mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-06 07:22:15 +00:00
Unapologetic Security Nerfs (#6679)
This commit is contained in:
@@ -6,7 +6,7 @@
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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punch_force = 3
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w_class = 3
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siemens_coefficient = 0.5
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siemens_coefficient = 0.35
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drop_sound = 'sound/items/drop/metalshield.ogg'
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/obj/item/clothing/gloves/arm_guard/mob_can_equip(var/mob/living/carbon/human/H, slot)
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@@ -33,4 +33,4 @@
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/obj/item/clothing/gloves/arm_guard/riot
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name = "riot arm guards"
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desc = "These arm guards will protect your hands and arms from close combat weapons."
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armor = list(melee = 80, bullet = 20, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 80, bullet = 20, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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@@ -77,6 +77,7 @@
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icon_state = "riot"
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body_parts_covered = HEAD|FACE|EYES //face shield
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armor = list(melee = 80, bullet = 20, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.35
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flags_inv = HIDEEARS
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action_button_name = "Toggle Visor"
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@@ -106,12 +107,14 @@
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desc = "A helmet with reinforced plating to protect against ballistic projectiles."
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icon_state = "helmet_bulletproof"
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armor = list(melee = 25, bullet = 80, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.35
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/obj/item/clothing/head/helmet/merc
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name = "combat helmet"
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desc = "A tan helmet made from advanced ceramic."
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icon_state = "helmet_tac"
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armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
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siemens_coefficient = 0.35
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/obj/item/clothing/head/helmet/swat
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name = "\improper SWAT helmet"
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@@ -122,6 +125,7 @@
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.1
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/obj/item/clothing/head/helmet/swat/peacekeeper
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name = "\improper ERT civil protection helmet"
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@@ -173,6 +177,7 @@
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"Unathi" = 'icons/mob/species/unathi/helmet.dmi'
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)
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armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
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siemens_coefficient = 0.35
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/obj/item/clothing/head/helmet/augment
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@@ -184,6 +189,7 @@
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body_parts_covered = HEAD|EYES
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.1
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/obj/item/clothing/head/helmet/iachelmet
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name = "IAC helmet"
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@@ -201,6 +207,7 @@
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contained_sprite = 1
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species_restricted = list("Unathi")
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armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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siemens_coefficient = 0.35
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/obj/item/clothing/head/helmet/tank
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name = "padded cap"
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@@ -209,6 +216,7 @@
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flags_inv = BLOCKHEADHAIR
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color = "#5f5f5f"
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armor = list(melee = 25, bullet = 5, laser = 5, energy = 10, bomb = 5, bio = 0, rad = 0)
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siemens_coefficient = 0.75
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/obj/item/clothing/head/helmet/tank/olive
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color = "#727c58"
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@@ -226,6 +234,7 @@
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slot_r_hand_str = "syndicate-helm-green"
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)
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armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
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siemens_coefficient = 0.35
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//Commander
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/obj/item/clothing/head/helmet/ert/command
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@@ -257,6 +266,7 @@
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body_parts_covered = HEAD|FACE|EYES
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
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armor = list(melee = 50, bullet = 30, laser = 30, energy = 15, bomb = 40, bio = 0, rad = 0)
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siemens_coefficient = 0.35
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/obj/item/clothing/head/helmet/tajara
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name = "amohdan swordsmen helmet"
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@@ -274,3 +284,4 @@
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single combat in their quests to become the greatest swordsman. Modern Amohda is a mix between loyalists to the NKA and to the DPRA, with almost universal praise for a return to \
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traditional culture, yet often violent disagreement about the course of the island's political future. A sizable third party of monarchists which advocate the reestablishment of the \
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Imperial Amohdan dynasty also exists, fragmenting the monarchist factions on the island and further complicating political violence in the area."
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siemens_coefficient = 0.35
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@@ -173,7 +173,7 @@
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)
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allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
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armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.7
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siemens_coefficient = 0.75
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/obj/item/clothing/head/det/grey
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icon_state = "grey_fedora"
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@@ -25,7 +25,7 @@
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flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
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body_parts_covered = HEAD|FACE|EYES
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action_button_name = "Flip Welding Mask"
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siemens_coefficient = 0.9
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siemens_coefficient = 0.75 // what? it's steel.
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w_class = 3
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var/base_state
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flash_protection = FLASH_PROTECTION_MAJOR
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@@ -50,7 +50,7 @@
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flags_inv = HIDEFACE|BLOCKHAIR
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body_parts_covered = HEAD|FACE
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w_class = 2
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siemens_coefficient = 3.0
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siemens_coefficient = 0.9
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/obj/item/clothing/mask/luchador/tecnicos
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name = "tecnicos mask"
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@@ -15,7 +15,7 @@
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item_state = "jackboots"
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force = 3
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armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 0, rad = 0)
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siemens_coefficient = 0.7
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siemens_coefficient = 0.75
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can_hold_knife = 1
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drop_sound = 'sound/items/drop/boots.ogg'
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@@ -33,7 +33,7 @@
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item_state = "workboots"
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force = 3
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armor = list(melee = 40, bullet = 0, laser = 0, energy = 15, bomb = 20, bio = 0, rad = 20)
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siemens_coefficient = 0.7
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siemens_coefficient = 0.75
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can_hold_knife = 1
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drop_sound = 'sound/items/drop/boots.ogg'
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@@ -42,4 +42,4 @@
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desc = "A pair of toeless work boots designed for use in industrial settings. Modified for species whose toes have claws."
