Unapologetic Security Nerfs (#6679)

This commit is contained in:
OneOneThreeEight
2019-10-07 23:34:04 +02:00
committed by Werner
parent f5343171c6
commit 4bd2ce6ba0
35 changed files with 168 additions and 95 deletions
+8 -5
View File
@@ -13,10 +13,10 @@
origin_tech = list(TECH_COMBAT = 2)
attack_verb = list("beaten")
var/stunforce = 0
var/agonyforce = 120
var/agonyforce = 70
var/status = 0 //whether the thing is on or not
var/obj/item/weapon/cell/bcell
var/hitcost = 1000 //oh god why do power cells carry so much charge? We probably need to make a distinction between "industrial" sized power cells for APCs and power cells for everything else.
var/hitcost = 1000
var/baton_color = "#FF6A00"
var/sheathed = 1 //electrocutes only on harm intent
@@ -237,8 +237,8 @@
force = 3
throwforce = 5
stunforce = 0
agonyforce = 120 //same force as a stunbaton, but uses way more charge.
hitcost = 2500
agonyforce = 60 //Marginally more inefficient.
hitcost = 2000
attack_verb = list("poked")
slot_flags = null
baton_color = "#FFDF00"
@@ -251,6 +251,8 @@
icon_state = "stunrod"
item_state = "stunrod"
force = 7
agonyforce = 80
hitcost = 1000
baton_color = "#75ACFF"
origin_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 2)
contained_sprite = 1
@@ -281,7 +283,8 @@
item_state = "stunrod"
baton_color = "#75ACFF"
force = 3
agonyforce = 60
hitcost = 1000
agonyforce = 50
/obj/item/weapon/melee/baton/slime/Initialize()
bcell = new/obj/item/weapon/cell/high(src)