Bump dreamchecker version to 1.4 (#8711)

This commit is contained in:
Matt Atlas
2020-04-28 15:41:32 +02:00
committed by GitHub
parent a0938b98c7
commit 4b97822bb4
88 changed files with 153 additions and 293 deletions
+1 -1
View File
@@ -95,7 +95,7 @@ var/intercom_range_display_status = 0
if(!(locate(/obj/structure/grille,T)))
var/window_check = 0
for(var/obj/structure/window/W in T)
if (W.dir == turn(C1.dir,180) || W.dir in list(5,6,9,10) )
if (W.dir == turn(C1.dir,180) || (W.dir in list(5,6,9,10)))
window_check = 1
break
if(!window_check)
+1 -1
View File
@@ -421,7 +421,7 @@ var/list/VVdynamic_lock = list(
var/var_value
if(param_var_name)
if(!param_var_name in O.vars)
if(!(param_var_name in O.vars))
to_chat(src, "A variable with this name ([param_var_name]) doesn't exist in this atom ([O])")
return
+2 -2
View File
@@ -77,6 +77,6 @@
if(!..())
return FALSE
var/datum/bounty/item/other_item_bounty = other_bounty
if(other_bounty && /obj/item/robot_parts/robot_suit in other_item_bounty.wanted_types)
if(other_bounty && (/obj/item/robot_parts/robot_suit in other_item_bounty.wanted_types))
return FALSE
return TRUE
return TRUE
@@ -117,7 +117,7 @@
if(href_list["category"])
var/category = locate(href_list["category"])
if(category && category in categories)
if(category && (category in categories))
selected_category = category
. = 1
+1 -1
View File
@@ -220,7 +220,7 @@
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/card))
var/obj/item/card/id/C = I
if(access_cent_captain in C.access || access_hop in C.access || access_captain in C.access)
if((access_cent_captain in C.access) || (access_hop in C.access) || (access_captain in C.access))
access_code = 0
to_chat(usr, "\icon[src]<span class='info'>Access code reset to 0.</span>")
else if (istype(I, /obj/item/card/emag))
@@ -116,7 +116,7 @@
else
bar.color = "#ff0000"
hardpoint_bar_cache += bar
for(var/i=i;i<=value;i++)
for(var/i = 1; i <= value; i++)
new_overlays += hardpoint_bar_cache[i]
overlays = new_overlays
+1 -1
View File
@@ -153,8 +153,8 @@
to_chat(user, "<span class='notice'>You vastly increase projector power and override the safety and security protocols.</span>")
to_chat(user, "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call [current_map.company_name] maintenance and do not use the simulator.")
log_game("[key_name(usr)] emagged the Holodeck Control Computer",ckey=key_name(usr))
return 1
src.updateUsrDialog()
return 1
else
..()
@@ -20,7 +20,7 @@
write_data_to_pin(new_data)
/datum/integrated_io/dir/write_data_to_pin(var/new_data)
if(isnull(new_data) || new_data in alldirs + list(UP, DOWN))
if(isnull(new_data) || (new_data in (alldirs + list(UP, DOWN))))
data = new_data
holder.on_data_written()
@@ -18,8 +18,8 @@
var/datum/integrated_io/I = inputs[1]
set_pin_data(IC_OUTPUT, 1, null)
if(!isweakref(I.data))
return
activate_pin(3)
return
var/atom/A = I.data.resolve()
if(!A)
activate_pin(3)
@@ -70,4 +70,4 @@
set_pin_data(IC_OUTPUT, 1, get_dir(get_turf(src), get_step_towards2(get_turf(src),A)))
set_pin_data(IC_OUTPUT, 2, sqrt((A.x-T.x)*(A.x-T.x)+ (A.y-T.y)*(A.y-T.y)))
push_data()
activate_pin(2)
activate_pin(2)
+2 -2
View File
@@ -185,7 +185,7 @@
if(islist(composite_material))
for(var/material_string in composite_material)
temp_matter[material_string] = composite_material[material_string]
else if(SHEET_MATERIAL_AMOUNT)
else
temp_matter[name] = SHEET_MATERIAL_AMOUNT
return temp_matter
@@ -995,4 +995,4 @@
name = MATERIAL_SHUTTLE_SKRELL
display_name = "superadvanced alloy"
icon_colour = null
icon_base = "skrell"
icon_base = "skrell"
+8 -8
View File
@@ -253,7 +253,7 @@
P.stamped += /obj/item/stamp
P.add_overlay(stampoverlay)
P.stamps += "<HR><i>This paper has been stamped by the NT Ore Processing System.</i>"
user.visible_message("\The [src] rattles and prints out a sheet of paper.")
