adds new window cracking and message formatting (#8132)

also adds some consistency of glass sound naming schemes
and any glassbreak noises properly uses the list now in sound.dm
This commit is contained in:
Wowzewow (Wezzy)
2020-02-02 13:12:46 +01:00
committed by GitHub
parent b4abd4d685
commit 48e4227b24
30 changed files with 128 additions and 77 deletions
+2 -2
View File
@@ -178,7 +178,7 @@
update_nearby_icons()
step(src, get_dir(user, src))
else
playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1)
playsound(loc, 'sound/effects/glass_hit.ogg', 75, 1)
..()
return
@@ -202,7 +202,7 @@
if(src.density && istype(I, /obj/item) && !istype(I, /obj/item/card))
var/aforce = I.force
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
playsound(src.loc, 'sound/effects/glass_hit.ogg', 75, 1)
visible_message("<span class='danger'>[src] was hit by [I].</span>")
if(I.damtype == BRUTE || I.damtype == BURN)
take_damage(aforce)