adds new window cracking and message formatting (#8132)

also adds some consistency of glass sound naming schemes
and any glassbreak noises properly uses the list now in sound.dm
This commit is contained in:
Wowzewow (Wezzy)
2020-02-02 13:12:46 +01:00
committed by GitHub
parent b4abd4d685
commit 48e4227b24
30 changed files with 128 additions and 77 deletions
+5 -5
View File
@@ -284,8 +284,8 @@ var/list/name_to_material
reflectivity = 0.6
conductivity = 1
shard_type = SHARD_SHARD
tableslam_noise = 'sound/effects/Glasshit.ogg'
hitsound = 'sound/effects/Glasshit.ogg'
tableslam_noise = 'sound/effects/glass_hit.ogg'
hitsound = 'sound/effects/glass_hit.ogg'
hardness = 100
stack_origin_tech = list(TECH_MATERIAL = 6)
golem = "Diamond Golem"
@@ -456,7 +456,7 @@ var/list/name_to_material
opacity = 0.3
integrity = 100
shard_type = SHARD_SHARD
tableslam_noise = 'sound/effects/Glasshit.ogg'
tableslam_noise = 'sound/effects/glass_hit.ogg'
hardness = 30
weight = 15
protectiveness = 0 // 0%
@@ -550,7 +550,7 @@ var/list/name_to_material
opacity = 0.3
integrity = 100
shard_type = SHARD_SHARD
tableslam_noise = 'sound/effects/Glasshit.ogg'
tableslam_noise = 'sound/effects/glass_hit.ogg'
hardness = 40
weight = 30
stack_origin_tech = list(TECH_MATERIAL = 2)
@@ -569,7 +569,7 @@ var/list/name_to_material
opacity = 0.3
integrity = 100
shard_type = SHARD_SHARD
tableslam_noise = 'sound/effects/Glasshit.ogg'
tableslam_noise = 'sound/effects/glass_hit.ogg'
hardness = 40
weight = 30
stack_origin_tech = list(TECH_MATERIAL = 2)