playsound(get_turf(src), "sound/bureaucracy/print_short.ogg", 50, 1)
@@ -335,7 +335,7 @@
if(!O)
break
if(!isnull(ores_stored[O.material]))
ores_stored[O.material]++
ores_stored[O.material] = ores_stored[O.material] + 1
qdel(O)
@@ -388,7 +388,7 @@
sheets += total - 1
for(var/i = 0, i < total, i++)
console.alloy_mats[A]++
console.alloy_mats[A] = console.alloy_mats[A] + 1
new A.product(get_turf(output))
else if(ores_processing[metal] == 2 && O.compresses_to) //Compressing.
@@ -407,7 +407,7 @@
use_power(100)
ores_stored[metal] -= 2
sheets += 2
console.output_mats[M]++
console.output_mats[M] += 1
new M.stack_type(get_turf(output))
else if(ores_processing[metal] == 1 && O.smelts_to) //Smelting.
@@ -421,17 +421,17 @@
if(console)
console.points += O.worth
use_power(100)
ores_stored[metal]--
ores_stored[metal] -= 1
sheets++
console.output_mats[M]++
console.output_mats[M] += 1
new M.stack_type(get_turf(output))
else
if(console)
console.points -= O.worth * 3 //reee wasting our materials!
use_power(500)
ores_stored[metal]--
ores_stored[metal] -= 1
sheets++
console.input_mats[O]++
console.input_mats[O] += 1
console.waste++
new /obj/item/ore/slag(get_turf(output))
else
+2 -2
View File
@@ -4,7 +4,7 @@
if(!istype(src, /mob/living/test) && !client)
return
if(speaker && !istype(speaker, /mob/living/test) && (!speaker.client && istype(src,/mob/abstract/observer) && client.prefs.toggles & CHAT_GHOSTEARS && !speaker in view(src)))
if(speaker && !istype(speaker, /mob/living/test) && (!speaker.client && istype(src,/mob/abstract/observer) && client.prefs.toggles & CHAT_GHOSTEARS && !(speaker in view(src))))
//Does the speaker have a client? It's either random stuff that observers won't care about (Experiment 97B says, 'EHEHEHEHEHEHEHE')
//Or someone snoring. So we make it where they won't hear it.
return
@@ -56,7 +56,7 @@
if(speaker_name != speaker.real_name && speaker.real_name)
speaker_name = "[speaker.real_name] ([speaker_name])"
track = "[ghost_follow_link(speaker, src)] "
if(client.prefs.toggles & CHAT_GHOSTEARS && speaker in view(src))
if((client.prefs.toggles & CHAT_GHOSTEARS) && (speaker in view(src)))
message = "<b>[message]</b>"
var/hearing_aid = FALSE
+4 -4
View File
@@ -302,12 +302,12 @@ var/list/slot_equipment_priority = list( \
//Outdated but still in use apparently. This should at least be a human proc.
/mob/proc/get_equipped_items(var/include_carried = 0)
. = list()
if(slot_back) . += back
if(slot_wear_mask) . += wear_mask
if(back) . += back
if(wear_mask) . += wear_mask
if(include_carried)
if(slot_l_hand) . += l_hand
if(slot_r_hand) . += r_hand
if(l_hand) . += l_hand
if(r_hand) . += r_hand
+1 -1
View File
@@ -183,7 +183,7 @@
// Can we speak this language, as opposed to just understanding it?
