mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-12 16:37:19 +01:00
Rubberized Shells (#20270)
* Added a 'Rubber' skin preset for Shells in character creation, which makes their skin look cheap and uncanny. * Added backend support for species to have different max and min skin tone values, currently unused.   
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@@ -934,9 +934,9 @@ var/list/admin_verbs_cciaa = list(
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if(!check_rights(R_FUN)) return
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var/mob/living/carbon/human/M = input("Select mob.", "Edit Appearance") as null|anything in GLOB.human_mob_list
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var/mob/living/carbon/human/selected_human = input("Select mob.", "Edit Appearance") as null|anything in GLOB.human_mob_list
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if(!istype(M, /mob/living/carbon/human))
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if(!istype(selected_human, /mob/living/carbon/human))
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to_chat(usr, SPAN_WARNING("You can only do this to humans!"))
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return
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switch(alert("Are you sure you wish to edit this mob's appearance? Skrell, Unathi and Tajaran can result in unintended consequences.",,"Yes","No"))
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@@ -944,54 +944,53 @@ var/list/admin_verbs_cciaa = list(
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return
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var/new_facial = input("Please select facial hair color.", "Character Generation") as color
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if(new_facial)
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M.r_facial = hex2num(copytext(new_facial, 2, 4))
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M.g_facial = hex2num(copytext(new_facial, 4, 6))
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M.b_facial = hex2num(copytext(new_facial, 6, 8))
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selected_human.r_facial = hex2num(copytext(new_facial, 2, 4))
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selected_human.g_facial = hex2num(copytext(new_facial, 4, 6))
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selected_human.b_facial = hex2num(copytext(new_facial, 6, 8))
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var/new_hair = input("Please select hair color.", "Character Generation") as color
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if(new_facial)
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M.r_hair = hex2num(copytext(new_hair, 2, 4))
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M.g_hair = hex2num(copytext(new_hair, 4, 6))
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M.b_hair = hex2num(copytext(new_hair, 6, 8))
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selected_human.r_hair = hex2num(copytext(new_hair, 2, 4))
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selected_human.g_hair = hex2num(copytext(new_hair, 4, 6))
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selected_human.b_hair = hex2num(copytext(new_hair, 6, 8))
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var/new_eyes = input("Please select eye color.", "Character Generation") as color
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if(new_eyes)
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M.r_eyes = hex2num(copytext(new_eyes, 2, 4))
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M.g_eyes = hex2num(copytext(new_eyes, 4, 6))
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M.b_eyes = hex2num(copytext(new_eyes, 6, 8))
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M.update_eyes()
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selected_human.r_eyes = hex2num(copytext(new_eyes, 2, 4))
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selected_human.g_eyes = hex2num(copytext(new_eyes, 4, 6))
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selected_human.b_eyes = hex2num(copytext(new_eyes, 6, 8))
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selected_human.update_eyes()
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var/new_skin = input("Please select body color. This is for Tajaran, Unathi, and Skrell only!", "Character Generation") as color
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if(new_skin)
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M.r_skin = hex2num(copytext(new_skin, 2, 4))
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M.g_skin = hex2num(copytext(new_skin, 4, 6))
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M.b_skin = hex2num(copytext(new_skin, 6, 8))
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selected_human.r_skin = hex2num(copytext(new_skin, 2, 4))
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selected_human.g_skin = hex2num(copytext(new_skin, 4, 6))
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selected_human.b_skin = hex2num(copytext(new_skin, 6, 8))
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var/new_tone = input("Please select skin tone level: 30-220. Higher is darker.", "Character Generation") as text
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var/new_tone = input("Please select skin tone level: (Light [selected_human.species.lower_skin_tone_bound] - [selected_human.species.upper_skin_tone_bound] Dark). Higher is darker.", "Character Generation") as text
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if (new_tone)
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M.s_tone = max(min(round(text2num(new_tone)), 220), 30)
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M.s_tone = -M.s_tone + 35
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selected_human.s_tone = 35 - clamp(round(text2num(new_tone)), selected_human.species.lower_skin_tone_bound, selected_human.species.upper_skin_tone_bound)
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// hair
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var/new_hstyle = input(usr, "Select a hair style", "Grooming") as null|anything in GLOB.hair_styles_list
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if(new_hstyle)
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M.h_style = new_hstyle
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selected_human.h_style = new_hstyle
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// facial hair
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var/new_fstyle = input(usr, "Select a facial hair style", "Grooming") as null|anything in GLOB.facial_hair_styles_list
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if(new_fstyle)
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M.f_style = new_fstyle
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selected_human.f_style = new_fstyle
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var/new_gender = alert(usr, "Please select gender.", "Character Generation", "Male", "Female")
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if (new_gender)
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if(new_gender == "Male")
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M.gender = MALE
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selected_human.gender = MALE
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else
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M.gender = FEMALE
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M.update_hair()
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M.update_body()
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M.check_dna(M)
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selected_human.gender = FEMALE
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selected_human.update_hair()
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selected_human.update_body()
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selected_human.check_dna(selected_human)
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/client/proc/playernotes()
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set name = "Show Player Info"
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