Mixing of paint

The generic paint can now be mixed and tranferred.
This commit is contained in:
RKF45
2015-02-01 22:54:18 +01:00
parent 4eb3e16f72
commit 4d8dd50cea
4 changed files with 28 additions and 134 deletions
+14 -81
View File
@@ -12,7 +12,7 @@ var/global/list/cached_icons = list()
w_class = 3.0
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(10,20,30,50,70)
volume = 70
volume = 60
flags = FPRINT | OPENCONTAINER
var/paint_type = ""
@@ -33,7 +33,13 @@ var/global/list/cached_icons = list()
else if(paint_type && lentext(paint_type) > 0)
name = paint_type + " " + name
..()
reagents.add_reagent("paint_[paint_type]", volume)
reagents.add_reagent("water", volume*3/5)
reagents.add_reagent("plasticide", volume/5)
if(paint_type == "white") //why don't white crayons exist
reagents.add_reagent("aluminum", volume/5)
else
reagents.add_reagent("crayon_dust_[paint_type]", volume/5)
reagents.handle_reactions()
on_reagent_change() //Until we have a generic "paint", this will give new colours to all paints in the can
var/mixedcolor = mix_color_from_reagents(reagents.reagent_list)
@@ -44,6 +50,10 @@ var/global/list/cached_icons = list()
icon_state = "paint_red"
paint_type = "red"
yellow
icon_state = "paint_yellow"
paint_type = "yellow"
green
icon_state = "paint_green"
paint_type = "green"
@@ -52,17 +62,13 @@ var/global/list/cached_icons = list()
icon_state = "paint_blue"
paint_type = "blue"
yellow
icon_state = "paint_yellow"
paint_type = "yellow"
violet
icon_state = "paint_violet"
paint_type = "violet"
paint_type = "purple"
black
icon_state = "paint_black"
paint_type = "black"
paint_type = "gray"
white
icon_state = "paint_white"
@@ -81,71 +87,6 @@ var/global/list/cached_icons = list()
item_state = "paintcan"
w_class = 3.0
/obj/item/weapon/paint/red
name = "red paint"
color = "FF0000"
icon_state = "paint_red"
/obj/item/weapon/paint/green
name = "green paint"
color = "00FF00"
icon_state = "paint_green"
/obj/item/weapon/paint/blue
name = "blue paint"
color = "0000FF"
icon_state = "paint_blue"
/obj/item/weapon/paint/yellow
name = "yellow paint"
color = "FFFF00"
icon_state = "paint_yellow"
/obj/item/weapon/paint/violet
name = "violet paint"
color = "FF00FF"
icon_state = "paint_violet"
/obj/item/weapon/paint/black
name = "black paint"
color = "333333"
icon_state = "paint_black"
/obj/item/weapon/paint/white
name = "white paint"
color = "FFFFFF"
icon_state = "paint_white"
/obj/item/weapon/paint/anycolor
gender= PLURAL
name = "any color"
icon_state = "paint_neutral"
attack_self(mob/user as mob)
var/t1 = input(user, "Please select a color:", "Locking Computer", null) in list( "red", "blue", "green", "yellow", "black", "white")
if ((user.get_active_hand() != src || user.stat || user.restrained()))
return
switch(t1)
if("red")
color = "FF0000"
if("blue")
color = "0000FF"
if("green")
color = "00FF00"
if("yellow")
color = "FFFF00"
if("violet")
color = "FF00FF"
if("white")
color = "FFFFFF"
if("black")
color = "333333"
icon_state = "paint_[t1]"
add_fingerprint(user)
return
/obj/item/weapon/paint/afterattack(turf/target, mob/user as mob, proximity)
if(!proximity) return
if(!istype(target) || istype(target, /turf/space))
@@ -179,15 +120,7 @@ datum/reagent/paint
color = "#808080"
description = "This paint will only adhere to floor tiles."
reaction_turf(var/turf/T, var/volume)
if(!istype(T) || istype(T, /turf/space))
return
T.color = color
reaction_obj(var/obj/O, var/volume)
..()
if(istype(O,/obj/item/weapon/light))
O.color = color
red
name = "Red Paint"