adds new window cracking and message formatting (#8132)

also adds some consistency of glass sound naming schemes
and any glassbreak noises properly uses the list now in sound.dm
This commit is contained in:
Wowzewow (Wezzy)
2020-02-02 13:12:46 +01:00
committed by GitHub
parent b4abd4d685
commit 48e4227b24
30 changed files with 128 additions and 77 deletions
+3 -3
View File
@@ -110,9 +110,9 @@ mob/living/carbon/proc/handle_hallucinations()
if(prob(50)) sound_to(src, 'sound/effects/Explosion1.ogg')
else sound_to(src, 'sound/effects/Explosion2.ogg')
if(3) sound_to(src, 'sound/effects/explosionfar.ogg')
if(4) sound_to(src, 'sound/effects/Glassbr1.ogg')
if(5) sound_to(src, 'sound/effects/Glassbr2.ogg')
if(6) sound_to(src, 'sound/effects/Glassbr3.ogg')
if(4) sound_to(src, 'sound/effects/glass_break1.ogg')
if(5) sound_to(src, 'sound/effects/glass_break2.ogg')
if(6) sound_to(src, 'sound/effects/glass_break3.ogg')
if(7) sound_to(src, 'sound/machines/twobeep.ogg')
if(8) sound_to(src, 'sound/machines/windowdoor.ogg')
if(9)