/proc/change_size(var/newsize = 1) + // + var/changed = 0 + switch(newsize) + if(1) + size = 1 + icon = 'emfield.dmi' + icon_state = "emfield_s1" + pixel_x = 0 + pixel_y = 0 + // + changed = 1 + if(3) + size = 3 + icon = '96x96.dmi' + icon_state = "emfield_s3" + pixel_x = -32 + pixel_y = -32 + // + changed = 3 + if(5) + size = 5 + icon = '160x160.dmi' + icon_state = "emfield_s5" + pixel_x = -64 + pixel_y = -64 + // + changed = 5 + if(7) + size = 7 + icon = '224x224.dmi' + icon_state = "emfield_s7" + pixel_x = -96 + pixel_y = -96 + // + changed = 7 + + for(var/obj/effect/rust_particle_catcher/catcher in particle_catchers) + catcher.UpdateSize() + return changed + +//the !!fun!! part +//reactions have to be individually hardcoded, see AttemptReaction() below this +/obj/effect/rust_em_field/proc/React() + //world << "React()" + //loop through the reactants in random order + var/list/reactants_reacting_pool = dormant_reactant_quantities.Copy() + /* + for(var/reagent in dormant_reactant_quantities) + world << " before: [reagent]: [dormant_reactant_quantities[reagent]]" + */ + + //cant have any reactions if there aren't any reactants present + if(reactants_reacting_pool.len) + //determine a random amount to actually react this cycle, and remove it from the standard pool + //this is a hack, and quite nonrealistic :( + for(var/reactant in reactants_reacting_pool) + reactants_reacting_pool[reactant] = rand(0,reactants_reacting_pool[reactant]) + dormant_reactant_quantities[reactant] -= reactants_reacting_pool[reactant] + if(!reactants_reacting_pool[reactant]) + reactants_reacting_pool -= reactant + + var/list/produced_reactants = new/list + //loop through all the reacting reagents, picking out random reactions for them + var/list/primary_reactant_pool = reactants_reacting_pool.Copy() + while(primary_reactant_pool.len) + //pick one of the unprocessed reacting reagents randomly + var/cur_primary_reactant = pick(primary_reactant_pool) + primary_reactant_pool.Remove(cur_primary_reactant) + //world << "\blue primary reactant chosen: [cur_primary_reactant]" + + //grab all the possible reactants to have a reaction with + var/list/possible_secondary_reactants = reactants_reacting_pool.Copy() + //if there is only one of a particular reactant, then it can not react with itself so remove it + possible_secondary_reactants[cur_primary_reactant] -= 1 + if(possible_secondary_reactants[cur_primary_reactant] < 1) + possible_secondary_reactants.Remove(cur_primary_reactant) + var/list/possible_reactions = new/list + + //loop through and work out all the possible reactions + while(possible_secondary_reactants.len) + var/cur_secondary_reactant = pick(possible_secondary_reactants) + if(possible_secondary_reactants[cur_secondary_reactant] < 1) possible_secondary_reactants.Remove(cur_secondary_reactant) - var/list/reaction_products = AttemptReaction(cur_primary_reactant, cur_secondary_reactant) - if(reaction_products.len) - //world << "\blue secondary reactant: [cur_secondary_reactant], [reaction_products.len]" - possible_reactions[cur_secondary_reactant] = reaction_products - //if there are no possible reactions here, abandon this primary reactant and move on - if(!possible_reactions.len) - //world << "\blue no reactions" continue + possible_secondary_reactants.Remove(cur_secondary_reactant) + var/list/reaction_products = AttemptReaction(cur_primary_reactant, cur_secondary_reactant) + if(reaction_products.len) + //world << "\blue secondary reactant: [cur_secondary_reactant], [reaction_products.len]" + possible_reactions[cur_secondary_reactant] = reaction_products + //if there are no possible reactions here, abandon this primary reactant and move on + if(!possible_reactions.len) + //world << "\blue no reactions" + continue - //split up the reacting atoms between the possible reactions - //the problem is in this while statement below - while(possible_reactions.len) - //pick another substance to react with - var/cur_secondary_reactant = pick(possible_reactions) - if(!reactants_reacting_pool[cur_secondary_reactant]) - possible_reactions.Remove(cur_secondary_reactant) - continue - var/list/cur_reaction_products = possible_reactions[cur_secondary_reactant] - - //set the randmax to be the lower of the two involved reactants - var/max_num_reactants = reactants_reacting_pool[cur_primary_reactant] > reactants_reacting_pool[cur_secondary_reactant] ? reactants_reacting_pool[cur_secondary_reactant] : reactants_reacting_pool[cur_primary_reactant] - - //make sure we have enough energy - if( mega_energy < max_num_reactants*cur_reaction_products["consumption"]) - max_num_reactants = round(mega_energy / cur_reaction_products["consumption"]) - - //randomly determined amount to react - var/amount_reacting = rand(1, max_num_reactants) - - //removing the reacting substances from the list of substances that are primed to react this cycle - //if there aren't enough of that substance (there should be) then modify the reactant amounts accordingly - if( reactants_reacting_pool[cur_primary_reactant] - amount_reacting > -1 ) - reactants_reacting_pool[cur_primary_reactant] -= amount_reacting - else - amount_reacting = reactants_reacting_pool[cur_primary_reactant] - reactants_reacting_pool[cur_primary_reactant] = 0 - // - if( reactants_reacting_pool[cur_secondary_reactant] - amount_reacting > -1 ) - reactants_reacting_pool[cur_secondary_reactant] -= amount_reacting - else - reactants_reacting_pool[cur_primary_reactant] += amount_reacting - reactants_reacting_pool[cur_primary_reactant] - amount_reacting = reactants_reacting_pool[cur_secondary_reactant] - reactants_reacting_pool[cur_secondary_reactant] = 0 - - //remove the consumed energy - if(cur_reaction_products["consumption"]) - mega_energy -= max_num_reactants * cur_reaction_products["consumption"] - cur_reaction_products.Remove("consumption") - - //grab any radiation and put it separate - //var/new_radiation = 0 - if("production" in cur_reaction_products) - mega_energy += max_num_reactants * cur_reaction_products["production"] - cur_reaction_products.Remove("production") - /*for(var/i=0, i reactants_reacting_pool[cur_secondary_reactant] ? reactants_reacting_pool[cur_secondary_reactant] : reactants_reacting_pool[cur_primary_reactant] - //loop through the newly produced reactants and add them to the pool - //var/list/neutronic_radiation = new - //var/list/protonic_radiation = new - for(var/reactant in produced_reactants) - AddParticles(reactant, dormant_reactant_quantities[reactant]) - //world << "produced: [reactant], [dormant_reactant_quantities[reactant]]" + //make sure we have enough energy + if( mega_energy < max_num_reactants*cur_reaction_products["consumption"]) + max_num_reactants = round(mega_energy / cur_reaction_products["consumption"]) - //check whether there are reactants left, and add them back to the pool - for(var/reactant in reactants_reacting_pool) - AddParticles(reactant, reactants_reacting_pool[reactant]) - //world << "retained: [reactant], [reactants_reacting_pool[reactant]]" + //randomly determined amount to react + var/amount_reacting = rand(1, max_num_reactants) + + //removing the reacting substances from the list of substances that are primed to react this cycle + //if there aren't enough of that substance (there should be) then modify the reactant amounts accordingly + if( reactants_reacting_pool[cur_primary_reactant] - amount_reacting > -1 ) + reactants_reacting_pool[cur_primary_reactant] -= amount_reacting + else + amount_reacting = reactants_reacting_pool[cur_primary_reactant] + reactants_reacting_pool[cur_primary_reactant] = 0 + // + if( reactants_reacting_pool[cur_secondary_reactant] - amount_reacting > -1 ) + reactants_reacting_pool[cur_secondary_reactant] -= amount_reacting + else + reactants_reacting_pool[cur_primary_reactant] += amount_reacting - reactants_reacting_pool[cur_primary_reactant] + amount_reacting = reactants_reacting_pool[cur_secondary_reactant] + reactants_reacting_pool[cur_secondary_reactant] = 0 + + //remove the consumed energy + if(cur_reaction_products["consumption"]) + mega_energy -= max_num_reactants * cur_reaction_products["consumption"] + cur_reaction_products.Remove("consumption") + + //grab any radiation and put it separate + //var/new_radiation = 0 + if("production" in cur_reaction_products) + mega_energy += max_num_reactants * cur_reaction_products["production"] + cur_reaction_products.Remove("production") + /*for(var/i=0, i 0.1) +/obj/effect/rust_em_field/proc/AttemptReaction(var/reactant_one, var/reactant_two) + //any charge on the atomic reactants / protons produced is abstracted away to enter the core energy pool straightaway + //atomic products remain in the core and produce more reactions next cycle + //any charged neutrons escape as radiation + var/check = 1 + recheck_reactions: + var/list/products = new/list + switch(reactant_one) + if("Tritium") + switch(reactant_two) + if("Tritium") + if(mega_energy > 0.1) + products["Helium-4"] = 1 + // + products["production"] = 11.3 + products["radiation"] = 1 + /*products["photon"] = 11.3 + // + products["neutron_quantity"] = 1 + products["neutron_charge"] = 0*/ + // + mega_energy -= 0.1 + if("Deuterium") + if(mega_energy > 0.1) + products["Helium-4"] = 1 + // + products["production"] = 3.5 + products["radiation"] = 14.1 + /*products["photon"] = 3.5 + // + products["neutron_quantity"] = 1 + products["neutron_charge"] = 14.1 + // + products["consumption"] = 0.1*/ + if("Helium-3") + if(mega_energy > 0.4) + if(prob(51)) products["Helium-4"] = 1 // - products["production"] = 11.3 + products["production"] = 13.1 products["radiation"] = 1 - /*products["photon"] = 11.3 + /*products["photon"] = 12.1 + // + products["proton_quantity"] = 1 + products["proton_charge"] = 0 // products["neutron_quantity"] = 1 products["neutron_charge"] = 0*/ - // - mega_energy -= 0.1 - if("Deuterium") - if(mega_energy > 0.1) + else if (prob(43)) products["Helium-4"] = 1 + products["Deuterium"] = 1 // - products["production"] = 3.5 - products["radiation"] = 14.1 - /*products["photon"] = 3.5 + products["production"] = 14.3 + /*products["photon"] = 4.8 + 9.5//14.3 + */ + else + products["Helium-4"] = 1 + products["production"] = 2.4 + products["radiation"] = 11.9 + /*products["photon"] = 0.5//12.4 + // + products["proton_quantity"] = 1 + products["proton_charge"] = 1.9 // products["neutron_quantity"] = 1 - products["neutron_charge"] = 14.1 + products["neutron_charge"] = 11.9*/ + // + products["consumption"] = 0.4 + if("Deuterium") + switch(reactant_two) + if("Deuterium") + if(mega_energy > 0.1) + if(prob(50)) + products["Tritium"] = 1 // - products["consumption"] = 0.1*/ - if("Helium-3") - if(mega_energy > 0.4) - if(prob(51)) - products["Helium-4"] = 1 - // - products["production"] = 13.1 - products["radiation"] = 1 - /*products["photon"] = 12.1 - // - products["proton_quantity"] = 1 - products["proton_charge"] = 0 - // - products["neutron_quantity"] = 1 - products["neutron_charge"] = 0*/ - else if (prob(43)) - products["Helium-4"] = 1 - products["Deuterium"] = 1 - // - products["production"] = 14.3 - /*products["photon"] = 4.8 + 9.5//14.3 - */ - else - products["Helium-4"] = 1 - products["production"] = 2.4 - products["radiation"] = 11.9 - /*products["photon"] = 0.5//12.4 - // - products["proton_quantity"] = 1 - products["proton_charge"] = 1.9 - // - products["neutron_quantity"] = 1 - products["neutron_charge"] = 11.9*/ - // - products["consumption"] = 0.4 - if("Deuterium") - switch(reactant_two) - if("Deuterium") - if(mega_energy > 0.1) - if(prob(50)) - products["Tritium"] = 1 - // - products["production"] = 4.03 - /*products["photon"] = 1.01 - // - products["proton_quantity"] = 1 - products["proton_charge"] = 3.02*/ - else - products["Helium-3"] = 1 - // - products["production"] = 0.82 - products["radiation"] = 2.45 - /*products["photon"] = 0.82 - // - products["neutron_quantity"] = 1 - products["neutron_charge"] = 2.45*/ - // - products["consumption"] = 0.1 - if("Helium-3") - if(mega_energy > 0.4) - products["Helium-4"] = 1 - // - products["production"] = 18.3 - /*products["photon"] = 3.6 + products["production"] = 4.03 + /*products["photon"] = 1.01 // products["proton_quantity"] = 1 - products["proton_charge"] = 14.7*/ - // - products["consumption"] = 0.4 - if("Lithium-6") - if(mega_energy > 0.6) - if(prob(25)) - products["Helium-4"] = 2 - products["production"] = 1 - /*products["photon"] = 22.4*/ - else if(prob(33)) - products["Helium-3"] = 1 - products["Helium-4"] = 1 - // - products["radiation"] = 1 - /*products["neutron_quantity"] = 1 - products["neutron_charge"] = 0*/ - else if(prob(50)) - products["Lithium-7"] = 1 - // - products["production"] = 1 - /*products["proton_quantity"] = 1 - products["proton_charge"] = 0*/ - else - products["Beryllium-7"] = 1 - products["production"] = 3.4 - products["radiation"] = 1 - /*products["photon"] = 3.4 - // - products["neutron_quantity"] = 1 - products["neutron_charge"] = 0*/ - // - products["consumption"] = 0.6 - if("Helium-3") - switch(reactant_two) - if("Helium-3") - if(mega_energy > 0.4) - products["Helium-4"] = 1 - products["production"] = 14.9 - /*products["photon"] = 12.9 - // - products["proton_quantity"] = 2 - products["proton_charge"] = 0*/ - // - products["consumption"] = 0.4 - if("Lithium-6") - if(mega_energy > 0.6) - products["Helium-4"] = 2 - // - products["production"] = 17.9 - /*products["photon"] = 16.9 - // - products["proton_quantity"] = 1 - products["proton_charge"] = 0*/ - // - products["consumption"] = 0.6 - /* - if("proton") - switch(reactant_two) - if("Lithium-6") - if(mega_energy > 0.6) - products["Helium-4"] = 1 + products["proton_charge"] = 3.02*/ + else products["Helium-3"] = 1 - products["photon"] = 4 // - mega_energy -= 0.6 - if("Boron-11") - if(mega_energy > 1) - products["Helium-4"] = 3 - products["photon"] = 8.7 + products["production"] = 0.82 + products["radiation"] = 2.45 + /*products["photon"] = 0.82 // - mega_energy -= 1 - */ + products["neutron_quantity"] = 1 + products["neutron_charge"] = 2.45*/ + // + products["consumption"] = 0.1 + if("Helium-3") + if(mega_energy > 0.4) + products["Helium-4"] = 1 + // + products["production"] = 18.3 + /*products["photon"] = 3.6 + // + products["proton_quantity"] = 1 + products["proton_charge"] = 14.7*/ + // + products["consumption"] = 0.4 + if("Lithium-6") + if(mega_energy > 0.6) + if(prob(25)) + products["Helium-4"] = 2 + products["production"] = 1 + /*products["photon"] = 22.4*/ + else if(prob(33)) + products["Helium-3"] = 1 + products["Helium-4"] = 1 + // + products["radiation"] = 1 + /*products["neutron_quantity"] = 1 + products["neutron_charge"] = 0*/ + else if(prob(50)) + products["Lithium-7"] = 1 + // + products["production"] = 1 + /*products["proton_quantity"] = 1 + products["proton_charge"] = 0*/ + else + products["Beryllium-7"] = 1 + products["production"] = 3.4 + products["radiation"] = 1 + /*products["photon"] = 3.4 + // + products["neutron_quantity"] = 1 + products["neutron_charge"] = 0*/ + // + products["consumption"] = 0.6 + if("Helium-3") + switch(reactant_two) + if("Helium-3") + if(mega_energy > 0.4) + products["Helium-4"] = 1 + products["production"] = 14.9 + /*products["photon"] = 12.9 + // + products["proton_quantity"] = 2 + products["proton_charge"] = 0*/ + // + products["consumption"] = 0.4 + if("Lithium-6") + if(mega_energy > 0.6) + products["Helium-4"] = 2 + // + products["production"] = 17.9 + /*products["photon"] = 16.9 + // + products["proton_quantity"] = 1 + products["proton_charge"] = 0*/ + // + products["consumption"] = 0.6 + /* + if("proton") + switch(reactant_two) + if("Lithium-6") + if(mega_energy > 0.6) + products["Helium-4"] = 1 + products["Helium-3"] = 1 + products["photon"] = 4 + // + mega_energy -= 0.6 + if("Boron-11") + if(mega_energy > 1) + products["Helium-4"] = 3 + products["photon"] = 8.7 + // + mega_energy -= 1 + */ - //if no reaction happened, switch the two reactants and try again - if(!products.len && check) - check = 0 - var/temp = reactant_one - reactant_one = reactant_two - reactant_two = temp - goto recheck_reactions - /*if(products.len) - world << "\blue [reactant_one] + [reactant_two] reaction occured" - for(var/reagent in products) - world << "\blue [reagent]: [products[reagent]]"*/ - /*if(products["neutron"]) - products -= "neutron" - if(products["proton"]) - products -= "proton" - if(products["photon"]) - products -= "photon" - if(products["radiated charge"]) - products -= "radiated charge"*/ - return products + //if no reaction happened, switch the two reactants and try again + if(!products.len && check) + check = 0 + var/temp = reactant_one + reactant_one = reactant_two + reactant_two = temp + goto recheck_reactions + /*if(products.len) + world << "\blue [reactant_one] + [reactant_two] reaction occured" + for(var/reagent in products) + world << "\blue [reagent]: [products[reagent]]"*/ + /*if(products["neutron"]) + products -= "neutron" + if(products["proton"]) + products -= "proton" + if(products["photon"]) + products -= "photon" + if(products["radiated charge"]) + products -= "radiated charge"*/ + return products + +/obj/effect/rust_em_field/Del() + //radiate everything in one giant burst + for(var/obj/effect/rust_particle_catcher/catcher in particle_catchers) + del (catcher) + RadiateAll() + + ..() diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_gen.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_gen.dm index 3a491b10770..7dadb4943a6 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/core_gen.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/core_gen.dm @@ -40,80 +40,248 @@ max volume of plasma storeable by the field = the total volume of a number of ti */ -/obj/machinery/rust/core - name = "Tokamak core" +#define MAX_FIELD_FREQ 1000 +#define MIN_FIELD_FREQ 1 +#define MAX_FIELD_STR 1000 +#define MIN_FIELD_STR 1 + +/obj/machinery/power/rust_core + name = "RUST Tokamak core" desc = "Enormous solenoid for generating extremely high power electromagnetic fields" icon = 'core.dmi' icon_state = "core0" anchored = 1 - var/on = 0 - var/obj/machinery/rust/em_field/owned_field - var/field_strength = 0.01 - // + density = 1 + var/obj/effect/rust_em_field/owned_field + var/field_strength = 1//0.01 + var/field_frequency = 1 + var/id_tag = "allan, don't forget to set the ID of this one too" req_access = list(access_engine) // use_power = 1 - idle_power_usage = 10 - active_power_usage = 300 + idle_power_usage = 50 + active_power_usage = 500 //multiplied by field strength + var/cached_power_avail = 0 + directwired = 1 + var/state = 0 + var/locked = 0 + var/remote_access_enabled = 1 - Topic(href, href_list) - ..() - if( href_list["startup"] ) - Startup() - return - if( href_list["shutdown"] ) - Shutdown() - return - if( href_list["modify_field_strength"] ) - var/new_field_str = text2num(input("Enter new field strength", "Modifying field strength", owned_field.field_strength)) - if(!new_field_str) - usr << "\red That's not a valid number." - return - field_strength = max(new_field_str,0.1) - field_strength = min(new_field_str,50) - if(owned_field) - owned_field.ChangeFieldStrength(field_strength) - return +/obj/machinery/power/rust_core/process() + if(stat & BROKEN || !powernet) + Shutdown() - proc/Startup() + cached_power_avail = avail() + //luminosity = round(owned_field.field_strength/10) + //luminosity = max(luminosity,1) + +/obj/machinery/power/rust_core/attackby(obj/item/W, mob/user) + + if(istype(W, /obj/item/weapon/wrench)) if(owned_field) + user << "Turn off [src] first." return - on = 1 - owned_field = new(src.loc) + switch(state) + if(0) + state = 1 + playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) + user.visible_message("[user.name] secures [src.name] to the floor.", \ + "You secure the external reinforcing bolts to the floor.", \ + "You hear a ratchet") + src.anchored = 1 + if(1) + state = 0 + playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) + user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \ + "You undo the external reinforcing bolts.", \ + "You hear a ratchet") + src.anchored = 0 + if(2) + user << "\red The [src.name] needs to be unwelded from the floor." + return + + if(istype(W, /obj/item/weapon/weldingtool)) + var/obj/item/weapon/weldingtool/WT = W + if(owned_field) + user << "Turn off the [src] first." + return + switch(state) + if(0) + user << "\red The [src.name] needs to be wrenched to the floor." + if(1) + if (WT.remove_fuel(0,user)) + playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) + user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \ + "You start to weld the [src] to the floor.", \ + "You hear welding") + if (do_after(user,20)) + if(!src || !WT.isOn()) return + state = 2 + user << "You weld the [src] to the floor." + connect_to_network() + src.directwired = 1 + else + user << "\red You need more welding fuel to complete this task." + if(2) + if (WT.remove_fuel(0,user)) + playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) + user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \ + "You start to cut the [src] free from the floor.", \ + "You hear welding") + if (do_after(user,20)) + if(!src || !WT.isOn()) return + state = 1 + user << "You cut the [src] free from the floor." + disconnect_from_network() + src.directwired = 0 + else + user << "\red You need more welding fuel to complete this task." + return + + if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda)) + if(emagged) + user << "\red The lock seems to be broken" + return + if(src.allowed(user)) + if(owned_field) + src.locked = !src.locked + user << "The controls are now [src.locked ? "locked." : "unlocked."]" + else + src.locked = 0 //just in case it somehow gets locked + user << "\red The controls can only be locked when the [src] is online" + else + user << "\red Access denied." + return + + if(istype(W, /obj/item/weapon/card/emag) && !emagged) + locked = 0 + emagged = 1 + user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.") + return + + ..() + return + +/obj/machinery/power/rust_core/attack_ai(mob/user) + attack_hand(user) + +/obj/machinery/power/rust_core/attack_hand(mob/user) + add_fingerprint(user) + interact(user) + +/obj/machinery/power/rust_core/interact(mob/user) + if(stat & BROKEN) + user.unset_machine() + user << browse(null, "window=core_gen") + return + if(!istype(user, /mob/living/silicon) && get_dist(src, user) > 1) + user.unset_machine() + user << browse(null, "window=core_gen") + return + + var/dat = "" + if(!powernet || locked) + dat += "The console is dark and nonresponsive." + else + dat += "RUST Tokamak pattern Electromagnetic Field Generator
" + dat += "Device ID tag: [id_tag ? id_tag : "UNSET"] \[Modify\]
" + dat += "\[[owned_field ? "Deactivate" : "Activate"]\]
" + dat += "\[[remote_access_enabled ? "Disable remote access to this device" : "Enable remote access to this device"]\]
" + dat += "
" + dat += "Field strength: [field_strength]Wm^3
" + dat += "\[----\] \ + \[--- \] \ + \[-- \] \ + \[- \] \ + \[+ \] \ + \[++ \] \ + \[+++ \] \ + \[++++\]
" + + dat += "Field frequency: [field_frequency]MHz
" + dat += "\[----\] \ + \[--- \] \ + \[-- \] \ + \[- \] \ + \[+ \] \ + \[++ \] \ + \[+++ \] \ + \[++++\]
" + + var/font_colour = "green" + if(cached_power_avail < active_power_usage) + font_colour = "red" + else if(cached_power_avail < active_power_usage * 2) + font_colour = "orange" + dat += "Power status: [active_power_usage]/[cached_power_avail] W
" + + user << browse(dat, "window=core_gen;size=500x300") + onclose(user, "core_gen") + user.set_machine(src) + +/obj/machinery/power/rust_core/Topic(href, href_list) + if(href_list["str"]) + var/dif = text2num(href_list["str"]) + field_strength = min(max(field_strength + dif, MIN_FIELD_STR), MAX_FIELD_STR) + active_power_usage = 5 * field_strength //change to 500 later if(owned_field) owned_field.ChangeFieldStrength(field_strength) - icon_state = "core1" - luminosity = 1 - return 1 - proc/Shutdown() + if(href_list["freq"]) + var/dif = text2num(href_list["freq"]) + field_frequency = min(max(field_frequency + dif, MIN_FIELD_FREQ), MAX_FIELD_FREQ) + if(owned_field) + owned_field.ChangeFieldFrequency(field_frequency) + + if(href_list["toggle_active"]) + if(!Startup()) + Shutdown() + + if( href_list["toggle_remote"] ) + remote_access_enabled = !remote_access_enabled + + if(href_list["new_id_tag"]) + if(usr) + id_tag = input("Enter a new ID tag", "Tokamak core ID tag", id_tag) as text|null + + if(href_list["close"]) + usr << browse(null, "window=core_gen") + usr.unset_machine() + + if(href_list["extern_update"]) + var/obj/machinery/computer/rust_core_control/C = locate(href_list["extern_update"]) + if(C) + C.updateDialog() + + src.updateDialog() + +/obj/machinery/power/rust_core/proc/Startup() + if(owned_field) + return + owned_field = new(src.loc) + owned_field.ChangeFieldStrength(field_strength) + owned_field.ChangeFieldFrequency(field_frequency) + icon_state = "core1" + luminosity = 1 + use_power = 2 + return 1 + +/obj/machinery/power/rust_core/proc/Shutdown() + //todo: safety checks for field status + if(owned_field) icon_state = "core0" - on = 0 del(owned_field) luminosity = 0 + use_power = 1 - proc/AddParticles(var/name, var/quantity = 1) - if(owned_field) - owned_field.AddParticles(name, quantity) - return 1 - return 0 +/obj/machinery/power/rust_core/proc/AddParticles(var/name, var/quantity = 1) + if(owned_field) + owned_field.AddParticles(name, quantity) + return 1 + return 0 - process() - ..() - use_power(100 * field_strength + 500) - if(on && !owned_field) - Shutdown() - return - // - luminosity = round(owned_field.field_strength/10) - luminosity = max(luminosity,1) - // - if(stat & (NOPOWER|BROKEN)) - Shutdown() - - bullet_act(var/obj/item/projectile/Proj) - if(Proj.flag != "bullet" && owned_field) - var/obj/item/projectile/beam/laserbeam = Proj - owned_field.AddEnergy(0, laserbeam.damage / 5000, laserbeam.frequency) - return 0 +/obj/machinery/power/rust_core/bullet_act(var/obj/item/projectile/Proj) + if(Proj.flag != "bullet" && owned_field) + owned_field.AddEnergy(Proj.damage, 0, 1) + return 0 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_monitor.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_monitor.dm deleted file mode 100644 index 4ced2ffb2bb..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/core_monitor.dm +++ /dev/null @@ -1,78 +0,0 @@ - -/obj/machinery/computer/rust_radiation_monitor - name = "Radiation Monitor" - icon_state = "power" - -/obj/machinery/computer/rust_energy_monitor - name = "Core Primary Monitor" - icon_state = "power" - var/obj/machinery/rust/core/core_generator = null - var/updating = 1 - - New() - ..() - spawn(0) - core_generator = locate() in world - - Topic(href, href_list) - ..() - if( href_list["shutdown"] ) - updating = 0 - core_generator.Topic(href, href_list) - updateDialog() - updating = 1 - return - if( href_list["startup"] ) - updating = 0 - core_generator.Topic(href, href_list) - updateDialog() - updating = 1 - return - if( href_list["modify_field_strength"] ) - updating = 0 - core_generator.Topic(href, href_list) - updateDialog() - updating = 1 - return - if( href_list["close"] ) - usr << browse(null, "window=core_monitor") - usr.machine = null - return - - process() - ..() - if(updating) - src.updateDialog() - - interact(mob/user) - if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) ) - if (!istype(user, /mob/living/silicon)) - user.machine = null - user << browse(null, "window=core_monitor") - return - var/t = "Reactor Core Primary Monitor
" - if(core_generator) - t += "[core_generator.on ? "Core Generator connected" : "Core Generator operational"]
