From 4aefd6ba5ca1eb1cc9d0d8bfdc97741ef4ffc1ce Mon Sep 17 00:00:00 2001 From: Wildkins Date: Tue, 13 Dec 2022 19:37:21 -0500 Subject: [PATCH] Fix tqi-qop rifle and inflatable sprites (#15318) --- code/game/objects/structures/inflatable.dm | 4 ++-- code/modules/projectiles/guns/energy/nuclear.dm | 4 ++-- html/changelogs/johnwildkins-nukular.yml | 6 ++++++ 3 files changed, 10 insertions(+), 4 deletions(-) create mode 100644 html/changelogs/johnwildkins-nukular.yml diff --git a/code/game/objects/structures/inflatable.dm b/code/game/objects/structures/inflatable.dm index 1c19fd802e8..9f2540b8b7b 100644 --- a/code/game/objects/structures/inflatable.dm +++ b/code/game/objects/structures/inflatable.dm @@ -264,7 +264,7 @@ /obj/item/inflatable/torn name = "torn inflatable wall" desc = "A folded membrane which rapidly expands into a large cubical shape on activation. It is too torn to be usable." - icon_state = "folded_wall_torn" + icon_state = "folded_wall-torn" /obj/item/inflatable/torn/attack_self(mob/user) to_chat(user, SPAN_NOTICE("The inflatable wall is too torn to be inflated!")) @@ -273,7 +273,7 @@ /obj/item/inflatable/door/torn name = "torn inflatable door" desc = "A folded membrane which rapidly expands into a simple door on activation. It is too torn to be usable." - icon_state = "folded_door_torn" + icon_state = "folded_door-torn" /obj/item/inflatable/door/torn/attack_self(mob/user) to_chat(user, SPAN_NOTICE("The inflatable door is too torn to be inflated!")) diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm index d7f7036a147..97c28f384f1 100644 --- a/code/modules/projectiles/guns/energy/nuclear.dm +++ b/code/modules/projectiles/guns/energy/nuclear.dm @@ -262,11 +262,11 @@ projectile_type = /obj/item/projectile/beam/stun origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2) - modifystate = "energystun" + modifystate = "qukalagun" firemodes = list( list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg'), list(mode_name="lethal", projectile_type=/obj/item/projectile/beam/midlaser/skrell, fire_sound='sound/weapons/laser1.ogg') ) - has_item_ratio = FALSE \ No newline at end of file + has_item_ratio = FALSE diff --git a/html/changelogs/johnwildkins-nukular.yml b/html/changelogs/johnwildkins-nukular.yml new file mode 100644 index 00000000000..a754e9a078e --- /dev/null +++ b/html/changelogs/johnwildkins-nukular.yml @@ -0,0 +1,6 @@ +author: JohnWildkins + +delete-after: True + +changes: + - bugfix: "Fixed missing torn inflatable door/wall sprites and tqi-qop rifle sprites."