/mob/proc/can_speak(datum/language/speaking)
return (universal_speak || (speaking && speaking.flags & INNATE) || speaking in src.languages)
return (universal_speak || (speaking && speaking.flags & INNATE) || (speaking in src.languages))
/mob/proc/get_language_prefix()
if(client && client.prefs.language_prefixes && client.prefs.language_prefixes.len)
+2 -23
View File
@@ -230,31 +230,10 @@
if (stat != 2)
if (machine)
if (!( machine.check_eye(src) ))
if (machine.check_eye(src) < 1)
reset_view(null)
else
if(client && !client.adminobs)
if(!client?.adminobs)
reset_view(null)
return 1
if (stat != 2)
if (machine)
if (machine.check_eye(src) < 0)
reset_view(null)
else
if(client && !client.adminobs)
reset_view(null)
/*/mob/living/carbon/brain/emp_act(severity)
if(!(container && istype(container, /obj/item/device/mmi)))
return
else
switch(severity)
if(1)
emp_damage += rand(20,30)
if(2)
emp_damage += rand(10,20)
if(3)
emp_damage += rand(0,10)
..()*/
@@ -151,7 +151,7 @@
var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
emote("me", 1, "[(species.flags & NO_PAIN) ? "" : emote_scream ]drops what they were holding in their [E.name]!")
else if(!(E.status & ORGAN_ROBOT) && CE_DROPITEM in chem_effects && prob(chem_effects[CE_DROPITEM]))
else if(!(E.status & ORGAN_ROBOT) && (CE_DROPITEM in chem_effects) && prob(chem_effects[CE_DROPITEM]))
to_chat(src, span("warning", "Your [E.name] goes limp and unresponsive for a moment, dropping what it was holding!"))
emote("me", 1, "drops what they were holding in their [E.name]!")
switch(E.body_part)
@@ -382,13 +382,13 @@ This saves us from having to call add_fingerprint() any time something is put in
if(w_uniform) items += w_uniform
if(include_carried)
if(slot_l_hand) items += l_hand
if(slot_r_hand) items += r_hand
if(slot_l_store) items += l_store
if(slot_r_store) items += r_store
if(slot_legcuffed) items += legcuffed
if(slot_handcuffed) items += handcuffed
if(slot_s_store) items += s_store
if(l_hand) items += l_hand
if(r_hand) items += r_hand
if(l_store) items += l_store
if(r_store) items += r_store
if(legcuffed) items += legcuffed
if(handcuffed) items += handcuffed
if(s_store) items += s_store
return items
+2 -2
View File
@@ -282,7 +282,7 @@
var/cword = pick(words)
words.Remove(cword)
var/suffix = copytext(cword,length(cword)-1,length(cword))
while(length(cword)>0 && suffix in list(".",",",";","!",":","?"))
while(length(cword)>0 && (suffix in list(".",",",";","!",":","?")))
cword = copytext(cword,1 ,length(cword)-1)
suffix = copytext(cword,length(cword)-1,length(cword) )
if(length(cword))
@@ -308,4 +308,4 @@
message = "[prefix][jointext(words," ")]"
return message
return message
@@ -90,6 +90,8 @@
updateicon()
/mob/living/silicon/robot/proc/activated(obj/item/O)
updateicon()
if(module_state_1 == O)
return 1
else if(module_state_2 == O)
@@ -98,7 +100,6 @@
return 1
else
return 0
updateicon()
//Helper procs for cyborg modules on the UI.
//These are hackish but they help clean up code elsewhere.