" - if(core_generator.owned_field) - t += "Core suspension field online \[Bring field offline\]
" - t += "Electromagnetic plasma suspension field status:
" - t += " Strength (T): [core_generator.owned_field.field_strength] \[Modify\]
" - t += " Energy levels (MeV): [core_generator.owned_field.mega_energy]
" - t += " Core frequency: [core_generator.owned_field.frequency]
" - t += " Moles of plasma: [core_generator.owned_field.held_plasma.toxins]
" - t += " Core temperature: [core_generator.owned_field.held_plasma.temperature]
" - t += "
" - t += "Core atomic and subatomic constituents:
" - if(core_generator.owned_field.dormant_reactant_quantities && core_generator.owned_field.dormant_reactant_quantities.len) - for(var/reagent in core_generator.owned_field.dormant_reactant_quantities) - t += " [reagent]: [core_generator.owned_field.dormant_reactant_quantities[reagent]]
" - else - t += " No reactants present.
" - else - t += "Core suspension field offline \[Bring field online\]
" - else - t += "Core Generator unresponsive
" - t += "
" - t += "Close
" - user << browse(t, "window=core_monitor;size=500x400") - user.machine = src diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly.dm index 681d38f9aae..d2f348b8931 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly.dm @@ -4,7 +4,7 @@ icon_state = "fuel_assembly" name = "Fuel Rod Assembly" var/list/rod_quantities - var/percent_depleted = 0 + var/percent_depleted = 1 // New() rod_quantities = new/list diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dm index af1037bd724..d0e23e290c2 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dm @@ -1,31 +1,126 @@ -/obj/machinery/rust/fuel_assembly_port +/obj/machinery/rust_fuel_assembly_port name = "Fuel Assembly Port" icon = 'fuel_assembly_port.dmi' icon_state = "port0" density = 0 - var/obj/item/weapon/fuel_assembly/cur_assembly = null + var/obj/item/weapon/fuel_assembly/cur_assembly layer = 4 + var/busy = 0 + anchored = 1 - attackby(var/obj/item/I, var/mob/user) - if(istype(I,/obj/item/weapon/fuel_assembly)) - if(cur_assembly) - del cur_assembly +/obj/machinery/rust_fuel_assembly_port/attackby(var/obj/item/I, var/mob/user) + if(istype(I,/obj/item/weapon/fuel_assembly)) + if(cur_assembly) + user << "\red There is already a fuel rod assembly in there!" + else cur_assembly = I user.drop_item() I.loc = src icon_state = "port1" - attack_hand(mob/user) - add_fingerprint(user) - /*if(stat & (BROKEN|NOPOWER)) - return*/ +/obj/machinery/rust_fuel_assembly_port/attack_hand(mob/user) + add_fingerprint(user) + if(stat & (BROKEN|NOPOWER)) + return + + if(!busy) + busy = 1 if(cur_assembly) - cur_assembly.loc = src.loc + spawn(30) + if(!try_insert_assembly()) + spawn(30) + eject_assembly() + busy = 0 + else + busy = 0 + else + spawn(30) + try_draw_assembly() + busy = 0 + +/obj/machinery/rust_fuel_assembly_port/proc/try_insert_assembly() + var/success = 0 + if(cur_assembly) + var/turf/check_turf = get_step(get_turf(src), src.dir) + check_turf = get_step(check_turf, src.dir) + for(var/obj/machinery/power/rust_fuel_injector/I in check_turf) + if(I.stat & (BROKEN|NOPOWER)) + break + if(I.cur_assembly) + break + + I.cur_assembly = cur_assembly + cur_assembly.loc = I cur_assembly = null icon_state = "port0" + success = 1 - New() - //embed the fuel port into a wall - pixel_x = (dir & 3)? 0 : (dir == 4 ? 24 : -24) - pixel_y = (dir & 3)? (dir ==1 ? 24 : -24) : 0 + if(success) + src.visible_message("\blue \icon[src] a green light flashes on [src] as it inserts it's fuel rod assembly into an injector.") + else + src.visible_message("\red \icon[src] a red light flashes on [src] as it attempts to insert it's fuel rod assembly into an injector.") + return success + +/obj/machinery/rust_fuel_assembly_port/proc/eject_assembly() + if(cur_assembly) + var/turf/check_turf = get_step(get_turf(src), src.dir) + cur_assembly.loc = check_turf + cur_assembly = null + icon_state = "port0" + return 1 + else + src.visible_message("\red \icon[src] a red light flashes on [src] as it attempts to eject it's fuel rod assembly.") + +/obj/machinery/rust_fuel_assembly_port/proc/try_draw_assembly() + var/success = 0 + if(cur_assembly) + var/turf/check_turf = get_step(get_turf(src), src.dir) + check_turf = get_step(check_turf, src.dir) + for(var/obj/machinery/power/rust_fuel_injector/I in check_turf) + if(I.stat & (BROKEN|NOPOWER)) + break + if(!I.cur_assembly) + break + if(I.injecting) + break + if(I.stat != 2) + break + + cur_assembly = I.cur_assembly + cur_assembly.loc = src + I.cur_assembly = null + icon_state = "port1" + success = 1 + + if(success) + src.visible_message("\icon[src] a blue light flashes on [src] as it draws a fuel rod assembly from an injector.") + else + src.visible_message("\red \icon[src] a red light flashes on [src] as it attempts to draw a fuel rod assembly from an injector.") + return success + +/* +/obj/machinery/rust_fuel_assembly_port/verb/try_insert_assembly_verb() + set name = "Attempt to insert assembly from port into injector" + set category = "Object" + set src in oview(1) + + if(!busy) + try_insert_assembly() + +/obj/machinery/rust_fuel_assembly_port/verb/eject_assembly_verb() + set name = "Attempt to eject assembly from port" + set category = "Object" + set src in oview(1) + + if(!busy) + eject_assembly() + +/obj/machinery/rust_fuel_assembly_port/verb/try_draw_assembly_verb() + set name = "Draw assembly from injector" + set category = "Object" + set src in oview(1) + + if(!busy) + try_draw_assembly() +*/ diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm index a1e28294262..3b0589008c6 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm @@ -1,87 +1,89 @@ var/const/max_assembly_amount = 300 -/obj/machinery/rust/fuel_compressor +/obj/machinery/rust_fuel_compressor icon = 'fuel_compressor.dmi' icon_state = "fuel_compressor" name = "Fuel Compressor" var/list/new_assembly_quantities - // - New() - new_assembly_quantities = new/list - spawn(0) - new_assembly_quantities["Deuterium"] = 200 - new_assembly_quantities["Tritium"] = 100 - // - new_assembly_quantities["Helium-3"] = 0 - new_assembly_quantities["Lithium-6"] = 0 - new_assembly_quantities["Silver"] = 0 + anchored = 1 - attack_ai(mob/user) - attack_hand(user) - - attack_hand(mob/user) - add_fingerprint(user) - /*if(stat & (BROKEN|NOPOWER)) - return*/ - interact(user) - - /*power_change() - if(stat & BROKEN) - icon_state = "broken" - else - if( powered() ) - icon_state = initial(icon_state) - stat &= ~NOPOWER - else - spawn(rand(0, 15)) - src.icon_state = "c_unpowered" - stat |= NOPOWER*/ - - Topic(href, href_list) - ..() - if( href_list["close"] ) - usr << browse(null, "window=fuelcomp") - usr.machine = null - return +/obj/machinery/rust_fuel_compressor/New() + new_assembly_quantities = new/list + spawn(0) + new_assembly_quantities["Deuterium"] = 200 + new_assembly_quantities["Tritium"] = 100 // - for(var/reagent in new_assembly_quantities) - if(href_list[reagent]) - var/new_amount = text2num(input("Enter new rod amount", "Fuel Assembly Rod Composition ([reagent])", new_assembly_quantities[reagent]) as text|null) - if(!new_amount) - usr << "\red That's not a valid number." - return - var/sum_reactants = new_amount - new_assembly_quantities[reagent] - for(var/rod in new_assembly_quantities) - sum_reactants += new_assembly_quantities[rod] - if(sum_reactants > max_assembly_amount) - usr << "\red You have entered too many rods." - else - new_assembly_quantities[reagent] = new_amount - updateDialog() - return - if( href_list["activate"] ) - var/obj/item/weapon/fuel_assembly/F = new(src) - //world << "\blue New fuel rod assembly" - for(var/reagent in new_assembly_quantities) - F.rod_quantities[reagent] = new_assembly_quantities[reagent] - //world << "\blue [reagent]: new_assembly_quantities[reagent]
" - F.loc = src.loc - return + new_assembly_quantities["Helium-3"] = 0 + new_assembly_quantities["Lithium-6"] = 0 + new_assembly_quantities["Silver"] = 0 - interact(mob/user) - /*if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) ) - if (!istype(user, /mob/living/silicon)) - user.machine = null - user << browse(null, "window=fuelcomp") - return*/ - var/t = "Reactor Fuel Rod Compressor / Assembler
" - t += "Close
" - t += "Activate Fuel Synthesis
(fuel assemblies require no more than [max_assembly_amount] rods).
" - t += "
" - t += "- New fuel assembly constituents:-
" +/obj/machinery/rust_fuel_compressor/attack_ai(mob/user) + attack_hand(user) + +/obj/machinery/rust_fuel_compressor/attack_hand(mob/user) + add_fingerprint(user) + /*if(stat & (BROKEN|NOPOWER)) + return*/ + interact(user) + +/*/obj/machinery/rust_fuel_compressor/power_change() + if(stat & BROKEN) + icon_state = "broken" + else + if( powered() ) + icon_state = initial(icon_state) + stat &= ~NOPOWER + else + spawn(rand(0, 15)) + src.icon_state = "c_unpowered" + stat |= NOPOWER*/ + +/obj/machinery/rust_fuel_compressor/Topic(href, href_list) + ..() + if( href_list["close"] ) + usr << browse(null, "window=fuelcomp") + usr.machine = null + return + // + for(var/reagent in new_assembly_quantities) + if(href_list[reagent]) + var/new_amount = text2num(input("Enter new rod amount", "Fuel Assembly Rod Composition ([reagent])", new_assembly_quantities[reagent]) as text|null) + if(!new_amount) + usr << "\red That's not a valid number." + return + var/sum_reactants = new_amount - new_assembly_quantities[reagent] + for(var/rod in new_assembly_quantities) + sum_reactants += new_assembly_quantities[rod] + if(sum_reactants > max_assembly_amount) + usr << "\red You have entered too many rods." + else + new_assembly_quantities[reagent] = new_amount + updateDialog() + return + if( href_list["activate"] ) + var/obj/item/weapon/fuel_assembly/F = new(src) + //world << "\blue New fuel rod assembly" for(var/reagent in new_assembly_quantities) - t += " [reagent] rods: [new_assembly_quantities[reagent]] \[Modify\]
" - t += "
" - t += "Close
" - user << browse(t, "window=fuelcomp;size=500x800") - user.machine = src + F.rod_quantities[reagent] = new_assembly_quantities[reagent] + //world << "\blue [reagent]: new_assembly_quantities[reagent]
" + F.loc = src.loc + F.percent_depleted = 0 + return + +/obj/machinery/rust_fuel_compressor/interact(mob/user) + /*if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) ) + if (!istype(user, /mob/living/silicon)) + user.machine = null + user << browse(null, "window=fuelcomp") + return*/ + var/t = "Reactor Fuel Rod Compressor / Assembler
" + t += "Close
" + t += "Activate Fuel Synthesis
(fuel assemblies require no more than [max_assembly_amount] rods).
" + t += "
" + t += "- New fuel assembly constituents:-
" + for(var/reagent in new_assembly_quantities) + t += " [reagent] rods: [new_assembly_quantities[reagent]] \[Modify\]
" + t += "
" + t += "Close
" + user << browse(t, "window=fuelcomp;size=500x300") + user.machine = src diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_control.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_control.dm index b766ab1e0b4..5218e386f72 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_control.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_control.dm @@ -2,171 +2,190 @@ /obj/machinery/computer/rust_fuel_control name = "Fuel Injection Control" icon_state = "power" - var/list/fuel_injectors - var/list/stage_status + var/list/connected_injectors = list() + var/list/active_stages = list() + var/list/proceeding_stages = list() + var/list/stage_times = list() + //var/list/stage_status var/announce_fueldepletion = 0 var/announce_stageprogression = 0 - //var/obj/machinery/rust/fuel_injector/Injector = null - New() - ..() - //these are the only three stages we can accept - //we have another console for SCRAM - fuel_injectors = new/list - stage_status = new/list + var/scan_range = 25 + var/ticks_this_stage = 0 - fuel_injectors.Add("One") - fuel_injectors["One"] = new/list - stage_status.Add("One") - stage_status["One"] = 0 - fuel_injectors.Add("Two") - fuel_injectors["Two"] = new/list - stage_status.Add("Two") - stage_status["Two"] = 0 - fuel_injectors.Add("Three") - fuel_injectors["Three"] = new/list - stage_status.Add("Three") - stage_status["Three"] = 0 - fuel_injectors.Add("SCRAM") - fuel_injectors["SCRAM"] = new/list - stage_status.Add("SCRAM") - stage_status["SCRAM"] = 0 +/*/obj/machinery/computer/rust_fuel_control/New() + ..() + //these are the only three stages we can accept + //we have another console for SCRAM + fuel_injectors = new/list + stage_status = new/list - spawn(0) - for(var/obj/machinery/rust/fuel_injector/Injector in world) - if(Injector.stage in fuel_injectors) - var/list/targetlist = fuel_injectors[Injector.stage] - targetlist.Add(Injector) + fuel_injectors.Add("One") + fuel_injectors["One"] = new/list + stage_status.Add("One") + stage_status["One"] = 0 + fuel_injectors.Add("Two") + fuel_injectors["Two"] = new/list + stage_status.Add("Two") + stage_status["Two"] = 0 + fuel_injectors.Add("Three") + fuel_injectors["Three"] = new/list + stage_status.Add("Three") + stage_status["Three"] = 0 + fuel_injectors.Add("SCRAM") + fuel_injectors["SCRAM"] = new/list + stage_status.Add("SCRAM") + stage_status["SCRAM"] = 0 - attack_ai(mob/user) - attack_hand(user) + spawn(0) + for(var/obj/machinery/power/rust_fuel_injector/Injector in world) + if(Injector.stage in fuel_injectors) + var/list/targetlist = fuel_injectors[Injector.stage] + targetlist.Add(Injector)*/ - attack_hand(mob/user) - add_fingerprint(user) - /*if(stat & (BROKEN|NOPOWER)) - return*/ - interact(user) +/obj/machinery/computer/rust_fuel_control/attack_ai(mob/user) + attack_hand(user) - /*updateDialog() - for(var/mob/M in range(1)) - if(M.machine == src) - interact(m)*/ +/obj/machinery/computer/rust_fuel_control/attack_hand(mob/user) + add_fingerprint(user) + interact(user) - Topic(href, href_list) - ..() - if( href_list["close"] ) - usr << browse(null, "window=fuel_monitor") - usr.machine = null - return - if( href_list["beginstage"] ) - var/stage_name = href_list["beginstage"] - if(stage_name in fuel_injectors) - var/success = 1 - for(var/obj/machinery/rust/fuel_injector/Injector in fuel_injectors[stage_name]) - if(!Injector.BeginInjecting()) - success = 0 - if(!success) //may still partially complete - usr << "\red Unable to complete command." - stage_status[stage_name] = 1 - updateDialog() - return - if( href_list["begincool"] ) - var/stage_name = href_list["begincool"] - if(stage_name in fuel_injectors) - for(var/obj/machinery/rust/fuel_injector/Injector in fuel_injectors[stage_name]) - Injector.StopInjecting() - stage_status[stage_name] = 0 - updateDialog() - return - if( href_list["restart"] ) - updateDialog() - return - if( href_list["cooldown"] ) - for(var/stage_name in fuel_injectors) - for(var/obj/machinery/rust/fuel_injector/Injector in fuel_injectors[stage_name]) - Injector.StopInjecting() - stage_status[stage_name] = 0 - updateDialog() - return - if( href_list["update"] ) - updateDialog() - return - // - if( href_list["disable_fueldepletion"] ) - announce_fueldepletion = 0 - updateDialog() - return - if( href_list["announce_fueldepletion"] ) - announce_fueldepletion = 1 - updateDialog() - return - if( href_list["broadcast_fueldepletion"] ) - announce_fueldepletion = 2 - updateDialog() - return - // - if( href_list["disable_stageprogression"] ) - announce_stageprogression = 0 - updateDialog() - return - if( href_list["announce_stageprogression"] ) - announce_stageprogression = 1 - updateDialog() - return - if( href_list["broadcast_stageprogression"] ) - announce_stageprogression = 2 - updateDialog() - return +/obj/machinery/computer/rust_fuel_control/interact(mob/user) + if(stat & (BROKEN|NOPOWER)) + user.unset_machine() + user << browse(null, "window=fuel_control") + return - process() - ..() - src.updateDialog() + if (!istype(user, /mob/living/silicon) && get_dist(src, user) > 1) + user.unset_machine() + user << browse(null, "window=fuel_control") + return - interact(mob/user) - if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) ) - if (!istype(user, /mob/living/silicon)) - user.machine = null - user << browse(null, "window=fuel_monitor") - return - var/t = "Reactor Core Fuel Control
" - var/cooling = 0 - for(var/stage in stage_status) - if(stage_status[stage]) - t += "Fuel injection: Active
" - t += "Enter cooldown phase
" - cooling = 1 - break - if(!cooling) - t += "Fuel injection: Cooling
" - t += "----
" - // - t += "Fuel depletion announcement: " - t += "[announce_fueldepletion ? "Disable" : "Disabled"] " - t += "[announce_fueldepletion == 1 ? "Announcing" : "Announce"] " - t += "[announce_fueldepletion == 2 ? "Broadcasting" : "Broadcast"]
" - t += "Stage progression announcement: " - t += "[announce_stageprogression ? "Disable" : "Disabled"] " - t += "[announce_stageprogression == 1 ? "Announcing" : "Announce"] " - t += "[announce_stageprogression == 2 ? "Broadcasting" : "Broadcast"] " - t += "
" - t += "" - t += "" - t += "" - t += "" - t += "" - t += "" - t += "" - for(var/stage_name in fuel_injectors) - var/list/cur_stage = fuel_injectors[stage_name] - t += "" - for(var/obj/machinery/rust/fuel_injector/Injector in cur_stage) - t += "" - t += "" - t += "" - t += "" - t += "" - t += "" - t += "" - t += "
Injector StatusInjection interval (sec)Assembly consumption per injectionFuel Assembly PortAssembly depletion percentage
Fuel Injection Stage: [stage_name], [stage_status[stage_name] ? "Active \[Enter cooldown\]" : "Cooling \[Begin injection\]"]
[Injector.on && Injector.remote_enabled ? "Operational" : "Unresponsive"][Injector.rate/10] Modify[Injector.fuel_usage*100]% Modify[Injector.owned_assembly_port ? "[Injector.owned_assembly_port.cur_assembly ? "Loaded": "Empty"]" : "Disconnected" ][Injector.owned_assembly_port && Injector.owned_assembly_port.cur_assembly ? "[Injector.owned_assembly_port.cur_assembly.percent_depleted]%" : ""]
" - t += "Close
" - user << browse(t, "window=fuel_monitor;size=500x600") - user.machine = src + var/dat = "Reactor Core Fuel Control
" + dat += "Fuel depletion announcement: " + dat += "[announce_fueldepletion == 0 ? "Disabled" : "\[Disable\]"] " + dat += "[announce_fueldepletion == 1 ? "Announcing" : "\[Announce\]"] " + dat += "[announce_fueldepletion == 2 ? "Broadcasting" : "\[Broadcast\]"]
" + dat += "Stage progression announcement: " + dat += "[announce_stageprogression == 0 ? "Disabled" : "\[Disable\]"] " + dat += "[announce_stageprogression == 1 ? "Announcing" : "\[Announce\]"] " + dat += "[announce_stageprogression == 2 ? "Broadcasting" : "\[Broadcast\]"]
" + dat += "
" + + dat += "Detected devices \[Refresh list\]" + dat += "" + dat += "" + dat += "" + dat += "" + dat += "" + dat += "" + dat += "" + dat += "" + dat += "" + dat += "" + dat += "" + + for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors) + dat += "" + dat += "" + if(I.cur_assembly) + dat += "" + else + dat += "" + dat += "" + if(I.cur_assembly) + dat += "" + else + dat += "" + if(stage_times.Find(I.id_tag)) + dat += "" + else + dat += "" + if(proceeding_stages.Find(I.id_tag)) + dat += "" + else + dat += "" + dat += "" + dat += "" + dat += "
IDAssemblyConsumptionDepletionDurationNext stage
[I.id_tag]\[[I.injecting ? "Halt injecting" : "Begin injecting"]\]None[I.fuel_usage * 100]%[I.cur_assembly.percent_depleted * 100]%NA[ticks_this_stage]/[stage_times[I.id_tag]]s Modify[ticks_this_stage]s Set[proceeding_stages[I.id_tag]]None \[modify\]\[[active_stages.Find(I.id_tag) ? "Deactivate stage" : "Activate stage "] \]
" + + dat += "
" + dat += "Refresh " + dat += "Close
" + user << browse(dat, "window=fuel_control;size=800x400") + user.set_machine(src) + +/obj/machinery/computer/rust_fuel_control/Topic(href, href_list) + ..() + + if( href_list["scan"] ) + connected_injectors = list() + for(var/obj/machinery/power/rust_fuel_injector/I in range(scan_range, src)) + if(check_injector_status(I)) + connected_injectors.Add(I) + + if( href_list["toggle_stage"] ) + var/cur_stage = href_list["toggle_stage"] + if(active_stages.Find(cur_stage)) + active_stages.Remove(cur_stage) + for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors) + if(I.id_tag == cur_stage && check_injector_status(I)) + I.StopInjecting() + else + active_stages.Add(cur_stage) + for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors) + if(I.id_tag == cur_stage && check_injector_status(I)) + I.BeginInjecting() + + if( href_list["cooldown"] ) + for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors) + if(check_injector_status(I)) + I.StopInjecting() + active_stages = list() + + if( href_list["warmup"] ) + for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors) + if(check_injector_status(I)) + I.BeginInjecting() + if(!active_stages.Find(I.id_tag)) + active_stages.Add(I.id_tag) + + if( href_list["stage_time"] ) + var/cur_stage = href_list["stage_time"] + var/new_duration = input("Enter new stage duration in seconds", "Stage duration") as num + if(new_duration) + stage_times[cur_stage] = new_duration + else if(stage_times.Find(cur_stage)) + stage_times.Remove(cur_stage) + + if( href_list["announce_fueldepletion"] ) + announce_fueldepletion = text2num(href_list["announce_fueldepletion"]) + + if( href_list["announce_stageprogression"] ) + announce_stageprogression = text2num(href_list["announce_stageprogression"]) + + if( href_list["close"] ) + usr << browse(null, "window=fuel_control") + usr.unset_machine() + + if( href_list["set_next_stage"] ) + var/cur_stage = href_list["set_next_stage"] + if(!proceeding_stages.Find(cur_stage)) + proceeding_stages.Add(cur_stage) + var/next_stage = input("Enter next stage ID", "Automated stage procession") as text|null + if(next_stage) + proceeding_stages[cur_stage] = next_stage + else + proceeding_stages.Remove(cur_stage) + + updateDialog() + +/obj/machinery/computer/rust_fuel_control/proc/check_injector_status(var/obj/machinery/power/rust_fuel_injector/I) + if(!I) + return 0 + + if(I.stat & (BROKEN|NOPOWER) || !I.remote_access_enabled || !I.id_tag) + if(connected_injectors.Find(I)) + connected_injectors.Remove(I) + return 0 + + return 1 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm index e773939c9f5..69d4464eac1 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm @@ -1,210 +1,290 @@ -/obj/machinery/rust/fuel_injector +/obj/machinery/power/rust_fuel_injector name = "Fuel Injector" icon = 'fuel_injector.dmi' icon_state = "injector0" - anchored = 1 + anchored = 0 density = 1 - var/obj/machinery/rust/fuel_assembly_port/owned_assembly_port - //var/list/stageone_assemblyports - //var/list/stagetwo_assemblyports - //var/list/scram_assemblyports - var/obj/machinery/rust/reactor_vessel/Vessel = null - var/rate = 10 //microseconds between each cycle - var/fuel_usage = 0.0001 //percentage of available fuel to use per cycle - var/on = 1 - var/remote_enabled = 1 + var/state = 0 + var/locked = 0 + var/obj/item/weapon/fuel_assembly/cur_assembly + var/fuel_usage = 0.0001 //percentage of available fuel to use per cycle + var/id_tag = "One" var/injecting = 0 - var/stage = "One" - var/targetting_field = 0 - layer = 4 + var/trying_to_swap_fuel = 0 // req_access = list(access_engine) // use_power = 1 idle_power_usage = 10 - active_power_usage = 300 + active_power_usage = 500 + var/remote_access_enabled = 1 + var/cached_power_avail = 0 + var/emergency_insert_ready = 0 - //fuel assembly should be embedded into the wall behind the injector - New() - ..() - name = "Stage [stage] Fuel Injector" - //pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24) - //pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0 - /* - stageone_assemblyports = new/list() - stagetwo_assemblyports = new/list() - scram_assemblyports = new/list() - spawn(1) - Vessel = locate() in range(6,src) - for(var/obj/machinery/rust/fuel_assembly_port/S in range(6,src)) - switch(S.stage) - if("One") - stageone_assemblyports.Add(S) - if("Two") - stagetwo_assemblyports.Add(S) - if("SCRAM") - scram_assemblyports.Add(S) - */ - spawn(1) - var/rev_dir = reverse_direction(dir) - var/turf/mid = get_step(src, rev_dir) - for(var/obj/machinery/rust/fuel_assembly_port/port in get_step(mid, rev_dir)) - owned_assembly_port = port - // - - Topic(href, href_list) - ..() - if( href_list["close"] ) - usr << browse(null, "window=fuel_injector") - usr.machine = null - return - if( href_list["begin_injecting"] ) - BeginInjecting() - updateDialog() - return - if( href_list["end_injecting"] ) +/obj/machinery/power/rust_fuel_injector/process() + if(injecting) + if(stat & BROKEN || !powernet) StopInjecting() - updateDialog() - return - if( href_list["cyclerate"] ) - var/new_rate = text2num(input("Enter new injection rate (0.1 - 10 sec)", "Modifying injection rate", rate/10)) - if(!new_rate) - usr << "\red That's not a valid number." - return - new_rate = min(new_rate,0.1) - new_rate = max(new_rate,10) - rate = new_rate * 10 - updateDialog() - return - if( href_list["fuel_usage"] ) - var/new_rate = text2num(input("Enter new fuel usage (1 - 100%)", "Modifying fuel usage", rate/10)) - if(!new_rate) - usr << "\red That's not a valid number." - return - new_rate = min(new_rate,0.1) - new_rate = max(new_rate,10) - rate = new_rate * 10 - updateDialog() - return - - attack_ai(mob/user) - attack_hand(user) - - attack_hand(mob/user) - add_fingerprint(user) - /*if(stat & (BROKEN|NOPOWER)) - return*/ - interact(user) - - interact(mob/user) - if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) ) - if (!istype(user, /mob/living/silicon)) - user.machine = null - user << browse(null, "window=fuel_injector") - return - var/t = "Reactor Core Fuel Injector
" - t += "Stage: [stage]
" - t += "Status: [injecting ? "Active \[Disable\]" : "Standby \[Enable\]"]
" - t += "Interval (sec): [rate/10] \[Modify\]
" - t += "Fuel usage: [fuel_usage*100]% \[Modify\]
" - /* - var/t = "Reactor Core Fuel Control
" - t += "Current fuel injection stage: [active_stage]
" - if(active_stage == "Cooling") - //t += "Restart injection cycle
" - t += "----
" else - t += "Enter cooldown phase
" - t += "Fuel depletion announcement: " - t += "[announce_fueldepletion ? "Disable" : "Disabled"] " - t += "[announce_fueldepletion == 1 ? "Announcing" : "Announce"] " - t += "[announce_fueldepletion == 2 ? "Broadcasting" : "Broadcast"]
" - t += "Stage progression announcement: " - t += "[announce_stageprogression ? "Disable" : "Disabled"] " - t += "[announce_stageprogression == 1 ? "Announcing" : "Announce"] " - t += "[announce_stageprogression == 2 ? "Broadcasting" : "Broadcast"] " - t += "
" - t += "" - t += "" - t += "" - t += "" - t += "" - t += "" - t += "" - for(var/stage in fuel_injectors) - var/list/cur_stage = fuel_injectors[stage] - t += "" - for(var/obj/machinery/rust/fuel_injector/Injector in cur_stage) - t += "" - t += "" - t += "" - t += "" - t += "" - t += "" - t += "" - t += "
Injector StatusInjection interval (sec)Assembly consumption per injectionFuel Assembly PortAssembly depletion percentage
Fuel Injection Stage: [stage] [active_stage == stage ? " (Currently active)" : "Activate"]
[Injector.on && Injector.remote_enabled ? "Operational" : "Unresponsive"][Injector.rate/10] Modify[Injector.fuel_usage*100]% Modify[Injector.owned_assembly_port ? "[Injector.owned_assembly_port.cur_assembly ? "Loaded": "Empty"]" : "Disconnected" ][Injector.owned_assembly_port && Injector.owned_assembly_port.cur_assembly ? "[100 - Injector.owned_assembly_port.cur_assembly.amount_depleted*100]%" : ""]
" - */ - t += "
" - t += "Close
