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Renders ears above hair level, fixes rendering of earmuffs and custom item
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@@ -113,13 +113,13 @@ Please contact me on #coderbus IRC. ~Carn x
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#define ID_LAYER 6
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#define SHOES_LAYER 7
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#define GLOVES_LAYER 8
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#define EARS_LAYER 9
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#define SUIT_LAYER 10
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#define GLASSES_LAYER 11
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#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 13
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#define BACK_LAYER 14
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#define HAIR_LAYER 15 //TODO: make part of head layer?
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#define SUIT_LAYER 9
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#define GLASSES_LAYER 10
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#define BELT_LAYER 11 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 12
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#define BACK_LAYER 13
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#define HAIR_LAYER 14 //TODO: make part of head layer?
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#define EARS_LAYER 15
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#define FACEMASK_LAYER 16
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#define HEAD_LAYER 17
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#define COLLAR_LAYER 18
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@@ -639,6 +639,11 @@ proc/get_damage_icon_part(damage_state, body_part)
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if(update_icons) update_icons()
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/mob/living/carbon/human/update_inv_ears(var/update_icons=1)
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overlays_standing[EARS_LAYER] = null
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if( (head && (head.flags & (BLOCKHAIR | BLOCKHEADHAIR))) || (wear_mask && (wear_mask.flags & (BLOCKHAIR | BLOCKHEADHAIR))))
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if(update_icons) update_icons()
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return
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if(l_ear || r_ear)
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if(l_ear)
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