Fixed sound tokens still listening to destroy events (#18573)

* fsdaf

* sdf
This commit is contained in:
Fluffy
2024-02-29 17:37:29 +00:00
committed by GitHub
parent 0fd762bfc1
commit 4fe26b6f6d
7 changed files with 53 additions and 10 deletions
@@ -75,7 +75,7 @@
if(linked && sensors?.use_power && !(sensors.stat & NOPOWER))
var/volume = 15
if(!sound_token)
sound_token = sound_player.PlayLoopingSound(src, sound_id, working_sound, volume = volume, range = 10, sound_type = ASFX_CONSOLE_AMBIENCE)
sound_token = GLOB.sound_player.PlayLoopingSound(src, sound_id, working_sound, volume = volume, range = 10, sound_type = ASFX_CONSOLE_AMBIENCE)
sound_token.SetVolume(volume)
else if(sound_token)
QDEL_NULL(sound_token)