adds new window cracking and message formatting (#8132)

also adds some consistency of glass sound naming schemes
and any glassbreak noises properly uses the list now in sound.dm
This commit is contained in:
Wowzewow (Wezzy)
2020-02-02 13:12:46 +01:00
committed by GitHub
parent b4abd4d685
commit 48e4227b24
30 changed files with 128 additions and 77 deletions
+1 -1
View File
@@ -181,5 +181,5 @@
status = LIGHT_BROKEN
force = 5
sharp = 1
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
playsound(src.loc, 'sound/effects/glass_hit.ogg', 75, 1)
update()
+1 -1
View File
@@ -520,7 +520,7 @@
if(!skip_sound_and_sparks)
if(status == LIGHT_OK || status == LIGHT_BURNED)
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
playsound(src.loc, 'sound/effects/glass_hit.ogg', 75, 1)
if(!stat)
spark(src, 3)
status = LIGHT_BROKEN