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https://github.com/Aurorastation/Aurora.3.git
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Changed holopad speaking to :h on request.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1609 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -18,11 +18,52 @@
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message = copytext(message, 3)
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message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
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robot_talk(message)
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else if (copytext(message, 1, 3) == ":h")
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if(isAI(src)&&client)//For patching directly into AI holopads.
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message = copytext(message, 3)
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message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
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holopad_talk(message)
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else//Will not allow anyone by an active AI to use this function.
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src << "This function is not available to you."
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return
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else
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return ..(message)
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else
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return ..(message)
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//For holopads only. Usable by AI.
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/mob/living/proc/holopad_talk(var/message)
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log_say("[key_name(src)] : [message]")
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message = trim(message)
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if (!message)
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return
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var/obj/machinery/holopad/T = client.eye//Client eye centers on an object.
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if(istype(T)&&T.hologram&&T.master==src)//If there is a hologram and its master is the user.
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var/message_a = say_quote(message)
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//Human-like, sorta, heard by those who understand humans.
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var/rendered_a = "<span class='game say'><span class='name'>[name]</span> <span class='message'>[message_a]</span></span>"
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//Speach distorted, heard by those who do not understand AIs.
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message = stars(message)
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var/message_b = say_quote(message)
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var/rendered_b = "<span class='game say'><span class='name'>[voice_name]</span> <span class='message'>[message_b]</span></span>"
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src << "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> <span class='message'>[message_a]</span></span></i>"//The AI can "hear" its own message.
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for(var/mob/M in hearers(T.loc))//The location is the object, default distance.
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if(M.say_understands(src))//If they understand AI speak. Humans and the like will be able to.
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M.show_message(rendered_a, 2)
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else//If they do not.
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M.show_message(rendered_b, 2)
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/*Radios "filter out" this conversation channel so we don't need to account for them.
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This is another way of saying that we won't bother dealing with them.*/
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else
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src << "No holopad connected."
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return
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/mob/living/proc/robot_talk(var/message)
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@@ -33,30 +74,7 @@
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if (!message)
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return
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var/message_a = say_quote(message)//Here so I don't have to define it again.
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if(isAI(src)&&client)//For patching directly into AI holopads.
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var/obj/machinery/holopad/T = client.eye//Client eye centers on an object.
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if(istype(T)&&T.hologram&&T.master==src)//If there is a hologram and its master is the user.
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//Human-like, sorta, heard by those who understand humans.
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var/rendered_a = "<span class='game say'><span class='name'>[name]</span> <span class='message'>[message_a]</span></span>"
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//Speach distorted, heard by those who do not understand AIs.
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message = stars(message)
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var/message_b = say_quote(message)
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var/rendered_b = "<span class='game say'><span class='name'>[voice_name]</span> <span class='message'>[message_b]</span></span>"
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src << "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> <span class='message'>[message_a]</span></span></i>"//The AI can "hear" its own message.
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for(var/mob/M in hearers(T.loc))//The location is the object, default distance.
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if(M.say_understands(src))//If they understand AI speak. Humans and the like will be able to.
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M.show_message(rendered_a, 2)
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else//If they do not.
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M.show_message(rendered_b, 2)
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/*Radios "filter out" this conversation channel so we don't need to account for them.
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This is another way of saying that we won't bother dealing with them.*/
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return
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var/message_a = say_quote(message)
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var/rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
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for (var/mob/living/S in world)
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if(!S.stat)
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