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synced 2026-08-24 05:23:22 +01:00
adds new window cracking and message formatting (#8132)
also adds some consistency of glass sound naming schemes and any glassbreak noises properly uses the list now in sound.dm
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@@ -284,8 +284,8 @@ var/list/name_to_material
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reflectivity = 0.6
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conductivity = 1
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shard_type = SHARD_SHARD
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tableslam_noise = 'sound/effects/Glasshit.ogg'
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hitsound = 'sound/effects/Glasshit.ogg'
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tableslam_noise = 'sound/effects/glass_hit.ogg'
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hitsound = 'sound/effects/glass_hit.ogg'
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hardness = 100
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stack_origin_tech = list(TECH_MATERIAL = 6)
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golem = "Diamond Golem"
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@@ -456,7 +456,7 @@ var/list/name_to_material
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opacity = 0.3
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integrity = 100
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shard_type = SHARD_SHARD
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tableslam_noise = 'sound/effects/Glasshit.ogg'
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tableslam_noise = 'sound/effects/glass_hit.ogg'
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hardness = 30
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weight = 15
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protectiveness = 0 // 0%
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@@ -550,7 +550,7 @@ var/list/name_to_material
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opacity = 0.3
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integrity = 100
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shard_type = SHARD_SHARD
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tableslam_noise = 'sound/effects/Glasshit.ogg'
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tableslam_noise = 'sound/effects/glass_hit.ogg'
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hardness = 40
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weight = 30
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stack_origin_tech = list(TECH_MATERIAL = 2)
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@@ -569,7 +569,7 @@ var/list/name_to_material
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opacity = 0.3
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integrity = 100
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shard_type = SHARD_SHARD
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tableslam_noise = 'sound/effects/Glasshit.ogg'
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tableslam_noise = 'sound/effects/glass_hit.ogg'
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hardness = 40
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weight = 30
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stack_origin_tech = list(TECH_MATERIAL = 2)
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