diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index f613373753e..4a57a93721c 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -400,11 +400,11 @@ var/mob/living/M = user M.adjust_fire_stacks(5) M.IgniteMob() //flew into a star, so you're on fire - user << "You feel an immense wave of heat emanate from \the [src]. Your skin bursts into flames." + user << "You feel an immense wave of heat emanate from \the [src]. Your skin bursts into flames." dat += "

OK...

" if(emagged) - user << "You're never going to make it to Orion..." + user << "You're never going to make it to Orion..." user.death() emagged = 0 //removes the emagged status after you lose gameStatus = ORION_STATUS_START diff --git a/code/modules/acting/acting_items.dm b/code/modules/acting/acting_items.dm index 1863497ed35..fb229de764e 100644 --- a/code/modules/acting/acting_items.dm +++ b/code/modules/acting/acting_items.dm @@ -1,5 +1,5 @@ /obj/machinery/acting/wardrobe - name = "Wardrobe Dispenser" + name = "wardrobe dispenser" desc = "A machine that dispenses holo-clothing for those in need." icon = 'icons/obj/vending.dmi' icon_state = "cart"