mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-30 00:21:11 +01:00
Merge branch 'Aurorastation/development' into Map-Development
# Conflicts: # code/TriDimension/controller_presets.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/crates_lockers/closets/wardrobe.dm # code/game/objects/structures/signs.dm # code/game/turfs/simulated/floor_types.dm # code/modules/random_map/mining_distribution.dm # code/modules/random_map/random_map.dm # code/world.dm # icons/obj/barsigns.dmi # icons/obj/decals.dmi # icons/obj/plants.dmi # icons/obj/structures.dmi # icons/turf/floors.dmi # icons/turf/wall_masks.dmi # maps/exodus-2.dmm
This commit is contained in:
@@ -4,6 +4,7 @@
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icon = 'icons/obj/closet.dmi'
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icon_state = "closed"
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density = 1
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w_class = 5
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var/icon_closed = "closed"
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var/icon_opened = "open"
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var/opened = 0
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@@ -11,7 +12,8 @@
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var/wall_mounted = 0 //never solid (You can always pass over it)
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var/health = 100
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var/breakout = 0 //if someone is currently breaking out. mutex
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var/storage_capacity = 30 //This is so that someone can't pack hundreds of items in a locker/crate
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var/storage_capacity = 40 //Tying this to mob sizes was dumb
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//This is so that someone can't pack hundreds of items in a locker/crate
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//then open it in a populated area to crash clients.
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var/open_sound = 'sound/machines/click.ogg'
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var/close_sound = 'sound/machines/click.ogg'
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@@ -23,6 +25,7 @@
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var/const/default_mob_size = 15
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/obj/structure/closet/initialize()
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..()
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if(!opened) // if closed, any item at the crate's loc is put in the contents
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var/obj/item/I
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for(I in src.loc)
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@@ -53,10 +56,12 @@
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else
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user << "It is full."
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/obj/structure/closet/alter_health()
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return get_turf(src)
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/obj/structure/closet/proc/stored_weight()
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var/content_size = 0
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for(var/obj/item/I in src.contents)
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if(!I.anchored)
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content_size += Ceiling(I.w_class/2)
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return content_size
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/obj/structure/closet/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0 || wall_mounted)) return 1
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@@ -150,14 +155,13 @@
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for(var/mob/living/M in src.loc)
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if(M.buckled || M.pinned.len)
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continue
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var/current_mob_size = (M.mob_size ? M.mob_size : default_mob_size)
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if(stored_units + added_units + current_mob_size > storage_capacity)
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if(stored_units + added_units + M.mob_size > storage_capacity)
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break
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if(M.client)
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M.client.perspective = EYE_PERSPECTIVE
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M.client.eye = src
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M.forceMove(src)
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added_units += current_mob_size
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added_units += M.mob_size
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return added_units
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/obj/structure/closet/proc/toggle(mob/user as mob)
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@@ -165,26 +169,23 @@
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user << "<span class='notice'>It won't budge!</span>"
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return
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update_icon()
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return 1
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// this should probably use dump_contents()
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/obj/structure/closet/ex_act(severity)
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switch(severity)
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if(1)
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for(var/atom/movable/A as mob|obj in src)//pulls everything out of the locker and hits it with an explosion
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A.forceMove(src.loc)
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A.ex_act(severity + 1)
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qdel(src)
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health -= rand(120, 240)
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if(2)
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if(prob(50))
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for (var/atom/movable/A as mob|obj in src)
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A.forceMove(src.loc)
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A.ex_act(severity + 1)
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qdel(src)
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health -= rand(60, 120)
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if(3)
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if(prob(5))
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for(var/atom/movable/A as mob|obj in src)
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A.forceMove(src.loc)
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qdel(src)
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health -= rand(30, 60)
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if (health <= 0)
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for (var/atom/movable/A as mob|obj in src)
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A.forceMove(src.loc)
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A.ex_act(severity + 1)
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qdel(src)
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/obj/structure/closet/proc/damage(var/damage)
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health -= damage
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@@ -194,28 +195,15 @@
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qdel(src)
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/obj/structure/closet/bullet_act(var/obj/item/projectile/Proj)
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if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN))
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var/proj_damage = Proj.get_structure_damage()
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if(!proj_damage)
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return
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..()
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damage(Proj.damage)
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damage(proj_damage)
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return
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// this should probably use dump_contents()
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/obj/structure/closet/blob_act()
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if(prob(75))
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for(var/atom/movable/A as mob|obj in src)
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A.forceMove(src.loc)
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qdel(src)
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/obj/structure/closet/meteorhit(obj/O as obj)
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if(O.icon_state == "flaming")
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for(var/mob/M in src)
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M.meteorhit(O)
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src.dump_contents()
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qdel(src)
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/obj/structure/closet/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(src.opened)
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if(istype(W, /obj/item/weapon/grab))
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@@ -227,19 +215,25 @@
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(!WT.remove_fuel(0,user))
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if(!WT.isOn())
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return
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else
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if(WT.isOn())
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user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
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return
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new /obj/item/stack/material/steel(src.loc)
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for(var/mob/M in viewers(src))
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M.show_message("<span class='notice'>\The [src] has been cut apart by [user] with \the [WT].</span>", 3, "You hear welding.", 2)
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qdel(src)
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else
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new /obj/item/stack/material/steel(src.loc)
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for(var/mob/M in viewers(src))
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M.show_message("<span class='notice'>\The [src] has been cut apart by [user] with \the [WT].</span>", 3, "You hear welding.", 2)
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qdel(src)
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return
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if(istype(W, /obj/item/weapon/storage/laundry_basket) && W.contents.len)
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var/obj/item/weapon/storage/laundry_basket/LB = W
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var/turf/T = get_turf(src)
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for(var/obj/item/I in LB.contents)
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LB.remove_from_storage(I, T)
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user.visible_message("<span class='notice'>[user] empties \the [LB] into \the [src].</span>", \
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"<span class='notice'>You empty \the [LB] into \the [src].</span>", \
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"<span class='notice'>You hear rustling of clothes.</span>")
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return
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if(isrobot(user))
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return
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if(W.loc != user) // This should stop mounted modules ending up outside the module.
