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adds new window cracking and message formatting (#8132)
also adds some consistency of glass sound naming schemes and any glassbreak noises properly uses the list now in sound.dm
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@@ -43,7 +43,7 @@
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playsound(src, "shatter", 70, 1)
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update_icon()
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else
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playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
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playsound(src.loc, 'sound/effects/glass_hit.ogg', 75, 1)
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return
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/obj/structure/displaycase/update_icon()
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