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icon_state = "workbootstoeless"
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item_state = "workbootstoeless"
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species_restricted = null
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species_restricted = null
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@@ -5,7 +5,7 @@
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body_parts_covered = LEGS|FEET
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w_class = 3
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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siemens_coefficient = 0.5
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siemens_coefficient = 0.35
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force = 3
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drop_sound = 'sound/items/drop/boots.ogg'
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@@ -33,4 +33,4 @@
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/obj/item/clothing/shoes/leg_guard/riot
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name = "riot leg guards"
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desc = "These will protect your legs and feet from close combat weapons."
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armor = list(melee = 80, bullet = 20, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 80, bullet = 20, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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@@ -7,7 +7,7 @@
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item_flags = NOSLIP
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origin_tech = list(TECH_ILLEGAL = 3)
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var/list/clothing_choices = list()
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siemens_coefficient = 0.8
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siemens_coefficient = 0.75
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species_restricted = null
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drop_sound = 'sound/items/drop/rubber.ogg'
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@@ -35,7 +35,7 @@
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force = 5
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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item_flags = NOSLIP
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siemens_coefficient = 0.5
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siemens_coefficient = 0.35
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can_hold_knife = 1
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cold_protection = FEET
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@@ -87,7 +87,7 @@
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item_state = "cult"
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force = 5
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silent = 1
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siemens_coefficient = 0
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siemens_coefficient = 0.35 //antags don't get exceptions, it's just heavy armor by magical standards
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armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0)
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cold_protection = FEET
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@@ -186,7 +186,7 @@
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heat_protection = FEET|LEGS
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max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
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armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
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siemens_coefficient = 0.9
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siemens_coefficient = 0.75
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can_hold_knife = 1
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/obj/item/clothing/shoes/black_boots
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@@ -235,3 +235,4 @@
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description_fluff = "These traditional Unathi footwear have remained relatively unchanged in principle, with improved materials and construction being the only notable change. This pair is reinforced with leather of the Zazehal, a Moghesian species of eel that can grow up to twenty five feet long. Typically, Zazehal Festivals are thrown every month of the warm season in which Unathi strew freshly killed birds across the shoreline and collect these creatures with baskets. The fungi that grow on their skin is harvested and used as an exotic seasoning, and their skin is used for its' incredibly durable, shark-like leather."
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icon_state = "eelcaligae"
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armor = list(melee = 40, bullet = 0, laser = 0, energy = 15, bomb = 20, bio = 0, rad = 20)
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siemens_coefficient = 0.75
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@@ -5,7 +5,7 @@
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
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slowdown = 2
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.3
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siemens_coefficient = 0.35
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("Vox", "Vox Armalis")
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@@ -16,7 +16,7 @@
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/obj/item/clothing/head/helmet/space/vox
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.6
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siemens_coefficient = 0.35
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item_flags = STOPPRESSUREDAMAGE
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flags_inv = null
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species_restricted = list("Vox","Vox Armalis")
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@@ -20,7 +20,7 @@
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.2
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siemens_coefficient = 0.35
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permeability_coefficient = 0.1
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unacidable = 1
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slowdown = 1 // All rigs by default should have slowdown.
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@@ -4,6 +4,7 @@
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suit_type = "NT breacher"
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icon_state = "breacher_rig_cheap"
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armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 70, bio = 100, rad = 50)
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siemens_coefficient = 0.1
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emp_protection = -20
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slowdown = 6
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offline_slowdown = 10
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@@ -22,6 +23,7 @@
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suit_type = "breacher chassis"
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icon_state = "breacher_rig"
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armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow.
