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Nerfs 762, 556, midlasers, specialised armour, personal shields and stims. (#15002)
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@@ -44,8 +44,8 @@
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impact_type = /obj/effect/projectile/impact/hegemony
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/obj/item/projectile/beam/midlaser
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damage = 35
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armor_penetration = 10
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damage = 30
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armor_penetration = 15
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/obj/item/projectile/beam/midlaser/skrell
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armor_penetration = 0
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@@ -55,8 +55,8 @@
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armor_penetration = 20
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/obj/item/projectile/beam/noctiluca
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damage = 25
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armor_penetration = 25
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damage = 20
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armor_penetration = 28
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/obj/item/projectile/beam/noctiluca/armor_piercing
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name = "concentrated laser"
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@@ -137,7 +137,7 @@
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/obj/item/projectile/bullet/pistol/revolver
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damage = 40
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armor_penetration = 10
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armor_penetration = 15
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/obj/item/projectile/bullet/pistol/rubber //"rubber" bullets
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name = "rubber bullet"
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@@ -150,7 +150,7 @@
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/obj/item/projectile/bullet/shotgun
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name = "slug"
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damage = 65
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damage = 55
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/obj/item/projectile/bullet/shotgun/beanbag //because beanbags are not bullets
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name = "beanbag"
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@@ -207,23 +207,23 @@
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penetrating = FALSE
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/obj/item/projectile/bullet/rifle/a762
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damage = 40
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armor_penetration = 20
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damage = 35
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armor_penetration = 22
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penetrating = TRUE
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/obj/item/projectile/bullet/rifle/a556
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damage = 40
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armor_penetration = 15
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damage = 30
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armor_penetration = 26
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penetrating = FALSE
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/obj/item/projectile/bullet/rifle/a556/ap
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damage = 35
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armor_penetration = 40
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damage = 25
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armor_penetration = 45
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penetrating = TRUE
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/obj/item/projectile/bullet/rifle/a556/polymer
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damage = 25
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armor_penetration = 30
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damage = 24
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armor_penetration = 32
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penetrating = FALSE
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/obj/item/projectile/bullet/rifle/a145
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@@ -276,7 +276,7 @@
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weaken = 0
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drowsy = 0
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eyeblur = 0
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damage_type = TOX
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damage_type = BRUTE
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speed = 0.3
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/obj/item/projectile/bullet/rifle/tranq/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null)
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