Adds bluespace borg (#6507)

This commit is contained in:
Karolis
2019-06-09 14:29:12 +02:00
committed by Werner
parent b7d9339c83
commit 4aa3a5aa10
6 changed files with 250 additions and 1 deletions
@@ -76,3 +76,62 @@
else
icon_state = module_sprites[icontype]
/mob/living/silicon/robot/bluespace
modtype = "Bluespace"
spawn_module = /obj/item/weapon/robot_module/bluespace
cell_type = /obj/item/weapon/cell/infinite
overclocked = 1
lawupdate = 0
scrambledcodes = 1
status_flags = GODMODE
/mob/living/silicon/robot/bluespace/verb/bstwalk()
set name = "Ruin Everything"
set desc = "Uses bluespace technology to phase through solid matter and move quickly."
set category = "BST"
set popup_menu = 0
if(!src.incorporeal_move)
src.incorporeal_move = 2
to_chat(src, span("notice", "You will now phase through solid matter."))
else
src.incorporeal_move = 0
to_chat(src, span("notice", "You will no-longer phase through solid matter."))
return
/mob/living/silicon/robot/bluespace/verb/bstrecover()
set name = "Rejuv"
set desc = "Use the bluespace within you to restore your health"
set category = "BST"
set popup_menu = 0
src.revive()
/mob/living/silicon/robot/bluespace/verb/bstquit()
set name = "Teleport out"
set desc = "Activate bluespace to leave and return to your original mob (if you have one)."
set category = "BST"
src.custom_emote(1,"politely beeps with all ligth starting to flash.")
spark(src, 5, alldirs)
addtimer(CALLBACK(GLOBAL_PROC, .proc/qdel, src), 10, TIMER_CLIENT_TIME)
animate(src, alpha = 0, time = 9, easing = QUAD_EASING)
if(key)
if(client.holder && client.holder.original_mob)
client.holder.original_mob.key = key
else
var/mob/abstract/observer/ghost = new(src) //Transfer safety to observer spawning proc.
ghost.key = key
ghost.mind.name = "[ghost.key] BSTech"
ghost.name = "[ghost.key] BSTech"
ghost.real_name = "[ghost.key] BSTech"
ghost.voice_name = "[ghost.key] BSTech"
/mob/living/silicon/robot/bluespace/verb/tgm()
set name = "Toggle Godmode"
set desc = "Enable or disable god mode. For testing things that require you to be vulnerable."
set category = "BST"
status_flags ^= GODMODE
to_chat(src, span("notice", "God mode is now [status_flags & GODMODE ? "enabled" : "disabled"]"))
@@ -1038,4 +1038,176 @@ var/global/list/robot_modules = list(
src.modules += new /obj/item/weapon/weldingtool/robotic(src)
supported_upgrades = list(/obj/item/robot_parts/robot_component/jetpack)
return
return
/obj/item/weapon/robot_module/bluespace
name = "bluespace robot module"
languages = list(
LANGUAGE_TCB = 1,
LANGUAGE_GUTTER = 1,
LANGUAGE_SIGN = 1,
LANGUAGE_TRADEBAND = 1,
LANGUAGE_UNATHI = 1,
LANGUAGE_AZAZIBA = 1,
LANGUAGE_SIIK_MAAS = 1,
LANGUAGE_SIIK_TAJR = 1,
LANGUAGE_SIGN_TAJARA = 1,
LANGUAGE_SKRELLIAN = 1,
LANGUAGE_SOL_COMMON = 1,
LANGUAGE_ROOTSONG = 1,
LANGUAGE_VAURCA = 1,
LANGUAGE_RESOMI = 1,
LANGUAGE_ROBOT = 1,
LANGUAGE_DRONE = 1,
LANGUAGE_EAL = 1,
LANGUAGE_VOX = 1,
LANGUAGE_XENOMORPH = 1,
LANGUAGE_HIVEMIND = 1,
LANGUAGE_CHANGELING = 1,
LANGUAGE_BORER = 1
)
channels = list(
"Service" = 1,
"Supply" = 1,
"Science" = 1,
"Security" = 1,
"Engineering" = 1,
"Medical" = 1,
"Command" = 1,
"Response Team" = 1,
"AI Private" = 1
)
subsystems = list(
/mob/living/silicon/proc/subsystem_crew_monitor,
/mob/living/silicon/proc/subsystem_power_monitor
)
sprites = list("Roller" = "droid-combat") //TMP
can_be_pushed = 0
/obj/item/weapon/robot_module/bluespace/New(var/mob/living/silicon/robot/R)
..()
loc = R
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/borg/sight/meson(src)
src.modules += new /obj/item/borg/sight/hud/med(src)
src.modules += new /obj/item/borg/sight/hud/sec(src)
src.modules += new /obj/item/weapon/rcd/borg/infinite(src)
src.modules += new /obj/item/weapon/extinguisher(src)
src.modules += new /obj/item/weapon/weldingtool/largetank(src)
src.modules += new /obj/item/weapon/screwdriver(src)
src.modules += new /obj/item/weapon/wrench(src)
src.modules += new /obj/item/weapon/crowbar(src)
src.modules += new /obj/item/weapon/wirecutters(src)
src.modules += new /obj/item/device/multitool(src)
src.modules += new /obj/item/device/t_scanner(src)
src.modules += new /obj/item/device/analyzer(src)
