Nerfs 762, 556, midlasers, specialised armour, personal shields and stims. (#15002)

This commit is contained in:
Matt Atlas
2022-12-01 14:30:28 +01:00
committed by GitHub
parent 69533aca5b
commit 4d3fb12c64
18 changed files with 162 additions and 67 deletions
+4 -4
View File
@@ -44,8 +44,8 @@
impact_type = /obj/effect/projectile/impact/hegemony
/obj/item/projectile/beam/midlaser
damage = 35
armor_penetration = 10
damage = 30
armor_penetration = 15
/obj/item/projectile/beam/midlaser/skrell
armor_penetration = 0
@@ -55,8 +55,8 @@
armor_penetration = 20
/obj/item/projectile/beam/noctiluca
damage = 25
armor_penetration = 25
damage = 20
armor_penetration = 28
/obj/item/projectile/beam/noctiluca/armor_piercing
name = "concentrated laser"
+11 -11
View File
@@ -137,7 +137,7 @@
/obj/item/projectile/bullet/pistol/revolver
damage = 40
armor_penetration = 10
armor_penetration = 15
/obj/item/projectile/bullet/pistol/rubber //"rubber" bullets
name = "rubber bullet"
@@ -150,7 +150,7 @@
/obj/item/projectile/bullet/shotgun
name = "slug"
damage = 65
damage = 55
/obj/item/projectile/bullet/shotgun/beanbag //because beanbags are not bullets
name = "beanbag"
@@ -207,23 +207,23 @@
penetrating = FALSE
/obj/item/projectile/bullet/rifle/a762
damage = 40
armor_penetration = 20
damage = 35
armor_penetration = 22
penetrating = TRUE
/obj/item/projectile/bullet/rifle/a556
damage = 40
armor_penetration = 15
damage = 30
armor_penetration = 26
penetrating = FALSE
/obj/item/projectile/bullet/rifle/a556/ap
damage = 35
armor_penetration = 40
damage = 25
armor_penetration = 45
penetrating = TRUE
/obj/item/projectile/bullet/rifle/a556/polymer
damage = 25
armor_penetration = 30
damage = 24
armor_penetration = 32
penetrating = FALSE
/obj/item/projectile/bullet/rifle/a145
@@ -276,7 +276,7 @@
weaken = 0
drowsy = 0
eyeblur = 0
damage_type = TOX
damage_type = BRUTE
speed = 0.3
/obj/item/projectile/bullet/rifle/tranq/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null)