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Initial Newmalf port
- Ports TSA Newmalf code. - Complete overhaul of Malfunction. New modular abilities, 12 of which are in game by default. - Adds AI hardware. AI may have only one piece and it gives unique boost in certain area (turrets strength, secondary power supply, etc.) - Adds hardware drivers - these abilities control AI's hardware such as the APU power supply or self destruct explosives. - Station overtake was changed to "hack all APCs" ability instead. When completed self-destruct is unlocked. Timer for station self destruct increased to 2 minutes. AI may activate/deactivate the self destruct at will. Please bear in mind this is only INITIAL COMMIT. More commits are to follow. Minimal player count is now set to 1 but will be 2 when finished.
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@@ -224,13 +224,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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statpanel("Status")
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if (client.statpanel == "Status")
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stat(null, "Station Time: [worldtime2text()]")
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if(ticker)
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if(ticker.mode)
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//world << "DEBUG: ticker not null"
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if(ticker.mode.name == "AI malfunction")
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//world << "DEBUG: malf mode ticker test"
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if(malf.revealed)
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stat(null, "Time left: [max(malf.hack_time/(malf.hacked_apcs.len/3), 0)]")
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if(emergency_shuttle)
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var/eta_status = emergency_shuttle.get_status_panel_eta()
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if(eta_status)
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