" - user << browse(t, "window=fuel_injector;size=500x800") - user.machine = src + Inject() - proc/BeginInjecting() - if(!injecting && owned_assembly_port && owned_assembly_port.cur_assembly) - icon_state = "injector1" - injecting = 1 - spawn(rate) - Inject() - return 1 - return 0 + cached_power_avail = avail() - proc/StopInjecting() +/obj/machinery/power/rust_fuel_injector/attackby(obj/item/W, mob/user) + + if(istype(W, /obj/item/weapon/wrench)) if(injecting) - injecting = 0 - icon_state = "injector0" - return 1 - return 0 - - proc/Inject() - if(!injecting) + user << "Turn off the [src] first." return - if(owned_assembly_port.cur_assembly) - var/obj/machinery/rust/em_field/target_field - if(targetting_field) - for(var/obj/machinery/rust/em_field/field in range(15)) - target_field = field - var/amount_left = 0 - for(var/reagent in owned_assembly_port.cur_assembly.rod_quantities) - //world << "checking [reagent]" - if(owned_assembly_port.cur_assembly.rod_quantities[reagent] > 0) - //world << " rods left: [owned_assembly_port.cur_assembly.rod_quantities[reagent]]" - var/amount = owned_assembly_port.cur_assembly.rod_quantities[reagent] * fuel_usage - var/numparticles = round(amount * 1000) - if(numparticles < 1) - numparticles = 1 - //world << " amount: [amount]" - //world << " numparticles: [numparticles]" - // - var/obj/effect/accelerated_particle/particle = new/obj/effect/accelerated_particle(src.loc, src.dir) - particle.particle_type = reagent - particle.energy = 0 - particle.icon_state = "particle" - particle.additional_particles = numparticles - 1 - particle.target = target_field - // - owned_assembly_port.cur_assembly.rod_quantities[reagent] -= amount - amount_left += owned_assembly_port.cur_assembly.rod_quantities[reagent] - owned_assembly_port.cur_assembly.percent_depleted = amount_left / 300 - flick("injector-emitting",src) - use_power(fuel_usage * 10000 + 100) //0.0001 - if(injecting) - spawn(rate) - Inject() - else - injecting = 0 + switch(state) + if(0) + state = 1 + playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) + user.visible_message("[user.name] secures [src.name] to the floor.", \ + "You secure the external reinforcing bolts to the floor.", \ + "You hear a ratchet") + src.anchored = 1 + if(1) + state = 0 + playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) + user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \ + "You undo the external reinforcing bolts.", \ + "You hear a ratchet") + src.anchored = 0 + if(2) + user << "\red The [src.name] needs to be unwelded from the floor." + return - process() - ..() + if(istype(W, /obj/item/weapon/weldingtool)) + var/obj/item/weapon/weldingtool/WT = W + if(injecting) + user << "Turn off the [src] first." + return + switch(state) + if(0) + user << "\red The [src.name] needs to be wrenched to the floor." + if(1) + if (WT.remove_fuel(0,user)) + playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) + user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \ + "You start to weld the [src] to the floor.", \ + "You hear welding") + if (do_after(user,20)) + if(!src || !WT.isOn()) return + state = 2 + user << "You weld the [src] to the floor." + connect_to_network() + src.directwired = 1 + else + user << "\red You need more welding fuel to complete this task." + if(2) + if (WT.remove_fuel(0,user)) + playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) + user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \ + "You start to cut the [src] free from the floor.", \ + "You hear welding") + if (do_after(user,20)) + if(!src || !WT.isOn()) return + state = 1 + user << "You cut the [src] free from the floor." + disconnect_from_network() + src.directwired = 0 + else + user << "\red You need more welding fuel to complete this task." + return + + if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda)) + if(emagged) + user << "\red The lock seems to be broken" + return + if(src.allowed(user)) + src.locked = !src.locked + user << "The controls are now [src.locked ? "locked." : "unlocked."]" + else + user << "\red Access denied." + return + + if(istype(W, /obj/item/weapon/card/emag) && !emagged) + locked = 0 + emagged = 1 + user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.") + return + + if(istype(W, /obj/item/weapon/fuel_assembly) && !cur_assembly) + if(emergency_insert_ready) + cur_assembly = W + user.drop_item() + W.loc = src + emergency_insert_ready = 0 + return + + ..() + return + +/obj/machinery/power/rust_fuel_injector/attack_ai(mob/user) + attack_hand(user) + +/obj/machinery/power/rust_fuel_injector/attack_hand(mob/user) + add_fingerprint(user) + interact(user) + +/obj/machinery/power/rust_fuel_injector/interact(mob/user) + if(stat & BROKEN) + user.unset_machine() + user << browse(null, "window=fuel_injector") + return + if(get_dist(src, user) > 1 ) + if (!istype(user, /mob/living/silicon)) + user.unset_machine() + user << browse(null, "window=fuel_injector") + return + + var/dat = "" + if (!powernet || locked || state != 2) + dat += "The console is dark and nonresponsive." + else + dat += "Reactor Core Fuel Injector
" + dat += "Device ID tag: [id_tag] \[Modify\]
" + dat += "Status: [injecting ? "Active \[Disable\]" : "Standby \[Enable\]"]
" + dat += "Fuel usage: [fuel_usage*100]% \[Modify\]
" + dat += "Fuel assembly port: " + dat += "\[[cur_assembly ? "Eject assembly to port" : "Draw assembly from port"]\] " + if(cur_assembly) + dat += "\[Emergency eject\]
" + else + dat += "\[[emergency_insert_ready ? "Cancel emergency insertion" : "Emergency insert"]\]
" + var/font_colour = "green" + if(cached_power_avail < active_power_usage) + font_colour = "red" + else if(cached_power_avail < active_power_usage * 2) + font_colour = "orange" + dat += "Power status: [active_power_usage]/[cached_power_avail] W
" + dat += "\[[remote_access_enabled ? "Disable remote access" : "Enable remote access"]\]
" + + dat += "
" + dat += "Refresh " + dat += "Close
" + + user << browse(dat, "window=fuel_injector;size=500x300") + onclose(user, "fuel_injector") + user.set_machine(src) + +/obj/machinery/power/rust_fuel_injector/Topic(href, href_list) + ..() + + if( href_list["modify_tag"] ) + id_tag = input("Enter new ID tag", "Modifying ID tag") as text|null + + if( href_list["fuel_assembly"] ) + if(!trying_to_swap_fuel) + trying_to_swap_fuel = 1 + spawn(50) + attempt_fuel_swap() + trying_to_swap_fuel = 0 + + if( href_list["emergency_fuel_assembly"] ) + if(cur_assembly) + cur_assembly.loc = src.loc + cur_assembly = null + //irradiate! + else + emergency_insert_ready = !emergency_insert_ready + + if( href_list["toggle_injecting"] ) + if(injecting) + StopInjecting() + else + BeginInjecting() + + if( href_list["toggle_remote"] ) + remote_access_enabled = !remote_access_enabled + + if( href_list["fuel_usage"] ) + var/new_usage = text2num(input("Enter new fuel usage (0.01% - 100%)", "Modifying fuel usage", fuel_usage * 100)) + if(!new_usage) + usr << "\red That's not a valid number." + return + new_usage = max(new_usage, 0.01) + new_usage = min(new_usage, 100) + fuel_usage = new_usage / 100 + active_power_usage = 500 + 1000 * fuel_usage + + if( href_list["update_extern"] ) + var/obj/machinery/computer/rust_fuel_control/C = locate(href_list["update_extern"]) + if(C) + C.updateDialog() + + if( href_list["close"] ) + usr << browse(null, "window=fuel_injector") + usr.unset_machine() + + updateDialog() + +/obj/machinery/power/rust_fuel_injector/proc/BeginInjecting() + if(!injecting && cur_assembly) + icon_state = "injector1" + injecting = 1 + use_power = 1 + +/obj/machinery/power/rust_fuel_injector/proc/StopInjecting() + if(injecting) + injecting = 0 + icon_state = "injector0" + use_power = 0 + +/obj/machinery/power/rust_fuel_injector/proc/Inject() + if(!injecting) + return + if(cur_assembly) + var/amount_left = 0 + for(var/reagent in cur_assembly.rod_quantities) + //world << "checking [reagent]" + if(cur_assembly.rod_quantities[reagent] > 0) + //world << " rods left: [cur_assembly.rod_quantities[reagent]]" + var/amount = cur_assembly.rod_quantities[reagent] * fuel_usage + var/numparticles = round(amount * 1000) + if(numparticles < 1) + numparticles = 1 + //world << " amount: [amount]" + //world << " numparticles: [numparticles]" + // + + var/obj/effect/accelerated_particle/A = new/obj/effect/accelerated_particle(get_turf(src), dir) + A.particle_type = reagent + A.additional_particles = numparticles - 1 + //A.target = target_field + // + cur_assembly.rod_quantities[reagent] -= amount + amount_left += cur_assembly.rod_quantities[reagent] + cur_assembly.percent_depleted = amount_left / 300 + flick("injector-emitting",src) + else + StopInjecting() + +/obj/machinery/power/rust_fuel_injector/proc/attempt_fuel_swap() + var/rev_dir = reverse_direction(dir) + var/turf/mid = get_step(src, rev_dir) + var/success = 0 + for(var/obj/machinery/rust_fuel_assembly_port/check_port in get_step(mid, rev_dir)) + if(cur_assembly) + if(!check_port.cur_assembly) + check_port.cur_assembly = cur_assembly + cur_assembly.loc = check_port + cur_assembly = null + check_port.icon_state = "port1" + success = 1 + else + if(check_port.cur_assembly) + cur_assembly = check_port.cur_assembly + cur_assembly.loc = src + check_port.cur_assembly = null + check_port.icon_state = "port0" + success = 1 + + break + if(success) + src.visible_message("\blue \icon[src] a green light flashes on [src].") updateDialog() - // + else + src.visible_message("\red \icon[src] a red light flashes on [src].") diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/radiation.dm b/code/WorkInProgress/Cael_Aislinn/Rust/radiation.dm index 62b826532c4..155ef23c5c6 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/radiation.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/radiation.dm @@ -67,4 +67,8 @@ //particle.invisibility = 2 // return particle -*/ \ No newline at end of file +*/ + +/obj/machinery/computer/rust_radiation_monitor + name = "Radiation Monitor" + icon_state = "power" diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/virtual_particle_catcher.dm b/code/WorkInProgress/Cael_Aislinn/Rust/virtual_particle_catcher.dm index b45d28259c8..b87a12a9aef 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/virtual_particle_catcher.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/virtual_particle_catcher.dm @@ -1,49 +1,53 @@ //gimmicky hack to collect particles and direct them into the field -//byond multitiles are basically... shit -/obj/machinery/rust/particle_catcher - invisibility = 101 +/obj/effect/rust_particle_catcher icon = 'effects.dmi' icon_state = "energynet" density = 0 anchored = 1 - var/obj/machinery/rust/em_field/parent + //invisibility = 101 + layer = 4 + var/obj/effect/rust_em_field/parent var/mysize = 0 - /*New() - for(var/obj/machinery/rust/em_field/field in range(6)) - parent = field - if(!parent) - del(src)*/ +/*/obj/effect/rust_particle_catcher/New() + for(var/obj/machinery/rust/em_field/field in range(6)) + parent = field + if(!parent) + del(src)*/ - proc/SetSize(var/newsize) - name = "collector [newsize]" - mysize = newsize - UpdateSize() +/obj/effect/rust_particle_catcher/process() + if(!parent) + del(src) - proc/AddParticles(var/name, var/quantity = 1) - if(parent && parent.size >= mysize) - parent.AddParticles(name, quantity) - return 1 - return 0 +/obj/effect/rust_particle_catcher/proc/SetSize(var/newsize) + name = "collector [newsize]" + mysize = newsize + UpdateSize() - proc/UpdateSize() - if(parent.size >= mysize) - density = 1 - //invisibility = 101 - name = "collector [mysize] ON" - else - density = 0 - name = "collector [mysize] OFF" - //invisibility = 101 +/obj/effect/rust_particle_catcher/proc/AddParticles(var/name, var/quantity = 1) + if(parent && parent.size >= mysize) + parent.AddParticles(name, quantity) + return 1 + return 0 - bullet_act(var/obj/item/projectile/Proj) - if(Proj.flag != "bullet" && parent) - var/obj/item/projectile/beam/laserbeam = Proj - parent.AddEnergy(0, laserbeam.damage / 5000, laserbeam.frequency) - return 0 +/obj/effect/rust_particle_catcher/proc/UpdateSize() + if(parent.size >= mysize) + density = 1 + invisibility = 0 + name = "collector [mysize] ON" + else + density = 0 + invisibility = 101 + name = "collector [mysize] OFF" - process() - ..() - if(!parent) - del(src) +/obj/effect/rust_particle_catcher/bullet_act(var/obj/item/projectile/Proj) + if(Proj.flag != "bullet" && parent) + parent.AddEnergy(Proj.damage, 0, 1) + update_icon() + return 0 + +/obj/effect/rust_particle_catcher/Bumped(atom/AM) + if(ismob(AM) && density && prob(10)) + AM << "\red A powerful force pushes you back." + ..() diff --git a/code/modules/power/singularity/particle_accelerator/particle.dm b/code/modules/power/singularity/particle_accelerator/particle.dm index bb4bb6e7c4e..da4a32782bb 100644 --- a/code/modules/power/singularity/particle_accelerator/particle.dm +++ b/code/modules/power/singularity/particle_accelerator/particle.dm @@ -43,14 +43,14 @@ toxmob(A) if((istype(A,/obj/machinery/the_singularitygen))||(istype(A,/obj/machinery/singularity/))) A:energy += energy - else if( istype(A,/obj/machinery/rust/particle_catcher) ) - var/obj/machinery/rust/particle_catcher/collided_catcher = A + else if( istype(A,/obj/effect/rust_particle_catcher) ) + var/obj/effect/rust_particle_catcher/collided_catcher = A if(particle_type && particle_type != "neutron") if(collided_catcher.AddParticles(particle_type, 1 + additional_particles)) collided_catcher.parent.AddEnergy(energy,mega_energy) del (src) - else if( istype(A,/obj/machinery/rust/core) ) - var/obj/machinery/rust/core/collided_core = A + else if( istype(A,/obj/machinery/power/rust_core) ) + var/obj/machinery/power/rust_core/collided_core = A if(particle_type && particle_type != "neutron") if(collided_core.AddParticles(particle_type, 1 + additional_particles)) var/energy_loss_ratio = abs(collided_core.owned_field.frequency - frequency) / 1e9 diff --git a/maps/rust_test.dmm b/maps/rust_test.dmm new file mode 100644 index 00000000000..3f6d35c9608 --- /dev/null +++ b/maps/rust_test.dmm @@ -0,0 +1,372 @@ +"aa" = (/turf/space,/area) +"ab" = (/turf/simulated/wall/r_wall,/area) +"ac" = (/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor,/area) +"ad" = (/turf/simulated/floor,/area) +"ae" = (/obj/machinery/power/monitor,/turf/simulated/floor,/area) +"af" = (/obj/effect/landmark/start{name = "Chief Engineer"},/turf/simulated/floor,/area) +"ag" = (/obj/machinery/computer/rust_fuel_control,/turf/simulated/floor,/area) +"ah" = (/obj/machinery/computer/rust_core_control,/turf/simulated/floor,/area) +"ai" = (/obj/machinery/computer/rust_radiation_monitor,/turf/simulated/floor,/area) +"aj" = (/turf/space,/area/engine/engineering) +"ak" = (/turf/simulated/wall/r_wall,/area/engine/engineering) +"al" = (/obj/machinery/door/airlock/engineering,/turf/simulated/floor,/area/engine/engineering) +"am" = (/obj/effect/landmark{name = "LateStart"},/turf/simulated/floor,/area/engine/engineering) +"an" = (/turf/simulated/floor,/area/engine/engineering) +"ao" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor,/area/engine/engineering) +"ap" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/engine/engineering) +"aq" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/rust_fuel_compressor{pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engine/engineering) +"ar" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/rust_fuel_assembly_port{pixel_y = -32},/turf/simulated/floor,/area/engine/engineering) +"as" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/engine/engineering) +"at" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engine/engineering) +"au" = (/turf/simulated/floor/plating{tag = "icon-warnplate (NORTH)"; icon_state = "warnplate"; dir = 1},/area/engine/engineering) +"av" = (/obj/machinery/door/airlock/engineering,/turf/simulated/floor/plating,/area/engine/engineering) +"aw" = (/turf/simulated/floor/plating,/area/engine/engineering) +"ax" = (/obj/structure/closet/crate,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/turf/simulated/floor/plating,/area/engine/engineering) +"ay" = (/obj/machinery/power/rust_fuel_injector,/turf/simulated/floor/plating,/area/engine/engineering) +"az" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plating,/area/engine/engineering) +"aA" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 6},/turf/space,/area) +"aB" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/turf/space,/area) +"aC" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 10},/turf/space,/area) +"aD" = (/obj/machinery/portable_atmospherics/canister/toxins,/turf/simulated/floor/plating,/area/engine/engineering) +"aE" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/turf/space,/area) +"aF" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 9},/turf/space,/area) +"aG" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/wall/r_wall,/area/engine/engineering) +"aH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering) +"aI" = (/turf/simulated/floor/plating{dir = 8; icon_state = "warnplate"; tag = "icon-warnplate (SOUTHEAST)"},/area/engine/engineering) +"aJ" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/engine,/area/engine/engineering) +"aK" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/engine,/area/engine/engineering) +"aL" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/engine,/area/engine/engineering) +"aM" = (/turf/simulated/floor/plating{tag = "icon-warnplate (EAST)"; icon_state = "warnplate"; dir = 4},/area/engine/engineering) +"aN" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 5},/turf/space,/area) +"aO" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/turf/simulated/floor/plating,/area/engine/engineering) +"aP" = (/obj/machinery/power/apc{cell_type = 15000; dir = 4; name = "Engineering APC"; pixel_x = 25; pixel_y = 0},/turf/simulated/floor,/area/engine/engineering) +"aQ" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/plating,/area/engine/engineering) +"aR" = (/obj/machinery/door/poddoor,/turf/simulated/floor/engine,/area/engine/engineering) +"aS" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8; icon_state = "manifold"; initialize_directions = 11; level = 2},/turf/simulated/floor/plating,/area/engine/engineering) +"aT" = (/obj/machinery/atmospherics/pipe/manifold{icon_state = "manifold"; level = 2},/turf/simulated/floor/plating,/area/engine/engineering) +"aU" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/engine/engineering) +"aV" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/engine/engineering) +"aW" = (/obj/machinery/atmospherics/pipe/manifold{dir = 4; icon_state = "manifold"; initialize_directions = 11; level = 2},/turf/simulated/floor/plating,/area/engine/engineering) +"aX" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plating,/area/engine/engineering) +"aY" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/turf/simulated/wall/r_wall,/area/engine/engineering) +"aZ" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8},/turf/simulated/floor/plating,/area/engine/engineering) +"ba" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/engine,/area/engine/engineering) +"bb" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 6},/turf/simulated/floor/engine,/area/engine/engineering) +"bc" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/turf/simulated/floor/engine,/area/engine/engineering) +"bd" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 10},/turf/simulated/floor/engine,/area/engine/engineering) +"be" = (/turf/simulated/floor/engine,/area/engine/engineering) +"bf" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4},/turf/simulated/floor/plating,/area/engine/engineering) +"bg" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plating,/area/engine/engineering) +"bh" = (/obj/machinery/atmospherics/pipe/manifold{dir = 1; icon_state = "manifold"; level = 2},/turf/simulated/floor/plating,/area/engine/engineering) +"bi" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/plating,/area/engine/engineering) +"bj" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; dir = 10; pixel_x = 0; level = 2; initialize_directions = 10},/obj/machinery/meter,/turf/simulated/floor/plating,/area/engine/engineering) +"bk" = (/obj/machinery/atmospherics/pipe/simple{dir = 6; icon_state = "intact"; level = 2},/obj/machinery/meter,/turf/simulated/floor/plating,/area/engine/engineering) +"bl" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/turf/simulated/floor/plating,/area/engine/engineering) +"bm" = (/obj/machinery/atmospherics/pipe/simple{dir = 6; icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/engine/engineering) +"bn" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction{dir = 4},/turf/simulated/wall/r_wall,/area/engine/engineering) +"bo" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 9},/turf/simulated/floor/engine,/area/engine/engineering) +"bp" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4},/turf/simulated/floor/engine,/area/engine/engineering) +"bq" = (/obj/machinery/atmospherics/valve/digital{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering) +"br" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/engine/engineering) +"bs" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor/plating,/area/engine/engineering) +"bt" = (/obj/machinery/atmospherics/unary/cold_sink/freezer{dir = 4},/turf/simulated/floor/plating,/area/engine/engineering) +"bu" = (/obj/machinery/atmospherics/binary/circulator,/turf/simulated/floor/plating,/area/engine/engineering) +"bv" = (/obj/machinery/power/generator,/obj/structure/cable{d1 = 0; d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/engine/engineering) +"bw" = (/obj/machinery/atmospherics/binary/circulator{dir = 4; icon_state = "circ2-off"; side = 2},/turf/simulated/floor/plating,/area/engine/engineering) +"bx" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/engine/engineering) +"by" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/engine/engineering) +"bz" = (/obj/machinery/power/emitter{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engine/engineering) +"bA" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/engine,/area/engine/engineering) +"bB" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 5},/turf/simulated/floor/engine,/area/engine/engineering) +"bC" = (/obj/machinery/power/emitter{dir = 8},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/engine/engineering) +"bD" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plating,/area/engine/engineering) +"bE" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction{dir = 1},/turf/space,/area) +"bF" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/obj/machinery/meter,/turf/simulated/floor/plating,/area/engine/engineering) +"bG" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/engine/engineering) +"bH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/engine/engineering) +"bI" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/engine/engineering) +"bJ" = (/obj/machinery/door/airlock/engineering,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/engine/engineering) +"bK" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/engine/engineering) +"bL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/engine/engineering) +"bM" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/engine,/area/engine/engineering) +"bN" = (/obj/machinery/power/rust_core,/turf/simulated/floor/engine,/area/engine/engineering) +"bO" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/turf/simulated/floor/engine,/area/engine/engineering) +"bP" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/engine/engineering) +"bQ" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering) +"bR" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/toxins,/turf/simulated/floor/plating,/area/engine/engineering) +"bS" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact"; level = 2},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/simulated/floor/plating,/area) +"bT" = (/obj/machinery/atmospherics/pipe/manifold{dir = 4; icon_state = "manifold"; initialize_directions = 11; level = 2},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/simulated/floor/plating,/area) +"bU" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/plating,/area) +"bV" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/plating,/area) +"bW" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/plating,/area) +"bX" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating,/area/engine/engineering) +"bY" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/engine,/area/engine/engineering) +"bZ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/engine/engineering) +"ca" = (/turf/simulated/floor/plating,/area) +"cb" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8; icon_state = "manifold"; initialize_directions = 11; level = 2},/turf/simulated/floor/plating,/area) +"cc" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/plating,/area) +"cd" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; dir = 10; pixel_x = 0; level = 2; initialize_directions = 10},/turf/simulated/floor/plating,/area) +"ce" = (/obj/machinery/atmospherics/pipe/simple{dir = 6; icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area) +"cf" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area) +"cg" = (/obj/structure/cable{d1 = 0; d2 = 2; icon_state = "0-2"},/obj/machinery/power/terminal{dir = 4; icon_state = "term"},/turf/simulated/floor/plating,/area) +"ch" = (/obj/machinery/power/smes,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area) +"ci" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area) +"cj" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor/plating,/area) +"ck" = (/obj/machinery/power/smes,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area) +"cl" = (/obj/machinery/power/terminal{dir = 8},/obj/structure/cable{d1 = 0; d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area) +"cm" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor,/area) +"cn" = (/obj/machinery/computer/turbine_computer,/turf/simulated/floor,/area) +"co" = (/obj/machinery/power/generator,/obj/structure/cable{d1 = 0; d2 = 2; icon_state = "0-2"},/obj/structure/cable,/turf/simulated/floor/plating,/area/engine/engineering) +"cp" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engine/engineering) +"cq" = (/obj/machinery/atmospherics/valve/digital{dir = 4},/turf/simulated/floor,/area/engine/engineering) +"cr" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold{icon_state = "manifold"; level = 2},/turf/simulated/floor/plating,/area/engine/engineering) +"cs" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 4; icon_state = "on"; on = 1},/turf/simulated/floor/engine,/area/engine/engineering) +"ct" = (/obj/machinery/atmospherics/unary/cold_sink/freezer{dir = 4},/turf/simulated/floor/plating,/area) +"cu" = (/obj/machinery/atmospherics/pipe/manifold{dir = 4; icon_state = "manifold"; initialize_directions = 11; level = 2},/turf/simulated/floor/plating,/area) +"cv" = (/obj/machinery/atmospherics/binary/circulator,/turf/simulated/floor/plating,/area) +"cw" = (/obj/machinery/power/generator,/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; icon_state = "on"; on = 1},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area) +"cx" = (/obj/machinery/atmospherics/binary/circulator{dir = 4; icon_state = "circ2-off"; side = 2},/turf/simulated/floor/plating,/area) +"cy" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area) +"cz" = (/obj/structure/cable{d1 = 0; d2 = 2; icon_state = "0-2"},/obj/structure/cable,/obj/machinery/power/terminal{dir = 4; icon_state = "term"},/turf/simulated/floor/plating,/area) +"cA" = (/obj/machinery/power/terminal{dir = 8},/obj/structure/cable,/obj/structure/cable{d1 = 