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siemens_coefficient = 0.1
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vision_restriction = 0
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slowdown = 4
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vision_restriction = TINT_NONE
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@@ -35,6 +37,7 @@
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suit_type = "combat exoskeleton"
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icon_state = "vaurca_rig"
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armor = list(melee = 65, bullet = 65, laser = 100, energy = 100, bomb = 90, bio = 100, rad = 80)
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siemens_coefficient = 0.1
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vision_restriction = 0
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slowdown = 2
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offline_slowdown = 3
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@@ -73,6 +76,7 @@
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suit_type = "tesla suit"
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icon_state = "tesla_rig"
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armor = list(melee = 70, bullet = 50, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 60)
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siemens_coefficient = 0.1
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vision_restriction = 0
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slowdown = 2
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offline_slowdown = 3
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@@ -88,4 +92,4 @@
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/obj/item/rig_module/tesla_coil,
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/obj/item/rig_module/mounted/tesla)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_UTILITY
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_UTILITY
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@@ -4,6 +4,7 @@
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icon_state = "combat_rig"
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suit_type = "combat hardsuit"
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armor = list(melee = 70, bullet = 55, laser = 45, energy = 15, bomb = 75, bio = 100, rad = 60)
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siemens_coefficient = 0.1
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offline_slowdown = 3
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offline_vision_restriction = TINT_HEAVY
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@@ -36,6 +37,7 @@
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icon_state = "military_rig"
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suit_type = "military hardsuit"
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armor = list(melee = 80, bullet = 75, laser = 60, energy = 15, bomb = 80, bio = 100, rad = 30)
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siemens_coefficient = 0.1
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offline_slowdown = 3
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offline_vision_restriction = TINT_HEAVY
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
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@@ -71,6 +73,7 @@
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icon_state = "legion_rig"
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suit_type = "retrofitted military hardsuit"
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 40, bio = 100, rad = 30)
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siemens_coefficient = 0.35
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||||
slowdown = 2
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||||
offline_slowdown = 4
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||||
offline_vision_restriction = TINT_HEAVY
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||||
@@ -106,6 +109,7 @@
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icon_state = "gunslinger"
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suit_type = "gunslinger hardsuit"
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||||
armor = list(melee = 50, bullet = 60, laser = 40, energy = 30, bomb = 30, bio = 100, rad = 60)
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siemens_coefficient = 0.1
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||||
offline_slowdown = 2
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||||
offline_vision_restriction = TINT_HEAVY
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||||
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||||
@@ -130,6 +134,7 @@
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||||
icon_state = "strikesuit"
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||||
suit_type = "strike hardsuit"
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||||
armor = list(melee = 80, bullet = 45, laser = 45, energy = 25, bomb = 25, bio = 100, rad = 100)
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||||
siemens_coefficient = 0.1
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||||
offline_slowdown = 2
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||||
offline_vision_restriction = TINT_HEAVY
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||||
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||||
@@ -154,6 +159,7 @@
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||||
icon_state = "elyran_rig"
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||||
suit_type = "elyran battlesuit"
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||||
armor = list(melee = 60, bullet = 40, laser = 60, energy = 60, bomb = 25, bio = 100, rad = 100)
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||||
siemens_coefficient = 0.1
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||||
offline_slowdown = 2
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||||
offline_vision_restriction = TINT_HEAVY
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||||
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||||
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||||
@@ -8,19 +8,15 @@
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||||
suit_type = "ERT commander"
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||||
icon_state = "ert_commander_rig"
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||||
emp_protection = 35
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||||
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||||
helm_type = /obj/item/clothing/head/helmet/space/rig/ert
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||||
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||||
req_access = list(access_cent_specops)
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||||
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||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100)
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||||
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||||
siemens_coefficient = 0.1
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||||
allowed = list(
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||||
/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rfd/construction, /obj/item/weapon/crowbar, \
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||||
/obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \
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/obj/item/device/radio, /obj/item/device/analyzer,/obj/item/weapon/storage/briefcase/inflatable, /obj/item/weapon/melee/baton, /obj/item/weapon/gun, \
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||||
/obj/item/weapon/storage/firstaid, /obj/item/weapon/reagent_containers/hypospray, /obj/item/roller)
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/vision/nvg,
|
||||
@@ -37,11 +33,8 @@
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||||
suit_type = "ERT engineer"
|
||||
icon_state = "ert_engineer_rig"
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||||
emp_protection = 30
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||||
|
||||
armor = list(melee = 55, bullet = 45, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100)
|
||||
|
||||
glove_type = /obj/item/clothing/gloves/rig/eva
|
||||
|
||||
initial_modules = list(
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||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/vision/meson,
|
||||
@@ -58,9 +51,7 @@
|
||||
suit_type = "ERT medic"
|
||||
icon_state = "ert_medical_rig"
|
||||
emp_protection = 30
|
||||
|
||||
armor = list(melee = 55, bullet = 45, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100)
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/vision/medhud,
|
||||
@@ -78,9 +69,7 @@
|
||||
suit_type = "ERT security"
|
||||
icon_state = "ert_security_rig"
|
||||
emp_protection = 30
|
||||
|
||||
armor = list(melee = 65, bullet = 55, laser = 40, energy = 15, bomb = 30, bio = 100, rad = 80)
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/vision/sechud,
|
||||
@@ -96,7 +85,6 @@
|
||||
desc = "A suit worn by the janitoral division of an Emergency Response Team. Has purple highlights. Less armoured than security the variant, but offers full radiation protection."
