mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 04:51:32 +01:00
Unapologetic Security Nerfs (#6679)
This commit is contained in:
@@ -13,10 +13,10 @@
|
||||
origin_tech = list(TECH_COMBAT = 2)
|
||||
attack_verb = list("beaten")
|
||||
var/stunforce = 0
|
||||
var/agonyforce = 120
|
||||
var/agonyforce = 70
|
||||
var/status = 0 //whether the thing is on or not
|
||||
var/obj/item/weapon/cell/bcell
|
||||
var/hitcost = 1000 //oh god why do power cells carry so much charge? We probably need to make a distinction between "industrial" sized power cells for APCs and power cells for everything else.
|
||||
var/hitcost = 1000
|
||||
var/baton_color = "#FF6A00"
|
||||
var/sheathed = 1 //electrocutes only on harm intent
|
||||
|
||||
@@ -237,8 +237,8 @@
|
||||
force = 3
|
||||
throwforce = 5
|
||||
stunforce = 0
|
||||
agonyforce = 120 //same force as a stunbaton, but uses way more charge.
|
||||
hitcost = 2500
|
||||
agonyforce = 60 //Marginally more inefficient.
|
||||
hitcost = 2000
|
||||
attack_verb = list("poked")
|
||||
slot_flags = null
|
||||
baton_color = "#FFDF00"
|
||||
@@ -251,6 +251,8 @@
|
||||
icon_state = "stunrod"
|
||||
item_state = "stunrod"
|
||||
force = 7
|
||||
agonyforce = 80
|
||||
hitcost = 1000
|
||||
baton_color = "#75ACFF"
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 2)
|
||||
contained_sprite = 1
|
||||
@@ -281,7 +283,8 @@
|
||||
item_state = "stunrod"
|
||||
baton_color = "#75ACFF"
|
||||
force = 3
|
||||
agonyforce = 60
|
||||
hitcost = 1000
|
||||
agonyforce = 50
|
||||
|
||||
/obj/item/weapon/melee/baton/slime/Initialize()
|
||||
bcell = new/obj/item/weapon/cell/high(src)
|
||||
|
||||
Reference in New Issue
Block a user