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Update power.dm
powernet connection for z-levels
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@@ -112,7 +112,17 @@
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// if unmarked==1, only return those with no powernet
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/proc/power_list(var/turf/T, var/source, var/d, var/unmarked=0)
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. = list()
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var/fdir = (!d)? 0 : turn(d, 180) // the opposite direction to d (or 0 if d==0)
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var/fdir = (!d)? 0 : turn(d, 180)
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// the opposite direction to d (or 0 if d==0)
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///// Z-Level Stuff
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var/Zdir
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if(d==11)
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Zdir = 11
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else if (d==12)
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Zdir = 12
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else
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Zdir = 999
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///// Z-Level Stuff
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// world.log << "d=[d] fdir=[fdir]"
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for(var/AM in T)
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if(AM == source) continue //we don't want to return source
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@@ -129,7 +139,9 @@
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var/obj/structure/cable/C = AM
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if(!unmarked || !C.powernet)
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if(C.d1 == fdir || C.d2 == fdir)
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///// Z-Level Stuff
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if(C.d1 == fdir || C.d2 == fdir || C.d1 == Zdir || C.d2 == Zdir)
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///// Z-Level Stuff
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. += C
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else if(C.d1 == turn(C.d2, 180))
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. += C
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@@ -140,11 +152,40 @@
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. = list() // this will be a list of all connected power objects
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var/turf/T = loc
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if(d1) T = get_step(src, d1)
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if(T) . += power_list(T, src, d1, 1)
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///// Z-Level Stuff
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if(d1)
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if(d1 <= 10)
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T = get_step(src, d1)
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if(T)
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. += power_list(T, src, d1, 1)
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else if (d1 == 11 || d1 == 12)
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var/turf/controlerlocation = locate(1, 1, z)
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for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
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if(controler.up && d1 == 12)
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T = locate(src.x, src.y, controler.up_target)
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if(T)
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. += power_list(T, src, 11, 1)
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if(controler.down && d1 == 11)
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T = locate(src.x, src.y, controler.down_target)
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if(T)
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. += power_list(T, src, 12, 1)
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T = get_step(src, d2)
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if(T) . += power_list(T, src, d2, 1)
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if(d2 == 11 || d2 == 12)
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var/turf/controlerlocation = locate(1, 1, z)
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for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
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if(controler.up && d2 == 12)
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T = locate(src.x, src.y, controler.up_target)
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if(T)
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. += power_list(T, src, 11, 1)
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if(controler.down && d2 == 11)
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T = locate(src.x, src.y, controler.down_target)
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if(T)
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. += power_list(T, src, 12, 1)
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else
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T = get_step(src, d2)
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if(T)
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. += power_list(T, src, d2, 1)
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///// Z-Level Stuff
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return .
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