|
||||
suit_type = "ERT janitor"
|
||||
icon_state = "ert_janitor_rig"
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
@@ -106,7 +94,6 @@
|
||||
/obj/item/rig_module/actuators
|
||||
)
|
||||
armor = list(melee = 55, bullet = 45, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100)
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
|
||||
|
||||
/obj/item/weapon/rig/ert/assetprotection
|
||||
@@ -116,9 +103,7 @@
|
||||
icon_state = "asset_protection_rig"
|
||||
armor = list(melee = 80, bullet = 75, laser = 60, energy = 40, bomb = 80, bio = 100, rad =100)
|
||||
slowdown = 0
|
||||
siemens_coefficient = 0
|
||||
emp_protection = 50
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
icon_state = "merc_rig"
|
||||
suit_type = "crimson hardsuit"
|
||||
armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.1
|
||||
offline_slowdown = 3
|
||||
offline_vision_restriction = TINT_HEAVY
|
||||
emp_protection = 30
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
desc = "Prepare for paperwork."
|
||||
icon_state = "internalaffairs_rig"
|
||||
armor = null
|
||||
siemens_coefficient = 0.9
|
||||
siemens_coefficient = 0.9
|
||||
slowdown = 0
|
||||
offline_slowdown = 0
|
||||
offline_vision_restriction = TINT_HEAVY
|
||||
@@ -63,6 +63,7 @@
|
||||
desc = "A heavy, powerful rig used by construction crews and mining corporations."
|
||||
icon_state = "industrial_rig"
|
||||
armor = list(melee = 60, bullet = 40, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 50)
|
||||
siemens_coefficient = 0.35
|
||||
slowdown = 2
|
||||
offline_slowdown = 7
|
||||
offline_vision_restriction = TINT_HEAVY
|
||||
@@ -171,6 +172,7 @@
|
||||
desc = "An Anomalous Material Interaction hardsuit that protects against the strangest energies the universe can throw at it."
|
||||
icon_state = "hazmat_rig"
|
||||
armor = list(melee = 45, bullet = 5, laser = 40, energy = 65, bomb = 60, bio = 100, rad = 100)
|
||||
siemens_coefficient = 0.50
|
||||
offline_vision_restriction = TINT_HEAVY
|
||||
emp_protection = 40
|
||||
|
||||
@@ -199,6 +201,7 @@
|
||||
desc = "A durable suit designed for medical rescue in high risk areas."
|
||||
icon_state = "medical_rig"
|
||||
armor = list(melee = 30, bullet = 15, laser = 20, energy = 60, bomb = 30, bio = 100, rad = 100)
|
||||
siemens_coefficient = 0.50
|
||||
slowdown = 0
|
||||
offline_slowdown = 2
|
||||
offline_vision_restriction = TINT_HEAVY
|
||||
@@ -275,4 +278,4 @@
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
species_restricted = list("Human")
|
||||
species_restricted = list("Human")
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
icon_state = "terminator_rig"
|
||||
suit_type = "synthetic exoskeleton"
|
||||
armor = list(melee = 80, bullet = 75, laser = 60, energy = 15, bomb = 80, bio = 100, rad = 30)
|
||||
siemens_coefficient = 0.0 // Ok this is the only exception. Got it? Good.
|
||||
offline_slowdown = 3
|
||||
offline_vision_restriction = TINT_HEAVY
|
||||
has_sealed_state = TRUE
|
||||
@@ -36,9 +37,7 @@
|
||||
/obj/item/rig_module/mounted/plasmacutter,
|
||||
/obj/item/rig_module/actuators/combat
|
||||
)
|
||||
|
||||
species_restricted = list("Heavy Machine")
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/terminator
|
||||
@@ -46,7 +45,6 @@
|
||||
light_overlay = "helmet_light_terminator"
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
|
||||
/obj/item/weapon/rig/terminator/equipped
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
siemens_coefficient = 0.5
|
||||
species_restricted = list("exclude","Diona","Vox","Golem")
|
||||
flash_protection = FLASH_PROTECTION_MAJOR
|
||||
allow_hair_covering = FALSE
|
||||
@@ -77,7 +77,7 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
siemens_coefficient = 0.5
|
||||
species_restricted = list("exclude","Diona","Vox","Golem")
|
||||
|
||||
var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit.
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "syndicate"
|
||||
desc = "A crimson helmet sporting clean lines and durable plating. Engineered to look menacing."
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.3
|
||||
siemens_coefficient = 0.5
|
||||
brightness_on = 6
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate
|
||||
@@ -17,7 +17,7 @@
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 1
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.3
|
||||
siemens_coefficient = 0.5
|
||||
|
||||
|
||||
//Green syndicate space suit
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
species_restricted = list("Skrell","Human")
|
||||
siemens_coefficient = 0.4
|
||||
siemens_coefficient = 0.5
|
||||
refittable = FALSE
|
||||
|
||||
/obj/item/clothing/head/helmet/space/void/skrell/white
|
||||
@@ -21,7 +21,7 @@
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
species_restricted = list("Skrell","Human")
|
||||
siemens_coefficient = 0.4
|
||||
siemens_coefficient = 0.5
|
||||
refittable = FALSE
|
||||
|
||||
/obj/item/clothing/suit/space/void/skrell/white
|
||||
@@ -58,4 +58,4 @@
|
||||
description_fluff = "The People's Republic of Adhomai enjoys having the only militarized spaceships of all the factions on Adhomai. Initially they relied on contracting outside \
|
||||
protection from NanoTrasen and the Sol Alliance in order to defend their orbit from raiders. However, the Republican Navy has striven to become independent. With the help of \
|
||||
contracted engineers, access to higher education abroad and training from Sol Alliance naval advisers, the People's Republic has been able to commission and crew some of its own \
|
||||
ships. The Republican Navy's space-arm primarily conducts counter piracy operations in conjunction with fending off raiders."
|
||||
ships. The Republican Navy's space-arm primarily conducts counter piracy operations in conjunction with fending off raiders."
