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Rubberized Shells (#20270)
* Added a 'Rubber' skin preset for Shells in character creation, which makes their skin look cheap and uncanny. * Added backend support for species to have different max and min skin tone values, currently unused.   
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@@ -326,10 +326,18 @@
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var/zombie_type //What zombie species they become
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var/list/character_color_presets
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var/bodyfall_sound = /singleton/sound_category/bodyfall_sound //default, can be used for species specific falling sounds
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var/footsound = /singleton/sound_category/blank_footsteps //same as above but for footsteps without shoes
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/// Sets the base "tint" of the species' sprite, which is then adjusted by the skin tone
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var/list/character_color_presets
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/// The lower bound for the skin tone value, the lower, the "lighter" they'll appear
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var/lower_skin_tone_bound = 30
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/// The upper bound for the skin tone value, the higher, the "darker" they'll appear
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var/upper_skin_tone_bound = 220
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var/list/alterable_internal_organs = list(BP_HEART, BP_EYES, BP_LUNGS, BP_LIVER, BP_BRAIN, BP_KIDNEYS, BP_STOMACH, BP_APPENDIX) //what internal organs can be changed in character setup
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var/list/possible_external_organs_modifications = list("Normal","Amputated","Prosthesis")
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/// These are the prefixes of the icon states in talk.dmi.
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@@ -66,7 +66,8 @@
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base_color = "#25032"
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character_color_presets = list("Dark" = "#000000", "Warm" = "#250302", "Cold" = "#1e1e29")
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character_color_presets = list("Dark" = "#000000", "Warm" = "#250302", "Cold" = "#1e1e29", "Rubber" = "#000f36")
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sprint_temperature_factor = 1.3
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move_charge_factor = 0.85
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