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if(!dropsafety(W))
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return
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usr.drop_item()
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if(W)
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@@ -296,7 +290,7 @@
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/obj/structure/closet/attack_hand(mob/user as mob)
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src.add_fingerprint(user)
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src.toggle(user)
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return src.toggle(user)
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// tk grab then use on self
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/obj/structure/closet/attack_self_tk(mob/user as mob)
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@@ -1,210 +0,0 @@
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//I still dont think this should be a closet but whatever
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/obj/structure/closet/fireaxecabinet
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name = "fire axe cabinet"
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desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
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var/obj/item/weapon/material/twohanded/fireaxe/fireaxe
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icon_state = "fireaxe1000"
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icon_closed = "fireaxe1000"
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icon_opened = "fireaxe1100"
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anchored = 1
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density = 0
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var/localopened = 0 //Setting this to keep it from behaviouring like a normal closet and obstructing movement in the map. -Agouri
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opened = 1
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var/hitstaken = 0
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var/locked = 1
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var/smashed = 0
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New()
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..()
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fireaxe = new /obj/item/weapon/material/twohanded/fireaxe(src)
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attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
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//..() //That's very useful, Erro
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var/hasaxe = 0 //gonna come in handy later~
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if(fireaxe)
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hasaxe = 1
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if (isrobot(usr) || src.locked)
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if(istype(O, /obj/item/device/multitool))
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user << "\red Resetting circuitry..."
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playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
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if(do_after(user, 20))
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src.locked = 0
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user << "<span class = 'caution'> You disable the locking modules.</span>"
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update_icon()
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return
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else if(istype(O, /obj/item/weapon))
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var/obj/item/weapon/W = O
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if(src.smashed || src.localopened)
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if(localopened)
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localopened = 0
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icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
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spawn(10) update_icon()
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return
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else
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playsound(user, 'sound/effects/Glasshit.ogg', 100, 1) //We don't want this playing every time
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if(W.force < 15)
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user << "\blue The cabinet's protective glass glances off the hit."
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else
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src.hitstaken++
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if(src.hitstaken == 4)
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playsound(user, 'sound/effects/Glassbr3.ogg', 100, 1) //Break cabinet, receive goodies. Cabinet's fucked for life after that.
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src.smashed = 1
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src.locked = 0
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src.localopened = 1
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update_icon()
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return
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if (istype(O, /obj/item/weapon/material/twohanded/fireaxe) && src.localopened)
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if(!fireaxe)
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if(O:wielded)
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user << "\red Unwield the axe first."
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return
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fireaxe = O
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user.remove_from_mob(O)
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src.contents += O
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user << "\blue You place the fire axe back in the [src.name]."
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update_icon()
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else
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if(src.smashed)
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return
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else
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localopened = !localopened
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if(localopened)
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icon_state = text("fireaxe[][][][]opening",hasaxe,src.localopened,src.hitstaken,src.smashed)
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spawn(10) update_icon()
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else
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icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
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spawn(10) update_icon()
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else
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if(src.smashed)
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return
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if(istype(O, /obj/item/device/multitool))
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if(localopened)
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localopened = 0
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icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
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spawn(10) update_icon()
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return
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else
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user << "\red Resetting circuitry..."
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sleep(50)
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src.locked = 1
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user << "\blue You re-enable the locking modules."
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playsound(user, 'sound/machines/lockenable.ogg', 50, 1)
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if(do_after(user,20))
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src.locked = 1
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user << "<span class = 'caution'> You re-enable the locking modules.</span>"
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return
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else
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localopened = !localopened
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if(localopened)
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icon_state = text("fireaxe[][][][]opening",hasaxe,src.localopened,src.hitstaken,src.smashed)
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spawn(10) update_icon()
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else
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icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
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spawn(10) update_icon()
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attack_hand(mob/user as mob)
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var/hasaxe = 0
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if(fireaxe)
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hasaxe = 1
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if(src.locked)
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user <<"\red The cabinet won't budge!"
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return
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if(localopened)
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if(fireaxe)
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user.put_in_hands(fireaxe)
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fireaxe = null
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user << "\blue You take the fire axe from the [name]."
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src.add_fingerprint(user)
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update_icon()
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else
|
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if(src.smashed)
|
||||
return
|
||||
else
|
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localopened = !localopened
|
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if(localopened)
|
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src.icon_state = text("fireaxe[][][][]opening",hasaxe,src.localopened,src.hitstaken,src.smashed)
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spawn(10) update_icon()
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else
|
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src.icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
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spawn(10) update_icon()
|
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|
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else
|
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localopened = !localopened //I'm pretty sure we don't need an if(src.smashed) in here. In case I'm wrong and it fucks up teh cabinet, **MARKER**. -Agouri
|
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if(localopened)
|
||||
src.icon_state = text("fireaxe[][][][]opening",hasaxe,src.localopened,src.hitstaken,src.smashed)
|
||||
spawn(10) update_icon()
|
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else
|
||||
src.icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
|
||||
spawn(10) update_icon()
|
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|
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attack_tk(mob/user as mob)
|
||||
if(localopened && fireaxe)
|
||||
fireaxe.forceMove(loc)
|
||||
user << "<span class='notice'>You telekinetically remove the fire axe.</span>"
|
||||
fireaxe = null
|
||||
update_icon()
|
||||
return
|
||||
attack_hand(user)
|
||||
|
||||
verb/toggle_openness() //nice name, huh? HUH?! -Erro //YEAH -Agouri
|
||||
set name = "Open/Close"
|
||||
set category = "Object"
|
||||
|
||||
if (isrobot(usr) || src.locked || src.smashed)
|
||||
if(src.locked)
|
||||
usr << "\red The cabinet won't budge!"
|
||||
else if(src.smashed)
|
||||
usr << "\blue The protective glass is broken!"
|
||||
return
|
||||
|
||||
localopened = !localopened
|
||||
update_icon()
|
||||
|
||||
verb/remove_fire_axe()
|
||||
set name = "Remove Fire Axe"
|
||||
set category = "Object"
|
||||
|
||||
if (isrobot(usr))
|
||||
return
|
||||
|
||||
if (localopened)
|
||||
if(fireaxe)
|
||||
usr.put_in_hands(fireaxe)
|
||||
fireaxe = null
|
||||
usr << "\blue You take the Fire axe from the [name]."
|
||||
else
|
||||
usr << "\blue The [src.name] is empty."
|
||||
else
|
||||
usr << "\blue The [src.name] is closed."
