Exosuit Equipment Tweaking (#13925)

This commit is contained in:
Benedict
2022-05-23 06:47:40 -04:00
committed by GitHub
parent dd5394127c
commit 4a25ff7155
5 changed files with 99 additions and 12 deletions
@@ -33,7 +33,7 @@
/datum/design/item/mechfab/exosuit_equipment/ion
name = "Mounted Ion Rifle"
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 10000, MATERIAL_GOLD = 3000, MATERIAL_URANIUM = 3000, MATERIAL_PHORON = 3000)
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_equipment/mounted_system/combat/ion
@@ -46,7 +46,7 @@
/datum/design/item/mechfab/exosuit_equipment/rcd
name = "Mounted RFD-C"
time = 90
materials = list(DEFAULT_WALL_MATERIAL = 30000, MATERIAL_PHORON = 25000, DEFAULT_WALL_MATERIAL = 15000, MATERIAL_GOLD = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 30000, MATERIAL_PHORON = 8000, DEFAULT_WALL_MATERIAL = 15000, MATERIAL_GOLD = 10000)
req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINEERING = 4)
build_path = /obj/item/mecha_equipment/mounted_system/rfd
@@ -76,7 +76,7 @@
name = "Mounted Flashbang Launcher"
req_tech = list(TECH_COMBAT = 3)
build_path = /obj/item/mecha_equipment/mounted_system/combat/grenadeflash
materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_GOLD = 6000, MATERIAL_PHORON = 6000)
materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_GOLD = 3000, MATERIAL_SILVER = 3000)
/datum/design/item/mechfab/exosuit_equipment/cleaner
name = "Mounted Cleaner Grenade Launcher"
@@ -88,7 +88,7 @@
name = "Mounted Crisis Drone"
build_path = /obj/item/mecha_equipment/crisis_drone
req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_BIO = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, MATERIAL_GOLD = 1000, MATERIAL_SILVER = 2000, MATERIAL_GLASS = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 10000, MATERIAL_GLASS = 5000, MATERIAL_GOLD = 1000, MATERIAL_SILVER = 2000)
/datum/design/item/mechfab/exosuit_equipment/analyzer
name = "Mounted Health Analyzer"
@@ -145,7 +145,7 @@
/datum/design/item/mechfab/exosuit/heavy_head
name = "Heavy Exosuit Sensors"
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 12000, MATERIAL_PHORON = 12500, MATERIAL_SILVER = 10000, MATERIAL_GOLD = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 12000, MATERIAL_URANIUM = 7000, MATERIAL_SILVER = 7000, MATERIAL_GOLD = 7000)
build_path = /obj/item/mech_component/sensors/heavy
req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4)
@@ -159,14 +159,14 @@
/datum/design/item/mechfab/exosuit/heavy_arms
name = "Heavy Exosuit Manipulators"
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_PHORON = 12500, MATERIAL_SILVER = 10000, MATERIAL_GOLD = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_URANIUM = 5000, MATERIAL_SILVER = 5000, MATERIAL_GOLD = 5000)
build_path = /obj/item/mech_component/manipulators/heavy
req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4)
/datum/design/item/mechfab/exosuit/heavy_legs
name = "Heavy Exosuit Motivators"
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_PHORON = 12500, MATERIAL_SILVER = 10000, MATERIAL_GOLD = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_URANIUM = 5000, MATERIAL_SILVER = 5000, MATERIAL_GOLD = 5000)
build_path = /obj/item/mech_component/propulsion/heavy
req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4)
@@ -200,5 +200,4 @@
name = "Armored Treads"
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 25000)
build_path = /obj/item/mech_component/propulsion/tracks
req_tech = list(TECH_MATERIAL = 4)
build_path = /obj/item/mech_component/propulsion/tracks