Armoury Layout Tweaks and Security QoL Tweaks (#15032)

This commit is contained in:
SleepyGemmy
2022-11-17 20:17:07 +01:00
committed by GitHub
parent a639af4f28
commit 4d90f2005e
8 changed files with 2899 additions and 2139 deletions
@@ -167,7 +167,6 @@
/obj/structure/closet/secure_closet/warden/fill()
//Supply
new /obj/item/storage/box/holobadge(src)
new /obj/item/storage/box/ids(src)
new /obj/item/storage/box/flashbangs(src)
new /obj/item/storage/box/teargas(src)
@@ -194,8 +193,14 @@
new /obj/item/gun/energy/disruptorpistol(src)
//Belts
new /obj/item/clothing/accessory/storage/black_vest(src)
new /obj/item/clothing/accessory/holster/waist(src)
new /obj/item/clothing/accessory/holster/hip(src)
new /obj/item/storage/belt/security/full(src)
// Utility
new /obj/item/device/radio/sec(src)
new /obj/item/crowbar(src)
new /obj/item/device/flashlight/maglight(src)
new /obj/item/wrench(src)
new /obj/item/device/multitool(src)
/obj/structure/closet/secure_closet/security_cadet
@@ -36,6 +36,10 @@
new /obj/item/clothing/shoes/jackboots/knee(src)
new /obj/item/clothing/shoes/jackboots/knee(src)
new /obj/item/clothing/shoes/jackboots/toeless(src)
new /obj/item/clothing/accessory/holster/waist(src)
new /obj/item/clothing/accessory/holster/waist(src)
new /obj/item/clothing/accessory/holster/waist(src)
new /obj/item/clothing/accessory/holster/waist(src)
return
+26 -28
View File
@@ -1,12 +1,13 @@
/obj/structure/fireaxecabinet
name = "fire axe cabinet"
desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
desc = "A fire axe cabinet. There is small label that reads \"FOR EMERGENCY USE ONLY\" along with details for safe use of the axe on the side of it. As if."
icon = 'icons/obj/wallmounts.dmi'
icon_state = "fireaxe"
anchored = 1
density = 0
anchored = TRUE
density = FALSE
req_access = null
var/damage_threshold = 15
var/damage_threshold = 10 // Damage needed to break the glass.
var/open
var/unlocked
var/shattered
@@ -15,15 +16,15 @@
/obj/structure/fireaxecabinet/attack_generic(var/mob/user, var/damage, var/attack_verb, var/wallbreaker)
user.do_attack_animation(src)
playsound(user, 'sound/effects/glass_hit.ogg', 50, 1)
visible_message("<span class='danger'>[user] [attack_verb] \the [src]!</span>")
if(damage_threshold > damage)
to_chat(user, "<span class='danger'>Your strike is deflected by the reinforced glass!</span>")
visible_message(SPAN_WARNING("\The [user] [attack_verb] \the [src]!"))
if(damage_threshold >= damage)
to_chat(user, SPAN_WARNING("Your strike is deflected by the reinforced glass!"))
return
if(shattered)
return
shattered = 1
unlocked = 1
open = 1
shattered = TRUE
unlocked = TRUE
open = TRUE
playsound(user, /decl/sound_category/glass_break_sound, 100, 1)
update_icon()
@@ -55,7 +56,7 @@
/obj/structure/fireaxecabinet/attack_hand(var/mob/user)
if(!unlocked)
to_chat(user, "<span class='warning'>\The [src] is locked.</span>")
to_chat(user, SPAN_NOTICE("\The [src] is locked."))
return
toggle_open(user)
@@ -66,11 +67,11 @@
return
if(!open)
to_chat(user, "<span class='warning'>\The [src] is closed.</span>")
to_chat(user, SPAN_NOTICE("\The [src] is closed."))
return
if(!fireaxe)
to_chat(user, "<span class='warning'>\The [src] is empty.</span>")
to_chat(user, SPAN_NOTICE("\The [src] is empty."))
return
fireaxe.forceMove(get_turf(user))
@@ -87,7 +88,6 @@
return ..()
/obj/structure/fireaxecabinet/attackby(var/obj/item/O, var/mob/user)
if(O.ismultitool())
toggle_lock(user)
return
@@ -95,11 +95,11 @@
if(istype(O, /obj/item/material/twohanded/fireaxe))
if(open)
if(fireaxe)
to_chat(user, "<span class='warning'>There is already \a [fireaxe] inside \the [src].</span>")
to_chat(user, SPAN_ALERT("There is already \a [fireaxe] inside \the [src]."))
else if(user.unEquip(O))
O.forceMove(src)
fireaxe = O
to_chat(user, "<span class='notice'>You place \the [fireaxe] into \the [src].</span>")
to_chat(user, SPAN_NOTICE("You place \the [fireaxe] into \the [src]."))
update_icon()
return
@@ -112,34 +112,32 @@
/obj/structure/fireaxecabinet/proc/toggle_open(var/mob/user)
if(shattered)
open = 1
unlocked = 1
open = TRUE
unlocked = TRUE
else
user.setClickCooldown(10)
open = !open
to_chat(user, "<span class='notice'>You [open ? "open" : "close"] \the [src].</span>")
to_chat(user, SPAN_NOTICE("You [open ? "open" : "close"] \the [src]."))
update_icon()
/obj/structure/fireaxecabinet/proc/toggle_lock(var/mob/user)
if(open)
return
if(shattered)
open = 1
unlocked = 1
open = TRUE
unlocked = TRUE
else
user.setClickCooldown(10)
to_chat(user, "<span class='notice'>You begin [unlocked ? "enabling" : "disabling"] \the [src]'s maglock.</span>")
to_chat(user, SPAN_NOTICE("You begin [unlocked ? "enabling" : "disabling"] \the [src]'s maglock."))
if(!do_after(user, 20))
return
if(shattered) return
if(shattered)
return
unlocked = !unlocked
playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
to_chat(user, "<span class = 'notice'>You [unlocked ? "disable" : "enable"] the maglock.</span>")
to_chat(user, SPAN_NOTICE("You [unlocked ? "disable" : "enable"] the maglock."))
update_icon()
update_icon()