0; d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area) +"cB" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor,/area) +"cC" = (/turf/simulated/floor/engine,/area) +"cD" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area) +"cE" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area) +"cF" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area) +"cG" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = 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(/obj/machinery/atmospherics/portables_connector{dir = 1; name = "Connector Port (Air Supply)"},/turf/simulated/floor/plating,/area) +"eX" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor/plating,/area) +"eY" = (/obj/structure/closet/crate,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/turf/simulated/floor/plating,/area) +"eZ" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plating,/area) +"fa" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plating{tag = "icon-warnplate (EAST)"; icon_state = "warnplate"; dir = 4},/area) +"fb" = (/obj/machinery/power/rust_fuel_injector{dir = 1},/turf/simulated/floor/plating,/area) +"fc" = (/obj/machinery/portable_atmospherics/canister/toxins,/turf/simulated/floor/plating,/area) +"fd" = (/obj/machinery/portable_atmospherics/canister/toxins,/turf/simulated/floor/plating{tag = "icon-warnplate (EAST)"; icon_state = "warnplate"; dir = 4},/area) +"fe" = (/obj/machinery/rust_fuel_compressor{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area) +"ff" = (/obj/machinery/rust_fuel_assembly_port{pixel_y = 32},/turf/simulated/floor/plating,/area) +"fg" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/wall/r_wall,/area) +"fh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/wall/r_wall,/area) +"fi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/space,/area) + +(1,1,1) = {" +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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+aaaaaaaaaaaaabcacacacacacacacyadadabdHcacacaeQeReRababababetababababeReReVcaceeDcuabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaabcacacacacacacacyadadabdHcacacacacacafeffffffcafffffffecacacacaeXeXeXabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaabcacacacacacacacyadadabdHcacacacacacacacacacacacacacacacacacacaeWeWeWabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaababababababababfgabababfhabababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +"} From 7f9c95526dff3e7d53db57924b027877539d840c Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Fri, 22 Feb 2013 19:51:04 +1000 Subject: [PATCH 44/87] consolidated icons Signed-off-by: Cael_Aislinn --- baystation12.dme | 3 +++ .../WorkInProgress/Cael_Aislinn/Rust/core.dmi | Bin 2196 -> 0 bytes .../Cael_Aislinn/Rust/core_control.dm | 4 ++-- .../Cael_Aislinn/Rust/core_field.dm | 2 +- .../Cael_Aislinn/Rust/core_gen.dm | 3 +-- .../Cael_Aislinn/Rust/emfield.dmi | Bin 8012 -> 0 bytes .../Cael_Aislinn/Rust/fuel_assembly.dm | 2 +- .../Cael_Aislinn/Rust/fuel_assembly.dmi | Bin 251 -> 0 bytes .../Cael_Aislinn/Rust/fuel_assembly_port.dm | 14 ++++++++++---- .../Cael_Aislinn/Rust/fuel_assembly_port.dmi | Bin 1122 -> 0 bytes .../Cael_Aislinn/Rust/fuel_compressor.dm | 10 ++++++++-- .../Cael_Aislinn/Rust/fuel_compressor.dmi | Bin 312 -> 0 bytes .../Cael_Aislinn/Rust/fuel_control.dm | 3 ++- .../Cael_Aislinn/Rust/fuel_injector.dm | 3 +-- .../Cael_Aislinn/Rust/fuel_injector.dmi | Bin 3886 -> 0 bytes .../Cael_Aislinn/Rust/gyrotron.dm | 2 +- .../Cael_Aislinn/Rust/gyrotron.dmi | Bin 6121 -> 0 bytes .../Cael_Aislinn/Rust/gyrotron_controller.dm | 3 ++- .../WorkInProgress/Cael_Aislinn/Rust/rust.dmi | Bin 617 -> 41308 bytes .../Cael_Aislinn/Rust/rust_computers.dmi | Bin 1076 -> 0 bytes .../Cael_Aislinn/Rust/rust_old.dmi | Bin 0 -> 492 bytes .../Rust/virtual_particle_catcher.dm | 2 +- 22 files changed, 33 insertions(+), 18 deletions(-) delete mode 100644 code/WorkInProgress/Cael_Aislinn/Rust/core.dmi delete mode 100644 code/WorkInProgress/Cael_Aislinn/Rust/emfield.dmi delete mode 100644 code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly.dmi delete mode 100644 code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dmi delete mode 100644 code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dmi delete mode 100644 code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dmi delete mode 100644 code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dmi delete mode 100644 code/WorkInProgress/Cael_Aislinn/Rust/rust_computers.dmi create mode 100644 code/WorkInProgress/Cael_Aislinn/Rust/rust_old.dmi diff --git a/baystation12.dme b/baystation12.dme index adb5f39af0f..b01f9d9427a 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1200,12 +1200,15 @@ #include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_turfs.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\misc_helpers.dm" #include "code\WorkInProgress\Cael_Aislinn\Rust\areas.dm" +#include "code\WorkInProgress\Cael_Aislinn\Rust\circuits_and_design.dm" #include "code\WorkInProgress\Cael_Aislinn\Rust\core_control.dm" #include "code\WorkInProgress\Cael_Aislinn\Rust\core_field.dm" #include "code\WorkInProgress\Cael_Aislinn\Rust\core_gen.dm" #include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_assembly.dm" #include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_assembly_port.dm" +#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_assembly_port_construction.dm" #include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_compressor.dm" +#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_compressor_construction.dm" #include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_control.dm" #include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_injector.dm" #include "code\WorkInProgress\Cael_Aislinn\Rust\gyrotron.dm" diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core.dmi b/code/WorkInProgress/Cael_Aislinn/Rust/core.dmi deleted file mode 100644 index 3fa8c9a3696f27cd489e02fb495d7fb77237dc5f..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 2196 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b/code/WorkInProgress/Cael_Aislinn/Rust/core_control.dm index 19d8e07dd85..9cee19cea8f 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/core_control.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/core_control.dm @@ -1,7 +1,7 @@ /obj/machinery/computer/rust_core_control - name = "RUST Core Control" - icon_state = "power" + icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon_state = "core" var/list/connected_devices = list() var/id_tag = "allan remember to update this before you leave" var/scan_range = 25 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm index 9442ced3a46..6127e8f9d7e 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm @@ -9,7 +9,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K /obj/effect/rust_em_field name = "EM Field" desc = "A coruscating, barely visible field of energy. It is shaped like a slightly flattened torus." - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/emfield.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' icon_state = "emfield_s1" // var/major_radius = 0 //longer radius in meters = field_strength * 0.21875, max = 8.75 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_gen.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_gen.dm index 7dadb4943a6..a7cb88708f0 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/core_gen.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/core_gen.dm @@ -48,9 +48,8 @@ max volume of plasma storeable by the field = the total volume of a number of ti /obj/machinery/power/rust_core name = "RUST Tokamak core" desc = "Enormous solenoid for generating extremely high power electromagnetic fields" - icon = 'core.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' icon_state = "core0" - anchored = 1 density = 1 var/obj/effect/rust_em_field/owned_field var/field_strength = 1//0.01 diff --git 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'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon_state = "port2" density = 0 var/obj/item/weapon/fuel_assembly/cur_assembly layer = 4 var/busy = 0 anchored = 1 + var/opened = 1 //0=closed, 1=opened + var/coverlocked = 0 + var/locked = 0 + var/has_electronics = 0 // 0 - none, bit 1 - circuitboard, bit 2 - wires + /obj/machinery/rust_fuel_assembly_port/attackby(var/obj/item/I, var/mob/user) - if(istype(I,/obj/item/weapon/fuel_assembly)) + if(istype(I,/obj/item/weapon/fuel_assembly) && !opened) if(cur_assembly) user << "\red There is already a fuel rod assembly in there!" else @@ -21,7 +27,7 @@ /obj/machinery/rust_fuel_assembly_port/attack_hand(mob/user) add_fingerprint(user) - if(stat & (BROKEN|NOPOWER)) + if(stat & (BROKEN|NOPOWER) || opened) return if(!busy) diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dmi b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dmi deleted file mode 100644 index d2250e97d53b2752f34e79a1e3b4a04d03776c13..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 1122 zcmW+!3rrMO6dfVdjjae`t0=fDN-003%)s*7nYS~$xVs>*Z{C~5-L)S;k&o;LELNhe zy8{N%5@xBXDG0G5wAe~ggT(%56;o1_SgonrMn%!oinjhRZInKHlY7s7FE{7joO_## z3RcgZvv>|gQFF~E10)EDYgEA`ekgn}NKrvyMfu1$JUrYe`+PpRk$~SP%l_xEgSh{B z>LWlt<>!GE$TFM5LWo5xL=ZDhg|WA#*%fAO8{=$Cf1{nTD;Q#8&}zj9`(?R|-Lb^TR@ZO0t&!jmNgCH0Lo)-j!aic766!iMshVt!CO5T0IvOtos zZ7tzLacgEAb$9IUKhqomZAJ#*d81&IYN~I`0&xV-ZH_P9@dRrga9=>;a4=D2fmku{sVyYfMaxTCHXn znqe5DQ6K}7Os!F48|GLJBV@6dJRZ*`SB(+~D6IjH$L)2y&1N%%VlkmY(C7C%m5-|r z9Iov@%CRh=201JuU6DvM<^Zr_3|N3fEE1Lce!%Jg2PBb*N?f#9EN+*}>+vXx(jHJe z9v5kbu}Jm-04rjg$}k3=HwZ>Ll^CtoXk=d#004>*OQ_g}kqE62+Uz!ohykHQltL0& zA**Bc|2Na=I9AW)_ur3hB;+M0oEaMz2XM++`szf|cz*mS<=wq!D1(OdIohJ> zm{3kCNF#o#`L6FIXl|inzwBG|qxQx`exhY;P2+$SMNYt;!&h(L3L1=}R1quM`xjqvG-?7#sUGD+SO?{Al;8@CvhcE6N_)8UDm=vBD^T~nIlI!`ew-%c6 z=U45`f5#NwbEqe81Xh&gZjc6(Zsm=~X5W}>c@okXYP>KK65F#rMi>m8d|8F1(f+E+ z$<3ayO?-o1wojtCffgNIHm=!!I@Ez61?jy_cW(X5ciCN(LY z{Y!7+SV>$TyKYu}_j%Rn)2otJCLdv9jvhaC;q7h01FW5NT+aTgLFJjgm=zVZG`g!} ze`o)yvbn$g)L%6isy#o|Ir8+x_t($SkM7_9=hTIn>E7wkN&n@LjAx6R$t_T3V}aod H{w?2sU2nE( diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm index 3b0589008c6..1dd5a77c22d 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm @@ -1,12 +1,18 @@ var/const/max_assembly_amount = 300 /obj/machinery/rust_fuel_compressor - icon = 'fuel_compressor.dmi' - icon_state = "fuel_compressor" + icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon_state = "fuel_compressor0" name = "Fuel Compressor" var/list/new_assembly_quantities + var/compressed_matter = 100 anchored = 1 + var/opened = 1 //0=closed, 1=opened + var/coverlocked = 0 + var/locked = 0 + var/has_electronics = 0 // 0 - none, bit 1 - circuitboard, bit 2 - wires + /obj/machinery/rust_fuel_compressor/New() new_assembly_quantities = new/list spawn(0) diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dmi b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dmi deleted file mode 100644 index 75c6cde035056853f9cc9f1dec697bbfc4db6227..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 312 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0J3?w7mbKU|e(Ey(i*8>L*0GY->kY+q{rZK~R zAY|ZU+-VLJWh@Eu3ubV5b|VeQDX9vHC~-+GPAM56C74hRQml(aKXo~ zPqe&swa%S6AG{&d;G*$^M>^+yG*2=V_4MwrFb*=lZ0w~l=h37ilR^}NHP@P$s@qxG zZ(pFXb%(`%kIrsm)y*p;mdx!oUaMhfE_%f5Nl;k9*J8$K28OAt<LiKhV>~ zF~p-YIYEN8K!JmG#}A$+ucl)T2_4<%6_zZ?c=RSIsiT`;$e_&7EwJH`dJb!%dmGm> zPPQ)9M~{RP53OhlG~hB|cqn2TW!Iy^y10Rn!6(jm>4k6Y5pBU(~S=C4t003q`Is^h?W@ff)*DgFBpPilE-`}sPsfk9Tot>SNlauLmy3%J%OiVyPfSsM4rKRP5 zG@44Kezdgo_V#8l7&SFDHvj-9CnqM80YJTqh&WgQ07e`*prxf*!(>(zr*ZW3;BbT~ z+|n3<+KO;NJMYVeFjF=<1QZIc8-3wjsZJePHjW~jP}`Y`S>HLyYtwSZcoYu 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" + t += "- New fuel assembly constituents:-
" + for(var/reagent in new_assembly_quantities) + t += " [reagent] rods: [new_assembly_quantities[reagent]] \[Modify\]
" + t += "
" + t += "Close
" + + user << browse(t, "window=fuelcomp;size=500x300") + user.set_machine(src) + + //var/locked + //var/coverlocked /obj/machinery/rust_fuel_compressor/Topic(href, href_list) ..() if( href_list["close"] ) usr << browse(null, "window=fuelcomp") usr.machine = null - return - // - for(var/reagent in new_assembly_quantities) - if(href_list[reagent]) - var/new_amount = text2num(input("Enter new rod amount", "Fuel Assembly Rod Composition ([reagent])", new_assembly_quantities[reagent]) as text|null) - if(!new_amount) - usr << "\red That's not a valid number." - return - var/sum_reactants = new_amount - new_assembly_quantities[reagent] - for(var/rod in new_assembly_quantities) - sum_reactants += new_assembly_quantities[rod] - if(sum_reactants > max_assembly_amount) - usr << "\red You have entered too many rods." - else - new_assembly_quantities[reagent] = new_amount - updateDialog() - return - if( href_list["activate"] ) - var/obj/item/weapon/fuel_assembly/F = new(src) - //world << "\blue New fuel rod assembly" - for(var/reagent in new_assembly_quantities) - F.rod_quantities[reagent] = new_assembly_quantities[reagent] - //world << "\blue [reagent]: new_assembly_quantities[reagent]
" - F.loc = src.loc - F.percent_depleted = 0 - return -/obj/machinery/rust_fuel_compressor/interact(mob/user) - /*if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) ) - if (!istype(user, /mob/living/silicon)) - user.machine = null - user << browse(null, "window=fuelcomp") - return*/ - var/t = "Reactor Fuel Rod Compressor / Assembler
" - t += "Close
" - t += "Activate Fuel Synthesis
(fuel assemblies require no more than [max_assembly_amount] rods).
" - t += "
" - t += "- New fuel assembly constituents:-
" - for(var/reagent in new_assembly_quantities) - t += " [reagent] rods: [new_assembly_quantities[reagent]] \[Modify\]
" - t += "
" - t += "Close
" - user << browse(t, "window=fuelcomp;size=500x300") - user.machine = src + if( href_list["eject_matter"] ) + while(compressed_matter > 10) + new /obj/item/weapon/rcd_ammo(src.loc) + compressed_matter -= 10 + src.visible_message("\blue \icon[src] [src] ejects some compressed matter units.") + + if( href_list["activate"] ) + //world << "\blue New fuel rod assembly" + var/obj/item/weapon/fuel_assembly/F = new(src) + var/fail = 0 + var/old_matter = compressed_matter + for(var/reagent in new_assembly_quantities) + var/req_matter = F.rod_quantities[reagent] / 10 + if(req_matter <= compressed_matter) + F.rod_quantities[reagent] = new_assembly_quantities[reagent] + compressed_matter -= req_matter + else + fail = 1 + break + //world << "\blue [reagent]: new_assembly_quantities[reagent]
" + if(fail) + del(F) + compressed_matter = old_matter + src.visible_message("\red \icon[src] [src] flashes red: \'Out of matter.\'") + else + F.loc = src.loc + F.percent_depleted = 0 + + if( href_list["change_reagent"] ) + var/cur_reagent = href_list["change_reagent"] + var/avail_rods = 300 + for(var/rod in new_assembly_quantities) + avail_rods -= new_assembly_quantities[rod] + avail_rods += new_assembly_quantities[cur_reagent] + avail_rods = max(avail_rods, 0) + + var/new_amount = min(input("Enter new [cur_reagent] rod amount (max [avail_rods])", "Fuel Assembly Rod Composition ([cur_reagent])") as num, avail_rods) + new_assembly_quantities[cur_reagent] = new_amount + + updateDialog() diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm index 9f2e40d7e82..068301a59c7 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm @@ -43,7 +43,6 @@ else has_electronics = 3 opened = 1 - coverlocked = 1 locked = 0 icon_state = "port0" @@ -65,21 +64,19 @@ "\red [user.name] has removed the circuitboard from [src.name]!",\ "\blue You remove the circuitboard board.") has_electronics = 0 - new /obj/item/weapon/circuitboard/rust_fuel_compressor(loc) + new /obj/item/weapon/module/rust_fuel_compressor(loc) has_electronics &= ~1 else opened = 0 icon_state = "fuel_compressor0" user << "\blue You close the maintenance cover." - else if(!coverlocked) + else if(compressed_matter > 0) user << "\red You cannot open the cover while there is compressed matter inside." else opened = 1 user << "\blue You open the maintenance cover." icon_state = "fuel_compressor1" - else - user << "\red The cover is locked and cannot be opened." return else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card @@ -134,7 +131,7 @@ has_electronics &= ~2 return - else if (istype(W, /obj/item/weapon/circuitboard/rust_fuel_compressor) && opened && !(has_electronics & 1)) + else if (istype(W, /obj/item/weapon/module/rust_fuel_compressor) && opened && !(has_electronics & 1)) user << "You trying to insert the circuitboard into the frame..." playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) if(do_after(user, 10)) diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_control.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_control.dm index a69f4023e53..3c72a216a1f 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_control.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_control.dm @@ -62,14 +62,14 @@ return var/dat = "Reactor Core Fuel Control
" - dat += "Fuel depletion announcement: " + /*dat += "Fuel depletion announcement: " dat += "[announce_fueldepletion == 0 ? "Disabled" : "\[Disable\]"] " dat += "[announce_fueldepletion == 1 ? "Announcing" : "\[Announce\]"] " dat += "[announce_fueldepletion == 2 ? "Broadcasting" : "\[Broadcast\]"]
" dat += "Stage progression announcement: " dat += "[announce_stageprogression == 0 ? "Disabled" : "\[Disable\]"] " dat += "[announce_stageprogression == 1 ? "Announcing" : "\[Announce\]"] " - dat += "[announce_stageprogression == 2 ? "Broadcasting" : "\[Broadcast\]"]
" + dat += "[announce_stageprogression == 2 ? "Broadcasting" : "\[Broadcast\]"]
"*/ dat += "
" dat += "Detected devices \[Refresh list\]" From bdf1589cc2bbd19160949c5ed6119ea35356039c Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Fri, 22 Feb 2013 22:42:25 +1000 Subject: [PATCH 48/87] made rogue vending machines revert after event end, reduced chance of machines going rogue Signed-off-by: Cael_Aislinn --- code/modules/events/brand_intelligence.dm | 36 +++++++++++++++-------- 1 file changed, 23 insertions(+), 13 deletions(-) diff --git a/code/modules/events/brand_intelligence.dm b/code/modules/events/brand_intelligence.dm index 36aa9eb9e2e..31fe141ad10 100644 --- a/code/modules/events/brand_intelligence.dm +++ b/code/modules/events/brand_intelligence.dm @@ -4,6 +4,7 @@ oneShot = 1 var/list/obj/machinery/vending/vendingMachines = list() + var/list/obj/machinery/vending/infectedVendingMachines = list() var/obj/machinery/vending/originMachine @@ -28,20 +29,29 @@ /datum/event/brand_intelligence/tick() if(!vendingMachines.len || !originMachine || originMachine.shut_up) //if every machine is infected, or if the original vending machine is missing or has it's voice switch flipped + end() kill() return - if(IsMultiple(activeFor, 3)) - var/obj/machinery/vending/infectedMachine = pick(vendingMachines) - vendingMachines.Remove(infectedMachine) - infectedMachine.shut_up = 0 - infectedMachine.shoot_inventory = 1 + if(IsMultiple(activeFor, 5)) + if(prob(25)) + var/obj/machinery/vending/infectedMachine = pick(vendingMachines) + vendingMachines.Remove(infectedMachine) + infectedVendingMachines.Add(infectedMachine) + infectedMachine.shut_up = 0 + infectedMachine.shoot_inventory = 1 - if(IsMultiple(activeFor, 12)) - originMachine.speak(pick("Try our aggressive new marketing strategies!", \ - "You should buy products to feed your lifestyle obession!", \ - "Consume!", \ - "Your money can buy happiness!", \ - "Engage direct marketing!", \ - "Advertising is legalized lying! But don't let that put you off our great deals!", \ - "You don't want to buy anything? Yeah, well I didn't want to buy your mom either.")) \ No newline at end of file + if(IsMultiple(activeFor, 12)) + originMachine.speak(pick("Try our aggressive new marketing strategies!", \ + "You should buy products to feed your lifestyle obession!", \ + "Consume!", \ + "Your money can buy happiness!", \ + "Engage direct marketing!", \ + "Advertising is legalized lying! But don't let that put you off our great deals!", \ + "You don't want to buy anything? Yeah, well I didn't want to buy your mom either.")) + +/datum/event/brand_intelligence/end() + for(var/obj/machinery/vending/infectedMachine in infectedVendingMachines) + if(prob(90)) + infectedMachine.shut_up = 1 + infectedMachine.shoot_inventory = 0 From 39895d63014afc3eedebfbc5f64a2b03ec6363ae Mon Sep 17 00:00:00 2001 From: cib Date: Fri, 22 Feb 2013 14:18:27 +0100 Subject: [PATCH 49/87] Medical side-effects now appear on overdose. Also reduced anti-toxins pill amount, because 50 units is way too much for a single pill. --- code/WorkInProgress/Cib/MedicalSideEffects.dm | 12 +++++++++--- code/modules/reagents/reagent_containers/pill.dm | 4 ++-- 2 files changed, 11 insertions(+), 5 deletions(-) diff --git a/code/WorkInProgress/Cib/MedicalSideEffects.dm b/code/WorkInProgress/Cib/MedicalSideEffects.dm index e9dcb51e136..9552601a89e 100644 --- a/code/WorkInProgress/Cib/MedicalSideEffects.dm +++ b/code/WorkInProgress/Cib/MedicalSideEffects.dm @@ -24,11 +24,17 @@ side_effects += M /mob/living/carbon/human/proc/handle_medical_side_effects() - if(src.reagents.has_reagent("cryoxadone")) + if(src.reagents.has_reagent("cryoxadone") || src.get_reagent_amount("bicaridine") >= 15 || src.get_reagent_amount("tricordrazine") >= 15) src.add_side_effect("Headache") - /*if(src.reagents.has_reagent("kelotane") && prob(20) || src.reagents.has_reagent("dermaline")) - src.add_side_effect("Bad Stomach")*/ + (src.get_reagent_amount("kelotane") >= 30 || src.reagents.has_reagent("dermaline") >= 15) + src.add_side_effect("Bad Stomach") + + (src.get_reagent_amount("tramadol") >= 16 || src.reagents.has_reagent("anti_toxin") >= 30) + src.add_side_effect("Cramps") + + (src.get_reagent_amount("space_drugs") >= 10) + src.add_side_effect("Itch") // One full cycle(in terms of strength) every 10 minutes var/strength_percent = sin(life_tick / 2) diff --git a/code/modules/reagents/reagent_containers/pill.dm b/code/modules/reagents/reagent_containers/pill.dm index 9ffa4baa561..0e8e6f0ace4 100644 --- a/code/modules/reagents/reagent_containers/pill.dm +++ b/code/modules/reagents/reagent_containers/pill.dm @@ -84,7 +84,7 @@ icon_state = "pill17" New() ..() - reagents.add_reagent("anti_toxin", 50) + reagents.add_reagent("anti_toxin", 25) /obj/item/weapon/reagent_containers/pill/tox name = "Toxins pill" @@ -175,4 +175,4 @@ ..() reagents.add_reagent("impedrezene", 10) reagents.add_reagent("synaptizine", 5) - reagents.add_reagent("hyperzine", 5) + reagents.add_reagent("hyperzine", 5) From 961c77e26e8c5492eebcff5c8981a0384480cc6b Mon Sep 17 00:00:00 2001 From: cib Date: Fri, 22 Feb 2013 14:28:55 +0100 Subject: [PATCH 50/87] Medical side-effects now appear on overdose. Also reduced anti-toxins pill amount, because 50 units is way too much for a single pill. --- code/WorkInProgress/Cib/MedicalSideEffects.dm | 12 +++++++++--- code/modules/reagents/reagent_containers/pill.dm | 4 ++-- 2 files changed, 11 insertions(+), 5 deletions(-) diff --git a/code/WorkInProgress/Cib/MedicalSideEffects.dm b/code/WorkInProgress/Cib/MedicalSideEffects.dm index e9dcb51e136..721c7bf5669 100644 --- a/code/WorkInProgress/Cib/MedicalSideEffects.dm +++ b/code/WorkInProgress/Cib/MedicalSideEffects.dm @@ -24,11 +24,17 @@ side_effects += M /mob/living/carbon/human/proc/handle_medical_side_effects() - if(src.reagents.has_reagent("cryoxadone")) + if(src.reagents.has_reagent("cryoxadone") || src.reagents.get_reagent_amount("bicaridine") >= 15 || src.reagents.get_reagent_amount("tricordrazine") >= 15) src.add_side_effect("Headache") - /*if(src.reagents.has_reagent("kelotane") && prob(20) || src.reagents.has_reagent("dermaline")) - src.add_side_effect("Bad Stomach")*/ + if(src.reagents.get_reagent_amount("kelotane") >= 30 || src.reagents.get_reagent_amount("dermaline") >= 15) + src.add_side_effect("Bad Stomach") + + if(src.reagents.get_reagent_amount("tramadol") >= 16 || src.reagents.get_reagent_amount("anti_toxin") >= 30) + src.add_side_effect("Cramps") + + if(src.reagents.get_reagent_amount("space_drugs") >= 10) + src.add_side_effect("Itch") // One full cycle(in terms of strength) every 10 minutes var/strength_percent = sin(life_tick / 2) diff --git a/code/modules/reagents/reagent_containers/pill.dm b/code/modules/reagents/reagent_containers/pill.dm index 9ffa4baa561..0e8e6f0ace4 100644 --- a/code/modules/reagents/reagent_containers/pill.dm +++ b/code/modules/reagents/reagent_containers/pill.dm @@ -84,7 +84,7 @@ icon_state = "pill17" New() ..() - reagents.add_reagent("anti_toxin", 50) + reagents.add_reagent("anti_toxin", 25) /obj/item/weapon/reagent_containers/pill/tox name = "Toxins pill" @@ -175,4 +175,4 @@ ..