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
)
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
|
||||
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
|
||||
siemens_coefficient = 0.35
|
||||
|
||||
/obj/item/clothing/suit/space/void/captain
|
||||
name = "captain voidsuit"
|
||||
@@ -23,3 +24,4 @@
|
||||
allowed = list(/obj/item/weapon/tank, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
slowdown = 1.5
|
||||
armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
|
||||
siemens_coefficient = 0.35
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
slot_r_hand_str = "syndie_helm"
|
||||
)
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.3
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list("Human", "Heavy Machine", "Zeng-Hu Mobility Frame", "Bishop Accessory Frame")
|
||||
camera_networks = list(NETWORK_MERCENARY)
|
||||
light_overlay = "helmet_light_green" //todo: species-specific light overlays
|
||||
@@ -29,5 +29,5 @@
|
||||
w_class = 3
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
|
||||
siemens_coefficient = 0.3
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list("Human", "Skrell", "Heavy Machine", "Zeng-Hu Mobility Frame", "Bishop Accessory Frame")
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "sol_helmet"
|
||||
item_state = "sol_helmet"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.3
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list("Human")
|
||||
|
||||
brightness_on = 6
|
||||
@@ -19,7 +19,7 @@
|
||||
slowdown = 1
|
||||
armor = list(melee = 70, bullet = 55, laser = 45, energy = 15, bomb = 40, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
|
||||
siemens_coefficient = 0.3
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list("Human")
|
||||
refittable = FALSE
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
icon_state = "vulture"
|
||||
item_state = "vulture"
|
||||
armor = list(melee = 80, bullet = 70, laser = 20, energy = 5, bomb = 5, bio = 100, rad = 30)
|
||||
siemens_coefficient = 0.3
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list("Human")
|
||||
|
||||
brightness_on = 6
|
||||
@@ -43,7 +43,7 @@
|
||||
slowdown = 3
|
||||
armor = list(melee = 80, bullet = 70, laser = 20, energy = 5, bomb = 5, bio = 100, rad = 30)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
|
||||
siemens_coefficient = 0.3
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list("Human")
|
||||
refittable = FALSE
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
icon_state = "eridani_suit"
|
||||
item_state = "eridani_suit"
|
||||
armor = list(melee = 50, bullet = 50, laser = 40, energy = 50, bomb = 50, bio = 100, rad = 30)
|
||||
siemens_coefficient = 0.3
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list("Human")
|
||||
w_class = 3
|
||||
brightness_on = 6
|
||||
@@ -67,7 +67,7 @@
|
||||
item_state = "eridani_suit"
|
||||
armor = list(melee = 50, bullet = 50, laser = 40, energy = 40, bomb = 50, bio = 100, rad = 30)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
|
||||
siemens_coefficient = 0.3
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list("Human")
|
||||
refittable = FALSE
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
icon_state = "valkyrie"
|
||||
item_state = "valkyrie"
|
||||
armor = list(melee = 60, bullet = 30, laser = 50, energy = 40, bomb = 60, bio = 100, rad = 100)
|
||||
siemens_coefficient = 0.3
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list("Human")
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE + 10000
|
||||
brightness_on = 6
|
||||
@@ -90,7 +90,7 @@
|
||||
item_state = "valkyrie"
|
||||
armor = list(melee = 60, bullet = 30, laser = 50, energy = 40, bomb = 60, bio = 100, rad = 100)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
|
||||
siemens_coefficient = 0.3
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list("Human")
|
||||
refittable = FALSE
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE + 10000
|
||||
@@ -100,8 +100,8 @@
|
||||
desc = "A sleek helmet with a bright yellow visor, expertly made in and colored in the iconic branding of Ceres' Lance."
|
||||
icon_state = "lancer_suit"
|
||||
item_state = "lancer_suit"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.3
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list("Human")
|
||||
refittable = FALSE
|
||||
|
||||
@@ -114,6 +114,6 @@
|
||||
w_class = 3
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
|
||||
siemens_coefficient = 0.3
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list("Human")
|
||||
refittable = FALSE
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
heat_protection = HEAD
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.4
|
||||
siemens_coefficient = 0.5
|
||||
|
||||
//Species-specific stuff.