src.modules += new /obj/item/weapon/gripper(src)
src.modules += new /obj/item/weapon/gripper/no_use/loader(src)
src.modules += new /obj/item/device/lightreplacer(src)
src.modules += new /obj/item/weapon/inflatable_dispenser(src)
// Medical
src.modules += new /obj/item/device/healthanalyzer(src)
src.modules += new /obj/item/weapon/reagent_containers/borghypo/medical(src)
src.modules += new /obj/item/weapon/scalpel(src)
src.modules += new /obj/item/weapon/hemostat(src)
src.modules += new /obj/item/weapon/retractor(src)
src.modules += new /obj/item/weapon/cautery(src)
src.modules += new /obj/item/weapon/bonegel(src)
src.modules += new /obj/item/weapon/FixOVein(src)
src.modules += new /obj/item/weapon/bonesetter(src)
src.modules += new /obj/item/weapon/circular_saw(src)
src.modules += new /obj/item/weapon/surgicaldrill(src)
src.modules += new /obj/item/weapon/gripper/chemistry(src)
src.modules += new /obj/item/weapon/reagent_containers/dropper/industrial(src)
src.modules += new /obj/item/weapon/reagent_containers/syringe(src)
src.modules += new /obj/item/weapon/reagent_containers/borghypo/rescue(src)
src.modules += new /obj/item/roller_holder(src)
// Security
src.modules += new /obj/item/weapon/handcuffs/cyborg(src)
src.modules += new /obj/item/weapon/melee/baton/robot(src)
src.modules += new /obj/item/weapon/gun/energy/taser/mounted/cyborg/overclocked(src)
src.modules += new /obj/item/weapon/gun/energy/laser/mounted/cyborg/overclocked(src)
src.modules += new /obj/item/weapon/melee/hammer/powered(src)
src.modules += new /obj/item/weapon/gun/energy/lasercannon/mounted/cyborg/overclocked(src)
src.modules += new /obj/item/borg/combat/shield(src)
src.modules += new /obj/item/borg/combat/mobility(src)
// BST
src.modules += new/obj/item/weapon/card/id/bst(src)
var/datum/matter_synth/metal = new /datum/matter_synth/metal(60000)
var/datum/matter_synth/glass = new /datum/matter_synth/glass(40000)
var/datum/matter_synth/plasteel = new /datum/matter_synth/plasteel(20000)
var/datum/matter_synth/wire = new /datum/matter_synth/wire(45)
var/datum/matter_synth/medicine = new /datum/matter_synth/medicine(10000)
synths += metal
synths += glass
synths += plasteel
synths += wire
synths += medicine
var/obj/item/weapon/matter_decompiler/MD = new /obj/item/weapon/matter_decompiler(src)
MD.metal = metal
MD.glass = glass
src.modules += MD
var/obj/item/stack/material/cyborg/steel/M = new (src)
M.synths = list(metal)
src.modules += M
var/obj/item/stack/material/cyborg/glass/G = new (src)
G.synths = list(glass)
src.modules += G
var/obj/item/stack/rods/cyborg/RO = new /obj/item/stack/rods/cyborg(src)
RO.synths = list(metal)
src.modules += RO
var/obj/item/stack/cable_coil/cyborg/C = new /obj/item/stack/cable_coil/cyborg(src)
C.synths = list(wire)
src.modules += C
var/obj/item/stack/tile/floor/cyborg/S = new /obj/item/stack/tile/floor/cyborg(src)
S.synths = list(metal)
src.modules += S
var/obj/item/stack/material/cyborg/glass/reinforced/RG = new (src)
RG.synths = list(metal, glass)
src.modules += RG
var/obj/item/stack/material/cyborg/plasteel/PL = new (src)
PL.synths = list(plasteel)
src.modules += PL
var/obj/item/stack/tile/floor_dark/cyborg/FTD = new (src)
FTD.synths = list(plasteel)
src.modules += FTD
var/obj/item/stack/nanopaste/N = new /obj/item/stack/nanopaste(src)
var/obj/item/stack/medical/advanced/bruise_pack/B = new /obj/item/stack/medical/advanced/bruise_pack(src)
N.uses_charge = 1
N.charge_costs = list(1000)
N.synths = list(medicine)
B.uses_charge = 1
B.charge_costs = list(1000)
B.synths = list(medicine)
src.modules += N
src.modules += B
/obj/item/weapon/robot_module/bluespace/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
..()
var/obj/item/weapon/gun/energy/taser/mounted/cyborg/T = locate() in src.modules
if(T.power_supply.charge < T.power_supply.maxcharge)
T.power_supply.give(T.charge_cost * amount)
T.update_icon()
else
T.charge_tick = 0
var/obj/item/weapon/melee/baton/robot/B = locate() in src.modules
if(B && B.bcell)
B.bcell.give(amount)
var/obj/item/weapon/reagent_containers/syringe/S = locate() in src.modules
if(S.mode == 2)
S.reagents.clear_reagents()
S.mode = initial(S.mode)
S.desc = initial(S.desc)
S.update_icon()