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Fixed projectile effect runtime
Only showing the impact effect without the rest of the tracer would look a bit silly anyway.
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@@ -141,7 +141,6 @@
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/obj/item/projectile/proc/launch_from_gun(atom/target, mob/user, obj/item/weapon/gun/launcher, var/target_zone, var/x_offset=0, var/y_offset=0)
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if(user == target) //Shooting yourself
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user.bullet_act(src, target_zone)
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on_impact(user)
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qdel(src)
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return 0
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