Merge branch 'Aurorastation/development' into Map-Development

# Conflicts:
#	code/TriDimension/controller_presets.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/crates_lockers/closets/wardrobe.dm
#	code/game/objects/structures/signs.dm
#	code/game/turfs/simulated/floor_types.dm
#	code/modules/random_map/mining_distribution.dm
#	code/modules/random_map/random_map.dm
#	code/world.dm
#	icons/obj/barsigns.dmi
#	icons/obj/decals.dmi
#	icons/obj/plants.dmi
#	icons/obj/structures.dmi
#	icons/turf/floors.dmi
#	icons/turf/wall_masks.dmi
#	maps/exodus-2.dmm
This commit is contained in:
LordFowl
2017-01-27 01:57:29 -05:00
2113 changed files with 97032 additions and 69020 deletions
+6 -10
View File
@@ -44,7 +44,7 @@
"door_state" = docking_program.memory["door_status"]["state"],
"door_lock" = docking_program.memory["door_status"]["lock"],
"can_force" = pod.can_force() || (emergency_shuttle.departed && pod.can_launch()), //allow players to manually launch ahead of time if the shuttle leaves
"is_armed" = pod.arming_controller.armed,
"is_armed" = pod.arming_controller.armed
)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
@@ -91,7 +91,7 @@
data = list(
"docking_status" = docking_program.get_docking_status(),
"override_enabled" = docking_program.override_enabled,
"armed" = armed,
"armed" = armed
)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
@@ -102,19 +102,15 @@
ui.open()
ui.set_auto_update(1)
/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/emag) && !emagged)
user << "\blue You emag the [src], arming the escape pod!"
/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth/emag_act(var/remaining_charges, var/mob/user)
if (!emagged)
user << "<span class='notice'>You emag the [src], arming the escape pod!</span>"
emagged = 1
if (istype(docking_program, /datum/computer/file/embedded_program/docking/simple/escape_pod))
var/datum/computer/file/embedded_program/docking/simple/escape_pod/P = docking_program
if (!P.armed)
P.arm()
return
..()
return 1
//A docking controller program for a simple door based docking port
/datum/computer/file/embedded_program/docking/simple/escape_pod
+9 -10
View File
@@ -1,7 +1,8 @@
/obj/machinery/computer/shuttle_control
name = "shuttle control console"
icon = 'icons/obj/computer.dmi'
icon_state = "shuttle"
icon_screen = "shuttle"
circuit = null
var/shuttle_tag // Used to coordinate data in shuttle controller.
@@ -54,7 +55,7 @@
"docking_override" = shuttle.docking_controller? shuttle.docking_controller.override_enabled : null,
"can_launch" = shuttle.can_launch(),
"can_cancel" = shuttle.can_cancel(),
"can_force" = shuttle.can_force(),
"can_force" = shuttle.can_force()
)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
@@ -83,15 +84,13 @@
else if(href_list["cancel"])
shuttle.cancel_launch(src)
/obj/machinery/computer/shuttle_control/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/emag))
src.req_access = list()
src.req_one_access = list()
/obj/machinery/computer/shuttle_control/emag_act(var/remaining_charges, var/mob/user)
if (!hacked)
req_access = list()
req_one_access = list()
hacked = 1
usr << "You short out the console's ID checking system. It's now available to everyone!"
else
..()
user << "You short out the console's ID checking system. It's now available to everyone!"
return 1
/obj/machinery/computer/shuttle_control/bullet_act(var/obj/item/projectile/Proj)
visible_message("\The [Proj] ricochets off \the [src]!")
+8 -10
View File
@@ -28,9 +28,9 @@
emergency_shuttle.departed = 1
if (emergency_shuttle.evac)
priority_announcement.Announce("The Emergency Shuttle has left the station. Estimate [round(emergency_shuttle.estimate_arrival_time()/60,1)] minutes until the shuttle docks at Central Command.")
priority_announcement.Announce("The Emergency Shuttle has left the station. Estimate [round(emergency_shuttle.estimate_arrival_time()/60,1)] minutes until the shuttle docks at [dock_name].")
else
priority_announcement.Announce("The Crew Transfer Shuttle has left the station. Estimate [round(emergency_shuttle.estimate_arrival_time()/60,1)] minutes until the shuttle docks at Central Command.")
priority_announcement.Announce("The Crew Transfer Shuttle has left the station. Estimate [round(emergency_shuttle.estimate_arrival_time()/60,1)] minutes until the shuttle docks at [dock_name].")
/datum/shuttle/ferry/emergency/can_launch(var/user)
if (istype(user, /obj/machinery/computer/shuttle_control/emergency))
@@ -155,15 +155,13 @@
return 1
/obj/machinery/computer/shuttle_control/emergency/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/emag) && !emagged)
/obj/machinery/computer/shuttle_control/emergency/emag_act(var/remaining_charges, var/mob/user)
if (!emagged)
user << "<span class='notice'>You short out \the [src]'s authorization protocols.</span>"
emagged = 1
return
return 1
/obj/machinery/computer/shuttle_control/emergency/attackby(obj/item/weapon/W as obj, mob/user as mob)
read_authorization(W)
..()
@@ -187,7 +185,7 @@
else if (!shuttle.location)
shuttle_status = "Standing-by at [station_name]."
else
shuttle_status = "Standing-by at Central Command."
shuttle_status = "Standing-by at [dock_name]."
if(WAIT_LAUNCH, FORCE_LAUNCH)
shuttle_status = "Shuttle has recieved command and will depart shortly."
if(WAIT_ARRIVE)
@@ -222,7 +220,7 @@
"can_force" = shuttle.can_force(src),
"auth_list" = auth_list,
"has_auth" = has_auth,
"user" = debug? user : null,
"user" = debug? user : null
)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
+3 -3
View File
@@ -62,7 +62,7 @@
var/obj/machinery/computer/C = user
if(world.time <= reset_time)
C.visible_message("\blue Central Command will not allow the Special Operations shuttle to launch yet.")