|
||||
update_icon()
|
||||
|
||||
attack_ai(mob/user as mob)
|
||||
if(src.smashed)
|
||||
user << "\red The security of the cabinet is compromised."
|
||||
return
|
||||
else
|
||||
locked = !locked
|
||||
if(locked)
|
||||
user << "\red Cabinet locked."
|
||||
else
|
||||
user << "\blue Cabinet unlocked."
|
||||
return
|
||||
|
||||
update_icon() //Template: fireaxe[has fireaxe][is opened][hits taken][is smashed]. If you want the opening or closing animations, add "opening" or "closing" right after the numbers
|
||||
var/hasaxe = 0
|
||||
if(fireaxe)
|
||||
hasaxe = 1
|
||||
icon_state = text("fireaxe[][][][]",hasaxe,src.localopened,src.hitstaken,src.smashed)
|
||||
|
||||
open()
|
||||
return
|
||||
|
||||
close()
|
||||
return
|
||||
@@ -4,6 +4,7 @@
|
||||
icon_state = "cabinet_closed"
|
||||
icon_closed = "cabinet_closed"
|
||||
icon_opened = "cabinet_open"
|
||||
storage_capacity = 45 //such a big closet deserves a little more capacity
|
||||
|
||||
/obj/structure/closet/cabinet/update_icon()
|
||||
if(!opened)
|
||||
|
||||
@@ -26,8 +26,8 @@
|
||||
new /obj/item/clothing/under/rank/bartender(src)
|
||||
new /obj/item/clothing/under/rank/bartender(src)
|
||||
new /obj/item/clothing/under/dress/dress_saloon(src)
|
||||
new /obj/item/clothing/suit/wcoat(src)
|
||||
new /obj/item/clothing/suit/wcoat(src)
|
||||
new /obj/item/clothing/accessory/wcoat(src)
|
||||
new /obj/item/clothing/accessory/wcoat(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
|
||||
@@ -47,7 +47,8 @@
|
||||
new /obj/item/clothing/under/waiter(src)
|
||||
new /obj/item/device/radio/headset/headset_service(src)
|
||||
new /obj/item/device/radio/headset/headset_service(src)
|
||||
new /obj/item/weapon/storage/box/mousetraps(src)
|
||||
new /obj/item/clothing/suit/storage/toggle/hoodie(src)
|
||||
new /obj/item/weapon/storage/box/gloves(src)
|
||||
new /obj/item/weapon/storage/box/mousetraps(src)
|
||||
new /obj/item/clothing/under/rank/chef(src)
|
||||
new /obj/item/clothing/head/chefhat(src)
|
||||
@@ -68,7 +69,7 @@
|
||||
new /obj/item/weapon/cartridge/janitor(src)
|
||||
new /obj/item/clothing/gloves/black(src)
|
||||
new /obj/item/clothing/head/soft/purple(src)
|
||||
new /obj/item/clothing/head/beret/jan(src)
|
||||
new /obj/item/clothing/head/beret/purple(src)
|
||||
new /obj/item/device/flashlight(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
|
||||
@@ -7,20 +7,21 @@
|
||||
icon_opened = "cabinetdetective_open"
|
||||
icon_broken = "cabinetdetective_broken"
|
||||
icon_off = "cabinetdetective_broken"
|
||||
storage_capacity = 45 //such a big closet deserves a little more capacity
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/bar/update_icon()
|
||||
|
||||
@@ -166,8 +166,8 @@
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/chemical
|
||||
name = "chemical closet"
|
||||
desc = "Store dangerous chemicals in here."
|
||||
name = "chemistry equipment closet"
|
||||
desc = "Contains equipment useful to chemists."
|
||||
icon_state = "medical1"
|
||||
icon_closed = "medical"
|
||||
icon_locked = "medical1"
|
||||
@@ -181,6 +181,8 @@
|
||||
..()
|
||||
new /obj/item/weapon/storage/box/pillbottles(src)
|
||||
new /obj/item/weapon/storage/box/pillbottles(src)
|
||||
new /obj/item/weapon/storage/box/spraybottles(src)
|
||||
new /obj/item/weapon/storage/box/spraybottles(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/medical_wall
|
||||
|
||||
@@ -83,23 +83,27 @@
|
||||
src.registered_name = I.registered_name
|
||||
src.desc = "Owned by [I.registered_name]."
|
||||
else
|
||||
user << "\red Access Denied"
|
||||
else if( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && !src.broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc = "It appears to be broken."
|
||||
icon_state = src.icon_broken
|
||||
if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
user << "<span class='warning'>Access Denied</span>"
|
||||
else if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
if(emag_act(INFINITY, user, "The locker has been sliced open by [user] with \an [W]!", "You hear metal being sliced and sparks flying."))
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src.loc, "sparks", 50, 1)
|
||||
for(var/mob/O in viewers(user, 3))
|
||||
O.show_message("\blue The locker has been sliced open by [user] with an energy blade!", 1, "\red You hear metal being sliced and sparks flying.", 2)
|
||||
else
|
||||
user << "\red Access Denied"
|
||||
user << "<span class='warning'>Access Denied</span>"
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/emag_act(var/remaining_charges, var/mob/user, var/visual_feedback, var/audible_feedback)
|
||||
if(!broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc = "It appears to be broken."
|
||||
icon_state = src.icon_broken
|
||||
if(visual_feedback)
|
||||
visible_message("<span class='warning'>[visual_feedback]</span>", "<span class='warning'>[audible_feedback]</span>")
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/verb/reset()
|
||||
set src in oview(1) // One square distance
|
||||
@@ -110,9 +114,9 @@
|
||||
if(ishuman(usr))
|
||||
src.add_fingerprint(usr)
|
||||
if (src.locked || !src.registered_name)
|
||||
usr << "\red You need to unlock it first."
|
||||
usr << "<span class='warning'>You need to unlock it first.</span>"
|
||||
else if (src.broken)
|
||||
usr << "\red It appears to be broken."
|
||||
usr << "<span class='warning'>It appears to be broken.</span>"
|
||||
else
|
||||
if (src.opened)
|
||||
if(!src.close())
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
open()
|
||||
else
|
||||
src.req_access = list()
|
||||
src.req_access += pick(get_all_accesses())
|
||||
src.req_access += pick(get_all_station_access())
|
||||
..()
|
||||
|
||||
/obj/structure/closet/secure_closet/proc/togglelock(mob/user as mob)
|
||||
@@ -78,27 +78,31 @@
|
||||
user.drop_item()
|
||||
if(W)
|
||||
W.forceMove(src.loc)
|
||||
else if((istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && !src.broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc = "It appears to be broken."