() reagents.add_reagent("impedrezene", 10) reagents.add_reagent("synaptizine", 5) - reagents.add_reagent("hyperzine", 5) + reagents.add_reagent("hyperzine", 5) From 2c585fbcc44c24201fdd60b940fea5f9fbe100b7 Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Fri, 22 Feb 2013 23:06:14 +1000 Subject: [PATCH 51/87] moved shield files to folder, made circuitry for shielding gens/caps researchable, various tweaks and balances to the research requirements, made shield gens/capacitors orderable via cargo Signed-off-by: Cael_Aislinn --- baystation12.dme | 10 +- .../Cael_Aislinn/Rust/circuits_and_design.dm | 42 +-- .../ShieldGen/circuits_and_designs.dm | 52 +++ .../{ => ShieldGen}/energy_field.dm | 104 +++--- .../{ => ShieldGen}/external_shield_gen.dm | 72 ++-- .../{ => ShieldGen}/shield_capacitor.dm | 317 +++++++++--------- .../{ => ShieldGen}/shield_gen.dm | 0 .../{ => ShieldGen}/shielding.dmi | Bin code/datums/supplypacks.dm | 43 ++- 9 files changed, 362 insertions(+), 278 deletions(-) create mode 100644 code/WorkInProgress/Cael_Aislinn/ShieldGen/circuits_and_designs.dm rename code/WorkInProgress/Cael_Aislinn/{ => ShieldGen}/energy_field.dm (96%) rename code/WorkInProgress/Cael_Aislinn/{ => ShieldGen}/external_shield_gen.dm (96%) rename code/WorkInProgress/Cael_Aislinn/{ => ShieldGen}/shield_capacitor.dm (97%) rename code/WorkInProgress/Cael_Aislinn/{ => ShieldGen}/shield_gen.dm (100%) rename code/WorkInProgress/Cael_Aislinn/{ => ShieldGen}/shielding.dmi (100%) diff --git a/baystation12.dme b/baystation12.dme index b01f9d9427a..c6bbb28d78d 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -11,6 +11,7 @@ #define FILE_DIR "code/WorkInProgress/Cael_Aislinn" #define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jungle" #define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust" +#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/ShieldGen" #define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter" #define FILE_DIR "code/WorkInProgress/Susan" #define FILE_DIR "html" @@ -1180,12 +1181,8 @@ #include "code\WorkInProgress\autopsy.dm" #include "code\WorkInProgress\buildmode.dm" #include "code\WorkInProgress\explosion_particles.dm" -#include "code\WorkInProgress\Cael_Aislinn\energy_field.dm" -#include "code\WorkInProgress\Cael_Aislinn\external_shield_gen.dm" #include "code\WorkInProgress\Cael_Aislinn\meteor_battery.dm" #include "code\WorkInProgress\Cael_Aislinn\sculpture.dm" -#include "code\WorkInProgress\Cael_Aislinn\shield_capacitor.dm" -#include "code\WorkInProgress\Cael_Aislinn\shield_gen.dm" #include "code\WorkInProgress\Cael_Aislinn\Economy\Accounts.dm" #include "code\WorkInProgress\Cael_Aislinn\Economy\Economy.dm" #include "code\WorkInProgress\Cael_Aislinn\Economy\Economy_Events.dm" @@ -1215,6 +1212,11 @@ #include "code\WorkInProgress\Cael_Aislinn\Rust\gyrotron_controller.dm" #include "code\WorkInProgress\Cael_Aislinn\Rust\radiation.dm" #include "code\WorkInProgress\Cael_Aislinn\Rust\virtual_particle_catcher.dm" +#include "code\WorkInProgress\Cael_Aislinn\ShieldGen\circuits_and_designs.dm" +#include "code\WorkInProgress\Cael_Aislinn\ShieldGen\energy_field.dm" +#include "code\WorkInProgress\Cael_Aislinn\ShieldGen\external_shield_gen.dm" +#include "code\WorkInProgress\Cael_Aislinn\ShieldGen\shield_capacitor.dm" +#include "code\WorkInProgress\Cael_Aislinn\ShieldGen\shield_gen.dm" #include "code\WorkInProgress\Cael_Aislinn\Supermatter\LaserComputer.dm" #include "code\WorkInProgress\Cael_Aislinn\Supermatter\SuperMatter.dm" #include "code\WorkInProgress\Cael_Aislinn\Supermatter\ZeroPointLaser.dm" diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm b/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm index f1d874a68fd..06738785d63 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm @@ -5,15 +5,15 @@ /obj/item/weapon/circuitboard/rust_core_control name = "Circuit board (RUST core controller)" build_path = "/obj/machinery/computer/rust_core_control" - origin_tech = "programming=4;engineering=5;power=6" + origin_tech = "programming=3;engineering=4" datum/design/rust_core_control name = "Circuit Design (RUST core controller)" desc = "Allows for the construction of circuit boards used to build a core control console for the RUST fusion engine." id = "rust_core_control" - req_tech = list("programming" = 4, "engineering" = 5, "power" = 6) + req_tech = list("programming" = 3, "engineering" = 4) build_type = IMPRINTER - materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 2000) + materials = list("$glass" = 2000, "sacid" = 20) build_path = "/obj/item/weapon/circuitboard/rust_core_control" ////////////////////////////////////// @@ -22,30 +22,30 @@ datum/design/rust_core_control /obj/item/weapon/circuitboard/rust_fuel_control name = "Circuit board (RUST fuel controller)" build_path = "/obj/machinery/computer/rust_fuel_control" - origin_tech = "programming=4;engineering=5;power=6" + origin_tech = "programming=3;engineering=4" datum/design/rust_fuel_control name = "Circuit Design (RUST fuel controller)" desc = "Allows for the construction of circuit boards used to build a fuel injector control console for the RUST fusion engine." id = "rust_fuel_control" - req_tech = list("programming" = 4, "engineering" = 5, "power" = 6) + req_tech = list("programming" = 3, "engineering" = 4) build_type = IMPRINTER - materials = list("$glass" = 2000, "sacid" = 20, "$silver" = 2000) + materials = list("$glass" = 2000, "sacid" = 20) build_path = "/obj/item/weapon/circuitboard/rust_fuel_control" ////////////////////////////////////// // RUST Fuel Port board /obj/item/weapon/module/rust_fuel_port - name = "Circuit board (RUST fuel port)" + name = "Internal circuitry (RUST fuel port)" icon_state = "card_mod" - origin_tech = "engineering=3;power=4" + origin_tech = "engineering=4;materials=5" datum/design/rust_fuel_port - name = "Circuit Design (RUST fuel port)" + name = "Internal circuitry (RUST fuel port)" desc = "Allows for the construction of circuit boards used to build a fuel injection port for the RUST fusion engine." id = "rust_fuel_port" - req_tech = list("programming" = 4, "engineering" = 5, "magnets" = 6) + req_tech = list("engineering" = 4, "materials" = 5) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20, "$uranium" = 3000) build_path = "/obj/item/weapon/module/rust_fuel_port" @@ -54,15 +54,15 @@ datum/design/rust_fuel_port // RUST Fuel Compressor board /obj/item/weapon/module/rust_fuel_compressor - name = "Circuit board (RUST fuel compressor)" + name = "Internal circuitry (RUST fuel compressor)" icon_state = "card_mod" - origin_tech = "power=4;engineering=5;plasmatech=6" + origin_tech = "materials=7;plasmatech=4" datum/design/rust_fuel_compressor name = "Circuit Design (RUST fuel compressor)" desc = "Allows for the construction of circuit boards used to build a fuel compressor of the RUST fusion engine." id = "rust_fuel_compressor" - req_tech = list("power" = 4, "engineering" = 5, "plasmatech" = 6) + req_tech = list("materials" = 7, "plasmatech" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$diamond" = 1000) build_path = "/obj/item/weapon/module/rust_fuel_compressor" @@ -71,10 +71,10 @@ datum/design/rust_fuel_compressor // RUST Tokamak Core board /obj/item/weapon/circuitboard/rust_core - name = "Circuit Design (RUST tokamak core)" + name = "Internal circuitry (RUST tokamak core)" build_path = "/obj/machinery/power/rust_core" board_type = "machine" - origin_tech = "bluespace=3;engineering=4;plasmatech=5;magnets=6;power=7" + origin_tech = "bluespace=3;plasmatech=4;magnets=5;materials=6;powerstorage=6" frame_desc = "Requires 2 Pico Manipulators, 1 Ultra Micro-Laser, 5 Pieces of Cable, 1 Subspace Crystal and 1 Console Screen." req_components = list( "/obj/item/weapon/stock_parts/manipulator/pico" = 2, @@ -84,10 +84,10 @@ datum/design/rust_fuel_compressor "/obj/item/weapon/cable_coil" = 5) datum/design/rust_core - name = "Circuit board (RUST tokamak core)" + name = "Internal circuitry (RUST tokamak core)" desc = "The circuit board that for a RUST-pattern tokamak fusion core." id = "pacman" - req_tech = list(bluespace = 3, engineering = 4, plasmatech = 5, magnets = 6, power = 7) + req_tech = list(bluespace = 3, plasmatech = 4, magnets = 5, materials = 6, powerstorage = 6) build_type = IMPRINTER reliability_base = 79 materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$diamond" = 2000) @@ -97,10 +97,10 @@ datum/design/rust_core // RUST Fuel Injector board /obj/item/weapon/circuitboard/rust_injector - name = "Circuit Design (RUST fuel injector)" + name = "Internal circuitry (RUST fuel injector)" build_path = "/obj/machinery/power/rust_fuel_injector" board_type = "machine" - origin_tech = "power=3;engineering=4;plasmatech=5;magnets=6;materials=7" + origin_tech = "powerstorage=3;engineering=4;plasmatech=4;materials=6" frame_desc = "Requires 2 Pico Manipulators, 1 Phasic Scanning Module, 1 Super Matter Bin, 1 Console Screen and 5 Pieces of Cable." req_components = list( "/obj/item/weapon/stock_parts/manipulator/pico" = 2, @@ -110,10 +110,10 @@ datum/design/rust_core "/obj/item/weapon/cable_coil" = 5) datum/design/rust_injector - name = "Circuit board (RUST tokamak core)" + name = "Internal circuitry (RUST tokamak core)" desc = "The circuit board that for a RUST-pattern particle accelerator." id = "pacman" - req_tech = list(power = 3, engineering = 4, plasmatech = 5, magnets = 6, materials = 7) + req_tech = list(powerstorage = 3, engineering = 4, plasmatech = 4, materials = 6) build_type = IMPRINTER reliability_base = 79 materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$uranium" = 2000) diff --git a/code/WorkInProgress/Cael_Aislinn/ShieldGen/circuits_and_designs.dm b/code/WorkInProgress/Cael_Aislinn/ShieldGen/circuits_and_designs.dm new file mode 100644 index 00000000000..39ec7ac2d41 --- /dev/null +++ b/code/WorkInProgress/Cael_Aislinn/ShieldGen/circuits_and_designs.dm @@ -0,0 +1,52 @@ + +//////////////////////////////////////// +// Shield Generator + +/obj/item/weapon/circuitboard/shield_gen + name = "Circuit board (Experimental shield generator)" + board_type = "machine" + build_path = "/obj/machinery/shield_gen/external" + origin_tech = "bluespace=4;plasmatech=3" + frame_desc = "Requires 2 Pico Manipulators, 1 Subspace Transmitter, 5 Pieces of cable, 1 Subspace Crystal, 1 Subspace Amplifier and 1 Console Screen." + req_components = list( + "/obj/item/weapon/stock_parts/manipulator/pico" = 2, + "/obj/item/weapon/stock_parts/subspace/transmitter" = 1, + "/obj/item/weapon/stock_parts/subspace/crystal" = 1, + "/obj/item/weapon/stock_parts/subspace/amplifier" = 1, + "/obj/item/weapon/stock_parts/console_screen" = 1, + "/obj/item/weapon/cable_coil" = 5) + +datum/design/shield_gen + name = "Circuit Design (Experimental hull shield generator)" + desc = "Allows for the construction of circuit boards used to build an experimental hull shield generator." + id = "shield_gen" + req_tech = list("bluespace" = 4, "plasmatech" = 3) + build_type = IMPRINTER + materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 10000, "$diamond" = 5000, "$gold" = 10000) + build_path = "/obj/machinery/shield_gen/external" + +//////////////////////////////////////// +// Shield Capacitor + +/obj/item/weapon/circuitboard/shield_cap + name = "Circuit board (Experimental shield capacitor)" + board_type = "machine" + build_path = "/obj/machinery/shield_capacitor" + origin_tech = "magnets=3;powerstorage=4" + frame_desc = "Requires 2 Pico Manipulators, 1 Subspace Filter, 5 Pieces of cable, 1 Subspace Treatment disk, 1 Subspace Analyzer and 1 Console Screen." + req_components = list( + "/obj/item/weapon/stock_parts/manipulator/pico" = 2, + "/obj/item/weapon/stock_parts/subspace/filter" = 1, + "/obj/item/weapon/stock_parts/subspace/treatment" = 1, + "/obj/item/weapon/stock_parts/subspace/analyzer" = 1, + "/obj/item/weapon/stock_parts/console_screen" = 1, + "/obj/item/weapon/cable_coil" = 5) + +datum/design/shield_cap + name = "Circuit Design (Experimental shield capacitor)" + desc = "Allows for the construction of circuit boards used to build an experimental shielding capacitor." + id = "shield_cap" + req_tech = list("magnets" = 3, "powerstorage" = 4) + build_type = IMPRINTER + materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 10000, "$diamond" = 5000, "$silver" = 10000) + build_path = "/obj/machinery/shield_gen/external" diff --git a/code/WorkInProgress/Cael_Aislinn/energy_field.dm b/code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm similarity index 96% rename from code/WorkInProgress/Cael_Aislinn/energy_field.dm rename to code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm index 4488fc3af03..dee4c063fbc 100644 --- a/code/WorkInProgress/Cael_Aislinn/energy_field.dm +++ b/code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm @@ -1,52 +1,52 @@ - -//---------- actual energy field - -/obj/effect/energy_field - name = "energy field" - desc = "Impenetrable field of energy, capable of blocking anything as long as it's active." - icon = 'shielding.dmi' - icon_state = "shieldsparkles" - anchored = 1 - layer = 2.1 - density = 0 - invisibility = 2 - var/strength = 0 - var/obj/machinery/shield_gen/parent - var/stress = 0 - -/obj/effect/energy_field/ex_act(var/severity) - Stress(0.5 + severity) - -/obj/effect/energy_field/bullet_act(var/obj/item/projectile/Proj) - Stress(1 + 1 * (Proj.damage / 100)) - - -/obj/effect/energy_field/meteorhit(obj/effect/meteor/M as obj) - if(M) - walk(M,0) - -/obj/effect/energy_field/proc/Stress(var/severity) - strength -= severity - stress += severity - - //if we take too much damage, drop out - the generator will bring us back up if we have enough power - if(strength < 1) - invisibility = 2 - density = 0 - -/obj/effect/energy_field/proc/Strengthen(var/severity) - strength += severity - - //if we take too much damage, drop out - the generator will bring us back up if we have enough power - if(strength > 1) - invisibility = 0 - density = 1 - -/obj/effect/energy_field/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0) - //Purpose: Determines if the object (or airflow) can pass this atom. - //Called by: Movement, airflow. - //Inputs: The moving atom (optional), target turf, "height" and air group - //Outputs: Boolean if can pass. - - //return (!density || !height || air_group) - return density + +//---------- actual energy field + +/obj/effect/energy_field + name = "energy field" + desc = "Impenetrable field of energy, capable of blocking anything as long as it's active." + icon = 'shielding.dmi' + icon_state = "shieldsparkles" + anchored = 1 + layer = 2.1 + density = 0 + invisibility = 2 + var/strength = 0 + var/obj/machinery/shield_gen/parent + var/stress = 0 + +/obj/effect/energy_field/ex_act(var/severity) + Stress(0.5 + severity) + +/obj/effect/energy_field/bullet_act(var/obj/item/projectile/Proj) + Stress(1 + 1 * (Proj.damage / 100)) + + +/obj/effect/energy_field/meteorhit(obj/effect/meteor/M as obj) + if(M) + walk(M,0) + +/obj/effect/energy_field/proc/Stress(var/severity) + strength -= severity + stress += severity + + //if we take too much damage, drop out - the generator will bring us back up if we have enough power + if(strength < 1) + invisibility = 2 + density = 0 + +/obj/effect/energy_field/proc/Strengthen(var/severity) + strength += severity + + //if we take too much damage, drop out - the generator will bring us back up if we have enough power + if(strength > 1) + invisibility = 0 + density = 1 + +/obj/effect/energy_field/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0) + //Purpose: Determines if the object (or airflow) can pass this atom. + //Called by: Movement, airflow. + //Inputs: The moving atom (optional), target turf, "height" and air group + //Outputs: Boolean if can pass. + + //return (!density || !height || air_group) + return density diff --git a/code/WorkInProgress/Cael_Aislinn/external_shield_gen.dm b/code/WorkInProgress/Cael_Aislinn/ShieldGen/external_shield_gen.dm similarity index 96% rename from code/WorkInProgress/Cael_Aislinn/external_shield_gen.dm rename to code/WorkInProgress/Cael_Aislinn/ShieldGen/external_shield_gen.dm index 1b3b7bf8506..08352989eb2 100644 --- a/code/WorkInProgress/Cael_Aislinn/external_shield_gen.dm +++ b/code/WorkInProgress/Cael_Aislinn/ShieldGen/external_shield_gen.dm @@ -1,36 +1,36 @@ - -//---------- external shield generator -//generates an energy field that loops around any built up area in space (is useless inside) halts movement and airflow, is blocked by walls, windows, airlocks etc - -/obj/machinery/shield_gen/external/New() - ..() - -/obj/machinery/shield_gen/external/get_shielded_turfs() - var - list - open = list(get_turf(src)) - closed = list() - - while(open.len) - for(var/turf/T in open) - for(var/turf/O in orange(1, T)) - if(get_dist(O,src) > field_radius) - continue - var/add_this_turf = 0 - if(istype(O,/turf/space)) - for(var/turf/simulated/G in orange(1, O)) - add_this_turf = 1 - break - for(var/obj/structure/S in orange(1, O)) - add_this_turf = 1 - break - for(var/obj/structure/S in O) - add_this_turf = 0 - break - - if(add_this_turf && !(O in open) && !(O in closed)) - open += O - open -= T - closed += T - - return closed + +//---------- external shield generator +//generates an energy field that loops around any built up area in space (is useless inside) halts movement and airflow, is blocked by walls, windows, airlocks etc + +/obj/machinery/shield_gen/external/New() + ..() + +/obj/machinery/shield_gen/external/get_shielded_turfs() + var + list + open = list(get_turf(src)) + closed = list() + + while(open.len) + for(var/turf/T in open) + for(var/turf/O in orange(1, T)) + if(get_dist(O,src) > field_radius) + continue + var/add_this_turf = 0 + if(istype(O,/turf/space)) + for(var/turf/simulated/G in orange(1, O)) + add_this_turf = 1 + break + for(var/obj/structure/S in orange(1, O)) + add_this_turf = 1 + break + for(var/obj/structure/S in O) + add_this_turf = 0 + break + + if(add_this_turf && !(O in open) && !(O in closed)) + open += O + open -= T + closed += T + + return closed diff --git a/code/WorkInProgress/Cael_Aislinn/shield_capacitor.dm b/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_capacitor.dm similarity index 97% rename from code/WorkInProgress/Cael_Aislinn/shield_capacitor.dm rename to code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_capacitor.dm index bd7ccfd7737..cf78443b410 100644 --- a/code/WorkInProgress/Cael_Aislinn/shield_capacitor.dm +++ b/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_capacitor.dm @@ -1,158 +1,159 @@ - -//---------- shield capacitor -//pulls energy out of a power net and charges an adjacent generator - -/obj/machinery/shield_capacitor - name = "shield capacitor" - desc = "Machine that charges a shield generator." - icon = 'shielding.dmi' - icon_state = "capacitor" - var/active = 1 - density = 1 - anchored = 1 - var/obj/machinery/shield_gen/target_generator - var/stored_charge = 0 - var/time_since_fail = 100 - var/max_charge = 1000000 - var/max_charge_rate = 100000 - var/min_charge_rate = 0 - var/locked = 0 - // - use_power = 1 //0 use nothing - //1 use idle power - //2 use active power - idle_power_usage = 10 - active_power_usage = 100 - var/charge_rate = 100 - -/obj/machinery/shield_capacitor/New() - spawn(10) - for(var/obj/machinery/shield_gen/possible_gen in range(1, src)) - if(get_dir(src, possible_gen) == src.dir) - target_generator = possible_gen - possible_gen.owned_capacitor = src - break - ..() - -/obj/machinery/shield_capacitor/verb/rotate() - set name = "Rotate Clockwise" - set category = "Object" - set src in oview(1) - - if (src.anchored || usr:stat) - usr << "It is fastened to the floor!" - return 0 - src.dir = turn(src.dir, 270) - target_generator = locate() in get_step(src,dir) - if(target_generator && !target_generator.owned_capacitor) - target_generator.owned_capacitor = src - return 1 - -/obj/machinery/shield_capacitor/power_change() - if(stat & BROKEN) - icon_state = "broke" - else - if( powered() ) - if (src.active) - icon_state = "capacitor" - else - icon_state = "capacitor" - stat &= ~NOPOWER - else - spawn(rand(0, 15)) - src.icon_state = "capacitor" - stat |= NOPOWER - -/obj/machinery/shield_capacitor/process() - // - if(active) - use_power = 2 - if(stored_charge + charge_rate > max_charge) - active_power_usage = max_charge - stored_charge - else - active_power_usage = charge_rate - stored_charge += active_power_usage - else - use_power = 1 - - time_since_fail++ - if(stored_charge < active_power_usage * 1.5) - time_since_fail = 0 - // - updateDialog() - -/obj/machinery/shield_capacitor/attackby(obj/item/W, mob/user) - /*if(istype(W, /obj/item/weapon/wrench)) - if(active) - user << "Turn off the field generator first." - return - - else if(state == 0) - state = 1 - playsound(src.loc, 'Ratchet.ogg', 75, 1) - user << "You secure the external reinforcing bolts to the floor." - src.anchored = 1 - return - - else if(state == 1) - state = 0 - playsound(src.loc, 'Ratchet.ogg', 75, 1) - user << "You undo the external reinforcing bolts." - src.anchored = 0 - return*/ - - if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) - if (src.allowed(user)) - src.locked = !src.locked - user << "Controls are now [src.locked ? "locked." : "unlocked."]" - else - user << "\red Access denied." - - else if(istype(W, /obj/item/weapon/wrench)) - src.anchored = !src.anchored - src.visible_message("\blue \icon[src] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].") - - else - src.add_fingerprint(user) - user << "\red You hit the [src.name] with your [W.name]!" - for(var/mob/M in viewers(src)) - if(M == user) continue - M.show_message("\red The [src.name] has been hit with the [W.name] by [user.name]!") - -/obj/machinery/shield_capacitor/Topic(href, href_list[]) - ..() - if( href_list["close"] ) - usr << browse(null, "window=shield_capacitor") - usr.machine = null - return - if( href_list["toggle"] ) - active = !active - if(active) - use_power = 2 - else - use_power = 1 - if( href_list["charge_rate"] ) - charge_rate += text2num(href_list["charge_rate"]) - if(charge_rate > max_charge_rate) - charge_rate = max_charge_rate - else if(charge_rate < min_charge_rate) - charge_rate = min_charge_rate - // - updateDialog() - -/obj/machinery/shield_capacitor/interact(mob/user) - if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) ) - if (!istype(user, /mob/living/silicon)) - user.machine = null - user << browse(null, "window=shield_capacitor") - return - var/t = "Shield Capacitor Control Console
" - t += "[target_generator ? "Shield generator connected." : "Unable to locate shield generator!"]
" - t += "This capacitor is: [active ? "Online" : "Offline" ] [active ? "\[Deactivate\]" : "\[Activate\]"]
" - t += "[time_since_fail > 2 ? "Charging stable." : "Warning, low charge!"]
" - t += "Capacitor charge: [stored_charge] Watts ([100 * stored_charge/max_charge]%)
" - t += "Capacitor charge rate (approx): \[min\] \[--\] \[-\][charge_rate] Watts/sec \[+\] \[++\] \[max\]
" - t += "
" - t += "Close
" - user << browse(t, "window=shield_capacitor;size=500x800") - user.machine = src + +//---------- shield capacitor +//pulls energy out of a power net and charges an adjacent generator + +/obj/machinery/shield_capacitor + name = "shield capacitor" + desc = "Machine that charges a shield generator." + icon = 'shielding.dmi' + icon_state = "capacitor" + var/active = 1 + density = 1 + anchored = 1 + var/obj/machinery/shield_gen/target_generator + var/stored_charge = 0 + var/time_since_fail = 100 + var/max_charge = 1000000 + var/max_charge_rate = 100000 + var/min_charge_rate = 0 + var/locked = 0 + // + use_power = 1 //0 use nothing + //1 use idle power + //2 use active power + idle_power_usage = 10 + active_power_usage = 100 + var/charge_rate = 100 + +/obj/machinery/shield_capacitor/New() + spawn(10) + for(var/obj/machinery/shield_gen/possible_gen in range(1, src)) + if(get_dir(src, possible_gen) == src.dir) + target_generator = possible_gen + possible_gen.owned_capacitor = src + break + ..() + +/obj/machinery/shield_capacitor/verb/rotate() + set name = "Rotate Clockwise" + set category = "Object" + set src in oview(1) + + if (src.anchored || usr:stat) + usr << "It is fastened to the floor!" + return 0 + src.dir = turn(src.dir, 270) + target_generator = locate() in get_step(src,dir) + if(target_generator && !target_generator.owned_capacitor) + target_generator.owned_capacitor = src + return 1 + +/obj/machinery/shield_capacitor/power_change() + if(stat & BROKEN) + icon_state = "broke" + else + if( powered() ) + if (src.active) + icon_state = "capacitor" + else + icon_state = "capacitor" + stat &= ~NOPOWER + else + spawn(rand(0, 15)) + src.icon_state = "capacitor" + stat |= NOPOWER + +/obj/machinery/shield_capacitor/process() + // + if(active) + use_power = 2 + if(stored_charge + charge_rate > max_charge) + active_power_usage = max_charge - stored_charge + else + active_power_usage = charge_rate + stored_charge += active_power_usage + else + use_power = 1 + + time_since_fail++ + if(stored_charge < active_power_usage * 1.5) + time_since_fail = 0 + // + updateDialog() + +/obj/machinery/shield_capacitor/attackby(obj/item/W, mob/user) + /*if(istype(W, /obj/item/weapon/wrench)) + if(active) + user << "Turn off the field generator first." + return + + else if(state == 0) + state = 1 + playsound(src.loc, 'Ratchet.ogg', 75, 1) + user << "You secure the external reinforcing bolts to the floor." + src.anchored = 1 + return + + else if(state == 1) + state = 0 + playsound(src.loc, 'Ratchet.ogg', 75, 1) + user << "You undo the external reinforcing bolts." + src.anchored = 0 + return*/ + + if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) + if (src.allowed(user)) + src.locked = !src.locked + user << "Controls are now [src.locked ? "locked." : "unlocked."]" + else + user << "\red Access denied." + + else if(istype(W, /obj/item/weapon/wrench)) + src.anchored = !src.anchored + src.visible_message("\blue \icon[src] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].") + + else + src.add_fingerprint(user) + user << "\red You hit the [src.name] with your [W.name]!" + for(var/mob/M in viewers(src)) + if(M == user) continue + M.show_message("\red The [src.name] has been hit with the [W.name] by [user.name]!") + +/obj/machinery/shield_capacitor/Topic(href, href_list[]) + ..() + if( href_list["close"] ) + usr << browse(null, "window=shield_capacitor") + usr.machine = null + return + if( href_list["toggle"] ) + active = !active + if(active) + use_power = 2 + else + use_power = 1 + if( href_list["charge_rate"] ) + charge_rate += text2num(href_list["charge_rate"]) + if(charge_rate > max_charge_rate) + charge_rate = max_charge_rate + else if(charge_rate < min_charge_rate) + charge_rate = min_charge_rate + // + updateDialog() + +/obj/machinery/shield_capacitor/interact(mob/user) + if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) ) + if (!istype(user, /mob/living/silicon)) + user.machine = null + user << browse(null, "window=shield_capacitor") + return + var/t = "Shield Capacitor Control Console
" + t += "[target_generator ? "Shield generator connected." : "Unable to locate shield generator!"]
" + t += "This capacitor is: [active ? "Online" : "Offline" ] [active ? "\[Deactivate\]" : "\[Activate\]"]
" + t += "[time_since_fail > 2 ? "Charging stable." : "Warning, low charge!"]
" + t += "Capacitor charge: [stored_charge] Watts ([100 * stored_charge/max_charge]%)
" + t += "Capacitor charge rate (approx): \[min\] \[--\] \[-\][charge_rate] Watts/sec \[+\] \[++\] \[max\]
" + t += "
" + t += "Close
" + + user << browse(t, "window=shield_capacitor;size=500x800") + user.machine = src diff --git a/code/WorkInProgress/Cael_Aislinn/shield_gen.dm b/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_gen.dm similarity index 100% rename from code/WorkInProgress/Cael_Aislinn/shield_gen.dm rename to code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_gen.dm diff --git a/code/WorkInProgress/Cael_Aislinn/shielding.dmi b/code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi similarity index 100% rename from code/WorkInProgress/Cael_Aislinn/shielding.dmi rename to code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index 045ab1d689a..904866d07c6 100755 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -850,18 +850,47 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee containername = "Formalwear for the best occasions." group = "Operations" +/datum/supply_packs/rust_injector + contains = list(/obj/machinery/power/rust_fuel_injector) + name = "RUST fuel injector" + cost = 50 + containertype = /obj/structure/largecrate + containername = "RUST injector crate" + group = "Engineering" + access = access_engine + +/datum/supply_packs/rust_compressor + contains = list(/obj/item/weapon/module/rust_fuel_compressor) + name = "RUST fuel compressor circuitry" + cost = 60 + containertype = /obj/structure/closet/crate/secure + containername = "RUST fuel compressor circuitry" + group = "Engineering" + access = access_engine + /datum/supply_packs/rust_core contains = list(/obj/machinery/power/rust_core) name = "RUST Tokamak Core" cost = 75 containertype = /obj/structure/largecrate - containername = "RUST tokamak crate." + containername = "RUST tokamak crate" group = "Engineering" + access = access_engine -/datum/supply_packs/rust_injector - contains = list(/obj/machinery/power/rust_fuel_injector) - name = "RUST fuel injector" - cost = 40 - containertype = /obj/structure/largecrate - containername = "RUST injector crate." +/datum/supply_packs/shield_gen + contains = list(/obj/item/weapon/circuitboard/shield_gen) + name = "Experimental shield generator circuitry" + cost = 50 + containertype = /obj/structure/closet/crate/secure + containername = "Experimental shield generator" group = "Engineering" + access = access_ce + +/datum/supply_packs/shield_cap + contains = list(/obj/item/weapon/circuitboard/shield_cap) + name = "Experimental shield capacitor circuitry" + cost = 50 + containertype = /obj/structure/closet/crate/secure + containername = "Experimental shield capacitor" + group = "Engineering" + access = access_ce From 3144de6a47eba827942cc3f637bd1d2b91236001 Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Sat, 23 Feb 2013 00:08:29 +1000 Subject: [PATCH 52/87] changelog update Signed-off-by: Cael_Aislinn --- html/changelog.html | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/html/changelog.html b/html/changelog.html index 7a6ebff0b4c..1f5ab8579eb 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -58,6 +58,16 @@ Stuff which is in development and not yet visible to players or just code relate should be listed in the changelog upon commit though. Thanks. --> +
+