|
||||
species_restricted = list("Human", "Bishop Accessory Frame")
|
||||
@@ -38,7 +38,7 @@
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.4
|
||||
siemens_coefficient = 0.5
|
||||
|
||||
species_restricted = list("Human", "Skrell", "Bishop Accessory Frame")
|
||||
sprite_sheets_refit = list(
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
)
|
||||
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
|
||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.3
|
||||
siemens_coefficient = 0.35
|
||||
wizard_garb = 1
|
||||
species_restricted = list("Human", "Heavy Machine", "Skeleton", "Zeng-Hu Mobility Frame", "Bishop Accessory Frame")
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
w_class = 3
|
||||
unacidable = 1
|
||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.3
|
||||
siemens_coefficient = 0.35
|
||||
wizard_garb = 1
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/teleportation_scroll,/obj/item/weapon/scrying,/obj/item/weapon/spellbook,/obj/item/device/soulstone,/obj/item/weapon/material/knife/ritual)
|
||||
species_restricted = list("Human", "Skrell", "Heavy Machine", "Skeleton", "Zeng-Hu Mobility Frame", "Bishop Accessory Frame")
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
item_state = "riot_vest"
|
||||
slowdown = 1
|
||||
armor = list(melee = 80, bullet = 20, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.5
|
||||
siemens_coefficient = 0.35
|
||||
pocket_slots = 4
|
||||
|
||||
/obj/item/clothing/suit/armor/bulletproof
|
||||
@@ -129,6 +129,7 @@
|
||||
item_state = "bulletproof_armor"
|
||||
blood_overlay_type = "armor"
|
||||
armor = list(melee = 25, bullet = 80, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.35
|
||||
pocket_slots = 4
|
||||
|
||||
/obj/item/clothing/suit/armor/laserproof
|
||||
@@ -176,7 +177,7 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.5
|
||||
siemens_coefficient = 0.35
|
||||
pocket_slots = 4//fullbody, more slots
|
||||
|
||||
/obj/item/clothing/suit/armor/swat/officer
|
||||
@@ -260,7 +261,7 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
slowdown = 1
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 20, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.5
|
||||
siemens_coefficient = 0.35
|
||||
var/obj/item/clothing/accessory/holster/holster
|
||||
|
||||
/obj/item/clothing/suit/armor/tactical/Initialize()
|
||||
@@ -313,6 +314,7 @@
|
||||
item_state = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 20, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.35
|
||||
|
||||
//Commander
|
||||
/obj/item/clothing/suit/armor/vest/ert/command
|
||||
@@ -414,6 +416,7 @@
|
||||
item_state = "webvest"
|
||||
armor = list(melee = 50, bullet = 40, laser = 50, energy = 25, bomb = 30, bio = 0, rad = 0)
|
||||
slowdown = 1
|
||||
siemens_coefficient = 0.35
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/heavy/officer
|
||||
name = "officer heavy armor vest"
|
||||
@@ -465,6 +468,7 @@
|
||||
item_state = "ert_soldier"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 20, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.35
|
||||
slowdown = 0
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/heavy/ert/commander
|
||||
@@ -510,6 +514,7 @@
|
||||
contained_sprite = TRUE
|
||||
species_restricted = list("Unathi")
|
||||
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.35
|
||||
|
||||
/obj/item/clothing/suit/armor/tajara
|
||||
name = "amohdan swordsmen armor"
|
||||
@@ -523,6 +528,7 @@
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAIL
|
||||
species_restricted = list("Tajara")
|
||||
armor = list(melee = 60, bullet = 50, laser = 20, energy = 10, bomb = 5, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.35
|
||||
description_fluff = "The Feudal Era of Amohda is famous for the steel swords which became common. Many renowned swordsmen and famous warriors would travel the land fighting duels of \
|
||||
single combat in their quests to become the greatest swordsman. Modern Amohda is a mix between loyalists to the NKA and to the DPRA, with almost universal praise for a return to \
|
||||
traditional culture, yet often violent disagreement about the course of the island's political future. A sizable third party of monarchists which advocate the reestablishment of the \
|
||||
@@ -538,6 +544,7 @@
|
||||
item_state = "legion_armor"
|
||||
body_parts_covered = UPPER_TORSO | LOWER_TORSO | LEGS | ARMS
|
||||
armor = list(melee = 50, bullet = 30, laser = 30, energy = 15, bomb = 40, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.35
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/idris
|
||||
name = "Idris Reclamation Unit coat"
|
||||
@@ -583,7 +590,7 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 3
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.1
|
||||
pocket_slots = 3
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome
|
||||
@@ -602,4 +609,4 @@
|
||||
desc = "Pukish armor."