|
||||
icon_state = icon_off
|
||||
flick(icon_broken, src)
|
||||
if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
else if(istype(W, /obj/item/weapon/melee/energy/blade))//Attempt to cut open locker if locked
|
||||
if(emag_act(INFINITY, user, "<span class='danger'>The locker has been sliced open by [user] with \an [W]</span>!", "<span class='danger'>You hear metal being sliced and sparks flying.</span>"))
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src.loc, "sparks", 50, 1)
|
||||
for(var/mob/O in viewers(user, 3))
|
||||
O.show_message("<span class='warning'>The locker has been sliced open by [user] with an energy blade!</span>", 1, "You hear metal being sliced and sparks flying.", 2)
|
||||
else if(!src.opened)
|
||||
togglelock(user)//Attempt to lock locker if closed
|
||||
|
||||
/obj/structure/closet/secure_closet/emag_act(var/remaining_charges, var/mob/user, var/emag_source, var/visual_feedback = "", var/audible_feedback = "")
|
||||
if(!broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc = "It appears to be broken."
|
||||
icon_state = icon_off
|
||||
flick(icon_broken, src)
|
||||
|
||||
if(visual_feedback)
|
||||
visible_message(visual_feedback, audible_feedback)
|
||||
else if(user && emag_source)
|
||||
visible_message("<span class='warning'>\The [src] has been broken by \the [user] with \an [emag_source]!</span>", "You hear a faint electrical spark.")
|
||||
else
|
||||
for(var/mob/O in viewers(user, 3))
|
||||
O.show_message("<span class='warning'>The locker has been broken by [user] with an electromagnetic card!</span>", 1, "You hear a faint electrical spark.", 2)
|
||||
else if(istype(W,/obj/item/weapon/packageWrap) || istype(W,/obj/item/weapon/weldingtool))
|
||||
return ..(W,user)
|
||||
else
|
||||
togglelock(user)
|
||||
visible_message("<span class='warning'>\The [src] sparks and breaks open!</span>", "You hear a faint electrical spark.")
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/secure_closet/attack_hand(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
|
||||
@@ -16,19 +16,19 @@
|
||||
new /obj/item/weapon/storage/backpack/satchel_cap(src)
|
||||
new /obj/item/clothing/suit/captunic(src)
|
||||
new /obj/item/clothing/suit/captunic/capjacket(src)
|
||||
new /obj/item/clothing/head/helmet/cap(src)
|
||||
new /obj/item/clothing/head/caphat/cap(src)
|
||||
new /obj/item/clothing/under/rank/captain(src)
|
||||
new /obj/item/clothing/suit/storage/vest(src)
|
||||
new /obj/item/weapon/cartridge/captain(src)
|
||||
new /obj/item/clothing/head/helmet/swat(src)
|
||||
new /obj/item/clothing/head/helmet(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/device/radio/headset/heads/captain(src)
|
||||
new /obj/item/clothing/gloves/captain(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/clothing/suit/armor/captain(src)
|
||||
new /obj/item/weapon/gun/energy/pistol(src)
|
||||
new /obj/item/device/flash(src)
|
||||
new /obj/item/weapon/melee/telebaton(src)
|
||||
new /obj/item/clothing/under/dress/dress_cap(src)
|
||||
new /obj/item/clothing/head/helmet/formalcaptain(src)
|
||||
new /obj/item/clothing/head/caphat/formal(src)
|
||||
new /obj/item/clothing/under/captainformal(src)
|
||||
return
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
new /obj/item/device/radio/headset/heads/hop(src)
|
||||
new /obj/item/weapon/storage/box/ids(src)
|
||||
new /obj/item/weapon/storage/box/ids( src )
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/gun/energy/pistol(src)
|
||||
new /obj/item/weapon/gun/projectile/sec/flash(src)
|
||||
new /obj/item/device/flash(src)
|
||||
return
|
||||
@@ -107,8 +107,7 @@
|
||||
new /obj/item/clothing/shoes/leather(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/under/rank/head_of_personnel_whimsy(src)
|
||||
new /obj/item/clothing/head/helmet/hop(src)
|
||||
new /obj/item/device/radio/headset/heads/hop(src)
|
||||
new /obj/item/clothing/head/caphat/hop(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -138,15 +137,18 @@
|
||||
new /obj/item/device/radio/headset/heads/hos(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/sechud(src)
|
||||
new /obj/item/taperoll/police(src)
|
||||
new /obj/item/weapon/shield/riot(src)
|
||||
new /obj/item/weapon/shield/riot/tact(src)
|
||||
new /obj/item/weapon/storage/box/flashbangs(src)
|
||||
new /obj/item/weapon/storage/belt/security(src)
|
||||
new /obj/item/device/flash(src)
|
||||
new /obj/item/weapon/melee/baton/loaded(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/gun/energy/pistol(src)
|
||||
new /obj/item/clothing/accessory/holster/waist(src)
|
||||
new /obj/item/weapon/melee/telebaton(src)
|
||||
new /obj/item/clothing/head/beret/sec/hos(src)
|
||||
new /obj/item/clothing/accessory/badge/hos(src)
|
||||
new /obj/item/ammo_magazine/tranq(src)
|
||||
new /obj/item/device/holowarrant(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/hos2
|
||||
@@ -197,18 +199,23 @@
|
||||
new /obj/item/clothing/under/rank/warden(src)
|
||||
new /obj/item/clothing/under/rank/warden/corp(src)
|
||||
new /obj/item/clothing/suit/armor/vest/warden(src)
|
||||
new /obj/item/clothing/suit/armor/vest/warden/commissar(src)
|
||||
new /obj/item/clothing/head/helmet/warden(src)
|
||||
new /obj/item/clothing/head/helmet/warden/commissar(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/sechud(src)
|
||||
new /obj/item/taperoll/police(src)
|
||||
new /obj/item/weapon/storage/box/flashbangs(src)
|
||||
new /obj/item/weapon/storage/box/teargas(src)
|
||||
