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Nerfs 762, 556, midlasers, specialised armour, personal shields and stims. (#15002)
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@@ -1575,3 +1575,52 @@
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metabolism_min = 0.5
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breathe_mul = 0
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goodmessage = list("You feel strange, in a good way.")
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/decl/reagent/kilosemine
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name = "Kilosemine"
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description = "An illegal stimulant, known by specialists for its properties that somehow mix the effects of Synaptizine and Hyperzine without the immediate side \
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effects. It is unknown how and where this chemical was created; some speculate that it was created in Fisanduh for use by radical terrorist cells."
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reagent_state = SOLID
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scannable = TRUE
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color = "#EE4B2B"
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overdose = 15
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metabolism = REM * 3 //0.6 units per tick
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taste_description = "pure alcohol"
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/decl/reagent/kilosemine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed, var/datum/reagents/holder)
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M.drowsiness = max(M.drowsiness - 5, 0)
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M.AdjustStunned(-1)
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M.AdjustWeakened(-1)
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M.hallucination = max(0, M.hallucination - 10)
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M.eye_blurry = max(M.eye_blurry - 5, 0)
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M.confused = max(M.confused - 10, 0)
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/decl/reagent/kilosemine/affect_chem_effect(var/mob/living/carbon/M, var/alien, var/removed)
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. = ..()
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if(.)
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M.add_chemical_effect(CE_SPEEDBOOST, 1)
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M.add_chemical_effect(CE_CLEARSIGHT)
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M.add_chemical_effect(CE_STRAIGHTWALK)
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M.add_chemical_effect(CE_PAINKILLER, 30)
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M.add_chemical_effect(CE_HALLUCINATE, -1)
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M.add_up_to_chemical_effect(CE_ADRENALINE, 1)
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/decl/reagent/kilosemine/overdose(mob/living/carbon/M, alien, removed, scale, datum/reagents/holder)
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if(!ishuman(M))
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return
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var/mob/living/carbon/human/H = M
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if(prob(H.chem_doses[type] / 2))
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to_chat(H, SPAN_WARNING(pick("You feel like you're on limited time...", "Something in the left side of your chest feels like it's bursting!",
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"You feel like today is your last day, and you should make it count...")))
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if(prob(H.chem_doses[type] / 3))
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if(prob(75))
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H.emote(pick("twitch", "shiver"))
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else
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if(prob(50))
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to_chat(H, SPAN_DANGER("Your joints lock up!"))
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H.AdjustParalysis(3)
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else
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var/obj/item/organ/internal/heart/heart = H.internal_organs_by_name[BP_HEART]
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if(heart)
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to_chat(H, SPAN_DANGER("Your heart skips a beat and screams out in pain!"))
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heart.take_internal_damage(10)
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@@ -308,7 +308,7 @@
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armorcheck = FALSE
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time = 0
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reagents_to_add = list(/decl/reagent/oxycomorphine = 5, /decl/reagent/synaptizine = 5, /decl/reagent/hyperzine = 5, /decl/reagent/arithrazine = 5)
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reagents_to_add = list(/decl/reagent/kilosemine = 10)
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/obj/item/reagent_containers/hypospray/combat/empty
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name = "combat hypospray"
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