@@ -315,4 +316,4 @@
var/selected = get_selected_module()
if (selected)
result += "\nThe activity light on hardpoint [selected] is on.\n"
return result
return result
+2 -2
View File
@@ -120,7 +120,7 @@
if(M.stat == DEAD && M.client?.prefs.toggles & CHAT_GHOSTEARS)
M.hear_say(message, verb, speaking, null, null, src)
continue
if(M.loc && M.locs[1] in hearturfs)
if(M.loc && (M.locs[1] in hearturfs))
M.hear_say(message, verb, speaking, null, null, src)
else
to_chat(src, SPAN_WARNING("No holopad connected."))
@@ -155,4 +155,4 @@
#undef IS_AI
#undef IS_ROBOT
#undef IS_PAI
#undef IS_PAI
@@ -78,7 +78,7 @@
var/mob/living/carbon/human/M = target_mob
var/sting_prob = 40 // Bees will always try to sting.
var/prob_mult = 1
if(M && M in view(src,1)) // Can I see my target?
if(M && (M in view(src,1))) // Can I see my target?
var/obj/item/clothing/worn_suit = M.wear_suit
var/obj/item/clothing/worn_helmet = M.head
if(worn_suit) // Are you wearing clothes?
@@ -76,7 +76,7 @@
var/current_dist = get_dist(src, friend)
if(movement_target != friend)
if(current_dist > follow_dist && friend in oview(src))
if(current_dist > follow_dist && (friend in oview(src)))
//stop existing movement
walk_to(src,0)
turns_since_scan = 0
@@ -153,4 +153,4 @@
/mob/living/simple_animal/carp/baby/death()
.=..()
desc = "A dead baby space carp, what a tragedy!"
desc = "A dead baby space carp, what a tragedy!"
@@ -241,8 +241,6 @@
held_item = null
return 1
return
/mob/living/simple_animal/spiderbot/verb/get_item()
set name = "Pick up item"
set category = "Spiderbot"
@@ -303,4 +301,4 @@
layer = initial(layer)
/mob/living/simple_animal/spiderbot/get_bullet_impact_effect_type(var/def_zone)
return BULLET_IMPACT_METAL
return BULLET_IMPACT_METAL
@@ -112,7 +112,7 @@
stop_automated_movement = 1
stance_step++
if(stance_step >= 15) //rests for 10 ticks
if(target_mob && target_mob in ListTargets(10))
if(target_mob && (target_mob in ListTargets(10)))
set_stance(HOSTILE_STANCE_ATTACK) //If the mob he was chasing is still nearby, resume the attack, otherwise go idle.
else
set_stance(HOSTILE_STANCE_IDLE)
@@ -309,7 +309,6 @@ mob/living/simple_animal/hostile/hitby(atom/movable/AM as mob|obj,var/speed = TH
/mob/living/simple_animal/hostile/proc/check_horde()
return 0
if(emergency_shuttle.shuttle.location)
if(!enroute && !target_mob) //The shuttle docked, all monsters rush for the escape hallway
if(!shuttletarget && escape_list.len) //Make sure we didn't already assign it a target, and that there are targets to pick
@@ -387,4 +386,4 @@ mob/living/simple_animal/hostile/hitby(atom/movable/AM as mob|obj,var/speed = TH
if(get_dist(src, E) < get_dist(src, current))
return TRUE
else
return FALSE
return FALSE
@@ -133,7 +133,7 @@
/mob/living/simple_animal/hostile/retaliate/minedrone/proc/FindOre()
if(!enemies.len)
setClickCooldown(attack_delay)
if(!target_ore in ListTargets(10))
if(!(target_ore in ListTargets(10)))
target_ore = null
for(var/obj/item/ore/O in oview(1,src))
O.forceMove(src)
@@ -377,11 +377,11 @@
return
return
if(parrot_interest && parrot_interest in view(src))
if(parrot_interest && (parrot_interest in view(src)))
parrot_state = PARROT_SWOOP | PARROT_STEAL
return
if(parrot_perch && parrot_perch in view(src))
if(parrot_perch && (parrot_perch in view(src)))
parrot_state = PARROT_SWOOP | PARROT_RETURN
return
-1
View File
@@ -8,7 +8,6 @@
return (!mover.density || !density || lying)
else
return (!mover.density || !density || lying)
return
/mob/proc/setMoveCooldown(var/timeout)
if(client)
@@ -115,7 +115,7 @@
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"Access Denied.\"."))