new /obj/item/weapon/storage/belt/security(src)
|
||||
new /obj/item/weapon/reagent_containers/spray/pepper(src)
|
||||
new /obj/item/weapon/melee/baton/loaded(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/gun/energy/pistol(src)
|
||||
new /obj/item/weapon/storage/box/holobadge(src)
|
||||
new /obj/item/clothing/head/beret/sec/warden(src)
|
||||
new /obj/item/clothing/accessory/badge/warden(src)
|
||||
new /obj/item/ammo_magazine/c45m/rubber(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -231,7 +238,6 @@
|
||||
new /obj/item/weapon/storage/backpack/satchel_sec(src)
|
||||
new /obj/item/clothing/suit/storage/vest/officer(src)
|
||||
new /obj/item/clothing/head/helmet(src)
|
||||
// new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
new /obj/item/weapon/storage/belt/security(src)
|
||||
new /obj/item/device/flash(src)
|
||||
@@ -244,8 +250,9 @@
|
||||
new /obj/item/clothing/accessory/storage/black_vest(src)
|
||||
new /obj/item/clothing/head/soft/sec/corp(src)
|
||||
new /obj/item/clothing/under/rank/security/corp(src)
|
||||
new /obj/item/ammo_magazine/c45m/rubber(src)
|
||||
new /obj/item/weapon/gun/energy/taser(src)
|
||||
new /obj/item/ammo_magazine/c45m/rubber(src)
|
||||
new /obj/item/device/holowarrant(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -291,19 +298,20 @@
|
||||
icon_opened = "cabinetdetective_open"
|
||||
icon_broken = "cabinetdetective_broken"
|
||||
icon_off = "cabinetdetective_broken"
|
||||
storage_capacity = 45 //such a big closet deserves a little more capacity
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/clothing/under/det(src)
|
||||
new /obj/item/clothing/under/det/black(src)
|
||||
new /obj/item/clothing/under/det/slob(src)
|
||||
new /obj/item/clothing/suit/storage/det_suit(src)
|
||||
new /obj/item/clothing/suit/storage/det_suit/black(src)
|
||||
new /obj/item/clothing/suit/storage/det_trench(src)
|
||||
new /obj/item/clothing/suit/storage/det_trench/technicolor(src)
|
||||
new /obj/item/clothing/suit/storage/forensics/blue(src)
|
||||
new /obj/item/clothing/suit/storage/forensics/red(src)
|
||||
new /obj/item/clothing/gloves/black(src)
|
||||
new /obj/item/clothing/head/det_hat(src)
|
||||
new /obj/item/clothing/head/det_hat/black(src)
|
||||
new /obj/item/clothing/head/det(src)
|
||||
new /obj/item/clothing/head/det/technicolor(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/weapon/storage/box/evidence(src)
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
@@ -356,7 +364,7 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/courtroom
|
||||
name = "courtroom locker"
|
||||
req_access = list(access_court)
|
||||
req_access = list(access_lawyer)
|
||||
|
||||
New()
|
||||
..()
|
||||
|
||||
@@ -80,12 +80,15 @@
|
||||
/obj/structure/closet/statue/toggle()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.damage
|
||||
/obj/structure/closet/statue/proc/check_health()
|
||||
if(health <= 0)
|
||||
for(var/mob/M in src)
|
||||
shatter(M)
|
||||
|
||||
/obj/structure/closet/statue/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.get_structure_damage()
|
||||
check_health()
|
||||
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/attack_generic(var/mob/user, damage, attacktext, environment_smash)
|
||||
@@ -93,23 +96,17 @@
|
||||
for(var/mob/M in src)
|
||||
shatter(M)
|
||||
|
||||
/obj/structure/closet/statue/blob_act()
|
||||
/obj/structure/closet/statue/ex_act(severity)
|
||||
for(var/mob/M in src)
|
||||
shatter(M)
|
||||
|
||||
/obj/structure/closet/statue/meteorhit(obj/O as obj)
|
||||
if(O.icon_state == "flaming")
|
||||
for(var/mob/M in src)
|
||||
M.meteorhit(O)
|
||||
shatter(M)
|
||||
M.ex_act(severity)
|
||||
health -= 60 / severity
|
||||
check_health()
|
||||
|
||||
/obj/structure/closet/statue/attackby(obj/item/I as obj, mob/user as mob)
|
||||
health -= I.force
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[user] strikes [src] with [I].</span>")
|
||||
if(health <= 0)
|
||||
for(var/mob/M in src)
|
||||
shatter(M)
|
||||
check_health()
|
||||
|
||||
/obj/structure/closet/statue/MouseDrop_T()
|
||||
return
|
||||
|
||||
@@ -42,11 +42,11 @@
|
||||
/obj/structure/closet/syndicate/nuclear/New()
|
||||
..()
|
||||
|
||||
new /obj/item/ammo_magazine/a12mm(src)
|
||||
new /obj/item/ammo_magazine/a12mm(src)
|
||||
new /obj/item/ammo_magazine/a12mm(src)
|
||||
new /obj/item/ammo_magazine/a12mm(src)
|
||||
new /obj/item/ammo_magazine/a12mm(src)
|
||||
new /obj/item/ammo_magazine/a10mm(src)
|
||||
new /obj/item/ammo_magazine/a10mm(src)
|
||||
new /obj/item/ammo_magazine/a10mm(src)
|
||||
new /obj/item/ammo_magazine/a10mm(src)
|
||||
new /obj/item/ammo_magazine/a10mm(src)
|
||||
new /obj/item/weapon/storage/box/handcuffs(src)
|
||||
new /obj/item/weapon/storage/box/flashbangs(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
/obj/structure/closet/emcloset/New()
|
||||
..()
|
||||
|
||||
switch (pickweight(list("small" = 55, "aid" = 25, "tank" = 10, "both" = 10, "nothing" = 0, "delete" = 0)))
|
||||
switch (pickweight(list("small" = 55, "aid" = 25, "tank" = 10, "both" = 10)))
|
||||
if ("small")
|
||||
new /obj/item/weapon/tank/emergency_oxygen(src)
|
||||
new /obj/item/weapon/tank/emergency_oxygen(src)
|
||||
@@ -51,17 +51,6 @@
|
||||
new /obj/item/clothing/suit/space/emergency(src)
|
||||
new /obj/item/clothing/head/helmet/space/emergency(src)
|
||||
new /obj/item/clothing/head/helmet/space/emergency(src)
|
||||
if ("nothing")
|
||||
// doot
|
||||
|
||||
// teehee - Ah, tg coders...