|
||||
icon_state = "tdgreen"
|
||||
item_state = "tdgreen"
|
||||
siemens_coefficient = 1
|
||||
siemens_coefficient = 1
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
siemens_coefficient = 0.9
|
||||
siemens_coefficient = 0.75
|
||||
|
||||
/obj/item/clothing/suit/bio_suit
|
||||
name = "bio suit"
|
||||
@@ -28,7 +28,7 @@
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
siemens_coefficient = 0.9
|
||||
siemens_coefficient = 0.75
|
||||
|
||||
|
||||
//Standard biosuit, orange stripe
|
||||
|
||||
@@ -86,6 +86,7 @@
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
siemens_coefficient = 0.75
|
||||
hooded = 1
|
||||
hoodtype = /obj/item/clothing/head/winterhood
|
||||
|
||||
@@ -96,6 +97,7 @@
|
||||
icon_state = "generic_hood"
|
||||
body_parts_covered = HEAD
|
||||
cold_protection = HEAD
|
||||
siemens_coefficient = 0.75
|
||||
flags_inv = HIDEEARS | BLOCKHAIR | HIDEEARS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
canremove = 0
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO
|
||||
allowed = list (/obj/item/weapon/gun/energy/lasertag/blue)
|
||||
siemens_coefficient = 3.0
|
||||
siemens_coefficient = 1.0
|
||||
|
||||
/obj/item/clothing/suit/redtag
|
||||
name = "red laser tag armour"
|
||||
@@ -26,7 +26,7 @@
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO
|
||||
allowed = list (/obj/item/weapon/gun/energy/lasertag/red)
|
||||
siemens_coefficient = 3.0
|
||||
siemens_coefficient = 1.0
|
||||
|
||||
/*
|
||||
* Costume
|
||||
@@ -132,7 +132,7 @@
|
||||
item_state = "chickensuit"
|
||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET
|
||||
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 2.0
|
||||
siemens_coefficient = 1.5
|
||||
|
||||
|
||||
/obj/item/clothing/suit/monkeysuit
|
||||
@@ -142,7 +142,7 @@
|
||||
item_state = "monkeysuit"
|
||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 2.0
|
||||
siemens_coefficient = 1.5
|
||||
|
||||
|
||||
/obj/item/clothing/suit/holidaypriest
|
||||
@@ -199,7 +199,7 @@
|
||||
item_state = "leathercoat_alt"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
min_cold_protection_temperature = T0C - 20
|
||||
siemens_coefficient = 0.7
|
||||
siemens_coefficient = 0.75
|
||||
|
||||
/obj/item/clothing/suit/browncoat
|
||||
name = "brown leather coat"
|
||||
@@ -220,7 +220,7 @@
|
||||
item_state = "xenos_helm"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 2.0
|
||||
siemens_coefficient = 1.5
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/bomber
|
||||
name = "bomber jacket"
|
||||
@@ -232,7 +232,7 @@
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|ARMS
|
||||
min_cold_protection_temperature = T0C - 20
|
||||
siemens_coefficient = 0.7
|
||||
siemens_coefficient = 0.75
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket
|
||||
name = "leather jacket"
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
gas_transfer_coefficient = 0.90
|
||||
permeability_coefficient = 0.50
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
siemens_coefficient = 0.5
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher)
|
||||
slowdown = 1.0
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
@@ -35,6 +36,7 @@
|
||||
name = "firesuit"
|
||||
desc = "A suit that protects against extreme fire and heat."
|
||||
//icon_state = "thermal"
|
||||
siemens_coefficient = 0.35
|
||||
item_state = "ro_suit"
|
||||
w_class = 4//bulky item
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE + 25000
|
||||
@@ -43,6 +45,7 @@
|
||||
/obj/item/clothing/suit/fire/atmos
|
||||
name = "atmospheric technician firesuit"
|
||||
desc = "A suit that protects against fire and heat, this one is designed for atmospheric technicians."
|
||||
siemens_coefficient = 0.35
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE + 15000
|
||||
icon_state = "atmos_firesuit"
|
||||
item_state = "atmos_firesuit"
|
||||
@@ -57,6 +60,7 @@
|
||||
w_class = 5//Too large to fit in a backpack
|
||||
item_flags = STOPPRESSUREDAMAGE|THICKMATERIAL|BLOCK_GAS_SMOKE_EFFECT
|
||||
armor = list(melee = 30, bullet = 20, laser = 25,energy = 30, bomb = 100, bio = 60, rad = 60)
|
||||
siemens_coefficient = 0.1
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
siemens_coefficient = 0
|
||||
@@ -78,6 +82,7 @@
|
||||
permeability_coefficient = 0.01
|
||||
slowdown = 8
|
||||
armor = list(melee = 55, bullet = 55, laser = 55,energy = 60, bomb = 100, bio = 60, rad = 60)
|
||||
siemens_coefficient = 0.1
|
||||
item_flags = STOPPRESSUREDAMAGE|THICKMATERIAL
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAIL
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
@@ -173,6 +178,7 @@
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
|
||||
siemens_coefficient = 0.35
|
||||
|
||||
|
||||
/obj/item/clothing/suit/radiation
|
||||
@@ -187,6 +193,7 @@
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/clothing/head/radiation,/obj/item/clothing/mask/gas)
|
||||
slowdown = 1.5
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
|
||||
siemens_coefficient = 0.35
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAIL
|
||||
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
slot_r_hand_str = "wizhat"
|
||||
)
|
||||
//Not given any special protective value since the magic robes are full-body protection --NEO
|
||||
siemens_coefficient = 0.7
|
||||
siemens_coefficient = 0.75
|
||||
body_parts_covered = 0
|
||||
wizard_garb = 1
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
name = "red wizard hat"
|
||||
desc = "Strange-looking, red, hat-wear that most certainly belongs to a real magic user."