February 23rd 2013

+

Cael Aislinn updated:

+
    +
  • RUST machinery components should now be researchable (with high requirements) and orderable through QM (with high cost).
  • +
  • Shield machinery should now be researchable (with high requirements) and orderable through QM (with high cost). This one is reportedly buggy.
  • +
  • Rogue vending machines should revert back to normal at the end of the event.
  • +
+
+

20/02/2013

Chinsky updated:

From bfd02c3474b787b0985c441fb97196f96df2a1a7 Mon Sep 17 00:00:00 2001 From: cib Date: Fri, 22 Feb 2013 15:08:42 +0100 Subject: [PATCH 53/87] Chemical rebalance across the board. - Halved metabolism in general. This is not a huge change, and will probably work out fine. - Nerfed metabolism for individual chemicals, for example spaceacillin, greatly. - Made mildly toxic chemicals, like pure carbon, cause medical side-effects. --- code/modules/reagents/Chemistry-Reagents.dm | 74 ++++++++++++++++++--- code/setup.dm | 2 +- 2 files changed, 65 insertions(+), 11 deletions(-) diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index 3e014582c94..f327da094f4 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -19,6 +19,8 @@ datum var/list/data = null var/volume = 0 var/nutriment_factor = 0 + var/custom_metabolism = REAGENTS_METABOLISM + var/mildly_toxic = 0 //var/list/viruses = list() var/color = "#000000" // rgb: 0, 0, 0 (does not support alpha channels - yet!) @@ -68,7 +70,14 @@ datum on_mob_life(var/mob/living/M as mob) if(!istype(M, /mob/living)) return //Noticed runtime errors from pacid trying to damage ghosts, this should fix. --NEO - holder.remove_reagent(src.id, REAGENTS_METABOLISM) //By default it slowly disappears. + // Certain elements in too large amounts cause side-effects + + if(mildly_toxic && istype(M, /mob/living/carbon/human/)) + var/mob/living/carbon/human/H = M + if(H.side_effects.len == 0) + M.add_side_effect(pick("Headache", "Bad Stomach", "Itch")) + + holder.remove_reagent(src.id, custom_metabolism) //By default it slowly disappears. return on_move(var/mob/M) @@ -199,6 +208,7 @@ datum description = "A ubiquitous chemical substance that is composed of hydrogen and oxygen." reagent_state = LIQUID color = "#0064C8" // rgb: 0, 100, 200 + custom_metabolism = 0.01 reaction_turf(var/turf/simulated/T, var/volume) if (!istype(T)) return @@ -309,24 +319,28 @@ datum description = "A Toxic chemical." reagent_state = LIQUID color = "#CF3600" // rgb: 207, 54, 0 + custom_metabolism = 0.01 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M.adjustToxLoss(1.5*REM) + // Toxins are really weak, but without being treated, last very long. + M.adjustToxLoss(0.2) ..() return cyanide + // Fast and lethal name = "Cyanide" id = "cyanide" description = "A highly toxic chemical." reagent_state = LIQUID color = "#CF3600" // rgb: 207, 54, 0 + custom_metabolism = 0.4 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M.adjustToxLoss(3*REM) - M.adjustOxyLoss(3*REM) + M.adjustToxLoss(4) + M.adjustOxyLoss(4) M.sleeping += 1 ..() return @@ -405,6 +419,8 @@ datum reagent_state = LIQUID color = "#E895CC" // rgb: 232, 149, 204 + custom_metabolism = 0.1 + on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(!data) data = 1 @@ -540,12 +556,17 @@ datum reagent_state = GAS color = "#808080" // rgb: 128, 128, 128 + custom_metabolism = 0.01 + copper name = "Copper" id = "copper" description = "A highly ductile metal." color = "#6E3B08" // rgb: 110, 59, 8 + mildly_toxic = 1 + custom_metabolism = 0.01 + nitrogen name = "Nitrogen" id = "nitrogen" @@ -553,6 +574,9 @@ datum reagent_state = GAS color = "#808080" // rgb: 128, 128, 128 + mildly_toxic = 1 + custom_metabolism = 0.01 + hydrogen name = "Hydrogen" id = "hydrogen" @@ -560,6 +584,9 @@ datum reagent_state = GAS color = "#808080" // rgb: 128, 128, 128 + mildly_toxic = 1 + custom_metabolism = 0.01 + potassium name = "Potassium" id = "potassium" @@ -567,6 +594,10 @@ datum reagent_state = SOLID color = "#A0A0A0" // rgb: 160, 160, 160 + + mildly_toxic = 1 + custom_metabolism = 0.01 + mercury name = "Mercury" id = "mercury" @@ -589,6 +620,9 @@ datum reagent_state = SOLID color = "#BF8C00" // rgb: 191, 140, 0 + mildly_toxic = 1 + custom_metabolism = 0.01 + carbon name = "Carbon" id = "carbon" @@ -596,6 +630,9 @@ datum reagent_state = SOLID color = "#1C1300" // rgb: 30, 20, 0 + mildly_toxic = 1 + custom_metabolism = 0.01 + reaction_turf(var/turf/T, var/volume) src = null if(!istype(T, /turf/space)) @@ -634,6 +671,9 @@ datum reagent_state = SOLID color = "#808080" // rgb: 128, 128, 128 + mildly_toxic = 1 + custom_metabolism = 0.01 + phosphorus name = "Phosphorus" id = "phosphorus" @@ -641,6 +681,9 @@ datum reagent_state = SOLID color = "#832828" // rgb: 131, 40, 40 + mildly_toxic = 1 + custom_metabolism = 0.01 + lithium name = "Lithium" id = "lithium" @@ -826,6 +869,9 @@ datum reagent_state = LIQUID color = "#808080" // rgb: 128, 128, 128 + mildly_toxic = 1 + custom_metabolism = 0.01 + nitroglycerin name = "Nitroglycerin" id = "nitroglycerin" @@ -833,6 +879,9 @@ datum reagent_state = LIQUID color = "#808080" // rgb: 128, 128, 128 + mildly_toxic = 1 + custom_metabolism = 0.01 + radium name = "Radium" id = "radium" @@ -1403,6 +1452,7 @@ datum description = "Synaptizine is used to treat various diseases." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 + custom_metabolism = 0.01 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom @@ -1440,6 +1490,7 @@ datum description = "Hyronalin is a medicinal drug used to counter the effect of radiation poisoning." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 + custom_metabolism = 0.05 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom @@ -1453,6 +1504,7 @@ datum description = "Arithrazine is an unstable medication used for the most extreme cases of radiation poisoning." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 + custom_metabolism = 0.05 on_mob_life(var/mob/living/M as mob) if(M.stat == 2.0) @@ -1471,6 +1523,7 @@ datum description = "Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Can heal brain tissue." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 + custom_metabolism = 0.05 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom @@ -1516,11 +1569,11 @@ datum description = "Hyperzine is a highly effective, long lasting, muscle stimulant." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 + custom_metabolism = 0.03 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(prob(5)) M.emote(pick("twitch","blink_r","shiver")) - holder.remove_reagent(src.id, 0.5 * REAGENTS_METABOLISM) ..() return @@ -1535,9 +1588,9 @@ datum if(!M) M = holder.my_atom if(M.bodytemperature < 170) M.adjustCloneLoss(-1) - M.adjustOxyLoss(-3) - M.heal_organ_damage(3,3) - M.adjustToxLoss(-3) + M.adjustOxyLoss(-1) + M.heal_organ_damage(1,1) + M.adjustToxLoss(-1) ..() return @@ -1564,9 +1617,9 @@ datum description = "An all-purpose antiviral agent." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 + custom_metabolism = 0.01 - on_mob_life(var/mob/living/M as mob)//no more mr. panacea - holder.remove_reagent(src.id, 0.2) + on_mob_life(var/mob/living/M as mob) ..() return @@ -1612,6 +1665,7 @@ datum description = "A powerful hallucinogen. Not a thing to be messed with." reagent_state = LIQUID color = "#B31008" // rgb: 139, 166, 233 + custom_metabolism = 0.05 on_mob_life(var/mob/living/M) if(!M) M = holder.my_atom diff --git a/code/setup.dm b/code/setup.dm index 33202de26f0..bb9989c098e 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -74,7 +74,7 @@ #define HUNGER_FACTOR 0.05 // How many units of reagent are consumed per tick, by default. -#define REAGENTS_METABOLISM 0.4 +#define REAGENTS_METABOLISM 0.2 // By defining the effect multiplier this way, it'll exactly adjust // all effects according to how they originally were with the 0.4 metabolism From 389be7d4cfba7c9b53a5691c9649a033733e8ef0 Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Sat, 23 Feb 2013 00:45:48 +1000 Subject: [PATCH 54/87] NPC mice periodically fall asleep Signed-off-by: Cael_Aislinn --- .../living/simple_animal/friendly/mouse.dm | 7 +++++++ icons/mob/animal.dmi | Bin 189514 -> 185597 bytes 2 files changed, 7 insertions(+) diff --git a/code/modules/mob/living/simple_animal/friendly/mouse.dm b/code/modules/mob/living/simple_animal/friendly/mouse.dm index 379ab571347..010f9e6d65d 100644 --- a/code/modules/mob/living/simple_animal/friendly/mouse.dm +++ b/code/modules/mob/living/simple_animal/friendly/mouse.dm @@ -34,6 +34,13 @@ for(var/mob/M in view()) M << 'sound/effects/mousesqueek.ogg' + if(prob(0.5) && stat == CONSCIOUS) + stat = UNCONSCIOUS + icon_state = "mouse_[color]_sleep" + if(stat == UNCONSCIOUS && prob(1)) + stat = CONSCIOUS + icon_state = "mouse_[color]" + /mob/living/simple_animal/mouse/New() ..() if(!color) diff --git a/icons/mob/animal.dmi b/icons/mob/animal.dmi index 81cf8d4de2bd6a18990eb259c56066afc15c5c30..88fb1e19fcfe5e1a9565d630e9ae858a6fcb1ee9 100644 GIT binary patch delta 118671 zcmce-RahLs)-F7_YaqA<2o~HSc#z;O!7aE2*T!9fyL*B|aM$3jgS)%yne1pb9^VrdKo3uTl#>)|y=yA3m13Si>FyK3~9j}Yzt73v48NH?_Dv!J>R~4uQ_RY)|9!N!f9>2Ms$dV zL$5i7S`61`2i2G)9+>9U`VwcnjFYX$@v+-%{5s}uFt}tKF4QC|6O(v+kLl67zY*(m 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  • RUST machinery components should now be researchable (with high requirements) and orderable through QM (with high cost).
  • Shield machinery should now be researchable (with high requirements) and orderable through QM (with high cost). This one is reportedly buggy.
  • Rogue vending machines should revert back to normal at the end of the event.
  • +
  • New Unathi hair styles.
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ztInM_LyVp4L$P}fo?g4di1mFFtXiBBK~hy#5(iciS3B9s-| zJOrCc=``bRm9?aQieJv&(mxCqFPseGZ~sGr;=gE@<*;D(`jIzYwUS#ti|<@P98Tm4 zfYv!(A>D`b)Fh^o%G+Pfy2nq>UE3=JG6U6Zv8oEh`F*2N>*`enM zao@9Ys_^9}jLV7o{Fn{{|CZfB;gi-b3u`m^8e30>p-aN7};Pu~OLn?8~B!@;@$vtji1W`q9n@;wXvw3Ns=qc@vR7T57IX|zs{Kb0!`iBbt?hp+is?~M=&-qm*`Bf(% zqzR}7800HH<7n{k?;R%p+9;fC>Iq9xLrfYtb3*iA+wFg^DCu?SDb5XFM{P6b2AtSq z99iKk)qA!bxOnw>|2->Uk2FmMU(;vTfjQ#rn5I59r}8PCZ%TtY#uFfFm`phaUTd89 z|2>pO>;E-N|Bo#%s|xlE&uA&AUv*UBn^+wf_hNpesDaCgitkz3dRO9g3OJC$y}Vvi vcpR(2Rst0p6Lm7+eM3W`|E>C~?`&R$(eX$3RdZ*+RUlUkO$>@IIX?MsInx%l From 59c96782d04b8144af9f7f6db268c2fa69bbfd92 Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Sat, 23 Feb 2013 01:18:55 +1000 Subject: [PATCH 56/87] fixed up some derps with admin ooc colour Signed-off-by: Cael_Aislinn --- code/game/verbs/ooc.dm | 27 +++++++++++++++------------ 1 file changed, 15 insertions(+), 12 deletions(-) diff --git a/code/game/verbs/ooc.dm b/code/game/verbs/ooc.dm index 1b79efe6c15..8ccbba84845 100644 --- a/code/game/verbs/ooc.dm +++ b/code/game/verbs/ooc.dm @@ -41,22 +41,25 @@ var/global/normal_ooc_colour = "#002eb8" log_ooc("[mob.name]/[key] : [msg]") + var/display_colour = normal_ooc_colour + if(holder && !holder.fakekey) + display_colour = "#0099cc" //light blue + if(holder.rights & R_MOD) + display_colour = "#184880" //dark blue + else if(holder.rights & R_ADMIN) + if(config.allow_admin_ooccolor) + display_colour = src.prefs.ooccolor + else + display_colour = "#b82e00" //orange + for(var/client/C in clients) if(C.prefs.toggles & CHAT_OOC) var/display_name = src.key - var/display_colour = normal_ooc_colour - - if(holder) - if(holder.fakekey) - if(C.holder) - display_name = "[holder.fakekey]/([src.key])" - else - display_name = holder.fakekey - else if(config.allow_admin_ooccolor) - display_colour = src.prefs.ooccolor + if(holder.fakekey) + if(C.holder) + display_name = "[holder.fakekey]/([src.key])" else - display_colour = "#b82e00" - + display_name = holder.fakekey C << "OOC: [display_name]: [msg]" /* From 3c3d19ade876192d8489f7b1b7db1791044d14ed Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Sat, 23 Feb 2013 01:31:52 +1000 Subject: [PATCH 57/87] added missing config links, added holder rights check to hearing deadchat Signed-off-by: Cael_Aislinn --- code/controllers/configuration.dm | 4 ++-- code/modules/mob/say.dm | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index 49829fea88f..f537bbae3e6 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -63,8 +63,8 @@ var/server var/banappeals - var/wikiurl - var/forumurl + var/wikiurl = "http://baystation12.net/wiki/index.php?title=Main_Page" + var/forumurl = "http://baystation12.net/forums/" //Alert level description var/alert_desc_green = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced." diff --git a/code/modules/mob/say.dm b/code/modules/mob/say.dm index 9ff0030e90b..9a8999b8dfb 100644 --- a/code/modules/mob/say.dm +++ b/code/modules/mob/say.dm @@ -50,7 +50,7 @@ for(var/mob/M in player_list) if(istype(M, /mob/new_player)) continue - if(M.client && M.client.holder && (M.client.prefs.toggles & CHAT_DEAD)) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above + if(M.client && M.client.holder && M.client.holder.rights & R_ADMIN && (M.client.prefs.toggles & CHAT_DEAD)) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above M << rendered //Admins can hear deadchat, if they choose to, no matter if they're blind/deaf or not. else if(M.stat == DEAD) M.show_message(rendered, 2) //Takes into account blindness and such. From e4264bb014b847fe23086f66ece87948f3161abc Mon Sep 17 00:00:00 2001 From: cib Date: Fri, 22 Feb 2013 17:01:41 +0100 Subject: [PATCH 58/87] Cryo now only injects as much chemicals as necessary. Fixes the problem of people who were in cryo getting headaches forever. --- code/game/machinery/cryo.dm | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm index 1a78d4be758..4b095488f9d 100644 --- a/code/game/machinery/cryo.dm +++ b/code/game/machinery/cryo.dm @@ -10,7 +10,6 @@ var/temperature_archived var/mob/living/carbon/occupant = null var/beaker = null - var/next_trans = 0 var/current_heat_capacity = 50 @@ -164,12 +163,12 @@ var/heal_brute = occupant.getBruteLoss() ? min(1, 20/occupant.getBruteLoss()) : 0 var/heal_fire = occupant.getFireLoss() ? min(1, 20/occupant.getFireLoss()) : 0 occupant.heal_organ_damage(heal_brute,heal_fire) - if(beaker && (next_trans == 0)) + var/has_cryo = occupant.reagents.get_reagent_amount("cryoxadone") >= 1 + var/has_clonexa = occupant.reagents.get_reagent_amount("clonexadone") >= 1 + var/has_cryo_medicine = has_cryo || has_clonexa + if(beaker && !has_cryo_medicine) beaker:reagents.trans_to(occupant, 1, 10) beaker:reagents.reaction(occupant) - next_trans++ - if(next_trans == 10) - next_trans = 0 /obj/machinery/atmospherics/unary/cryo_cell/proc/heat_gas_contents() if(air_contents.total_moles() < 1) From a5a8caeb009d10e71fd6791d3158f2566b827208 Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Sat, 23 Feb 2013 02:30:32 +1000 Subject: [PATCH 59/87] fixed compile error Signed-off-by: Cael_Aislinn --- code/modules/events/infestation.dm | 1 - 1 file changed, 1 deletion(-) diff --git a/code/modules/events/infestation.dm b/code/modules/events/infestation.dm index 1d484306802..d9505e3b53e 100644 --- a/code/modules/events/infestation.dm +++ b/code/modules/events/infestation.dm @@ -80,7 +80,6 @@ vermstring = "lizards" if(VERM_SPIDERS) spawn_types = list(/obj/effect/spider/spiderling) - max_number = 6 vermstring = "spiders" spawn(0) var/num = rand(1, 3) From e8f8138e0497332c8489e3b197e96bb95e3931c3 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Fri, 22 Feb 2013 23:06:37 +0400 Subject: [PATCH 60/87] Added priority system for surgery steps. Steps with higher priority would be attempted first. Added preparation step for item insertion surgery. --- baystation12.dme | 1 + code/__HELPERS/global_lists.dm | 1 + code/modules/surgery/appendix.dm | 1 + code/modules/surgery/bones.dm | 1 + code/modules/surgery/braincore.dm | 1 + code/modules/surgery/eye.dm | 1 + code/modules/surgery/face.dm | 1 + code/modules/surgery/other.dm | 118 +----------------------------- code/modules/surgery/ribcage.dm | 3 +- code/modules/surgery/surgery.dm | 17 +++++ 10 files changed, 27 insertions(+), 118 deletions(-) diff --git a/baystation12.dme b/baystation12.dme index e1657ada890..734f6ae9319 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1174,6 +1174,7 @@ #include "code\modules\surgery\eye.dm" #include "code\modules\surgery\face.dm" #include "code\modules\surgery\generic.dm" +#include "code\modules\surgery\implant.dm" #include "code\modules\surgery\other.dm" #include "code\modules\surgery\ribcage.dm" #include "code\modules\surgery\robolimbs.dm" diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index d0b8b90d6b5..566a587b8a0 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -66,6 +66,7 @@ var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Al for(var/T in paths) var/datum/surgery_step/S = new T surgery_steps += S + sort_surgeries() /* // Uncomment to debug chemical reaction list. /client/verb/debug_chemical_list() diff --git a/code/modules/surgery/appendix.dm b/code/modules/surgery/appendix.dm index 9443b7aca34..027e323c576 100644 --- a/code/modules/surgery/appendix.dm +++ b/code/modules/surgery/appendix.dm @@ -4,6 +4,7 @@ ////////////////////////////////////////////////////////////////// /datum/surgery_step/appendectomy/ + priority = 2 can_infect = 1 blood_level = 1 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) diff --git a/code/modules/surgery/bones.dm b/code/modules/surgery/bones.dm index 95d173acbe6..e0eaab854ff 100644 --- a/code/modules/surgery/bones.dm +++ b/code/modules/surgery/bones.dm @@ -4,6 +4,7 @@ ////////////////////////////////////////////////////////////////// /datum/surgery_step/glue_bone + priority = 2 required_tool = /obj/item/weapon/bonegel allowed_tools = list(/obj/item/weapon/screwdriver) can_infect = 1 diff --git a/code/modules/surgery/braincore.dm b/code/modules/surgery/braincore.dm index e809f3cb954..d08d6d98784 100644 --- a/code/modules/surgery/braincore.dm +++ b/code/modules/surgery/braincore.dm @@ -4,6 +4,7 @@ ////////////////////////////////////////////////////////////////// /datum/surgery_step/brain/ + priority = 2 blood_level = 1 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return target_zone == "head" && hasorgans(target) diff --git a/code/modules/surgery/eye.dm b/code/modules/surgery/eye.dm index 224afc5af83..8f100aee173 100644 --- a/code/modules/surgery/eye.dm +++ b/code/modules/surgery/eye.dm @@ -4,6 +4,7 @@ ////////////////////////////////////////////////////////////////// /datum/surgery_step/eye + priority = 2 can_infect = 1 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) if (!hasorgans(target)) diff --git a/code/modules/surgery/face.dm b/code/modules/surgery/face.dm index 2e6e0c65d05..90ce1d81349 100644 --- a/code/modules/surgery/face.dm +++ b/code/modules/surgery/face.dm @@ -4,6 +4,7 @@ ////////////////////////////////////////////////////////////////// /datum/surgery_step/face + priority = 2 can_infect = 0 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) if (!hasorgans(target)) diff --git a/code/modules/surgery/other.dm b/code/modules/surgery/other.dm index 3c3dd477b40..d75bb538f3d 100644 --- a/code/modules/surgery/other.dm +++ b/code/modules/surgery/other.dm @@ -5,6 +5,7 @@ /datum/surgery_step/fix_vein + priority = 2 required_tool = /obj/item/weapon/FixOVein allowed_tools = list(/obj/item/weapon/cable_coil) can_infect = 1 @@ -45,120 +46,3 @@ user.visible_message("\red [user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!" , \ "\red Your hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!") affected.take_damage(5, 0) - -////////////////////////////////////////////////////////////////// -// IMPLANT REMOVAL SURGERY // -////////////////////////////////////////////////////////////////// - -/datum/surgery_step/implant_removal - required_tool = /obj/item/weapon/hemostat - allowed_tools = list(/obj/item/weapon/wirecutters, /obj/item/weapon/kitchen/utensil/fork) - - min_duration = 80 - max_duration = 100 - - can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) - var/datum/organ/external/affected = target.get_organ(target_zone) - return affected.open == 2 && !(affected.status & ORGAN_BLEEDING) - - begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) - var/datum/organ/external/affected = target.get_organ(target_zone) - user.visible_message("[user] starts poking around inside the incision on [target]'s [affected.display_name] with \the [tool].", \ - "You start poking around inside the incision on [target]'s [affected.display_name] with \the [tool]" ) - target.custom_pain("The pain in your chest is living hell!",1) - ..() - - end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) - var/datum/organ/external/chest/affected = target.get_organ(target_zone) - - var/find_prob = 0 - if (affected.implants.len) - var/obj/item/weapon/implant/imp = affected.implants[1] - if (imp.islegal()) - find_prob +=60 - else - find_prob +=40 - if (isright(tool)) - find_prob +=20 - if (prob(find_prob)) - user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \ - "\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." ) - affected.implants -= imp - imp.loc = get_turf(target) - imp.imp_in = null - imp.implanted = 0 - else if (affected.hidden) - user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \ - "\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." ) - affected.hidden.loc = get_turf(target) - if(!affected.hidden.blood_DNA) - affected.hidden.blood_DNA = list() - affected.hidden.blood_DNA[target.dna.unique_enzymes] = target.dna.b_type - affected.hidden.update_icon() - affected.hidden = null - - else - user.visible_message("\blue [user] could not find anything inside [target]'s [affected.display_name], and pulls \the [tool] out.", \ - "\blue You could not find anything inside [target]'s [affected.display_name]." ) - - fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) - var/datum/organ/external/chest/affected = target.get_organ(target_zone) - user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \ - "\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!") - affected.createwound(CUT, 20) - if (affected.implants.len) - var/fail_prob = 10 - if (!isright(tool)) - fail_prob += 30 - if (prob(fail_prob)) - var/obj/item/weapon/implant/imp = affected.implants[1] - user.visible_message("\red Something beeps inside [target]'s [affected.display_name]!") - playsound(imp.loc, 'sound/items/countdown.ogg', 75, 1, -3) - spawn(25) - imp.activate() - -////////////////////////////////////////////////////////////////// -// ITEM PLACEMENT SURGERY // -////////////////////////////////////////////////////////////////// - -/datum/surgery_step/item_place - required_tool = /obj/item - - min_duration = 80 - max_duration = 100 - var/max_size = 2 //maximum w_class of item that fits. - - can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) - var/datum/organ/external/affected = target.get_organ(target_zone) - if (affected.name in list("chest","groin","head")) - max_size = 3 - else - max_size = 2 - return affected.open == 2 && !(affected.status & ORGAN_BLEEDING) && tool.w_class <= max_size && !affected.hidden - - begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) - var/datum/organ/external/affected = target.get_organ(target_zone) - user.visible_message("[user] starts putting [tool] inside the incision on [target]'s [affected.display_name].", \ - "You start putting [tool] inside the incision on [target]'s [affected.display_name]." ) - target.custom_pain("The pain in your chest is living hell!",1) - ..() - - end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) - var/datum/organ/external/chest/affected = target.get_organ(target_zone) - - user.visible_message("\blue [user] puts [tool] inside [target]'s [affected.display_name].", \ - "\blue You put [tool] inside [target]'s [affected.display_name]." ) - if (tool.w_class > max_size/2 && prob(50)) - user << "\red You tear some vessels trying to fit such big object in this cavity." - var/datum/wound/internal_bleeding/I = new (15) - affected.wounds += I - affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1) - user.drop_item() - affected.hidden = tool - tool.loc = target - - fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) - var/datum/organ/external/chest/affected = target.get_organ(target_zone) - user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \ - "\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!") - affected.createwound(CUT, 20) diff --git a/code/modules/surgery/ribcage.dm b/code/modules/surgery/ribcage.dm index 04c09cd02ed..de5325f9821 100644 --- a/code/modules/surgery/ribcage.dm +++ b/code/modules/surgery/ribcage.dm @@ -3,6 +3,7 @@ // GENERIC RIBCAGE SURGERY // ////////////////////////////////////////////////////////////////// /datum/surgery_step/ribcage + priority = 2 can_infect = 1 blood_level = 1 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) @@ -195,4 +196,4 @@ var/datum/organ/external/chest/affected = target.get_organ("chest") user.visible_message("\red [user]'s hand slips, slicing an artery inside [target]'s chest with \the [tool]!", \ "\red Your hand slips, slicing an artery inside [target]'s chest with \the [tool]!") - affected.createwound(CUT, 20) \ No newline at end of file + affected.createwound(CUT, 20) diff --git a/code/modules/surgery/surgery.dm b/code/modules/surgery/surgery.dm index 0b2919214da..62b9afb52c0 100644 --- a/code/modules/surgery/surgery.dm +++ b/code/modules/surgery/surgery.dm @@ -1,6 +1,7 @@ /* SURGERY STEPS */ /datum/surgery_step + var/priority = 0 //steps with higher priority would be attempted first // type path referencing the required tool for this step var/required_tool = null @@ -78,6 +79,22 @@ proc/do_surgery(mob/living/M, mob/living/user, obj/item/tool) return 1 //don't want to do weapony things after surgery return 0 +proc/sort_surgeries() + var/gap = surgery_steps.len + var/swapped = 1 + while (gap > 1 || swapped) + swapped = 0 + if(gap > 1) + gap = round(gap / 1.247330950103979) + if(gap < 1) + gap = 1 + for(var/i = 1; gap + i <= surgery_steps.len; i++) + var/datum/surgery_step/l = surgery_steps[i] //Fucking hate + var/datum/surgery_step/r = surgery_steps[gap+i] //how lists work here + if(l.priority < r.priority) + surgery_steps.Swap(i, gap + i) + swapped = 1 + /datum/surgery_status/ var/eyes = 0 var/face = 0 From f50fd49032229829388b1ba5d06c765394d90461 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Fri, 22 Feb 2013 23:12:27 +0400 Subject: [PATCH 61/87] Gangrene! Now germ level for organ has three thresholds. LEVEL 1: Occasional (prob(10) every tick) tox damage and germ level raise. LEVEL 2: In addition to that, tox damage and germ level raise every tick. LEVEL 3: Limb necrosis. Currently does nothing but icon change. Also at this stage germs start leaking to connected organs, so amputations is necessary. --- code/datums/organs/organ_external.dm | 58 +++++++++++++++---- code/datums/organs/wound.dm | 17 ++++++ .../mob/living/carbon/human/update_icons.dm | 4 ++ code/setup.dm | 1 + 4 files changed, 70 insertions(+), 10 deletions(-) diff --git a/code/datums/organs/organ_external.dm b/code/datums/organs/organ_external.dm index a90389dc214..b8da2f66a47 100644 --- a/code/datums/organs/organ_external.dm +++ b/code/datums/organs/organ_external.dm @@ -31,6 +31,7 @@ var/status = 0 var/open = 0 var/stage = 0 + var/cavity = 0 var/obj/item/hidden = null var/list/implants = list() @@ -239,25 +240,64 @@ // process wounds, doing healing etc., only do this every 4 ticks to save processing power if(owner.life_tick % wound_update_accuracy == 0) update_wounds() + + //Dismemberment if(status & ORGAN_DESTROYED) if(!destspawn && config.limbs_can_break) droplimb() return - if(!(status & ORGAN_BROKEN)) - perma_injury = 0 if(parent) if(parent.status & ORGAN_DESTROYED) status |= ORGAN_DESTROYED owner.update_body(1) return + + //Bone fracurtes if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT)) src.fracture() - if(germ_level > 0) - for(var/datum/wound/W in wounds) if(!W.bandaged && !W.salved) - W.germ_level = max(W.germ_level, germ_level) + if(!(status & ORGAN_BROKEN)) + perma_injury = 0 + + update_germs() update_icon() return +//Updating germ levels. Handles organ germ levels and necrosis. +#define GANGREN_LEVEL_ONE 100 +#define GANGREN_LEVEL_TWO 105 +#define GANGREN_LEVEL_TERMINAL 110 +#define GERM_TRANSFER_AMOUNT germ_level/500 +/datum/organ/external/proc/update_germs() + if(germ_level > 0 && owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs + //Syncing germ levels with external wounds + for(var/datum/wound/W in wounds) + if(!W.bandaged && !W.salved) + W.germ_level = max(W.germ_level, germ_level) //Wounds get all the germs + if (W.germ_level > germ_level) //Badly infected wounds raise internal germ levels + germ_level++ + + if(germ_level > GANGREN_LEVEL_ONE && prob(round(germ_level/100))) + germ_level++ + owner.adjustToxLoss(1) + + if(germ_level > GANGREN_LEVEL_TWO) + germ_level++ + owner.adjustToxLoss(1) + + if(germ_level > GANGREN_LEVEL_TERMINAL) + if (!(status & ORGAN_DEAD)) + status |= ORGAN_DEAD + owner << "You can't feel your [display_name] anymore..." + owner.update_body(1) + if (prob(10)) //Spreading the fun + if (children) //To child organs + for (var/datum/organ/external/child in children) + if (!(child.status & (ORGAN_DEAD|ORGAN_DESTROYED|ORGAN_ROBOT))) + child.germ_level += round(GERM_TRANSFER_AMOUNT) + if (parent) + if (!(parent.status & (ORGAN_DEAD|ORGAN_DESTROYED|ORGAN_ROBOT))) + parent.germ_level += round(GERM_TRANSFER_AMOUNT) + //Updating wounds. Handles wound natural healing, internal bleedings and infections /datum/organ/external/proc/update_wounds() for(var/datum/wound/W in wounds) @@ -281,14 +321,12 @@ // amount of healing is spread over all the wounds W.heal_damage((wound_update_accuracy * amount * W.amount * config.organ_regeneration_multiplier) / (20*owner.number_wounds+1)) - if(W.germ_level > 100 && prob(10)) - owner.adjustToxLoss(1 * wound_update_accuracy) - if(W.germ_level > 1000) - owner.adjustToxLoss(1 * wound_update_accuracy) - // Salving also helps against infection if(W.germ_level > 0 && W.salved && prob(2)) W.germ_level = 0 + W.disinfected = 1 + + // sync the organ's damage with its wounds src.update_damages() diff --git a/code/datums/organs/wound.dm b/code/datums/organs/wound.dm index b90ddfca81a..90909a3f62d 100644 --- a/code/datums/organs/wound.dm +++ b/code/datums/organs/wound.dm @@ -96,6 +96,23 @@ else if(damage_type == BURN) return salved + // checks if wound is considered open for external infections + // untreated cuts (and bleeding bruises) and burns are possibly infectable, chance higher if wound is bigger + proc/can_infect() + if (is_treated() && damage < 10) + return 0 + if (disinfected) + return 0 + var/dam_coef = round(damage/10) + switch (damage_type) + if (BRUISE) + return prob(dam_coef*5) && bleeding() //bruises only infectable if bleeding + if (BURN) + return prob(dam_coef*10) + if (CUT) + return prob(dam_coef*20) + + return 0 // heal the given amount of damage, and if the given amount of damage was more // than what needed to be healed, return how much heal was left // set @heals_internal to also heal internal organ damage diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 478416aae1c..88b96a13deb 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -222,6 +222,7 @@ proc/get_damage_icon_part(damage_state, body_part) var/husk_color_mod = rgb(96,88,80) var/hulk_color_mod = rgb(48,224,40) var/plant_color_mod = rgb(144,224,144) + var/necrosis_color_mod = rgb(10,50,0) var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete var/fat = (FAT in src.mutations) @@ -283,6 +284,9 @@ proc/get_damage_icon_part(damage_state, body_part) temp = new /icon(icobase, "[part.icon_name]") if(part.status & ORGAN_ROBOT) temp.GrayScale() + if(part.status & ORGAN_DEAD) + temp.ColorTone(necrosis_color_mod) + temp.SetIntensity(0.7) else if(!skeleton) if(husk) temp.ColorTone(husk_color_mod) diff --git a/code/setup.dm b/code/setup.dm index 33202de26f0..e3cc19a30ff 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -580,6 +580,7 @@ var/list/TAGGERLOCATIONS = list("Disposals", #define ORGAN_ROBOT 128 #define ORGAN_SPLINTED 256 #define SALVED 512 +#define ORGAN_DEAD 1024 #define ROUNDSTART_LOGOUT_REPORT_TIME 6000 //Amount of time (in deciseconds) after the rounds starts, that the player disconnect report is issued. From a8fdc167291aabbca2c48d2cfb5cd75ed2029ac7 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Fri, 22 Feb 2013 23:13:22 +0400 Subject: [PATCH 62/87] Debug verb to check how long it would take for gangrene to kick in. --- code/modules/mob/living/carbon/human/human.dm | 28 +++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 491a457e648..218637c3843 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -920,3 +920,31 @@ E.ruptured_lungs = 1 +/mob/living/carbon/human/verb/simulate() + set name = "sim" + set background = 1 + + var/damage = input("Wound damage","Wound damage") as num + + var/germs = 0 + var/tdamage = 0 + var/ticks = 0 + while (germs < 2501 && ticks < 100000 && round(damage/10)*20) + diary << "VIRUS TESTING: [ticks] : germs [germs] tdamage [tdamage] prob [round(damage/10)*20]" + ticks++ + if (prob(round(damage/10)*20)) + germs++ + if (germs == 100) + world << "Reached stage 1 in [ticks] ticks" + if (germs > 100) + if (prob(10)) + damage++ + germs++ + if (germs == 1000) + world << "Reached stage 2 in [ticks] ticks" + if (germs > 1000) + damage++ + germs++ + if (germs == 2500) + world << "Reached stage 3 in [ticks] ticks" + world << "Mob took [tdamage] tox damage" \ No newline at end of file From 83eb9cac83dd4da7df0132c356adb0bcd24868c4 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Fri, 22 Feb 2013 23:24:33 +0400 Subject: [PATCH 63/87] Commented out gangrene for now. I suck at branches, it got caught with my surgery fixes. --- code/datums/organs/organ_external.dm | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/code/datums/organs/organ_external.dm b/code/datums/organs/organ_external.dm index b8da2f66a47..7710fb6a4f7 100644 --- a/code/datums/organs/organ_external.dm +++ b/code/datums/organs/organ_external.dm @@ -264,8 +264,8 @@ //Updating germ levels. Handles organ germ levels and necrosis. #define GANGREN_LEVEL_ONE 100 -#define GANGREN_LEVEL_TWO 105 -#define GANGREN_LEVEL_TERMINAL 110 +#define GANGREN_LEVEL_TWO 1000 +#define GANGREN_LEVEL_TERMINAL 2500 #define GERM_TRANSFER_AMOUNT germ_level/500 /datum/organ/external/proc/update_germs() if(germ_level > 0 && owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs @@ -283,7 +283,7 @@ if(germ_level > GANGREN_LEVEL_TWO) germ_level++ owner.adjustToxLoss(1) - +/* if(germ_level > GANGREN_LEVEL_TERMINAL) if (!(status & ORGAN_DEAD)) status |= ORGAN_DEAD @@ -297,6 +297,7 @@ if (parent) if (!(parent.status & (ORGAN_DEAD|ORGAN_DESTROYED|ORGAN_ROBOT))) parent.germ_level += round(GERM_TRANSFER_AMOUNT) +*/ //Updating wounds. Handles wound natural healing, internal bleedings and infections /datum/organ/external/proc/update_wounds() From b208a953d0dc4b74af94aee6579d8f24e627c284 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sat, 23 Feb 2013 00:09:05 +0400 Subject: [PATCH 64/87] Made EMP less instarape switch for Nuke Team. Instead of 50% chance to go off, it goes like that 30% Nothing happens 70% Malfunction: 50% Tear off limb / big wound 50% Bad malfunction: 50% BOOM 50% meltdown, won't activate ever Which takes it from 50% to 17.5% --- .../objects/items/weapons/implants/implant.dm | 34 ++++++++++--------- 1 file changed, 18 insertions(+), 16 deletions(-) diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index c123ebde2bb..5f38e4439ea 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -180,22 +180,7 @@ Implant Specifics:
    "} switch (severity) if (2.0) //Weak EMP will make implant tear limbs off. if (prob(50)) - if (ishuman(imp_in) && part) - imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.display_name]" : ""]!") - playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3) - spawn(25) - if (ishuman(imp_in) && part) - //No tearing off these parts since it's pretty much killing - //and you can't replace groins - if (istype(part,/datum/organ/external/chest) || \ - istype(part,/datum/organ/external/groin) || \ - istype(part,/datum/organ/external/head)) - part.createwound(BRUISE, 60) //mangle them instead - else - part.droplimb(1) - explosion(get_turf(imp_in), -1, -1, 2, 3, 3) - del(src) - + small_boom() if (1.0) //strong EMP will melt implant either making it go off, or disarming it if (prob(50)) activate() //50% chance of bye bye @@ -207,6 +192,23 @@ Implant Specifics:
    "} islegal() return 0 + proc/small_boom() + if (ishuman(imp_in) && part) + imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.display_name]" : ""]!") + playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3) + spawn(25) + if (ishuman(imp_in) && part) + //No tearing off these parts since it's pretty much killing + //and you can't replace groins + if (istype(part,/datum/organ/external/chest) || \ + istype(part,/datum/organ/external/groin) || \ + istype(part,/datum/organ/external/head)) + part.createwound(BRUISE, 60) //mangle them instead + else + part.droplimb(1) + explosion(get_turf(imp_in), -1, -1, 2, 3, 3) + del(src) + /obj/item/weapon/implant/chem name = "chem" desc = "Injects things." From 29b1ef1c637f0495897dc159ef64eda58a7732c1 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sat, 23 Feb 2013 00:41:20 +0400 Subject: [PATCH 65/87] Derp, forgot main part of explosive implant EMP code and changelog. --- code/game/objects/items/weapons/implants/implant.dm | 12 ++++++++---- html/changelog.html | 8 ++++++++ 2 files changed, 16 insertions(+), 4 deletions(-) diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index 5f38e4439ea..903bb1b1bf9 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -182,10 +182,14 @@ Implant Specifics:
    "} if (prob(50)) small_boom() if (1.0) //strong EMP will melt implant either making it go off, or disarming it - if (prob(50)) - activate() //50% chance of bye bye - else - meltdown() //50% chance of implant disarming + if (prob(70)) + if (prob(50)) + small_boom() + else + if (prob(50)) + activate() //50% chance of bye bye + else + meltdown() //50% chance of implant disarming spawn (20) malfunction-- diff --git a/html/changelog.html b/html/changelog.html index 9559cb76328..2071172483a 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -58,6 +58,14 @@ Stuff which is in development and not yet visible to players or just code relate should be listed in the changelog upon commit though. Thanks. --> +