|
||||
if ("delete")
|
||||
qdel(src)
|
||||
|
||||
//If you want to re-add fire, just add "fire" = 15 to the pick list.
|
||||
/*if ("fire")
|
||||
new /obj/structure/closet/firecloset(src.loc)
|
||||
qdel(src)*/
|
||||
|
||||
/obj/structure/closet/emcloset/legacy/New()
|
||||
..()
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
/obj/structure/closet/wardrobe
|
||||
name = "wardrobe"
|
||||
desc = "It's a storage unit for standard-issue Nanotrasen attire."
|
||||
desc = "It's a storage unit for standard-issue attire."
|
||||
icon_state = "blue"
|
||||
icon_closed = "blue"
|
||||
|
||||
/obj/structure/closet/wardrobe/red
|
||||
name = "security wardrobe"
|
||||
icon_state = "red"
|
||||
icon_closed = "red"
|
||||
icon_state = "blue"
|
||||
icon_closed = "blue"
|
||||
|
||||
/obj/structure/closet/wardrobe/red/New()
|
||||
..()
|
||||
@@ -32,7 +32,6 @@
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/pink
|
||||
name = "pink wardrobe"
|
||||
icon_state = "pink"
|
||||
@@ -69,7 +68,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/chaplain_black
|
||||
name = "chapel wardrobe"
|
||||
desc = "It's a storage unit for Nanotrasen-approved religious attire."
|
||||
desc = "It's a storage unit for approved religious attire."
|
||||
icon_state = "black"
|
||||
icon_closed = "black"
|
||||
|
||||
@@ -86,6 +85,7 @@
|
||||
new /obj/item/weapon/storage/backpack/cultpack (src)
|
||||
new /obj/item/weapon/storage/fancy/candle_box(src)
|
||||
new /obj/item/weapon/storage/fancy/candle_box(src)
|
||||
new /obj/item/weapon/deck/tarot(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/orange
|
||||
name = "prison wardrobe"
|
||||
desc = "It's a storage unit for Nanotrasen-regulation prisoner attire."
|
||||
desc = "It's a storage unit for regulation prisoner attire."
|
||||
icon_state = "orange"
|
||||
icon_closed = "orange"
|
||||
|
||||
@@ -168,10 +168,9 @@
|
||||
new /obj/item/clothing/head/hardhat/red(src)
|
||||
new /obj/item/clothing/head/hardhat/red(src)
|
||||
new /obj/item/clothing/head/hardhat/red(src)
|
||||
new /obj/item/clothing/head/beret/eng(src)
|
||||
new /obj/item/clothing/head/beret/eng(src)
|
||||
new /obj/item/clothing/head/beret/eng(src)
|
||||
new /obj/item/device/radio/headset/headset_eng(src)
|
||||
new /obj/item/clothing/head/beret/engineering(src)
|
||||
new /obj/item/clothing/head/beret/engineering(src)
|
||||
new /obj/item/clothing/head/beret/engineering(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -192,10 +191,9 @@
|
||||
new /obj/item/clothing/head/hardhat(src)
|
||||
new /obj/item/clothing/head/hardhat(src)
|
||||
new /obj/item/clothing/head/hardhat(src)
|
||||
new /obj/item/clothing/head/beret/eng(src)
|
||||
new /obj/item/clothing/head/beret/eng(src)
|
||||
new /obj/item/clothing/head/beret/eng(src)
|
||||
new /obj/item/device/radio/headset/headset_eng(src)
|
||||
new /obj/item/clothing/head/beret/engineering(src)
|
||||
new /obj/item/clothing/head/beret/engineering(src)
|
||||
new /obj/item/clothing/head/beret/engineering(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -10,9 +10,14 @@
|
||||
climbable = 1
|
||||
// mouse_drag_pointer = MOUSE_ACTIVE_POINTER //???
|
||||
var/rigged = 0
|
||||
var/tablestatus = 0
|
||||
pass_flags = PASSTABLE
|
||||
|
||||
|
||||
/obj/structure/closet/crate/can_open()
|
||||
return 1
|
||||
if (tablestatus != -1)//Can't be opened while under a table
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/structure/closet/crate/can_close()
|
||||
return 1
|
||||
@@ -36,11 +41,20 @@
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
|
||||
for(var/obj/O in src)
|
||||
O.forceMove(get_turf(src))
|
||||
icon_state = icon_opened
|
||||
src.opened = 1
|
||||
|
||||
if(climbable)
|
||||
structure_shaken()
|
||||
|
||||
for (var/mob/M in src)
|
||||
M.forceMove(get_turf(src))
|
||||
if (M.stat == CONSCIOUS)
|
||||
M.visible_message(span("danger","\The [M.name] bursts out of the [src]!"), span("danger","You burst out of the [src]!"))
|
||||
else
|
||||
M.visible_message(span("danger","\The [M.name] tumbles out of the [src]!"))
|
||||
|
||||
icon_state = icon_opened
|
||||
src.opened = 1
|
||||
pass_flags = 0
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/crate/close()
|
||||
@@ -65,24 +79,15 @@
|
||||
|
||||
icon_state = icon_closed
|
||||
src.opened = 0
|
||||
pass_flags = PASSTABLE//Crates can only slide under tables when closed
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/structure/closet/crate/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(opened)
|
||||
if(isrobot(user))
|
||||
return
|
||||
if(W.loc != user) // This should stop mounted modules ending up outside the module.
|
||||
return
|
||||
if(W.abstract) //Prevents 'abstract' items (such as grabs) from creeping into the material realm.