else if(check_type == PROGRAM_ACCESS_LIST_ALL)
for(var/check in access_to_check) //Loop through all the accesse's to check
if(!check in I.access) //Fail on first miss
if(!(check in I.access)) //Fail on first miss
if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"Access Denied.\"."))
return FALSE
@@ -163,7 +163,7 @@
return FALSE
else if(check_type == PROGRAM_ACCESS_LIST_ALL)
for(var/check in access_to_check) //Loop through all the accesse's to check
if(!check in I.access) //Fail on first miss
if(!(check in I.access)) //Fail on first miss
if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"Access Denied.\"."))
return FALSE
@@ -227,4 +227,4 @@
if(NM)
return NM.check_eye(user)
else
return -1
return -1
@@ -121,7 +121,7 @@
if(!computer || !computer.hard_drive || !computer.hard_drive.store_file(logfile))
if(!computer)
// This program shouldn't even be runnable without computer.
CRASH("Var computer is null!")
crash_with("Var computer is null!")
return TRUE
if(!computer.hard_drive)
computer.visible_message("\The [computer] shows an \"I/O Error - Hard drive connection error\" warning.")
@@ -230,4 +230,4 @@
ui.auto_update_layout = 1
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(TRUE)
ui.set_auto_update(TRUE)
+1 -1
View File
@@ -80,7 +80,7 @@
if(. != STATUS_CLOSE)
if(loc)
. = min(., loc.contents_nano_distance(src_object, src))
if(STATUS_INTERACTIVE)
if(. == STATUS_INTERACTIVE)
return STATUS_UPDATE
/mob/living/carbon/human/default_can_use_topic(var/src_object)
+1 -1
View File
@@ -20,7 +20,7 @@
if(monitored_alarm_ids)
for(var/obj/machinery/alarm/alarm in SSmachinery.processing_machines)
if(alarm.alarm_id && alarm.alarm_id in monitored_alarm_ids)
if(alarm.alarm_id && (alarm.alarm_id in monitored_alarm_ids))
monitored_alarms += alarm
// machines may not yet be ordered at this point
sortTim(monitored_alarms, /proc/cmp_alarm, FALSE)
+2 -2
View File
@@ -22,7 +22,7 @@
if(istype(running_code))
running_code.cycle(100000)
var/list/dat = json_decode(ntsl2.send(list(action="get_signals",id=running_code.id)))
if(istype(dat) && "content" in dat)
if(istype(dat) && ("content" in dat))
var/datum/signal/sig = null
if(dat["reference"])
sig = locate(dat["reference"])
@@ -44,4 +44,4 @@
else
sig = new()
sig.data["server"] = running_code.S
sig.tcombroadcast(html_encode(dat["content"]), dat["freq"], html_encode(dat["source"]), html_encode(dat["job"]), html_encode(dat["verb"]), dat["language"])
sig.tcombroadcast(html_encode(dat["content"]), dat["freq"], html_encode(dat["source"]), html_encode(dat["job"]), html_encode(dat["verb"]), dat["language"])
+2 -2
View File
@@ -925,12 +925,12 @@ Note that amputating the affected organ does in fact remove the infection from t
holder = owner
if(!holder)
return
if (holder.handcuffed && body_part in list(ARM_LEFT, ARM_RIGHT, HAND_LEFT, HAND_RIGHT))
if (holder.handcuffed && (body_part in list(ARM_LEFT, ARM_RIGHT, HAND_LEFT, HAND_RIGHT)))
holder.visible_message(\
"\The [holder.handcuffed.name] falls off of [holder.name].",\
"\The [holder.handcuffed.name] falls off you.")
holder.drop_from_inventory(holder.handcuffed)
if (holder.legcuffed && body_part in list(FOOT_LEFT, FOOT_RIGHT, LEG_LEFT, LEG_RIGHT))
if (holder.legcuffed && (body_part in list(FOOT_LEFT, FOOT_RIGHT, LEG_LEFT, LEG_RIGHT)))
holder.visible_message(\
"\The [holder.legcuffed.name] falls off of [holder.name].",\
"\The [holder.legcuffed.name] falls off you.")
