Zoned Atmos System, merged properly from aryn's repo.

- Explosive (de)compression, breaches are much more fun!
- Improved fire
- Faster system, with less splitting

Signed-off-by: unknown <Colm@Blue.(none)>
This commit is contained in:
unknown
2012-03-15 22:40:00 +00:00
parent ba7768074c
commit 4861e100be
20 changed files with 339 additions and 244 deletions
+2 -2
View File
@@ -40,7 +40,7 @@
active_tiles += group.members.len
var/hotspots = 0
for(var/obj/effect/hotspot/hotspot in world)
for(var/obj/fire/fire in world)
hotspots++
var/output = {"<B>AIR SYSTEMS REPORT</B><HR>
@@ -74,7 +74,7 @@
var/burning = 0
if(istype(target, /turf/simulated))
var/turf/simulated/T = target
if(T.active_hotspot)
if(locate(/obj/fire) in T)
burning = 1
usr << "\blue @[target.x],[target.y] ([GM.group_multiplier]): O:[GM.oxygen] T:[GM.toxins] N:[GM.nitrogen] C:[GM.carbon_dioxide] w [GM.temperature] Kelvin, [GM.return_pressure()] kPa [(burning)?("\red BURNING"):(null)]"