|
||||
if(istype(W, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = W
|
||||
user << "<span class='notice'>[G.affecting] just doesn't fit!</span>"
|
||||
else
|
||||
user << "<span class='notice'>[W] does not belong there!</span>"
|
||||
return
|
||||
user.drop_item()
|
||||
if(W)
|
||||
W.forceMove(src.loc)
|
||||
return ..()
|
||||
else if(istype(W, /obj/item/weapon/packageWrap))
|
||||
return
|
||||
else if(istype(W, /obj/item/stack/cable_coil))
|
||||
@@ -110,23 +115,157 @@
|
||||
|
||||
/obj/structure/closet/crate/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
for(var/obj/O in src.contents)
|
||||
qdel(O)
|
||||
qdel(src)
|
||||
return
|
||||
if(2.0)
|
||||
for(var/obj/O in src.contents)
|
||||
if(prob(50))
|
||||
qdel(O)
|
||||
qdel(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(50))
|
||||
qdel(src)
|
||||
return
|
||||
if(1)
|
||||
health -= rand(120, 240)
|
||||
if(2)
|
||||
health -= rand(60, 120)
|
||||
if(3)
|
||||
health -= rand(30, 60)
|
||||
|
||||
if (health <= 0)
|
||||
for (var/atom/movable/A as mob|obj in src)
|
||||
A.forceMove(src.loc)
|
||||
if (prob(50) && severity > 1)//Higher chance of breaking contents
|
||||
A.ex_act(severity-1)
|
||||
else
|
||||
A.ex_act(severity)
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
==========================
|
||||
Table interactions
|
||||
==========================
|
||||
*/
|
||||
/obj/structure/closet/crate/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if (istype(mover, /obj/structure/closet/crate))//Handle interaction with other crates
|
||||
var/obj/structure/closet/crate/C = mover
|
||||
if (tablestatus == 1 && C.tablestatus != 1 && !C.opened)//Allow the crate to slide under us if we're ontop of a table
|
||||
return 1
|
||||
else if (tablestatus == -1 && C.tablestatus == 1)//Allow it to slide over us if we're underneath a table
|
||||
return 1
|
||||
else//Otherwise, block it. Don't allow two crates on the same level of a tile
|
||||
return 0
|
||||
if(istype(mover,/obj/item/projectile))
|
||||
if (tablestatus == 1)//They always block shots on a table
|
||||
return 0
|
||||
else if (!tablestatus && prob(15))//Usually will not block shots when lying on the floor
|
||||
return 0
|
||||
else return 1
|
||||
else if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/structure/closet/crate/Move(var/turf/destination, dir)
|
||||
if(..())
|
||||
if (locate(/obj/structure/table) in destination)
|
||||
if (tablestatus != 1)
|
||||
set_tablestatus(-1)//Slide under the table
|
||||
else
|
||||
return
|
||||
set_tablestatus(0)
|
||||
|
||||
|
||||
/obj/structure/closet/crate/toggle(var/mob/user)
|
||||
if (!opened && tablestatus == -1)
|
||||
user << span("warning", "You can't open that while it's under the table")
|
||||
return 0
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/crate/proc/set_tablestatus(var/target)
|
||||
if (tablestatus != target)
|
||||
tablestatus = target
|
||||
|
||||
spawn(3)//Short spawn prevents things popping up where they shouldnt
|
||||
switch (target)
|
||||
if (1)
|
||||
layer = LAYER_ABOVE_TABLE
|
||||
pixel_y = 8
|
||||
if (0)
|
||||
layer = initial(layer)
|
||||
pixel_y = 0
|
||||
if (-1)
|
||||
layer = LAYER_UNDER_TABLE
|
||||
pixel_y = -4
|
||||
|
||||
|
||||
//For putting on tables
|
||||
/obj/structure/closet/crate/MouseDrop(atom/over_object)
|
||||
if (istype(over_object, /obj/structure/table))
|
||||
put_on_table(over_object, usr)
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
/obj/structure/closet/crate/proc/put_on_table(var/obj/structure/table/table, var/mob/user)
|
||||
if (!table || !user || (tablestatus == -1))
|
||||
return
|
||||
|
||||
//User must be in reach of the crate
|
||||
if (!user.Adjacent(src))
|
||||
user << span("warning", "You need to be closer to the crate!")
|
||||
return
|
||||
|
||||
//One of us has to be near the table
|
||||
if (!user.Adjacent(table) && !Adjacent(table))
|
||||
user << span("warning", "Take the crate closer to the table!")
|
||||
return
|
||||
|
||||
|
||||
for (var/obj/structure/closet/crate/C in get_turf(table))
|
||||
if (C.tablestatus != -1)
|
||||
user << span("warning", "There's already a crate on this table!")
|
||||
return
|
||||
|
||||
//Crates are heavy, hauling them onto tables is hard.
|
||||
//The more stuff thats in it, the longer it takes
|
||||
//Good place to factor in Strength in future
|
||||
var/timeneeded = 20
|
||||
var/success = 0
|
||||
|
||||
|
||||
|
||||
if (tablestatus == 1 && Adjacent(table))
|
||||
//Sliding along a tabletop we're already on. Instant and silent
|
||||
timeneeded = 0
|
||||
success = 1
|
||||
else
|
||||
//Add time based on mass of contents
|
||||
for (var/obj/O in contents)
|
||||
timeneeded += 3* O.w_class
|
||||
for (var/mob/M in contents)
|
||||
timeneeded += 3* M.mob_size
|
||||
|
||||
if (timeneeded > 0)
|
||||
user.visible_message("[user] starts hoisting [src] onto the [table]", "You start hoisting [src] onto the [table]. This will take about [timeneeded*0.1] seconds")
|
||||
user.face_atom(src)
|
||||
if (do_after(user, timeneeded, needhand = 1))
|
||||
success = 1
|
||||
|
||||
|
||||
if (success == 1)
|
||||
forceMove(get_turf(table))
|
||||
set_tablestatus(1)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
=====================
|
||||
Secure Crates
|
||||
=====================
|
||||
*/
|
||||
|
||||
|
||||
/obj/structure/closet/crate/secure
|
||||
desc = "A secure crate."