    +

    22/02/2013

    +

    Chinsky updated:

    +
      +
    • Change to body cavity surgery. Can only put items in chest, groind and head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery ribs should be bent open, (lung surgery until second scalpel step). Surgery step needs preparation step, with drill. After that you can place item inside, or seal it with cautery to do other step instead.
    • +
    +
    +

    February 23rd 2013

    Cael Aislinn updated:

    From 3b95009189ea7b865d9ad8014daec5ca1e989b20 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sat, 23 Feb 2013 00:45:54 +0400 Subject: [PATCH 66/87] Commented out debug verb just in case. Does not really affect anything, but may get a bit resource heavy if spammed. --- code/modules/mob/living/carbon/human/human.dm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 218637c3843..1adee6f3054 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -919,7 +919,7 @@ src.custom_pain("You feel a stabbing pain in your chest!", 1) E.ruptured_lungs = 1 - +/* /mob/living/carbon/human/verb/simulate() set name = "sim" set background = 1 @@ -947,4 +947,5 @@ germs++ if (germs == 2500) world << "Reached stage 3 in [ticks] ticks" - world << "Mob took [tdamage] tox damage" \ No newline at end of file + world << "Mob took [tdamage] tox damage" +*/ \ No newline at end of file From 8639d00a9d79157e7d6c20153a50ea5ecd759df6 Mon Sep 17 00:00:00 2001 From: cib Date: Fri, 22 Feb 2013 23:13:22 +0100 Subject: [PATCH 67/87] Removed double definition. --- code/WorkInProgress/Cib/MedicalSideEffects.dm | 23 ------------------- 1 file changed, 23 deletions(-) diff --git a/code/WorkInProgress/Cib/MedicalSideEffects.dm b/code/WorkInProgress/Cib/MedicalSideEffects.dm index 721c7bf5669..c886a8abe91 100644 --- a/code/WorkInProgress/Cib/MedicalSideEffects.dm +++ b/code/WorkInProgress/Cib/MedicalSideEffects.dm @@ -51,29 +51,6 @@ // Effect slowly growing stronger M.strength+=0.08 -// HEADACHE -// ======== -/datum/medical_effect/headache/name = "Headache" -/datum/medical_effect/headache/on_life(mob/living/carbon/human/H, strength) - switch(strength) - if(1 to 10) - H.custom_pain("You feel a light pain in your head.",0) - if(11 to 30) - H.custom_pain("You feel a throbbing pain in your head!",1) - if(31 to 99) - H.custom_pain("You feel an excrutiating pain in your head!",1) - H.adjustBrainLoss(1) - if(99 to INFINITY) - H.custom_pain("It feels like your head is about to split open!",1) - H.adjustBrainLoss(3) - var/datum/organ/external/O = H.organs_by_name["head"] - O.take_damage(0, 1, 0, "Headache") - -/datum/medical_effect/headache/cure(mob/living/carbon/human/H) - if(H.reagents.has_reagent("alkysine")) - return 1 - return 0 - // HEADACHE // ======== /datum/medical_effect/headache/name = "Headache" From 1aafb9ade9455ec2c9f01b539589f34077612d1f Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sat, 23 Feb 2013 02:30:01 +0400 Subject: [PATCH 68/87] Derp, forgot the surgery. --- code/modules/surgery/implant.dm | 200 ++++++++++++++++++++++++++++++++ 1 file changed, 200 insertions(+) create mode 100644 code/modules/surgery/implant.dm diff --git a/code/modules/surgery/implant.dm b/code/modules/surgery/implant.dm new file mode 100644 index 00000000000..1a64f37cf2b --- /dev/null +++ b/code/modules/surgery/implant.dm @@ -0,0 +1,200 @@ +//Procedures in this file: Putting items in body cavity. Implant removal. Items removal. + +////////////////////////////////////////////////////////////////// +// ITEM PLACEMENT SURGERY // +////////////////////////////////////////////////////////////////// + +/datum/surgery_step/cavity + priority = 1 + can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/affected = target.get_organ(target_zone) + return affected.open == 2 && !(affected.status & ORGAN_BLEEDING) && (target_zone != "chest" || target.op_stage.ribcage == 2) + + proc/get_max_wclass(datum/organ/external/affected) + switch (affected.name) + if ("head") + return 1 + if ("chest") + return 3 + if ("groin") + return 2 + return 0 + + proc/get_cavity(datum/organ/external/affected) + switch (affected.name) + if ("head") + return "cranial" + if ("chest") + return "thoracic" + if ("groin") + return "abdominal" + return "" + +/datum/surgery_step/cavity/make_space + required_tool = /obj/item/weapon/surgicaldrill + allowed_tools = list(/obj/item/weapon/pen,/obj/item/stack/rods) + + min_duration = 60 + max_duration = 80 + + can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/affected = target.get_organ(target_zone) + return ..() && !affected.cavity && !affected.hidden + + begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/affected = target.get_organ(target_zone) + user.visible_message("[user] starts making some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].", \ + "You start making some space inside [target]'s [get_cavity(affected)] cavity with \the [tool]." ) + target.custom_pain("The pain in your chest is living hell!",1) + affected.cavity = 1 + ..() + + end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/chest/affected = target.get_organ(target_zone) + user.visible_message("\blue [user] makes some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].", \ + "\blue You make some space inside [target]'s [get_cavity(affected)] cavity with \the [tool]." ) + + fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/chest/affected = target.get_organ(target_zone) + user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \ + "\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!") + affected.createwound(CUT, 20) + +/datum/surgery_step/cavity/close_space + priority = 2 + required_tool = /obj/item/weapon/cautery + allowed_tools = list(/obj/item/weapon/weldingtool, /obj/item/clothing/mask/cigarette, /obj/item/weapon/lighter) + + min_duration = 60 + max_duration = 80 + + can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/affected = target.get_organ(target_zone) + return ..() && affected.cavity + + begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/affected = target.get_organ(target_zone) + user.visible_message("[user] starts mending [target]'s [get_cavity(affected)] cavity wall with \the [tool].", \ + "You start mending [target]'s [get_cavity(affected)] cavity wall with \the [tool]." ) + target.custom_pain("The pain in your chest is living hell!",1) + affected.cavity = 0 + ..() + + end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/chest/affected = target.get_organ(target_zone) + user.visible_message("\blue [user] mends [target]'s [get_cavity(affected)] cavity walls with \the [tool].", \ + "\blue You mend [target]'s [get_cavity(affected)] cavity walls with \the [tool]." ) + + fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/chest/affected = target.get_organ(target_zone) + user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \ + "\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!") + affected.createwound(CUT, 20) + +/datum/surgery_step/cavity/place_item + priority = 0 + required_tool = /obj/item + + min_duration = 80 + max_duration = 100 + + can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/affected = target.get_organ(target_zone) + var/can_fit = !affected.hidden && affected.cavity && tool.w_class <= get_max_wclass(affected) + return ..() && can_fit + + begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/affected = target.get_organ(target_zone) + user.visible_message("[user] starts putting \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \ + "You start putting \the [tool] inside [target]'s [get_cavity(affected)] cavity." ) + target.custom_pain("The pain in your chest is living hell!",1) + ..() + + end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/chest/affected = target.get_organ(target_zone) + + user.visible_message("\blue [user] puts \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \ + "\blue You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." ) + if (tool.w_class > get_max_wclass(affected)/2 && prob(50)) + user << "\red You tear some vessels trying to fit such big object in this cavity." + var/datum/wound/internal_bleeding/I = new (15) + affected.wounds += I + affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1) + user.drop_item() + affected.hidden = tool + tool.loc = target + affected.cavity = 0 + + fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/chest/affected = target.get_organ(target_zone) + user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \ + "\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!") + affected.createwound(CUT, 20) + +////////////////////////////////////////////////////////////////// +// IMPLANT/ITEM REMOVAL SURGERY // +////////////////////////////////////////////////////////////////// + +/datum/surgery_step/cavity/implant_removal + required_tool = /obj/item/weapon/hemostat + allowed_tools = list(/obj/item/weapon/wirecutters, /obj/item/weapon/kitchen/utensil/fork) + + min_duration = 80 + max_duration = 100 + + begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/affected = target.get_organ(target_zone) + user.visible_message("[user] starts poking around inside the incision on [target]'s [affected.display_name] with \the [tool].", \ + "You start poking around inside the incision on [target]'s [affected.display_name] with \the [tool]" ) + target.custom_pain("The pain in your chest is living hell!",1) + ..() + + end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/chest/affected = target.get_organ(target_zone) + + var/find_prob = 0 + if (affected.implants.len) + var/obj/item/weapon/implant/imp = affected.implants[1] + if (imp.islegal()) + find_prob +=60 + else + find_prob +=40 + if (isright(tool)) + find_prob +=20 + if (prob(find_prob)) + user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \ + "\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." ) + affected.implants -= imp + imp.loc = get_turf(target) + imp.imp_in = null + imp.implanted = 0 + else if (affected.hidden) + user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \ + "\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." ) + affected.hidden.loc = get_turf(target) + if(!affected.hidden.blood_DNA) + affected.hidden.blood_DNA = list() + affected.hidden.blood_DNA[target.dna.unique_enzymes] = target.dna.b_type + affected.hidden.update_icon() + affected.hidden = null + + else + user.visible_message("\blue [user] could not find anything inside [target]'s [affected.display_name], and pulls \the [tool] out.", \ + "\blue You could not find anything inside [target]'s [affected.display_name]." ) + + fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/chest/affected = target.get_organ(target_zone) + user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \ + "\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!") + affected.createwound(CUT, 20) + if (affected.implants.len) + var/fail_prob = 10 + if (!isright(tool)) + fail_prob += 30 + if (prob(fail_prob)) + var/obj/item/weapon/implant/imp = affected.implants[1] + user.visible_message("\red Something beeps inside [target]'s [affected.display_name]!") + playsound(imp.loc, 'sound/items/countdown.ogg', 75, 1, -3) + spawn(25) + imp.activate() + From fd2f37428b759c941ec3084e4b5f9049bdde52cf Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sat, 23 Feb 2013 03:58:32 +0400 Subject: [PATCH 69/87] Made limb surgery not EXPLODE robotic limbs --- code/modules/surgery/generic.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/surgery/generic.dm b/code/modules/surgery/generic.dm index 39593d05ee1..d9cdb79d0bf 100644 --- a/code/modules/surgery/generic.dm +++ b/code/modules/surgery/generic.dm @@ -186,7 +186,7 @@ var/datum/organ/external/affected = target.get_organ(target_zone) user.visible_message("\blue [user] cuts off [target]'s [affected.display_name] with \the [tool].", \ "\blue You cut off [target]'s [affected.display_name] with \the [tool].") - affected.droplimb(1) + affected.droplimb(1,1) fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/datum/organ/external/affected = target.get_organ(target_zone) From b98eedeadfcc2521708df4b365ca0c177224c99c Mon Sep 17 00:00:00 2001 From: cib Date: Sat, 23 Feb 2013 05:36:04 +0100 Subject: [PATCH 70/87] Added psychiatrist job and anti-depressants. --- code/game/jobs/access.dm | 7 ++-- code/game/jobs/job/medical.dm | 36 +++++++++++++++++-- code/game/jobs/jobs.dm | 3 +- .../reagents/reagent_containers/pill.dm | 18 ++++++++++ 4 files changed, 59 insertions(+), 5 deletions(-) diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index b7abbce7e79..e29dd1852d8 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -63,6 +63,7 @@ /var/const/access_tcomsat = 61 // has access to the entire telecomms satellite / machinery /var/const/access_gateway = 62 /var/const/access_sec_doors = 63 // Security front doors +/var/const/access_psychiatrist = 64 // Psychiatrist's office //BEGIN CENTCOM ACCESS /*Should leave plenty of room if we need to add more access levels. @@ -205,7 +206,7 @@ access_teleporter, access_eva, access_heads, access_captain, access_all_personal_lockers, access_tech_storage, access_chapel_office, access_atmospherics, access_kitchen, access_bar, access_janitor, access_crematorium, access_robotics, access_cargo, access_construction, - access_hydroponics, access_library, access_lawyer, access_virology, access_cmo, access_qm, access_clown, access_mime, access_surgery, + access_hydroponics, access_library, access_lawyer, access_virology, access_psychiatrist, access_cmo, access_qm, access_clown, access_mime, access_surgery, access_theatre, access_research, access_mining, access_mailsorting, access_heads_vault, access_mining_station, access_xenobiology, access_ce, access_hop, access_hos, access_RC_announce, access_keycard_auth, access_tcomsat, access_gateway) @@ -223,7 +224,7 @@ if(1) //security return list(access_sec_doors, access_security, access_brig, access_armory, access_forensics_lockers, access_court, access_hos) if(2) //medbay - return list(access_medical, access_genetics, access_morgue, access_chemistry, access_virology, access_surgery, access_cmo) + return list(access_medical, access_genetics, access_morgue, access_chemistry, access_psychiatrist, access_virology, access_surgery, access_cmo) if(3) //research return list(access_research, access_tox, access_tox_storage, access_robotics, access_xenobiology, access_rd) if(4) //engineering and maintenance @@ -335,6 +336,8 @@ return "Robotics" if(access_virology) return "Virology" + if(access_psychiatrist) + return "Psychiatrist's Office" if(access_cmo) return "Chief Medical Officer" if(access_qm) diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index 079b1ab7eb7..8cbbe042416 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -11,10 +11,10 @@ req_admin_notify = 1 access = list(access_medical, access_morgue, access_genetics, access_heads, access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce, - access_keycard_auth, access_sec_doors) + access_keycard_auth, access_sec_doors, access_psychiatrist) minimal_access = list(access_medical, access_morgue, access_genetics, access_heads, access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce, - access_keycard_auth, access_sec_doors) + access_keycard_auth, access_sec_doors, access_psychiatrist) minimal_player_age = 7 equip(var/mob/living/carbon/human/H) @@ -184,3 +184,35 @@ else H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) return 1*/ + +/datum/job/psychiatrist + title = "Psychiatrist" + flag = PSYCHIATRIST + department_flag = MEDSCI + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the chief medical officer" + selection_color = "#ffeef0" + access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_psychiatrist) + minimal_access = list(access_medical, access_psychiatrist) + alt_titles = list("Psychologist") + + + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_ears) + switch(H.backbag) + if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back) + if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back) + if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt) + H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store) + if(H.backbag == 1) + H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) + else + H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + return 1 \ No newline at end of file diff --git a/code/game/jobs/jobs.dm b/code/game/jobs/jobs.dm index 892c2c20306..6043b2875e6 100644 --- a/code/game/jobs/jobs.dm +++ b/code/game/jobs/jobs.dm @@ -23,6 +23,7 @@ var/const/CMO =(1<<3) var/const/DOCTOR =(1<<4) var/const/GENETICIST =(1<<5) var/const/VIROLOGIST =(1<<6) +var/const/PSYCHIATRIST =(1<<7) var/const/CIVILIAN =(1<<2) @@ -75,7 +76,7 @@ var/list/medical_positions = list( "Chief Medical Officer", "Medical Doctor", "Geneticist", - "Virologist", + "Psychiatrist", "Chemist" ) diff --git a/code/modules/reagents/reagent_containers/pill.dm b/code/modules/reagents/reagent_containers/pill.dm index 0e8e6f0ace4..0f89ad73488 100644 --- a/code/modules/reagents/reagent_containers/pill.dm +++ b/code/modules/reagents/reagent_containers/pill.dm @@ -134,6 +134,24 @@ ..() reagents.add_reagent("tramadol", 15) + +/obj/item/weapon/reagent_containers/pill/methylphenidate + name = "Methylphenidate pill" + desc = "Improves the ability to concentrate." + icon_state = "pill8" + New() + ..() + reagents.add_reagent("methylphenidate", 15) + +/obj/item/weapon/reagent_containers/pill/citalopram + name = "Citalopram pill" + desc = "Mild anti-depressant." + icon_state = "pill8" + New() + ..() + reagents.add_reagent("citalopram", 15) + + /obj/item/weapon/reagent_containers/pill/inaprovaline name = "Inaprovaline pill" desc = "Used to stabilize patients." From 7acadc98eb667131677f60df63eb29fbe9c3b034 Mon Sep 17 00:00:00 2001 From: cib Date: Sat, 23 Feb 2013 05:37:41 +0100 Subject: [PATCH 71/87] Added psychiatrist lab(really tiny). --- maps/tgstation.2.1.0.0.1.dmm | 18116 +++++++++++++++++---------------- 1 file changed, 9059 insertions(+), 9057 deletions(-) diff --git a/maps/tgstation.2.1.0.0.1.dmm b/maps/tgstation.2.1.0.0.1.dmm index 95c25c96659..954ecc5d66d 100644 --- a/maps/tgstation.2.1.0.0.1.dmm +++ b/maps/tgstation.2.1.0.0.1.dmm @@ -811,8252 +811,8255 @@ "apE" = (/obj/machinery/computer/med_data,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "apF" = (/obj/machinery/hologram/holopad,/obj/machinery/newscaster{pixel_x = -28; pixel_y = 1},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) "apG" = (/obj/structure/stool/bed/chair/comfy/black,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"apH" = (/obj/item/clothing/gloves/rainbow,/obj/item/clothing/shoes/rainbow,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/item/clothing/head/soft/rainbow,/obj/item/clothing/under/rainbow,/turf/simulated/floor/plating,/area/maintenance/port) -"apI" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) -"apJ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/crew_quarters/sleep) -"apK" = (/obj/machinery/light/small{dir = 8},/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/sleep) -"apL" = (/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/sleep) -"apM" = (/obj/structure/closet/secure_closet/personal,/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/sleep) -"apN" = (/turf/simulated/wall,/area/crew_quarters/sleep) -"apO" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor{icon_state = "neutral"; dir = 9},/area/crew_quarters/sleep) -"apP" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{pixel_y = 23},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/sleep) -"apQ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/red,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/wood,/area/crew_quarters/sleep) -"apR" = (/obj/machinery/light/small{dir = 1},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor/wood,/area/crew_quarters/sleep) -"apS" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{pixel_y = 23},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor/wood,/area/crew_quarters/sleep) -"apT" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor/wood,/area/crew_quarters/sleep) -"apU" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/light/small{dir = 1},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor/wood,/area/crew_quarters/sleep) -"apV" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/effect/decal/cleanable/cobweb2,/obj/structure/stool/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor/wood,/area/crew_quarters/sleep) -"apW" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/wall,/area/crew_quarters/fitness) -"apX" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/disposalpipe/junction{tag = "icon-pipe-j2"; icon_state = "pipe-j2"; dir = 2},/turf/simulated/floor{icon_state = "neutral"; dir = 9},/area/crew_quarters/fitness) -"apY" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness) -"apZ" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/structure/closet/athletic_mixed,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness) -"aqa" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/closet/boxinggloves,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness) -"aqb" = (/obj/machinery/camera{c_tag = "Fitness Room"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/structure/closet/masks,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness) -"aqc" = (/obj/structure/closet/lasertag/blue,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness) -"aqd" = (/obj/structure/closet/lasertag/red,/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/fitness) -"aqe" = (/turf/simulated/wall,/area/hallway/secondary/entry) -"aqf" = (/obj/structure/stool/bed/chair{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) -"aqg" = (/obj/structure/stool/bed/chair{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) -"aqh" = (/turf/simulated/wall,/area/maintenance/fpmaint2) -"aqi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"aqj" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "arrivals_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"aqk" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"aql" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"aqm" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"aqn" = (/obj/structure/closet,/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"aqo" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"aqp" = (/obj/machinery/door/airlock/maintenance{name = "Firefighting equipment"; req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"aqq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"aqr" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/maintenance/fpmaint) -"aqs" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/computer/security/wooden_tv,/obj/machinery/newscaster{pixel_x = -28; pixel_y = 1},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"aqt" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/effect/landmark/start{name = "Detective"},/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor/carpet,/area/security/detectives_office) -"aqu" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/structure/table/woodentable,/obj/item/weapon/folder/red{pixel_x = 0; pixel_y = 0},/turf/simulated/floor/carpet,/area/security/detectives_office) -"aqv" = (/obj/structure/stool,/turf/simulated/floor/carpet,/area/security/detectives_office) -"aqw" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"aqx" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/obj/machinery/requests_console{pixel_x = -30},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"aqy" = (/obj/structure/table/reinforced,/obj/item/weapon/pen/blue{pixel_x = -5; pixel_y = -1},/obj/item/weapon/pen/red{pixel_x = -1; pixel_y = 3},/obj/item/ashtray/plastic{pixel_x = 5; pixel_y = 6},/obj/machinery/power/apc{dir = 2; name = "Law Office APC"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"aqz" = (/obj/structure/table/reinforced,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"aqA" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"aqB" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"aqC" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/sleep) -"aqD" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/sleep) -"aqE" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) -"aqF" = (/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) -"aqG" = (/turf/simulated/floor/wood{tag = "icon-wood-broken4"; icon_state = "wood-broken4"},/area/crew_quarters/sleep) -"aqH" = (/turf/simulated/floor/wood,/area/crew_quarters/sleep) -"aqI" = (/turf/simulated/floor/wood{tag = "icon-wood-broken3"; icon_state = "wood-broken3"},/area/crew_quarters/sleep) -"aqJ" = (/turf/simulated/floor/wood{tag = "icon-wood-broken6"; icon_state = "wood-broken6"},/area/crew_quarters/sleep) -"aqK" = (/turf/simulated/floor/wood{tag = "icon-wood-broken"; icon_state = "wood-broken"},/area/crew_quarters/sleep) -"aqL" = (/obj/machinery/power/apc{dir = 8; name = "Fitness Room APC"; pixel_x = -24; pixel_y = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/fitness) -"aqM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqN" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqO" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqP" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqQ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqR" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqS" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/crew_quarters/fitness) -"aqT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"aqU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"aqV" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{tag = "icon-swall_f5"; icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod1/station) -"aqW" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) -"aqX" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{tag = "icon-swall_f9"; icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod1/station) -"aqY" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{tag = "icon-swall_f5"; icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod2/station) -"aqZ" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) -"ara" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{tag = "icon-swall_f9"; icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod2/station) -"arb" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "arrivals_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = 25; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"arc" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; 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    There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

    In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

    HONK!
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    LIST OF SPELLS AVAILABLE

    Magic Missile:
    This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

    Fireball:
    This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

    Disintegrate:
    This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

    Disable Technology:
    This spell disables all weapons, cameras and most other technology in range.

    Smoke:
    This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

    Blind:
    This spell temporarly blinds a single person and does not require wizard garb.

    Forcewall:
    This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

    Blink:
    This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

    Teleport:
    This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

    Mutate:
    This spell causes you to turn into a hulk, and gain telekinesis for a short while.

    Ethereal Jaunt:
    This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

    Knock:
    This spell opens nearby doors and does not require wizard garb.

    "; name = "List of Available Spells (READ)"},/obj/item/trash/tray,/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) -"cJr" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"cJs" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) -"cJt" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cJu" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cJv" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cJw" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cJx" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cJy" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/turf/unsimulated/floor{dir = 8; 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    You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
    1. Equip yourself with a multi-tool
    2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
    3. Turn all the machines on, it has already been configured for you to listen on.
    Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.