+1 -1
View File
@@ -210,7 +210,7 @@ obj/item/organ/vaurca/neuralsocket/process()
else if(src in location) // or if tank is in the mobs possession
if(!location.internal) // and they do not have any active internals
mask_check = 1
else if(istype(src.loc, /obj/item/rig) && src.loc in location) // or the rig is in the mobs possession
else if(istype(src.loc, /obj/item/rig) && (src.loc in location)) // or the rig is in the mobs possession
if(!location.internal) // and they do not have any active internals
mask_check = 1
+1 -2
View File
@@ -66,8 +66,7 @@
var/input_stamp = input(user, "Choose a stamp to disguise as.", "Choose a stamp.") in show_stamps
if(user && src in user.contents)
if(user && (src in user.contents))
var/obj/item/stamp/chosen_stamp = stamps[capitalize(input_stamp)]
if(chosen_stamp)
@@ -218,8 +218,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
update_state()
update_icon()
return TRUE
return FALSE
/obj/machinery/particle_accelerator
name = "Particle Accelerator"
@@ -335,4 +333,3 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
use_power = 1
update_icon()
return TRUE
return FALSE
+1 -3
View File
@@ -182,8 +182,6 @@
else
return TRUE
return TRUE
/obj/item/gun/verb/wield_gun()
set name = "Wield Firearm"
set category = "Object"
@@ -819,4 +817,4 @@
"You hear a metallic crack.")
qdel(pin)
pin = null
return ..()
return ..()
@@ -299,4 +299,5 @@
if(isprox(D))
to_chat(user, "This wooden bucket doesn't play well with electronics.")
return
..()
..()
+1 -1
View File
@@ -263,7 +263,7 @@
/obj/item/device/destTagger/Topic(href, href_list)
src.add_fingerprint(usr)
if(href_list["nextTag"] && href_list["nextTag"] in SSdisposals.tagger_locations)
if(href_list["nextTag"] && (href_list["nextTag"] in SSdisposals.tagger_locations))
src.currTag = href_list["nextTag"]
if(href_list["nextTag"] == "CUSTOM")
var/dest = input("Please enter custom location.", "Location", src.currTag ? src.currTag : "None")
@@ -134,7 +134,7 @@
/obj/item/vampiric/hear_talk(mob/M as mob, text)
..()
if(world.time - last_bloodcall >= bloodcall_interval && M in view(7, src))
if(world.time - last_bloodcall >= bloodcall_interval && (M in view(7, src)))
bloodcall(M)
/obj/item/vampiric/proc/bloodcall(var/mob/living/carbon/human/M)
+6 -6
View File
@@ -1,7 +1,7 @@
client/verb/tcssave()
set hidden = 1
if(mob.machine || issilicon(mob))
if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && mob.machine in view(1, mob)) || issilicon(mob))
if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && (mob.machine in view(1, mob))) || issilicon(mob))
var/obj/machinery/computer/telecomms/traffic/Machine = mob.machine
if(Machine.editingcode != mob)
return
@@ -28,7 +28,7 @@ client/verb/tcssave()
client/verb/tcscompile()
set hidden = 1
if(mob.machine || issilicon(mob))
if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && mob.machine in view(1, mob)) || (issilicon(mob) && istype(mob.machine, /obj/machinery/computer/telecomms/traffic) ))
if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && (mob.machine in view(1, mob))) || (issilicon(mob) && istype(mob.machine, /obj/machinery/computer/telecomms/traffic) ))
var/obj/machinery/computer/telecomms/traffic/Machine = mob.machine
if(Machine.editingcode != mob)
return
@@ -79,7 +79,7 @@ client/verb/tcscompile()
client/verb/tcsrun()
set hidden = 1
if(mob.machine || issilicon(mob))
if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && mob.machine in view(1, mob)) || (issilicon(mob) && istype(mob.machine, /obj/machinery/computer/telecomms/traffic) ))
