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Merge pull request #2690 from fauxki/bleeding-edge-freeze
Bleeding edge freeze - Map / Clothing changes
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@@ -91,7 +91,10 @@
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new /obj/item/clothing/under/rank/medical/purple(src)
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new /obj/item/clothing/head/surgery/purple(src)
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new /obj/item/clothing/under/rank/medical(src)
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new /obj/item/clothing/under/rank/nurse(src)
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new /obj/item/clothing/under/rank/orderly(src)
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new /obj/item/clothing/suit/storage/labcoat(src)
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new /obj/item/clothing/suit/fr_jacket(src)
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new /obj/item/clothing/shoes/white(src)
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// new /obj/item/weapon/cartridge/medical(src)
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new /obj/item/device/radio/headset/headset_med(src)
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@@ -26,6 +26,8 @@
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new /obj/item/clothing/under/rank/security2(src)
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new /obj/item/clothing/under/rank/security2(src)
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new /obj/item/clothing/under/rank/security2(src)
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new /obj/item/clothing/under/rank/dispatch(src)
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new /obj/item/clothing/under/rank/dispatch(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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@@ -328,13 +330,18 @@
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icon_closed = "mixed"
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/obj/structure/closet/wardrobe/mixed/New()
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new /obj/item/clothing/under/color/white(src)
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new /obj/item/clothing/under/color/blue(src)
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new /obj/item/clothing/under/color/yellow(src)
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new /obj/item/clothing/under/color/green(src)
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new /obj/item/clothing/under/color/orange(src)
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new /obj/item/clothing/under/color/pink(src)
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/under/dress/plaid_blue(src)
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new /obj/item/clothing/under/dress/plaid_red(src)
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new /obj/item/clothing/under/dress/plaid_purple(src)
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new /obj/item/clothing/shoes/blue(src)
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new /obj/item/clothing/shoes/yellow(src)
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new /obj/item/clothing/shoes/green(src)
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new /obj/item/clothing/shoes/orange(src)
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new /obj/item/clothing/shoes/purple(src)
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new /obj/item/clothing/shoes/leather(src)
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return
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@@ -70,6 +70,24 @@
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/rank/nurse
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desc = "A dress commonly worn by the nursing staff in the medical department."
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name = "nurse's dress"
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icon_state = "nurse"
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item_state = "nurse"
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color = "nurse"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/rank/orderly
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desc = "A white suit to be worn by orderly people who love orderly things."
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name = "orderly's uniform"
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icon_state = "orderly"
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item_state = "orderly"
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color = "orderly"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/rank/medical
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
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name = "medical doctor's jumpsuit"
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@@ -26,6 +26,15 @@
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/dispatch
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name = "dispatcher's uniform"
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desc = "A dress shirt and khakis with a security patch sewn on."
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icon_state = "dispatch"
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item_state = "dispatch"
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color = "dispatch"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/security2
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name = "security officer's uniform"
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desc = "It's made of a slightly sturdier material, to allow for robust protection."
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