mirror of
https://github.com/Aurorastation/Aurora.3.git
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-You can make newlines with PDA notes.
-Fixed a bug where if an Alien manages to pickup an item that they shouldn't and put it in their pocket then it won't be stuck remain stuck, being unable to pickup the item you placed in your pocket. It will now instead just drop it if it detects the item in your contents. -APC will auto-turn on equipment if there is enough power for a certain duration. I want to tweak this some more until I get the perfect balance. -Updated the changelog git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4141 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -305,7 +305,7 @@ var/global/list/obj/machinery/camera/Cameras = list()
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else
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P = W
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itemname = P.name
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info = P.note
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info = P.notehtml
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U << "You hold \a [itemname] up to the camera ..."
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for(var/mob/living/silicon/ai/O in world)
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//if (O.current == src)
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@@ -32,7 +32,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
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var/ttone = "beep" //The ringtone!
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var/honkamt = 0 //How many honks left when infected with honk.exe
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var/mimeamt = 0 //How many silence left when infected with mime.exe
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var/note = "Congratulations, your station has chosen the Thinktronic 5230 Personal Data Assistant!" //Current note in the notepad function.
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var/note = "" //Current note in the notepad function, without HTML.
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var/notehtml = "Congratulations, your station has chosen the Thinktronic 5230 Personal Data Assistant!" //Current note in the notepad function, with HTML.
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var/cart = "" //A place to stick cartridge menu information
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var/detonate = 1 // Can the PDA be blown up?
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@@ -333,7 +334,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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dat += "<a href='byond://?src=\ref[src];choice=Lock'> Lock</a><br>"
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else
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dat += "<a href='byond://?src=\ref[src];choice=Edit'> Edit</a><br>"
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dat += note
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dat += notehtml
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if (2)
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dat += "<h4><img src=pda_mail.png> SpaceMessenger V3.9.4</h4>"
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@@ -536,6 +537,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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if (in_range(src, U) && loc == U)
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n = copytext(adminscrub(n), 1, MAX_MESSAGE_LEN)
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if (mode == 1)
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notehtml = dd_replacetext(n, "\n", "<BR>")
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note = n
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else
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U << browse(null, "window=pda")
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@@ -130,6 +130,8 @@
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var/mob/living/carbon/alien/A = user
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if(!A.has_fine_manipulation || w_class >= 4)
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if(src in A.contents) // To stop Aliens having items stuck in their pockets
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A.drop_from_inventory(src)
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user << "Your claws aren't capable of such fine manipulation."
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return
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@@ -63,6 +63,8 @@
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"White" = 3,
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"Yellow" = 4,
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)
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var/longtermpower = 10
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//var/debug = 0
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/proc/RandomAPCWires()
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//to make this not randomize the wires, just set index to 1 and increment it in the flag for loop (after doing everything else).
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@@ -1016,6 +1018,9 @@
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if(terminal && terminal.powernet)
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perapc = terminal.powernet.perapc
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//if(debug)
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// world.log << "Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light] - Longterm: [longtermpower]"
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if(cell && !shorted)
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// draw power from cell as before
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@@ -1025,7 +1030,6 @@
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if(excess > 0 || perapc > lastused_total) // if power excess, or enough anyway, recharge the cell
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// by the same amount just used
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cell.give(cellused)
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add_load(cellused/CELLRATE) // add the load used to recharge the cell
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@@ -1046,19 +1050,26 @@
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lighting = autoset(lighting, 0)
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environ = autoset(environ, 0)
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// set channels depending on how much charge we have left
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// Allow the APC to operate as normal if the cell can charge
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if(charging && longtermpower < 10)
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longtermpower += 1
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else if(longtermpower > -10)
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longtermpower -= 2
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if(cell.charge <= 0) // zero charge, turn all off
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equipment = autoset(equipment, 0)
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lighting = autoset(lighting, 0)
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environ = autoset(environ, 0)
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area.poweralert(0, src)
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else if(cell.percent() < 15) // <15%, turn off lighting & equipment
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else if(cell.percent() < 15 && longtermpower < 0) // <15%, turn off lighting & equipment
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equipment = autoset(equipment, 2)
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lighting = autoset(lighting, 2)
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environ = autoset(environ, 1)
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area.poweralert(0, src)
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else if(cell.percent() < 30) // <30%, turn off equipment
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else if(cell.percent() < 30 && longtermpower < 0) // <30%, turn off equipment
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equipment = autoset(equipment, 2)
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lighting = autoset(lighting, 1)
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environ = autoset(environ, 1)
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