if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && (mob.machine in view(1, mob))) || (issilicon(mob) && istype(mob.machine, /obj/machinery/computer/telecomms/traffic) ))
var/obj/machinery/computer/telecomms/traffic/Machine = mob.machine
if(Machine.editingcode != mob)
return
@@ -145,7 +145,7 @@ client/verb/tcsrun()
client/verb/exittcs()
set hidden = 1
if(mob.machine || issilicon(mob))
if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && mob.machine in view(1, mob)) || (issilicon(mob) && istype(mob.machine, /obj/machinery/computer/telecomms/traffic) ))
if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && (mob.machine in view(1, mob))) || (issilicon(mob) && istype(mob.machine, /obj/machinery/computer/telecomms/traffic) ))
var/obj/machinery/computer/telecomms/traffic/Machine = mob.machine
if(Machine.editingcode == mob)
Machine.storedcode = "[winget(mob, "tcscode", "text")]"
@@ -157,7 +157,7 @@ client/verb/exittcs()
client/verb/tcsrevert()
set hidden = 1
if(mob.machine || issilicon(mob))
if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && mob.machine in view(1, mob)) || (issilicon(mob) && istype(mob.machine, /obj/machinery/computer/telecomms/traffic) ))
if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && (mob.machine in view(1, mob))) || (issilicon(mob) && istype(mob.machine, /obj/machinery/computer/telecomms/traffic) ))
var/obj/machinery/computer/telecomms/traffic/Machine = mob.machine
if(Machine.editingcode != mob)
return
@@ -186,7 +186,7 @@ client/verb/tcsrevert()
client/verb/tcsclearmem()
set hidden = 1
if(mob.machine || issilicon(mob))
if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && mob.machine in view(1, mob)) || (issilicon(mob) && istype(mob.machine, /obj/machinery/computer/telecomms/traffic) ))
if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && (mob.machine in view(1, mob))) || (issilicon(mob) && istype(mob.machine, /obj/machinery/computer/telecomms/traffic) ))
var/obj/machinery/computer/telecomms/traffic/Machine = mob.machine
if(Machine.editingcode != mob)
return
+15 -17
View File
@@ -6,9 +6,8 @@
An object responsible for breaking up source code into tokens for use by the parser.
*/
/n_Scanner
var
code
list
var/code
/*
Var: errors
A list of fatal errors found by the scanner. If there are any items in this list, then it is not safe to parse the returned tokens.
@@ -16,12 +15,12 @@
See Also:
- <scriptError>
*/
errors = new
var/list/errors = new
/*
Var: warnings
A list of non-fatal problems in the source code found by the scanner.
*/
warnings = new
var/list/warnings = new
proc
/*
@@ -49,21 +48,19 @@
A scanner implementation for n_Script.
*/
/n_Scanner/nS_Scanner
var
/*
Variable: codepos
The scanner's position in the source code.
*/
codepos = 1
line = 1
linepos = 0 //column=codepos-linepos
n_scriptOptions/nS_Options/options
var/codepos = 1
var/line = 1
var/linepos = 0 //column=codepos-linepos
var/n_scriptOptions/nS_Options/options
commenting = 0
var/commenting = 0
// 1: single-line
// 2: multi-line
list
/*
Variable: ignore
A list of characters that are ignored by the scanner.
@@ -71,7 +68,8 @@
Default Value:
Whitespace
*/
ignore = list(" ", "\t", "\n") //Don't add tokens for whitespace
var/list/ignore = list(" ", "\t", "\n") //Don't add tokens for whitespace
/*
Variable: end_stmt
A list of characters that end a statement. Each item may only be one character long.
