diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm
index f613373753e..4a57a93721c 100644
--- a/code/game/machinery/computer/arcade.dm
+++ b/code/game/machinery/computer/arcade.dm
@@ -400,11 +400,11 @@
var/mob/living/M = user
M.adjust_fire_stacks(5)
M.IgniteMob() //flew into a star, so you're on fire
- user << "You feel an immense wave of heat emanate from \the [src]. Your skin bursts into flames."
+ user << "You feel an immense wave of heat emanate from \the [src]. Your skin bursts into flames."
dat += "
OK...
"
if(emagged)
- user << "You're never going to make it to Orion..."
+ user << "You're never going to make it to Orion..."
user.death()
emagged = 0 //removes the emagged status after you lose
gameStatus = ORION_STATUS_START
diff --git a/code/modules/acting/acting_items.dm b/code/modules/acting/acting_items.dm
index 1863497ed35..fb229de764e 100644
--- a/code/modules/acting/acting_items.dm
+++ b/code/modules/acting/acting_items.dm
@@ -1,5 +1,5 @@
/obj/machinery/acting/wardrobe
- name = "Wardrobe Dispenser"
+ name = "wardrobe dispenser"
desc = "A machine that dispenses holo-clothing for those in need."
icon = 'icons/obj/vending.dmi'
icon_state = "cart"