|
||||
@@ -140,6 +279,7 @@
|
||||
var/emag = "securecrateemag"
|
||||
var/broken = 0
|
||||
var/locked = 1
|
||||
health = 200
|
||||
|
||||
/obj/structure/closet/crate/secure/New()
|
||||
..()
|
||||
@@ -151,7 +291,8 @@
|
||||
overlays += greenlight
|
||||
|
||||
/obj/structure/closet/crate/secure/can_open()
|
||||
return !locked
|
||||
if (..())
|
||||
return !locked
|
||||
|
||||
/obj/structure/closet/crate/secure/proc/togglelock(mob/user as mob)
|
||||
if(src.opened)
|
||||
@@ -162,6 +303,7 @@
|
||||
return
|
||||
if(src.allowed(user))
|
||||
set_locked(!locked, user)
|
||||
return 1
|
||||
else
|
||||
user << "<span class='notice'>Access Denied</span>"
|
||||
|
||||
@@ -192,14 +334,22 @@
|
||||
/obj/structure/closet/crate/secure/attack_hand(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if(locked)
|
||||
src.togglelock(user)
|
||||
return src.togglelock(user)
|
||||
else
|
||||
src.toggle(user)
|
||||
return src.toggle(user)
|
||||
|
||||
/obj/structure/closet/crate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(is_type_in_list(W, list(/obj/item/weapon/packageWrap, /obj/item/stack/cable_coil, /obj/item/device/radio/electropack, /obj/item/weapon/wirecutters)))
|
||||
return ..()
|
||||
if(locked && (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)))
|
||||
if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
emag_act(INFINITY, user)
|
||||
if(!opened)
|
||||
src.togglelock(user)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/crate/secure/emag_act(var/remaining_charges, var/mob/user)
|
||||
if(!broken)
|
||||
overlays.Cut()
|
||||
overlays += emag
|
||||
overlays += sparks
|
||||
@@ -208,11 +358,7 @@
|
||||
src.locked = 0
|
||||
src.broken = 1
|
||||
user << "<span class='notice'>You unlock \the [src].</span>"
|
||||
return
|
||||
if(!opened)
|
||||
src.togglelock(user)
|
||||
return
|
||||
return ..()
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/crate/secure/emp_act(severity)
|
||||
for(var/obj/O in src)
|
||||
@@ -234,7 +380,7 @@
|
||||
open()
|
||||
else
|
||||
src.req_access = list()
|
||||
src.req_access += pick(get_all_accesses())
|
||||
src.req_access += pick(get_all_station_access())
|
||||
..()
|
||||
|
||||
/obj/structure/closet/crate/plastic
|
||||
@@ -430,6 +576,7 @@
|
||||
icon_state = "largemetal"
|
||||
icon_opened = "largemetalopen"
|
||||
icon_closed = "largemetal"
|
||||
health = 200
|
||||
|
||||
/obj/structure/closet/crate/large/close()
|
||||
. = ..()
|
||||
@@ -458,6 +605,7 @@
|
||||
icon_closed = "largemetal"
|
||||
redlight = "largemetalr"
|
||||
greenlight = "largemetalg"
|
||||
health = 400
|
||||
|
||||
/obj/structure/closet/crate/secure/large/close()
|
||||
. = ..()
|
||||
@@ -504,3 +652,60 @@
|
||||
// new /obj/item/weapon/pestspray(src)
|
||||
// new /obj/item/weapon/pestspray(src)
|
||||
// new /obj/item/weapon/pestspray(src)
|
||||
|
||||
|
||||
|
||||
//A crate that populates itself with randomly selected loot from randomstock.dm
|
||||
//Can be passed in a rarity value, which is used as a multiplier on the rare/uncommon chance
|
||||
//Quantity of spawns is number of discrete selections from the loot lists, default 10
|
||||
|
||||
/obj/structure/closet/crate/loot
|
||||
name = "unusual container"
|
||||
desc = "A mysterious container of unknown origins. What mysteries lie within?"
|
||||
var/rarity = 1
|
||||
var/quantity = 10
|
||||
var/list/spawntypes
|
||||
|
||||
//The crate chooses its icon randomly from a number of noticeable options.
|
||||
//None of these are the standard grey crate sprite, and a few are currently unused ingame
|
||||
//This ensures that people stumbling across a lootbox will notice it's different and investigate
|
||||
var/list/iconchoices = list(
|
||||
"radiation" = "radiationopen",
|
||||
"o2crate" = "o2crateopen",
|
||||
"freezer" = "freezeropen",
|
||||
"weaponcrate" = "weaponcrateopen",
|
||||
"largebins" = "largebinsopen",
|
||||
"phoroncrate" = "phoroncrateopen",
|
||||
"trashcart" = "trashcartopen",
|
||||
"critter" = "critteropen",
|
||||
"largemetal" = "largemetalopen",
|
||||
"medicalcrate" = "medicalcrateopen")
|
||||
|
||||
|
||||
/obj/structure/closet/crate/loot/New(var/location, var/_rarity = 1, var/_quantity = 10)
|
||||
|
||||
rarity = _rarity
|
||||
quantity = _quantity
|
||||
..(location)
|
||||
|
||||
|
||||
/obj/structure/closet/crate/loot/initialize()
|
||||
spawntypes = list("1" = STOCK_RARE_PROB*rarity, "2" = STOCK_UNCOMMON_PROB*rarity, "3" = (100 - ((STOCK_RARE_PROB*rarity) + (STOCK_UNCOMMON_PROB*rarity))))
|
||||
|
||||
icon_closed = pick(iconchoices)
|
||||
icon_opened = iconchoices[icon_closed]
|
||||
update_icon()
|
||||
while (quantity > 0)
|
||||
quantity --
|
||||
var/newtype = get_spawntype()
|
||||
spawn_stock(newtype,src)
|
||||
|
||||
/obj/structure/closet/crate/loot/proc/get_spawntype()
|
||||
var/stocktype = pickweight(spawntypes)
|
||||
switch (stocktype)
|
||||
if ("1")
|
||||
return pickweight(random_stock_rare)
|
||||
if ("2")
|
||||
return pickweight(random_stock_uncommon)
|
||||
if ("3")
|
||||
return pickweight(random_stock_common)
|
||||
@@ -13,11 +13,14 @@
|
||||
if(istype(W, /obj/item/weapon/crowbar))
|
||||
new /obj/item/stack/material/wood(src)
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/atom/movable/M in contents)
|
||||
M.forceMove(T)
|
||||
for(var/atom/movable/AM in contents)
|
||||
if(AM.simulated) AM.forceMove(T)
|
||||
user.visible_message("<span class='notice'>[user] pries \the [src] open.</span>", \
|
||||
"<span class='notice'>You pry open \the [src].</span>", \
|
||||
"<span class='notice'>You hear splitting wood.</span>")
|
||||
for(var/obj/vehicle/V in T.contents)
|
||||
if(V)
|
||||
V.unload(user)
|
||||
qdel(src)
|
||||
else
|
||||
return attack_hand(user)
|
||||
|
||||
Reference in New Issue
Block a user