    R3t7v%)Lg{zZP~m#nhJrhQVdarPHZ0QaslZE*zajCJTJK zGvtjT?UYi4kp0*gVPIf10%XQOb7X8lDTP-s5+&p1fe+?yz?@V!ceg~1=8A=I^fT2t zhjP`;)gl(3%GNHG{7w(G*%uiY_!QvR2&cVl+i0%V9T4G)A{MZBDSNqgJanzC3zU0x z0(BY~Ljt*ba(=4U;PkV$-kN`>EW*VBN>c1&I(?Rg)0s4y>^?b`ornECLizpxq1PG7 z1Y@iW6ns{WRi;kRzUV%t2BkCUd~zGNJ#p^YXThhtWZ2*a^MhC3NF73ffZtUUi%Zo; HF46x33+8n1 literal 617 zcmV-v0+#)WP)UZ#FJAxv00DGTPE!Ct z=GbNc0066cR9JLGWpiV4X>fFDZ*Bkpc$|&U!485j3ydG#H0WK0X9iQK~z|U?Uk`@!!QsDXMGXUPA4pLzM-s;$N4ds8V0EiZfPENz0qMLpE_z`G2 z;L~XYoX@ub`jx(%Br8b|4PR?23hx2eY5)NL{{SZcKtMpZ|4iQhBf!AGX&+3V00001bW%=J06^y0W&i*Hi+WU8 zbVOxyV{&P5bZKvH004NLQ&wAzGbOXA7|1o`;!G<_%uNNcO@N}QIf<1ZrVbb) zbfuN1=3v)ljL>ChpaVt-ZN0008_Nkl z;O3#h?#GE;AApx{8x#)U0G#}n2q=qEZDp}94hm*~fiH?*1uwrZjtYVPW_&{-2soWi zmH>obh;Io%{f`je5`b_xpU<{{Rv!HE2^e^f0M!3@_+tw|{oMkv!a;x_GT`RN47mAG zfWR3jJB@e^h|AUD@fvXPcn!GwoAHCIw2HuoPm_wD4_~P&eje^s?o0Jfb^)0AOx*6b zyM&vQgdNymSKjq89Uuy?aI3D@>ZbO3UNvCn^OmfY!WMa6cRTRNaAD{DPYaMAb)n$q zy^l*m$V(f5nb(lH%(C%gcL*9t8HbnZ`%xbea&<(=D7=7AR)X{)8G#pCj)_)bE&2IO z)ZTSkx8EHzuN%}tPF}SUfRTp=0Aan_gE9EPnJS|2nY}&+MBx*@0lqa7jrZR$WAUr} z{r^!PXbe0aj|K-Y`RDVwi1+$}PX#O$I1antt2e+9P&TF7O5Xr0c~n180^lNO3NZ1v z3C?gSZ)8BaGoa?s2at_D!xcQLA1uj$AZ9q9pDsU`e=9)X43ym*G{C_(*x#G{>-7rq z@Atd$)DKVwP<_ChfEF=M3BII4c}O|Dtqe@RJNo z{QFvdrU0CRsei{cp2Fep#|ntKhC2WMQ3jBIr~EzD{{sOUoBe;l909EUpA^9D|49MN z{(s*13OxRw9G~0&(*pdD6Px&dQh@)VeMA3Gf!qI+<1_nza(rh0Pl4V4lLEN?|11HV u{+|}W?Egstfm3-4o`k)A25iEAIsO44)B}-}!P1%l0000)|0H4bH2?qr0d!JMQvg8b*k%9#0G@hO zSad{Xb7OL8aCB*JZU6vyoKseCa&`CgQ*iP1yRS7+;WIRDw&jvVyCh3phvs zdD2ustDMYD0002bNkl2AR<3~I|DQgf!K%u#8xCA$|4{Lf(V5X!xjt)il1OZz2+x?b{@+g0;r`g z3Ye%TxWw4wInkAb@x$d7x%Ne&&4jKbU?%jN3*wffL$iOYp-s)5<$|Spy(7Vq;MNMW zg=W1#w}wE75l$l55Fim;2;d6``=tJD{tE%ZGCgrc0r2jb9z|b!dMpc1&xbG!8w)Rw ipe6CpIe#e}ROb!ds!2Uw=l_ZT0000 Date: Fri, 22 Feb 2013 20:00:05 +1000 Subject: [PATCH 45/87] made circuits to construct RUST computers researchable, made circuits to construct wall mounted RUST machinery researchable, made other RUST machinery orderable via QM Signed-off-by: Cael_Aislinn --- .../Cael_Aislinn/Rust/circuits_and_design.dm | 56 ++++++ .../Rust/fuel_assembly_port_construction.dm | 163 ++++++++++++++++++ .../Rust/fuel_compressor_construction.dm | 163 ++++++++++++++++++ code/datums/supplypacks.dm | 16 ++ .../items/stacks/sheets/sheet_types.dm | 2 + code/game/turfs/simulated/walls.dm | 10 ++ 6 files changed, 410 insertions(+) create mode 100644 code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm create mode 100644 code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm create mode 100644 code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm b/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm new file mode 100644 index 00000000000..3b00bbc7a7e --- /dev/null +++ b/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm @@ -0,0 +1,56 @@ + +/obj/item/weapon/circuitboard/rust_core_control + name = "Circuit board (RUST core controller)" + build_path = "/obj/machinery/computer/rust_core_control" + origin_tech = "programming=4;engineering=5;power=6" + +/obj/item/weapon/circuitboard/rust_fuel_control + name = "Circuit board (RUST fuel controller)" + build_path = "/obj/machinery/computer/rust_fuel_control" + origin_tech = "programming=4;engineering=5;power=6" + +/obj/item/weapon/circuitboard/rust_fuel_port + name = "Circuit board (RUST fuel port)" + build_path = "/obj/machinery/computer/rust_fuel_control" + origin_tech = "programming=4;engineering=5;power=6" + +/obj/item/weapon/circuitboard/rust_fuel_compressor + name = "Circuit board (RUST fuel compressor)" + build_path = "/obj/machinery/computer/rust_fuel_control" + origin_tech = "programming=4;engineering=5;power=6" + +datum/design/rust_core_control + name = "Circuit Design (RUST core controller)" + desc = "Allows for the construction of circuit boards used to build a core control console for the RUST fusion engine." + id = "rust_core_control" + req_tech = list("programming" = 4, "engineering" = 5, "power" = 6) + build_type = IMPRINTER + materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 2000) + build_path = "/obj/item/weapon/circuitboard/rust_core_control" + +datum/design/rust_fuel_control + name = "Circuit Design (RUST fuel controller)" + desc = "Allows for the construction of circuit boards used to build a fuel injector control console for the RUST fusion engine." + id = "rust_fuel_control" + req_tech = list("programming" = 4, "engineering" = 5, "power" = 6) + build_type = IMPRINTER + materials = list("$glass" = 2000, "sacid" = 20, "$silver" = 2000) + build_path = "/obj/item/weapon/circuitboard/rust_fuel_control" + +datum/design/rust_fuel_port + name = "Circuit Design (RUST fuel port)" + desc = "Allows for the construction of circuit boards used to build a fuel injection port for the RUST fusion engine." + id = "rust_fuel_port" + req_tech = list("programming" = 4, "engineering" = 5, "magnets" = 6) + build_type = IMPRINTER + materials = list("$glass" = 2000, "sacid" = 20, "$uranium" = 3000) + build_path = "/obj/item/weapon/circuitboard/rust_fuel_port" + +datum/design/rust_fuel_compressor + name = "Circuit Design (RUST fuel compressor)" + desc = "Allows for the construction of circuit boards used to build a fuel compressor of the RUST fusion engine." + id = "rust_fuel_compressor" + req_tech = list("programming" = 4, "engineering" = 5 "magnets" = 6) + build_type = IMPRINTER + materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000) + build_path = "/obj/item/weapon/circuitboard/rust_fuel_compressor" diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm new file mode 100644 index 00000000000..81bec6781e3 --- /dev/null +++ b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm @@ -0,0 +1,163 @@ + +//frame assembly + +/obj/item/rust_fuel_assembly_port_frame + name = "Fuel Assembly Port frame" + icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon_state = "port2" + w_class = 4 + flags = FPRINT | TABLEPASS| CONDUCT + +/obj/item/rust_fuel_assembly_port_frame/attackby(obj/item/weapon/W as obj, mob/user as mob) + if (istype(W, /obj/item/weapon/wrench)) + new /obj/item/stack/sheet/plasteel( get_turf(src.loc), 12 ) + del(src) + return + ..() + +/obj/item/rust_fuel_assembly_port_frame/proc/try_build(turf/on_wall) + if (get_dist(on_wall,usr)>1) + return + var/ndir = get_dir(usr,on_wall) + if (!(ndir in cardinal)) + return + var/turf/loc = get_turf(usr) + var/area/A = loc.loc + if (!istype(loc, /turf/simulated/floor)) + usr << "\red Port cannot be placed on this spot." + return + if (A.requires_power == 0 || A.name == "Space") + usr << "\red Port cannot be placed in this area." + return + new /obj/machinery/rust_fuel_assembly_port(loc, ndir, 1) + del(src) + +//construction steps +/obj/machinery/rust_fuel_assembly_port/New(turf/loc, var/ndir, var/building=0) + ..() + + // offset 24 pixels in direction of dir + // this allows the APC to be embedded in a wall, yet still inside an area + if (building) + dir = ndir + else + has_electronics = 3 + opened = 1 + coverlocked = 1 + locked = 0 + icon_state = "port0" + + //20% easier to read than apc code + pixel_x = (dir & 3)? 0 : (dir == 4 ? 32 : -32) + pixel_y = (dir & 3)? (dir ==1 ? 32 : -32) : 0 + +/obj/machinery/rust_fuel_assembly_port/attackby(obj/item/W, mob/user) + + if (istype(user, /mob/living/silicon) && get_dist(src,user)>1) + return src.attack_hand(user) + if (istype(W, /obj/item/weapon/crowbar)) + if(opened) + if(has_electronics & 1) + playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) + user << "You begin removing the circuitboard" //lpeters - fixed grammar issues + if(do_after(user, 50)) + user.visible_message(\ + "\red [user.name] has removed the circuitboard from [src.name]!",\ + "\blue You remove the circuitboard.") + has_electronics = 0 + new /obj/item/weapon/circuitboard/rust_fuel_port(loc) + has_electronics &= ~1 + else + opened = 0 + icon_state = "port0" + user << "\blue You close the maintenance cover." + else if(!coverlocked) + if(cur_assembly) + user << "\red You cannot open the cover while there is a fuel assembly inside." + else + opened = 1 + user << "\blue You open the maintenance cover." + icon_state = "port2" + else + user << "\red The cover is locked and cannot be opened." + return + + else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card + if(opened) + user << "You must close the cover to swipe an ID card." + else + if(src.allowed(usr)) + locked = !locked + user << "You [ locked ? "lock" : "unlock"] the port interface." + update_icon() + else + user << "\red Access denied." + return + + else if (istype(W, /obj/item/weapon/card/emag) && !emagged) // trying to unlock with an emag card + if(opened) + user << "You must close the cover to swipe an ID card." + else + flick("apc-spark", src) + if (do_after(user,6)) + if(prob(50)) + emagged = 1 + locked = 0 + user << "You emag the port interface." + else + user << "You fail to [ locked ? "unlock" : "lock"] the port interface." + return + + else if (istype(W, /obj/item/weapon/cable_coil) && opened && !(has_electronics & 2)) + var/obj/item/weapon/cable_coil/C = W + if(C.amount < 10) + user << "\red You need more wires." + return + user << "You start adding cables to the frame..." + playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + if(do_after(user, 20) && C.amount >= 10) + C.use(10) + user.visible_message(\ + "\red [user.name] has added cables to the port frame!",\ + "You add cables to the port frame.") + has_electronics &= 2 + return + + else if (istype(W, /obj/item/weapon/wirecutters) && opened && (has_electronics & 2)) + user << "You begin to cut the cables..." + playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + if(do_after(user, 50)) + new /obj/item/weapon/cable_coil(loc,10) + user.visible_message(\ + "\red [user.name] cut the cabling inside the port.",\ + "You cut the cabling inside the port.") + has_electronics &= ~2 + return + + else if (istype(W, /obj/item/weapon/circuitboard/rust_fuel_port) && opened && !(has_electronics & 1)) + user << "You trying to insert the port control board into the frame..." + playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + if(do_after(user, 10)) + has_electronics &= 1 + user << "You place the port control board inside the frame." + del(W) + return + + else if (istype(W, /obj/item/weapon/weldingtool) && opened && !has_electronics) + var/obj/item/weapon/weldingtool/WT = W + if (WT.get_fuel() < 3) + user << "\blue You need more welding fuel to complete this task." + return + user << "You start welding the port frame..." + playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) + if(do_after(user, 50)) + if(!src || !WT.remove_fuel(3, user)) return + new /obj/item/rust_fuel_assembly_port_frame(loc) + user.visible_message(\ + "\red [src] has been cut away from the wall by [user.name].",\ + "You detached the port frame.",\ + "\red You hear welding.") + del(src) + return + + ..() diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm new file mode 100644 index 00000000000..9f2e40d7e82 --- /dev/null +++ b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm @@ -0,0 +1,163 @@ + +//frame assembly + +/obj/item/rust_fuel_compressor_frame + name = "Fuel Compressor frame" + icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' + icon_state = "fuel_compressor0" + w_class = 4 + flags = FPRINT | TABLEPASS| CONDUCT + +/obj/item/rust_fuel_compressor_frame/attackby(obj/item/weapon/W as obj, mob/user as mob) + if (istype(W, /obj/item/weapon/wrench)) + new /obj/item/stack/sheet/plasteel( get_turf(src.loc), 12 ) + del(src) + return + ..() + +/obj/item/rust_fuel_compressor_frame/proc/try_build(turf/on_wall) + if (get_dist(on_wall,usr)>1) + return + var/ndir = get_dir(usr,on_wall) + if (!(ndir in cardinal)) + return + var/turf/loc = get_turf(usr) + var/area/A = loc.loc + if (!istype(loc, /turf/simulated/floor)) + usr << "\red Compressor cannot be placed on this spot." + return + if (A.requires_power == 0 || A.name == "Space") + usr << "\red Compressor cannot be placed in this area." + return + new /obj/machinery/rust_fuel_assembly_port(loc, ndir, 1) + del(src) + +//construction steps +/obj/machinery/rust_fuel_compressor/New(turf/loc, var/ndir, var/building=0) + ..() + + // offset 24 pixels in direction of dir + // this allows the APC to be embedded in a wall, yet still inside an area + if (building) + dir = ndir + else + has_electronics = 3 + opened = 1 + coverlocked = 1 + locked = 0 + icon_state = "port0" + + //20% easier to read than apc code + pixel_x = (dir & 3)? 0 : (dir == 4 ? 32 : -32) + pixel_y = (dir & 3)? (dir ==1 ? 32 : -32) : 0 + +/obj/machinery/rust_fuel_compressor/attackby(obj/item/W, mob/user) + + if (istype(user, /mob/living/silicon) && get_dist(src,user)>1) + return src.attack_hand(user) + if (istype(W, /obj/item/weapon/crowbar)) + if(opened) + if(has_electronics & 1) + playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) + user << "You begin removing the circuitboard" //lpeters - fixed grammar issues + if(do_after(user, 50)) + user.visible_message(\ + "\red [user.name] has removed the circuitboard from [src.name]!",\ + "\blue You remove the circuitboard board.") + has_electronics = 0 + new /obj/item/weapon/circuitboard/rust_fuel_compressor(loc) + has_electronics &= ~1 + else + opened = 0 + icon_state = "fuel_compressor0" + user << "\blue You close the maintenance cover." + else if(!coverlocked) + if(compressed_matter > 0) + user << "\red You cannot open the cover while there is compressed matter inside." + else + opened = 1 + user << "\blue You open the maintenance cover." + icon_state = "fuel_compressor1" + else + user << "\red The cover is locked and cannot be opened." + return + + else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card + if(opened) + user << "You must close the cover to swipe an ID card." + else + if(src.allowed(usr)) + locked = !locked + user << "You [ locked ? "lock" : "unlock"] the compressor interface." + update_icon() + else + user << "\red Access denied." + return + + else if (istype(W, /obj/item/weapon/card/emag) && !emagged) // trying to unlock with an emag card + if(opened) + user << "You must close the cover to swipe an ID card." + else + flick("apc-spark", src) + if (do_after(user,6)) + if(prob(50)) + emagged = 1 + locked = 0 + user << "You emag the port interface." + else + user << "You fail to [ locked ? "unlock" : "lock"] the compressor interface." + return + + else if (istype(W, /obj/item/weapon/cable_coil) && opened && !(has_electronics & 2)) + var/obj/item/weapon/cable_coil/C = W + if(C.amount < 10) + user << "\red You need more wires." + return + user << "You start adding cables to the compressor frame..." + playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + if(do_after(user, 20) && C.amount >= 10) + C.use(10) + user.visible_message(\ + "\red [user.name] has added cables to the compressor frame!",\ + "You add cables to the port frame.") + has_electronics &= 2 + return + + else if (istype(W, /obj/item/weapon/wirecutters) && opened && (has_electronics & 2)) + user << "You begin to cut the cables..." + playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + if(do_after(user, 50)) + new /obj/item/weapon/cable_coil(loc,10) + user.visible_message(\ + "\red [user.name] cut the cabling inside the compressor.",\ + "You cut the cabling inside the port.") + has_electronics &= ~2 + return + + else if (istype(W, /obj/item/weapon/circuitboard/rust_fuel_compressor) && opened && !(has_electronics & 1)) + user << "You trying to insert the circuitboard into the frame..." + playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + if(do_after(user, 10)) + has_electronics &= 1 + user << "You place the circuitboard inside the frame." + del(W) + return + + else if (istype(W, /obj/item/weapon/weldingtool) && opened && !has_electronics) + var/obj/item/weapon/weldingtool/WT = W + if (WT.get_fuel() < 3) + user << "\blue You need more welding fuel to complete this task." + return + user << "You start welding the compressor frame..." + playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) + if(do_after(user, 50)) + if(!src || !WT.remove_fuel(3, user)) return + new /obj/item/rust_fuel_assembly_port_frame(loc) + user.visible_message(\ + "\red [src] has been cut away from the wall by [user.name].",\ + "You detached the compressor frame.",\ + "\red You hear welding.") + del(src) + return + + ..() diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index 33caf8f1164..045ab1d689a 100755 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -849,3 +849,19 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee containertype = /obj/structure/closet containername = "Formalwear for the best occasions." group = "Operations" + +/datum/supply_packs/rust_core + contains = list(/obj/machinery/power/rust_core) + name = "RUST Tokamak Core" + cost = 75 + containertype = /obj/structure/largecrate + containername = "RUST tokamak crate." + group = "Engineering" + +/datum/supply_packs/rust_injector + contains = list(/obj/machinery/power/rust_fuel_injector) + name = "RUST fuel injector" + cost = 40 + containertype = /obj/structure/largecrate + containername = "RUST injector crate." + group = "Engineering" diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 6c62365fdb3..6b95c453374 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -73,6 +73,8 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \ var/global/list/datum/stack_recipe/plasteel_recipes = list ( \ new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1), \ new/datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1), \ + new/datum/stack_recipe("RUST fuel assembly port frame", /obj/item/rust_fuel_assembly_port_frame, 12, time = 50, one_per_turf = 1), \ + new/datum/stack_recipe("RUST fuel compressor frame", /obj/item/rust_fuel_compressor_frame, 12, time = 50, one_per_turf = 1), \ ) /obj/item/stack/sheet/plasteel diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 37f71d1f3c7..5d055f1a8cb 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -265,6 +265,16 @@ AH.try_build(src) return + else if(istype(W,/obj/item/rust_fuel_compressor_frame)) + var/obj/item/rust_fuel_compressor_frame/AH = W + AH.try_build(src) + return + + else if(istype(W,/obj/item/rust_fuel_assembly_port_frame)) + var/obj/item/rust_fuel_assembly_port_frame/AH = W + AH.try_build(src) + return + //Poster stuff else if(istype(W,/obj/item/weapon/contraband/poster)) place_poster(W,user) From 947d69be6967730887d9e0b0612b5518ad8d8ddd Mon Sep 17 00:00:00 2001 From: cib Date: Fri, 22 Feb 2013 13:33:49 +0100 Subject: [PATCH 46/87] Removes random side-effects being caused by most medicine. Cryo and cloning will still cause it. --- code/WorkInProgress/Cib/MedicalSideEffects.dm | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/code/WorkInProgress/Cib/MedicalSideEffects.dm b/code/WorkInProgress/Cib/MedicalSideEffects.dm index a61d9cf4f50..e9dcb51e136 100644 --- a/code/WorkInProgress/Cib/MedicalSideEffects.dm +++ b/code/WorkInProgress/Cib/MedicalSideEffects.dm @@ -24,12 +24,11 @@ side_effects += M /mob/living/carbon/human/proc/handle_medical_side_effects() - if(src.reagents.has_reagent("bicaridine") && prob(40) || src.reagents.has_reagent("tricordrazine") && prob(10) || src.reagents.has_reagent("cryoxadone") && prob(20)) + if(src.reagents.has_reagent("cryoxadone")) src.add_side_effect("Headache") - - if(src.reagents.has_reagent("kelotane") && prob(20) || src.reagents.has_reagent("dermaline") && prob(40)) - src.add_side_effect("Bad Stomach") + /*if(src.reagents.has_reagent("kelotane") && prob(20) || src.reagents.has_reagent("dermaline")) + src.add_side_effect("Bad Stomach")*/ // One full cycle(in terms of strength) every 10 minutes var/strength_percent = sin(life_tick / 2) From 4052e987235304868cb10c6b9cb0590376e73a49 Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Fri, 22 Feb 2013 21:55:43 +1000 Subject: [PATCH 47/87] made circuitboards for fuel injectors and rust core, made said circuits researchable, miscellaneous tweaks and cleanups Signed-off-by: Cael_Aislinn --- .../Cael_Aislinn/Rust/circuits_and_design.dm | 102 +++++++++++--- .../Cael_Aislinn/Rust/core_field.dm | 2 +- .../Cael_Aislinn/Rust/fuel_assembly_port.dm | 2 - .../Rust/fuel_assembly_port_construction.dm | 36 +---- .../Cael_Aislinn/Rust/fuel_compressor.dm | 128 ++++++++++-------- .../Rust/fuel_compressor_construction.dm | 9 +- .../Cael_Aislinn/Rust/fuel_control.dm | 4 +- 7 files changed, 165 insertions(+), 118 deletions(-) diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm b/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm index 3b00bbc7a7e..f1d874a68fd 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm @@ -1,24 +1,12 @@ +////////////////////////////////////// +// RUST Core Control computer + /obj/item/weapon/circuitboard/rust_core_control name = "Circuit board (RUST core controller)" build_path = "/obj/machinery/computer/rust_core_control" origin_tech = "programming=4;engineering=5;power=6" -/obj/item/weapon/circuitboard/rust_fuel_control - name = "Circuit board (RUST fuel controller)" - build_path = "/obj/machinery/computer/rust_fuel_control" - origin_tech = "programming=4;engineering=5;power=6" - -/obj/item/weapon/circuitboard/rust_fuel_port - name = "Circuit board (RUST fuel port)" - build_path = "/obj/machinery/computer/rust_fuel_control" - origin_tech = "programming=4;engineering=5;power=6" - -/obj/item/weapon/circuitboard/rust_fuel_compressor - name = "Circuit board (RUST fuel compressor)" - build_path = "/obj/machinery/computer/rust_fuel_control" - origin_tech = "programming=4;engineering=5;power=6" - datum/design/rust_core_control name = "Circuit Design (RUST core controller)" desc = "Allows for the construction of circuit boards used to build a core control console for the RUST fusion engine." @@ -28,6 +16,14 @@ datum/design/rust_core_control materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 2000) build_path = "/obj/item/weapon/circuitboard/rust_core_control" +////////////////////////////////////// +// RUST Fuel Control computer + +/obj/item/weapon/circuitboard/rust_fuel_control + name = "Circuit board (RUST fuel controller)" + build_path = "/obj/machinery/computer/rust_fuel_control" + origin_tech = "programming=4;engineering=5;power=6" + datum/design/rust_fuel_control name = "Circuit Design (RUST fuel controller)" desc = "Allows for the construction of circuit boards used to build a fuel injector control console for the RUST fusion engine." @@ -37,6 +33,14 @@ datum/design/rust_fuel_control materials = list("$glass" = 2000, "sacid" = 20, "$silver" = 2000) build_path = "/obj/item/weapon/circuitboard/rust_fuel_control" +////////////////////////////////////// +// RUST Fuel Port board + +/obj/item/weapon/module/rust_fuel_port + name = "Circuit board (RUST fuel port)" + icon_state = "card_mod" + origin_tech = "engineering=3;power=4" + datum/design/rust_fuel_port name = "Circuit Design (RUST fuel port)" desc = "Allows for the construction of circuit boards used to build a fuel injection port for the RUST fusion engine." @@ -44,13 +48,73 @@ datum/design/rust_fuel_port req_tech = list("programming" = 4, "engineering" = 5, "magnets" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20, "$uranium" = 3000) - build_path = "/obj/item/weapon/circuitboard/rust_fuel_port" + build_path = "/obj/item/weapon/module/rust_fuel_port" + +////////////////////////////////////// +// RUST Fuel Compressor board + +/obj/item/weapon/module/rust_fuel_compressor + name = "Circuit board (RUST fuel compressor)" + icon_state = "card_mod" + origin_tech = "power=4;engineering=5;plasmatech=6" datum/design/rust_fuel_compressor name = "Circuit Design (RUST fuel compressor)" desc = "Allows for the construction of circuit boards used to build a fuel compressor of the RUST fusion engine." id = "rust_fuel_compressor" - req_tech = list("programming" = 4, "engineering" = 5 "magnets" = 6) + req_tech = list("power" = 4, "engineering" = 5, "plasmatech" = 6) build_type = IMPRINTER - materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000) - build_path = "/obj/item/weapon/circuitboard/rust_fuel_compressor" + materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$diamond" = 1000) + build_path = "/obj/item/weapon/module/rust_fuel_compressor" + +////////////////////////////////////// +// RUST Tokamak Core board + +/obj/item/weapon/circuitboard/rust_core + name = "Circuit Design (RUST tokamak core)" + build_path = "/obj/machinery/power/rust_core" + board_type = "machine" + origin_tech = "bluespace=3;engineering=4;plasmatech=5;magnets=6;power=7" + frame_desc = "Requires 2 Pico Manipulators, 1 Ultra Micro-Laser, 5 Pieces of Cable, 1 Subspace Crystal and 1 Console Screen." + req_components = list( + "/obj/item/weapon/stock_parts/manipulator/pico" = 2, + "/obj/item/weapon/stock_parts/micro_laser/ultra" = 1, + "/obj/item/weapon/stock_parts/subspace/crystal" = 1, + "/obj/item/weapon/stock_parts/console_screen" = 1, + "/obj/item/weapon/cable_coil" = 5) + +datum/design/rust_core + name = "Circuit board (RUST tokamak core)" + desc = "The circuit board that for a RUST-pattern tokamak fusion core." + id = "pacman" + req_tech = list(bluespace = 3, engineering = 4, plasmatech = 5, magnets = 6, power = 7) + build_type = IMPRINTER + reliability_base = 79 + materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$diamond" = 2000) + build_path = "/obj/item/weapon/circuitboard/rust_core" + +////////////////////////////////////// +// RUST Fuel Injector board + +/obj/item/weapon/circuitboard/rust_injector + name = "Circuit Design (RUST fuel injector)" + build_path = "/obj/machinery/power/rust_fuel_injector" + board_type = "machine" + origin_tech = "power=3;engineering=4;plasmatech=5;magnets=6;materials=7" + frame_desc = "Requires 2 Pico Manipulators, 1 Phasic Scanning Module, 1 Super Matter Bin, 1 Console Screen and 5 Pieces of Cable." + req_components = list( + "/obj/item/weapon/stock_parts/manipulator/pico" = 2, + "/obj/item/weapon/stock_parts/scanning_module/phasic" = 1, + "/obj/item/weapon/stock_parts/matter_bin/super" = 1, + "/obj/item/weapon/stock_parts/console_screen" = 1, + "/obj/item/weapon/cable_coil" = 5) + +datum/design/rust_injector + name = "Circuit board (RUST tokamak core)" + desc = "The circuit board that for a RUST-pattern particle accelerator." + id = "pacman" + req_tech = list(power = 3, engineering = 4, plasmatech = 5, magnets = 6, materials = 7) + build_type = IMPRINTER + reliability_base = 79 + materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$uranium" = 2000) + build_path = "/obj/item/weapon/circuitboard/rust_core" diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm index 6127e8f9d7e..13c791b75a2 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm @@ -258,7 +258,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K switch(newsize) if(1) size = 1 - icon = 'emfield.dmi' + icon = 'rust.dmi' icon_state = "emfield_s1" pixel_x = 0 pixel_y = 0 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dm index 1f881c8150e..67935b9ad1f 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dm @@ -11,8 +11,6 @@ anchored = 1 var/opened = 1 //0=closed, 1=opened - var/coverlocked = 0 - var/locked = 0 var/has_electronics = 0 // 0 - none, bit 1 - circuitboard, bit 2 - wires /obj/machinery/rust_fuel_assembly_port/attackby(var/obj/item/I, var/mob/user) diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm index 81bec6781e3..0e7aa477cd6 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm @@ -43,8 +43,6 @@ else has_electronics = 3 opened = 1 - coverlocked = 1 - locked = 0 icon_state = "port0" //20% easier to read than apc code @@ -65,47 +63,19 @@ "\red [user.name] has removed the circuitboard from [src.name]!",\ "\blue You remove the circuitboard.") has_electronics = 0 - new /obj/item/weapon/circuitboard/rust_fuel_port(loc) + new /obj/item/weapon/module/rust_fuel_port(loc) has_electronics &= ~1 else opened = 0 icon_state = "port0" user << "\blue You close the maintenance cover." - else if(!coverlocked) + else if(cur_assembly) user << "\red You cannot open the cover while there is a fuel assembly inside." else opened = 1 user << "\blue You open the maintenance cover." icon_state = "port2" - else - user << "\red The cover is locked and cannot be opened." - return - - else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card - if(opened) - user << "You must close the cover to swipe an ID card." - else - if(src.allowed(usr)) - locked = !locked - user << "You [ locked ? "lock" : "unlock"] the port interface." - update_icon() - else - user << "\red Access denied." - return - - else if (istype(W, /obj/item/weapon/card/emag) && !emagged) // trying to unlock with an emag card - if(opened) - user << "You must close the cover to swipe an ID card." - else - flick("apc-spark", src) - if (do_after(user,6)) - if(prob(50)) - emagged = 1 - locked = 0 - user << "You emag the port interface." - else - user << "You fail to [ locked ? "unlock" : "lock"] the port interface." return else if (istype(W, /obj/item/weapon/cable_coil) && opened && !(has_electronics & 2)) @@ -134,7 +104,7 @@ has_electronics &= ~2 return - else if (istype(W, /obj/item/weapon/circuitboard/rust_fuel_port) && opened && !(has_electronics & 1)) + else if (istype(W, /obj/item/weapon/module/rust_fuel_port) && opened && !(has_electronics & 1)) user << "You trying to insert the port control board into the frame..." playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) if(do_after(user, 10)) diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm index 1dd5a77c22d..273d2298f01 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm @@ -5,11 +5,10 @@ var/const/max_assembly_amount = 300 icon_state = "fuel_compressor0" name = "Fuel Compressor" var/list/new_assembly_quantities - var/compressed_matter = 100 + var/compressed_matter = 0 anchored = 1 var/opened = 1 //0=closed, 1=opened - var/coverlocked = 0 var/locked = 0 var/has_electronics = 0 // 0 - none, bit 1 - circuitboard, bit 2 - wires @@ -32,64 +31,83 @@ var/const/max_assembly_amount = 300 return*/ interact(user) -/*/obj/machinery/rust_fuel_compressor/power_change() - if(stat & BROKEN) - icon_state = "broken" +/obj/machinery/rust_fuel_compressor/attackby(obj/item/weapon/W as obj, mob/user as mob) + if (istype(W, /obj/item/weapon/rcd_ammo)) + compressed_matter += 10 + del(W) + return + ..() + +/obj/machinery/rust_fuel_compressor/interact(mob/user) + if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) ) + if (!istype(user, /mob/living/silicon)) + user.unset_machine() + user << browse(null, "window=fuelcomp") + return + + var/t = "Reactor Fuel Rod Compressor / Assembler
    " + t += "
    Close
    " + if(locked) + t += "Swipe your ID to unlock this console." else - if( powered() ) - icon_state = initial(icon_state) - stat &= ~NOPOWER - else - spawn(rand(0, 15)) - src.icon_state = "c_unpowered" - stat |= NOPOWER*/ + t += "Compressed matter in storage: [compressed_matter] \[Eject all\]" + t += "Activate Fuel Synthesis
    (fuel assemblies require no more than [max_assembly_amount] rods).
    " + t += "