@@ -79,7 +77,7 @@
Default Value:
Semicolon
*/
end_stmt = list(";")
var/list/end_stmt = list(";")
/*
Variable: string_delim
A list of characters that can start and end strings.
@@ -87,12 +85,12 @@
Default Value:
Double and single quotes.
*/
string_delim = list("\"", "'")
var/list/string_delim = list("\"", "'")
/*
Variable: delim
A list of characters that denote the start of a new token. This list is automatically populated.
*/
delim = new
var/list/delim = new
/*
Macro: COL
+1 -1
View File
@@ -42,7 +42,7 @@
if(istype(W, /obj/item/card/id))
var/obj/item/card/id/C = W
if(access_captain in C.access || access_security in C.access || access_engine in C.access)
if((access_captain in C.access) || (access_security in C.access) || (access_engine in C.access))
src.locked = !src.locked
to_chat(user, "Controls are now [src.locked ? "locked." : "unlocked."]")
updateDialog()
+1 -1
View File
@@ -56,7 +56,7 @@
/obj/machinery/shield_gen/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/card/id))
var/obj/item/card/id/C = W
if(access_captain in C.access || access_security in C.access || access_engine in C.access)
if((access_captain in C.access) || (access_security in C.access) || (access_engine in C.access))
src.locked = !src.locked
to_chat(user, "Controls are now [src.locked ? "locked." : "unlocked."]")
updateDialog()
+2 -2
View File
@@ -64,9 +64,9 @@ var/list/escape_pods = list()
if(..())
return 1
if("manual_arm")
if(href_list["manual_arm"])
pod.arming_controller.arm()
if("force_launch")
if(href_list["force_launch"])
if (pod.can_force())
pod.force_launch(src)
else if (emergency_shuttle.departed && pod.can_launch()) //allow players to manually launch ahead of time if the shuttle leaves
@@ -5,7 +5,6 @@
..()
if(emergency_shuttle.shuttle)
CRASH("An emergency shuttle has already been created.")
return
emergency_shuttle.shuttle = src
/datum/shuttle/autodock/ferry/emergency/arrived()
+1 -1
View File
@@ -266,7 +266,7 @@
return SURGERY_FAILURE
if(O.species_restricted)
if(!target.species.name in O.species_restricted)
if(!(target.species.name in O.species_restricted))
to_chat(user, SPAN_WARNING("\The [O] is not compatible with \the [target]'s biology."))
return SURGERY_FAILURE
+3 -3
View File
@@ -137,8 +137,8 @@
if(!ishuman(target))
return 0
if (target_zone == BP_MOUTH || target_zone == BP_EYES)
return 0
if (target_zone == BP_MOUTH)
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == 3 && (affected.status & ORGAN_DEAD)
@@ -248,4 +248,4 @@
return
rig.reset()
user.visible_message("<span class='notice'>[user] has cut through the support systems of [target]'s [rig] with \the [tool].</span>", \
"<span class='notice'>You have cut through the support systems of [target]'s [rig] with \the [tool].</span>")
"<span class='notice'>You have cut through the support systems of [target]'s [rig] with \the [tool].</span>")
-2
View File
@@ -181,8 +181,6 @@
else
to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
return
qdel(W)
return
if(!dropsafety(W))
return
+1 -1
View File
@@ -15,7 +15,7 @@
var/mob/abstract/observer/G = ghosts[target]
if(!G in ghosts)
if(!(G in ghosts))
statuscode = 404
response = "Target not in ghosts list"
data = null
@@ -20,15 +20,18 @@
s["transferring"] = !!(emergency_shuttle?.online())
s["players"] = clients.len
s["admins"] = 0
s["staff"] = staff.len
var/admin_count = 0
for(var/S in staff)
var/client/C = S
if(C.holder.fakekey)
continue
if(C.holder.rights & (R_MOD|R_ADMIN))
s["admins"]++
admin_count++
s["admins"] = admin_count
statuscode = 200
response = "Server status fetched."