|
||||
icon_state = "redwizard"
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/head/wizard/fake
|
||||
name = "wizard hat"
|
||||
@@ -28,7 +27,6 @@
|
||||
name = "witch Hat"
|
||||
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
|
||||
icon_state = "marisa"
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/head/wizard/magus
|
||||
name = "magus Helm"
|
||||
@@ -39,7 +37,6 @@
|
||||
slot_l_hand_str = "helmet",
|
||||
slot_r_hand_str = "helmet"
|
||||
)
|
||||
siemens_coefficient = 0.7
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
/obj/item/clothing/head/wizard/amp
|
||||
@@ -70,7 +67,7 @@
|
||||
armor = list(melee = 30, bullet = 20, laser = 20,energy = 20, bomb = 20, bio = 20, rad = 20)
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/teleportation_scroll,/obj/item/weapon/scrying,/obj/item/weapon/spellbook,/obj/item/device/soulstone,/obj/item/weapon/material/knife/ritual)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
siemens_coefficient = 0.7
|
||||
siemens_coefficient = 0.75
|
||||
wizard_garb = 1
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/red
|
||||
@@ -117,7 +114,7 @@
|
||||
armor = list(melee = 30, bullet = 20, laser = 20,energy = 20, bomb = 20, bio = 20, rad = 20)
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/teleportation_scroll,/obj/item/weapon/scrying,/obj/item/weapon/spellbook,/obj/item/device/soulstone,/obj/item/weapon/material/knife/ritual)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
siemens_coefficient = 0.7
|
||||
siemens_coefficient = 0.75
|
||||
wizard_garb = 1
|
||||
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
item_state = "g_suit"
|
||||
worn_state = "chief"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
siemens_coefficient = 0.75
|
||||
|
||||
/obj/item/clothing/under/rank/atmospheric_technician
|
||||
desc = "It's a jumpsuit worn by atmospheric technicians."
|
||||
@@ -13,6 +14,7 @@
|
||||
icon_state = "atmos"
|
||||
item_state = "atmos_suit"
|
||||
worn_state = "atmos"
|
||||
siemens_coefficient = 0.75
|
||||
|
||||
/obj/item/clothing/under/rank/engineer
|
||||
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
|
||||
@@ -21,6 +23,7 @@
|
||||
item_state = "engi_suit"
|
||||
worn_state = "engine"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
siemens_coefficient = 0.75
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist
|
||||
desc = "It's a slimming black jumpsuit with reinforced seams; great for industrial work."
|
||||
@@ -28,3 +31,4 @@
|
||||
icon_state = "robotics"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "robotics"
|
||||
siemens_coefficient = 0.75
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
icon_state = "officer_standard"
|
||||
worn_state = "officer_standard"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
siemens_coefficient = 0.75
|
||||
|
||||
/obj/item/clothing/under/rank/security/corp
|
||||
icon_state = "officer_corporate"
|
||||
@@ -31,7 +31,7 @@
|
||||
icon_state = "cadet_standard"
|
||||
worn_state = "cadet_standard"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
siemens_coefficient = 0.75
|
||||
|
||||
/obj/item/clothing/under/rank/warden
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
|
||||
@@ -39,7 +39,7 @@
|
||||
icon_state = "warden_standard"
|
||||
worn_state = "warden_standard"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
siemens_coefficient = 0.75
|
||||
|
||||
/obj/item/clothing/under/rank/warden/corp
|
||||
icon_state = "warden_corporate"
|
||||
@@ -59,7 +59,7 @@
|
||||
icon_state = "detective_standard"
|
||||
worn_state = "detective_standard"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
siemens_coefficient = 0.75
|
||||
|
||||
/obj/item/clothing/under/det/black
|
||||
name = "hard-worn suit"
|
||||
@@ -85,7 +85,7 @@
|
||||
icon_state = "hos_standard"
|
||||
worn_state = "hos_standard"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
siemens_coefficient = 0.75
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/corp
|
||||
icon_state = "hos_corporate"
|
||||
@@ -119,4 +119,4 @@
|
||||
|
||||
/obj/item/clothing/under/rank/security/eridani/alt
|
||||
icon_state = "erisec_alt"
|
||||
worn_state = "erisec_alt"
|
||||
worn_state = "erisec_alt"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
worn_state = "syndicate"
|
||||
has_sensor = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
siemens_coefficient = 0.75
|
||||
|
||||
/obj/item/clothing/under/syndicate/combat
|
||||
name = "combat turtleneck"
|
||||
|
||||
Reference in New Issue
Block a user