C.visible_message("\blue [boss_name] will not allow the Special Operations shuttle to launch yet.")
if (((world.time - reset_time)/10) > 60)
C.visible_message("\blue [-((world.time - reset_time)/10)/60] minutes remain!")
else
@@ -93,12 +93,12 @@
if (!location) //just arrived home
for(var/turf/T in get_area_turfs(destination))
var/mob/M = locate(/mob) in T
M << "\red You have arrived at Central Command. Operation has ended!"
M << "<span class='danger'>You have arrived at [boss_name]. Operation has ended!</span>"
else //just left for the station
launch_mauraders()
for(var/turf/T in get_area_turfs(destination))
var/mob/M = locate(/mob) in T
M << "\red You have arrived at [station_name]. Commence operation!"
M << "<span class='danger'>You have arrived at [station_name]. Commence operation!</span>"
var/obj/machinery/light/small/readylight/light = locate() in T
if(light) light.set_state(1)
+23 -21
View File
@@ -34,12 +34,12 @@
destination_dock_controllers[destination] = docking_controller
else
var/datum/computer/file/embedded_program/docking/C = locate(controller_tag)
if(!istype(C))
world << "<span class='danger'>warning: shuttle with docking tag [controller_tag] could not find it's controller!</span>"
else
destination_dock_controllers[destination] = C
//might as well set this up here.
if(origin) last_departed = origin
last_location = start_location
@@ -59,18 +59,19 @@
if(cloaked || isnull(departure_message))
return
command_announcement.Announce(departure_message,(announcer ? announcer : "Central Command"))
command_announcement.Announce(departure_message,(announcer ? announcer : "[boss_name]"))
/datum/shuttle/multi_shuttle/proc/announce_arrival()
if(cloaked || isnull(arrival_message))
return
command_announcement.Announce(arrival_message,(announcer ? announcer : "Central Command"))
command_announcement.Announce(arrival_message,(announcer ? announcer : "[boss_name]"))
/obj/machinery/computer/shuttle_control/multi
icon_state = "syndishuttle"
icon_screen = "syndishuttle"
/obj/machinery/computer/shuttle_control/multi/attack_hand(user as mob)
@@ -99,15 +100,15 @@
dat += "<br><b><A href='?src=\ref[src];toggle_cloak=[1]'>Toggle cloaking field</A></b><br>"
dat += "<b><A href='?src=\ref[src];move_multi=[1]'>Move ship</A></b><br>"
dat += "<b><A href='?src=\ref[src];start=[1]'>Return to base</A></b></center>"
//Docking
dat += "<center><br><br>"
if(MS.skip_docking_checks())
dat += "Docking Status: <font color='grey'>Not in use.</font></center>"
dat += "Docking Status: <font color='grey'>Not in use.</font>"
else
var/override_en = MS.docking_controller.override_enabled
var/docking_status = MS.docking_controller.get_docking_status()
dat += "Docking Status: "
switch(docking_status)
if("undocked")
@@ -118,16 +119,17 @@
dat += "<font color='[override_en? "red" : "yellow"]'>Undocking</font>"
if("docked")
dat += "<font color='[override_en? "red" : "green"]'>Docked</font>"
if(override_en) dat += " <font color='red'>(Override Enabled)</font>"
dat += ". <A href='?src=\ref[src];refresh=[1]'>\[Refresh\]</A><br><br>"
switch(docking_status)
if("undocked")
dat += "<b><A href='?src=\ref[src];dock_command=[1]'>Dock</A></b></center>"
dat += "<b><A href='?src=\ref[src];dock_command=[1]'>Dock</A></b>"
if("docked")
dat += "<b><A href='?src=\ref[src];undock_command=[1]'>Undock</A></b></center>"
dat += "<b><A href='?src=\ref[src];undock_command=[1]'>Undock</A></b>"
dat += "</center>"
user << browse("[dat]", "window=[shuttle_tag]shuttlecontrol;size=300x600")
@@ -139,11 +141,11 @@
var/choice = alert("The shuttle is currently docked! Please undock before continuing.","Error","Cancel","Force Launch")
if(choice == "Cancel")
return 0
choice = alert("Forcing a shuttle launch while docked may result in severe injury, death and/or damage to property. Are you sure you wish to continue?", "Force Launch", "Force Launch", "Cancel")
if(choice == "Cancel")
return 0
return 1
/obj/machinery/computer/shuttle_control/multi/Topic(href, href_list)
@@ -165,11 +167,11 @@
if (MS.moving_status != SHUTTLE_IDLE)
usr << "\blue [shuttle_tag] vessel is moving."
return
if(href_list["dock_command"])
MS.dock()
return
if(href_list["undock_command"])
MS.undock()
return
@@ -178,7 +180,7 @@
if(MS.at_origin)
usr << "\red You are already at your home base."
return
if((MS.last_move + MS.cooldown*10) > world.time)
usr << "\red The ship's drive is inoperable while the engines are charging."
return
@@ -186,7 +188,7 @@
if(!check_docking(MS))
updateUsrDialog()
return
if(!MS.return_warning)
usr << "\red Returning to your home base will end your mission. If you are sure, press the button again."
//TODO: Actually end the mission.
@@ -207,11 +209,11 @@
if((MS.last_move + MS.cooldown*10) > world.time)
usr << "\red The ship's drive is inoperable while the engines are charging."
return
if(!check_docking(MS))
updateUsrDialog()
return
var/choice = input("Select a destination.") as null|anything in MS.destinations
if(!choice) return